Posted March 04, 2016
All these tests are conducted at level 15 and scale breaker is used in every fight.
Both expansions are installed and all chars are well equipped with many uniques and soulbounds mostly upgraded.
Difficulty is normal mode, except where specified.
Adra Dragon fight:
It still does massive damage with breath and claw attacks, but is now generally manageable with scale breaker.
If anything, this fight is now too easy because this dragon doesn't have many hps compared to the others in the game.
Blue Dragon fight:
This fight is about the same as the Adra dragon now and really, this should've been the baseline for dragons, including all expansions.
A fully equipped party at level 15 can waste this dragon easily, meaning at level 12 this would've been challenging.
This dragon is perfect.
White Dragon fight:
This dragon is supposed to be sick, vulnerable and weak, yet is the MOST powerful single dragon in the game!
Design fails STILL in this battle include the dragon regenerating a massive amount of it's endurance(whatever monsters have), making it more powerful then the adra dragon both in hps and in attacks and last but not least, spawning minions... right behind the player.
This battle is still impossible on normal mode; I had to turn the difficulty down to the lowest level to have any chance to beat this one.
Double Dragon + Sorceress fight:
This one is really irritating and shows off the power creep of the game because you are supposed to be fighting two young dragons and an ancient(sort of) sorceress.
Instead, you are fighting dragons that are each equivalent to the blue dragon from the main game AND a caster equivalent to Cancelhaut from the first expansion!
The sorceress should've been the only real threat here, with both the young dragons being moderate obstacles that distract you from her; they also should've cast actual low level spells, which I saw none of.
This battle is not fair or even doable on normal mode; I had to turn it down to the lowest level to beat this one too.
My conclusions are these....
Dragons should have: high endurance(or whatever they use), moderate breath damage with long cooldown, high single target bite damage, moderate area claw damage at close range(swipe), the ability to cast some spells relevant to their type and most of all should fit with what the lore of the game says they are(I'm looking at you 'weakend' white dragon).
Dragons should not have: minions in the same room with them, spawning minions, constantly regenerating endurance.
Both expansions are installed and all chars are well equipped with many uniques and soulbounds mostly upgraded.
Difficulty is normal mode, except where specified.
Adra Dragon fight:
It still does massive damage with breath and claw attacks, but is now generally manageable with scale breaker.
If anything, this fight is now too easy because this dragon doesn't have many hps compared to the others in the game.
Blue Dragon fight:
This fight is about the same as the Adra dragon now and really, this should've been the baseline for dragons, including all expansions.
A fully equipped party at level 15 can waste this dragon easily, meaning at level 12 this would've been challenging.
This dragon is perfect.
White Dragon fight:
This dragon is supposed to be sick, vulnerable and weak, yet is the MOST powerful single dragon in the game!
Design fails STILL in this battle include the dragon regenerating a massive amount of it's endurance(whatever monsters have), making it more powerful then the adra dragon both in hps and in attacks and last but not least, spawning minions... right behind the player.
This battle is still impossible on normal mode; I had to turn the difficulty down to the lowest level to have any chance to beat this one.
Double Dragon + Sorceress fight:
This one is really irritating and shows off the power creep of the game because you are supposed to be fighting two young dragons and an ancient(sort of) sorceress.
Instead, you are fighting dragons that are each equivalent to the blue dragon from the main game AND a caster equivalent to Cancelhaut from the first expansion!
The sorceress should've been the only real threat here, with both the young dragons being moderate obstacles that distract you from her; they also should've cast actual low level spells, which I saw none of.
This battle is not fair or even doable on normal mode; I had to turn it down to the lowest level to beat this one too.
My conclusions are these....
Dragons should have: high endurance(or whatever they use), moderate breath damage with long cooldown, high single target bite damage, moderate area claw damage at close range(swipe), the ability to cast some spells relevant to their type and most of all should fit with what the lore of the game says they are(I'm looking at you 'weakend' white dragon).
Dragons should not have: minions in the same room with them, spawning minions, constantly regenerating endurance.