Posted June 08, 2018
Hi all,
I'm a Latecomer to isometric classic RPGs - more by accident than design I ended up with DOS:EE and then DOS2.
I kind of like the idea of this type of game, but DOS2 fails on me for two reasons: The turn based combat, and the for me absolutley unfriendly start of the game where there are too many things you need to consider in order to proceed without frustration. Especially the lack of clues around the main quest bother me.
So, how would POE2 compare? Can I get the non-turn-based combat to a point where it's more action-orientated, and can I expect that I get enough clues to find my way trough the main quest?
I'm a Latecomer to isometric classic RPGs - more by accident than design I ended up with DOS:EE and then DOS2.
I kind of like the idea of this type of game, but DOS2 fails on me for two reasons: The turn based combat, and the for me absolutley unfriendly start of the game where there are too many things you need to consider in order to proceed without frustration. Especially the lack of clues around the main quest bother me.
So, how would POE2 compare? Can I get the non-turn-based combat to a point where it's more action-orientated, and can I expect that I get enough clues to find my way trough the main quest?