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high rated
Changelog for Patch 2.0.1.0044 (added 16 August 2018):

* Floating text will no longer remain on the screen out of combat.
* Eder will now properly bark during The Messenger interactions.
* Scene transitions in the Pyramid of Woedica will no longer be hidden in fog.
* Retrained party members will no longer gain Knock Down, Constant Recovery, Battle Axe Proficiency, or Mace Proficiency when they should not.
* Party members will no longer disappear near the portal in Sunken Crown.
* Party members stay together when using the portal in Sunken Crown when it's flooded.
* The autosave feature works as intended after jumping into the pit in the Beast of Winter DLC and allows for progression.
high rated
Changelog for Patch 2.1.0.0034 (added 11 September 2018):

New Features & Updates
* Shroud of the Phantasm - A new community-designed cape, the Shroud of the Phantasm seems to grant the wielder the favor of Wael, though the will of the God of Secrets is all but impossible to discern for certain. Wearers gain the ability to manifest illusory duplicates and are rarely, if the God of Secrets is watching, struck with bolts of understanding capable of turning the tide of battle. You can find this magical item hidden within Berkana's Observatory.
* Ability Tree Preview - Thanks to our programming team, the Class Ability Tree can now be viewed outside of the level up screen! This can be done from the Inventory/Character Sheet UI, or when recruiting a new companion.
* New Magran's Fires Challenges added - New challenges and old favorites have been added for players that want a difficult experience with a twist. These challenges can be found by clicking the head of Magran at the bottom of the Title Menu.
* Skaen's Challenge
* The Fog of War is greatly reduced around the Player's Character.
* Torches can help increase the vision area.
* Abydon's Challenge
* Weapons and Armor now degrade during adventuring.
* Weapons and Armor can be repaired for a price through the Enchanting Menu.
* Enchanting UI Update
* The Enchanting Menu has received a visual re-work. Enchantment progression paths are now much clearer, and it should be easy to tell if a new enchantment will replace or rework an old enchantment.
* Audio Combat Remixing - Our audio team has remastered in-game combat sounds, resolving a suite of bugs and generally improving the game as per community feedback:
* Combat Chatter now provides more critical feedback and is easier to understand during combat.
* Creatures have been tuned to spam sounds less
* Ability audio has been tuned to react to other sounds (i.e. gets softer when combat chatter is playing)
* And much more!

Resolved Major Issues
* FPS degradation over time that was introduced in v2.0.1 no longer occurs.
* Party companion portraits are now saved after restarting the game.
* Items are no longer duplicated when using the Quickload feature during item transactions.
* Modals appear when a weapon is copied into a character's main hand.
* Pillars of Eternity 1 saves are now recognized across all supported languages.

SPOILERS
* Players now leave Bekarna's Observatory as expected.
* Players now leave Fort Deadlight as expected.
* Pre-Ukaizo save data now allows for DLC completion.
* Players that obtain the submarine can now leave Nekataka via port icon.
* Players can now read the Harbinger's missive with no issues.
* Aloth and Konstanten will now appear as intended in Party Management.
* Players no longer get stuck in combat when boarding the Deck of Many Things while a hostile ship is nearby.
high rated
Changelog for Patch 3.0.0.0018 (added 25 September 2018):

New Features & Updates

Seeker, Slayer, Survivor
* The second DLC has the Watcher journey to the island to Kazuwari in search for some answers to a mysterious package...

-> New Berath's Blessings - New and exciting blessing come in to add some interesting replayability to the Deadfire:

* Loaded Pockets - NPC pockets are filled with more and rarer items.
* Legendary Crew - 3 Veteran Sailors become available in the Kraken's Eye tavern, they are better than normal and cheaper than normal.
* Discount Craftsman - Crafting and enchanting costs are reduced.
* Mythical Discovery - Start with a Mythical Adra Stone in the prologue armoire (free upgrade from Legendary → Mythic Quality)

-> New Ranger Abilities - Five new Ranger abilities have been added to the Ranger's arsenal of skills:

* Hunter's Claw - 2 Bond Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.
* Hunter's Fang - Same as Hunter's Claw, but also grants +1% Damage per stack.
* Beast's Claw - Same as Hunter's Claw, but also grants +1 Defense per stack.
* Bonded Fury - 3 Bond, Grants the Ranger's Animal Companion all 6 Tier 2 Inspirations, for 30s.
* Heart Seeker - 4 Bond, Primary Attack (Ranged Only) Fires an unerring ranged attack that strikes all characters in a line, dealing +100% Damage with +4 Penetration and Enfeebling for 20s.

-> Megaboss Battles - Megabosses make their debut with the first to make their way into the game with the first boss included in the patch; The Crystal Empress! Test your mettle against one the toughest fights within the game.

Location:

Spoiler
* to the West of Ondra's Mortar

-> Kill Camera - A new feature has been added to allow for some excitement to combat! Kill Cam will exemplify combat with key events! This feature will include options to customize how it works and can be found in the new Camera Tab of the Options Menu.

-> Eothas and Galawain's Challenge - Two New exciting Challenges will be coming in with this patch from Eothas and Galawain:

* Eothas- The player must complete crit-path quests within a set game time or be met with a Game Over.
* Galawain - Beasts now contain random buffs that are defined at the start of the game, for the duration of the game! Can you survive these dangerous new changes?
* List of Buffs:

Spoiler
* Vampiric - Heal from damage dealt[/font][/size]
* Reflecting - Reflect damage back as Raw
* Unstoppable - Cannot be interrupted / Immune to Afflictions
* Exalted - Gain Permanent T3 Inspiration (random)
* Vengeful - Gain stacking Power Level when a friendly is killed
* Accelerated - Attacks much faster
* Bullish - Attacks interrupt and knock back
* Hardened - Additional AR and Max HP
* Prowling - Invisible (until attacks) and re-stealths if scoring a kill
* Volatile - Explodes when defeated

-> New Community Pet - You all voted and the tallies are in! Nebula the Astral Bat is now available in game!

Location:

Spoiler
* You can find the new pet in the Pet Seller in Periki's Outlook

-> Recently Used Spells - Frequently used spells are now remembered and displayed in the UI, so searching through your high list of spells should be a little easier to manage.

Resolved Major Issues
* Characters no longer get stuck in an endless animation loop when using certain abilities with Two-handed weapons.
* AI Options for Ghost Animal Companions now work as expected.
* Many older saves that were not working previously due to conversation bundles now load as expected.
* Various frame-rate fixes for players that experience drops during extended play.
* The Enchanting Menu does not display when the Crafting Menu is opened.

Spoiler
* Tekehu no longer prevents progression in the Shadows of Nekataka quest if placed in reserves.
* The Ukaizo Guardian now spawns correctly when it should.
* All abilities now work as expected in the Behavior Editor.
* End Game Slides now work as expected when on the Atsura slide.

User Interface
* Mod Manager displays correctly in the Options Menu.
* The Producer's Sword shows up correctly for Mac Users.
* Alcoholic Beverages no longer display missing strings.
* Consumed resources for ships are displayed correctly.
* Galawain timers fixed to the correct time in early sections of the game.
* Adventurers in towns now show the correct data.
* The conversation window is no longer obscured if opened with the ESC button during a dialog.
* All interface layouts now display the UI notifications correctly.
* TEMP text no longer displays for Magran's Challenge.
* Menus no longer overlap in Ship Combat.

Quests
* Director Castol has had his conversation fixed for typos.

Spoiler
* Eder's reaction is no longer triggered by his own dialogue line during Burning Bridges.
* Players can no longer kill the Bardatto family and make peace afterwards
* Belda now holds her pistol correctly during the Bardatto Vault quest line.

Systems Updates
* Full Attacks with recovery-based weapons and a firearm in offhand no longer have a 0 recovery time
* Rods now deal the correct type of damage when attacking with them.
* Attacking destructibles from stealth now properly removes stealth from the attacker.
* Auto-Attack As Default Action toggle has been implemented to AI Behavior.
* The Crookspur Vessel will no longer continuously attempt to engage retreating ships.
* Druid Shift forms no longer crash the game when inventory items are moved.

Spoiler
* All abilities will now work when using Whispers of the Endless Paths.
* Lover's Embrace no longer contains typos in its stat block
* Ball and Chain's Irrepressible efect does not activate on resisted effects.oh w
* The Armor Invoice from Rowen no longer has a will keyword incorrectly.
* The Drowned Kingdom now contains the correct end state if the King refuses to leave his realm.

Art & Visual Updates
* Portraits display correct images when playing the game in Linux.
* All Pets use the correct model that is expected.
* Spiritual Weapon VFX now properly aligns with the model.
* Orlans ears display correctly when wearing the Acorn Helm.

Spoiler
* Cadhu Scath Shield now displays the right texture on the inner side.
* Uto's model reflects the correct eye is missing as mentioned in his conversation.

Miscellaneous
* Data is no longer carried over from previous DLC playthroughs.
* Performance no longer drops when viewing Spiritshift model forms in the Inventory Screen.
* Crew member models no longer spawn at the same point simultaneously.
* Ikiuq Crew member now displays his correct model in game.
* Loading a save after a character dies in combat no longer results in an infinite load screen for Mac users.
* The default text box displays in the selected language at launch.
* Combat Log displays in the language selected when changed in game.

Spoiler
* Combat does not immediately start in the Balefire Beacon.
* Chloe pet's name matches its stat block.
* Xaurip Wildgards no longer get stuck when casting Wicked Briars.
* End game Narrator VO no longer plays twice during one slide.
high rated
Changelog for Patch 3.0.2.0027 (added 11 October 2018):

* Items will no longer lose their mods (any previously affected items should also be fixed).

Spoiler
* Izzia takes the Hope and Tooth and gives back the Chain as is intended.
high rated
Changelog for Patch 3.1.0.0016 (added 25 October 2018):

New Features & Updates

UI Simplification
* Changes to how some UI displays and the ability to customize some of the UI in and out of combat to provide a better experience for both. Dropdowns to control the UI can be found within the Options Menu.

Hauani O Whe Mega Boss
* A new Mega Boss can now be challenged! This colossal Ooze is prepared to face some of the strongest teams that dare brave it!
* Spoiler: Can be found on an island between Dunnage and Fort Deadlight.

Spell Shaping
* Spell shaping is available for the Wizard, Druid, Priest, and Chanter classes! This passive ability allows spell casters to adjust the radius of certain AoE spells to increase the power level or area that the spell can reach!

Magran's Fire Difficulty Additions
* All Challenges can now be done on any difficulty in the game! Play through with new challenges for a new, interesting game experience!

New Berath's Blessings
* ...Can I Pet Him Anyway? - Allows Eder to equip a pet!
* Infamous Past - Gain the Infamous Captain passive ability, as if you had survived a mutiny.
* Spoiler - +3 Intimidate, +5% Damage, Lower level Kith enemies may become Terrified at the beginning of combat. This will not award any achievements tied to mutinies.

Premade Characters
* Characters can now be imported to use on various playthroughs through Deadfire. Characters can be chosen in character creation, or by visiting taverns and recruiting them as Adventurers.

Hylea and Rymrgand Challenges - Hylea and Rymrgand Challenges make their way into the Magran's Challenges!
* Hylea - Vela joins the adventure and must be protected at all costs or the adventure is over! She does not take a party slot and does not attack during combat.
* Rymrgand - Food now lasts for a small duration before decaying and expiring from use.

Path of the Damned Endgame Tuning
* Path of the Damned has been reworked to give a better experience for mid- and high-level end-game content. Can you survive the increased difficulty with your party?

Resolved Issues
* Swapping party members will spawn them near the Watcher as expected.
* Players can no longer select blessings in challenge mode using a specific workaround.
* The save button no longer becomes unclickable when attempting to create a save.
* Quests for Seeker, Slayer, Survivor show the appropriate difficulty level in the Journal.
* Figurines and items that have charges do not recharge at the end of combat or after rest, as intended.
* Hired Adventurers now start with the correct engagement value when they are recruited.
* Sacred Immolation no longer incorrectly gets 20% increased damage from Sworn Enemy.
* Riposte no longer causes abilities such as Eternal Devotion to deal no damage.
* Performing a Save/Load cycle near the aura-granting Paladin while on the ship no longer causes the aura to remain on the player indefinitely.
* Characters exported to Steam Workshop are set to be visible to public by default.
* Character Inspection window has been adjusted to a smaller font based on player feedback.
* Mod load order can be changed without issue.
* Completing Tasks in Seeker, Slayer, Survivor now awards significantly more experience.
* The Chanter Bar now correctly changes when the UI changes.
* Brilliant now restores resources every 6 seconds instead of every 3 seconds.
* Added Vocalization to Call of Rymrgand priest spell.
* Removed null game data reference from Overbearing Guard.
* Kalakoth's Sunless Grasp now displays its Frost keyword on its stat block.
* Kalakoth's Freezing Rake now displays its Frost keyword on its ability stat block.
* Seven Nights She Waited and The Tears Falling Like Rain now display their Frost keywords on their ability stat block.
* Thrice Was She Wronged and Her Revenge Swept Across now display their Electricity keyword on their ability stat block.
* Raw is no longer a linked entry in the Journal.
* Wizard spells in the Trickster ability tree now display correctly.
* Slog Zone effects are now considered hostile.

Spoilers
* Players should now be able to complete A Dance With Death on the Aeldys questline.
* Player can no longer repeatedly loot bodies in the Hauani O Whe Megaboss encounter map.
* Potions of Plenty now updates properly with the correct quest rewards Bubbling Chalice and Least Unstable Coil.
* Xoti will no longer hold your hand out of character if the player is not in a relationship with her.
* Players will no longer get stuck in the SI during the fleet battle on any of their decisions through it.
* Kua's Head can now be given to Ruasare on the Cruel Cargo questline.
* Fixed Vela not entering her combat state under some conditions on the Hylea challenge
* The Flimsy Bridge SI will no longer display skill check values of 0.
* Engari's conversation for Artifacts now triggers as expected for all Player choices.
* Watcher Vision VFX does not end prematurely if Humaire's Spirit is encountered.
* Survivor's Tusk now levels up correctly; affected players will have to unequip the item for it to change.
* Pickpocketing Mokeha for Rinco's coinpurse does not leave the item in the player's inventory when completing the Burning Bridges quest.
* Companions will now bark before Seeker, Slayer, Survivor arena content.
* The Watcher will not be treated as a companion during SIs in Kazuwari.
* The Life in Death passive ability is no longer usable during SI checks as intended.
* Players can no longer Save/Load to avoid Arena fights for Seeker, Slayer, Survivor.
* The Arena Warden's portrait and character model for Beast of Winter now match.
* Muwatu no longer respawns during the Humaire conversation when soul is infused with the Beast's essence.
* Grave Calling and Hel Beckoning Freeze/Corrode procs now correctly only apply their procs to attacks made with these weapons.
* Fixed an issue where Belranga wouldn't use her screech unless someone was nearby.
* Dragon Scales no longer hides itself from all UI and will only hide from the combat tooltip.
* Ukaizo Guardian will no longer progress through his phases out of order.
* Veilpiercer and St. Omaku's Mercy base damage now correctly matches a War Bow's expected damage.
* Three Bells Through and Mechanical Marvel will now fire in a line when their projectile count is adjusted.
high rated
Changelog for Patch 3.1.1.0024 (added 08 November 2018):

* Fixed characters with certain dual-weapon loadouts not using their off-hand attack.
* Weapons will no longer disappear after the user levels up the equipped character.
* Essence Interrupter bow will no longer prevent Hauani O Whe from dividing.
* Users who installed certain localization mods and do not own Seeker, Slayer, Survivor can load their savegames again.
* The Valian term Sérre now has the proper accent and a tooltip explaining its usage in dialogue.

Spoiler
* Aloth will not mention Animancers if player has yet to encounter them on The Painted Masks quest.
high rated
Changelog for Update v4.0.0.0034 (added 13 December 2018) - Part I:

New Features
* Ship Respawning - Ships will now respawn as captains are defeated on the world map to keep the seas interesting to traverse. Ships will not respawn for every captain defeated, but the seas will continue to be populated with ships of each faction.
* Ondra, Wael, & Woedica's Challenge - Three new exciting Challenges will be coming in with this patch:
* Ondra - Storms on the world map are bigger, faster, and more frequent and Enemy Captains and crew about the ship are increased in rank and travel faster when chasing the player.
* Wael - All numerical data for characters, spells, and items and more are hidden! This excludes Item Counts and Party Member Attributes, Skills, and Levels.
* Woedica - All Per-Encounter and Class resources become Per-Rest, Party Health no longer regenerates outside of combat, and only Prepared Meals will recover injuries and Resources.
* New Megabosses - Two new Megabosses can now be challenged in the game:
* Sigilmaster Auranic:
* Briny Grotto
* Dorudugan
* Corroded Wasteland
* New Subclasses - 11 new subclasses are being added to the game to add variety and allow for more interesting combinations!

Tactician (Fighter)
* Those who can rally their wit in the heat of battle are known as Tacticians. These warriors see all forms of combat as only pieces moving in play. Frequently assuming leadership positions within a structured military, Tacticians weaponize cleverness and sharpen experience.
* Bonus
* Restore Discipline when successfully Interrupting an enemy action.
* Gain Brilliant Tactician.
* Penalty
* Penetration and Accuracy is reduced when attacking a target that is not being attacked by an ally.
* Gain Tactical Dilemma

Furyshaper (Barbarian)
* Furyshapers carry a burden of trauma in their past lives, suffering when those emotions inexplicably bleed into their current psyche. These rare individuals can manifest their emotions in a physical form, inflicting their rage, terror, or madness onto the world.
* Bonus
* Gain Shape Ward: Frenzy at Power Level 1.
* Gain Shape Ward: Fear at Power Level 4.
* Gain Shape Ward: Blood at Power Level 8.
* Gain bonus Accuracy against spirits.
* Penalty
* If a Ward is destroyed, take immediate Raw Damage and a Power Level penalty until combat ends.
* Will is reduced.

Debonaire (Rogue)
* As charming as they are devious, these rogues use cleverness and diplomacy to achieve their goals. Often acting only in self-interest, they have been known to contract high-society thefts, unveil scandals, or even perform the occasional white-glove assassination.
* Bonus
* Gain significant Hit to Crit against Charmed targets.
* Gain Roguish Charm ability.
* Gain Hit to Graze against attacks when not affected by any afflictions.
* Penalty
* Cannot Engage.
* Gain Cowardice ability.

Steel Garrote (Paladin)
* The Steel Garrote is a feared paladin order dedicated to Woedica. They work with powerful individuals and business interest to hunt down those who violate contracts, especially if said contracts were endorsed by a priestess of the Exiled Queen. They were founded in the Aedyr Empire and are active throughout the region - branching out as far as the Dyrwood and the Vailian Republics.
* Bonus
* Heal for a portion of the damage dealt to afflicted targets.
* Gain Garrote ability.

Arcane Archer (Ranger)
* A rare few find themselves gifted in both physical ability and the more cerebral, arcane talents. Arcane Archers are among those few, and apply their innate aptitude with magic by temporarily infusing spells into their projectiles. More commonly seen among traveling performers or during archery contests, these skilled individuals are both admired and reviled for their abilities.
* Bonus
* Imbue spell effects gain increased Accuracy from Arcana skill.
* Gain Imbue: Missiles at Power Level 1.
* Gain Imbue: Web at Power Level 3.
* Gain Imbue: Fireball at Power Level 5.
* Gain Imbue: Eora at Power Level 7.
* Gain Imbue: Death at Power Level 9.
* Penalty
* Receive a penalty to Accuracy with attacks not of the following traits: Imbue, Elements, Fire, Frost, Acid, Electricity, and Spell.
* Max health is reduced.

Forbidden Fist (Monk)
* Followers of cryptic teachings rooted in a dark past, these monks are among the few granted - or cursed - with knowledge of forbidden techniques. Their martial prowess was said to corrupt the very soul of the wielder. Believing that great and terrible events justify their use, these monks travel Eora weighing the balance between the purity of their soul and the necessity of conflict.
* Bonus
* Gain Wounds and Health when Hostile effects expire.
* Gain Forbidden Fist ability.
* Penalty
* No longer gain Wounds from damage received.

Bellower (Chanter)
* Bellowers are often found in communities steeped in hardship, particularly among those that have experienced recent misfortune. Their tales better resemble a collections of ramblings and gibberish than coherent stories. Their name stems from the rare, violent, empassioned outbursts of fearsome magic.
* Bonus
* Invocations grant (and benefit from) a brief bonus to Power Level based on the number of held Phrases.
* Penalty
* Invocations consume all remaining Phrases.
* Chant radius is reduced.

Priest of Woedica (Priest)
* Priests and Priestesses of the Exiled Queen express their faith as lawyers and judges in towns and urban centers. The most prominent among them have served as advisers in royal court. They are of particular importance in the Empire of Aedyr, where business contracts require their endorsement. Woedica's devotees are typically found in the upper classes, but any tradition-minded person who longs for a vanished past will find a place in her faith. When Woedica takes back her throne is a common saying amongst her followers, signifying a utopian future when society will be properly ordered once again, and she will take her rightful place as ruler of the gods.
* Bonus
* Automatically learn the following priest spells at new power levels:
* 1. Writ of Engagement
* 1. Spiritual Weapon
* 1. Writ of Consumption
* 1. Divine Terror
* 1. Writ of War
* 1. Pillar of Holy Fire
* 1. Writ of Sorcery
* 1. Hand of Weal and Woe
* 1. Writ of Mending

Ancient (Druid)
* Not all Ancients are venerable in form, but many have walked Eora for hundreds of years. Primal in nature, these zealots of Galawain tend to keep to themselves in forests and extreme environments, warding off would-be travelers and conjuring untamed magics.
* Bonus
* Gain bonus Power Level with Beast and Plant spells.
* Automatically learn the following druid spells at new power levels:
* 1. Summon Sporelings
* 1. Hold Beasts
* 1. Wild Growth
* 1. Form of the Delemgan
* 1. Wall of Thorns
* 1. Venombloom
* 1. Call to the Primordials
* 1. Fire Stag
* 1. Aspect of Galawain
* Penalty
* Reduced defense against Veil-Piercing attacks.
* Increased damage received from vessels.

Blood Mage (Wizard)
* Devoted to the belief that blood fuels the power of the soul, Blood Mages walk a painful and self-destructive path to arcane mastery. Though reputable animancers have discredited their beliefs, those few that have witnessed blood magic cannot deny that gratuitous self-harm can indeed preface unbelievable - often terrible - magical events.
* Bonus
* Gain Blood Sacrifice ability.
* Gain passive health regeneration.
* Penalty
* Unable to use Empower.
* All defenses against bloodied attackers are reduced.

Psion (Cipher)
* Psions are quite rare, often beginning as prodigal young minds that slowly unlock secrets deemed incomprehensible to even the wisest scholars. Their powers require intense meditation, but can allow them to manipulate the conscious mind or move objects with incredible force.
* Bonus
* Gain Soul Mind passive ability.
* Gain Telekinetic Burst ability.
* Penalty
* Loses Soul Whip ability.
* Receiving damage disables Soul Mind briefly.

Major Fixes & Updates
* Savegames with subdirectories in the zip no longer fail to load.
* If Beast of Winter is installed, you may now converse with Ydwin as you would a main companion.
* Summoned creatures now unsummon when their summoner is knocked out.
* The game will no longer return to the main menu after loading a save in particular scenes and exiting and re-entering that scene.
* Veteran Difficulty has been tuned to be slightly more difficult.
* Enemies now have +12% health, +8 accuracy, +1 penetration, +8 all defenses and +1 armor rating on Veteran difficulty.
Post edited December 15, 2018 by HypersomniacLive
high rated
Changelog for Update v4.0.0.0034 (added 13 December 2018) - Part II:

Challenges
* God Challenges no longer disable mods or Berath's Blessings.
* New games will no longer have Challenges enabled if the player loaded a Challenge save before starting the new game.
* Berath's Challenge timer is no longer modified by hostile/beneficial duration multipliers.
* Berath's Challenge now delays 10 seconds until unconscious party members are killed (from 6 seconds).
* Slightly increased Vela's base defenses and the health she gains per level during Hylea's Challenge.
* Users can now use Slow-Mode while playing under the Magran's Challenge.

Quests
# Spoiler #
* Whehami now acknowledges Aexica's admission of guilt.
* A Bigger Fish quest ends after completing A Sinking Feeling and siding with the Bardattos.
* Bounty - Assila Wave-Skipper can now be completed after speaking with Fleet Master Wakoyo. This will allow players to accept other future bounties from the Royal Deadfire Company.
* Sabotaging and blowing up the Powderhouse will automatically fail the RDC bounty quest for Radulf should the player have this quest.
* Captain Pai now correctly leaves loot after being defeated.
* Sugaan now correctly gives the Strand of Favor to the Watcher.

Text & VO
* More than 100 typos have been fixed.
* There are no longer errors in the conversation with Engari when Pallegina and Xoti are in the active party.
* Speaking to generic NPCs in the Sacred Stair no longer displays Missing String messages.
* Xoti's VO is no longer cut while talking with a lost soul.
* Dunnage Townsperson no longer produces two barks simultaneously.

# Spoiler #
* All dialogue lines during the first conversation with Queen Onekaza are played correctly.
* Eder's bark during Gul Endurance Trial is now correctly voiced.
* Serafen's Final Maneuver reaction bark is now fully voiced.
* Aloth now skips over keeping discretion with the Animancers when recruited outside of Clario's office.
* Pressing Read button on missive from Vatnir now correctly displays the letter.

Abilities
General
* Visage of Death's Herald (and its variants) can no longer be cast on self.
* Hunter's Instincts has a proper stat block.
* Boreal Dwarves' Hunter's Instinct effect now matches its description and grants a bonus vs Primordials and Wilders (not beasts).
* Writ of War no longer turns off spell abilities.

Rogue
* Pernicious Cloud Base Penetration from 0 -> 7.
* Debonair can no longer select Persistent Distraction.
* Roguish Charm no longer applies inspirations if its Charm is resisted.
* Enduring Shadows or Flurry of Blades no longer allow the player to get both Shadow Step and Shadowing Beyond.

Fighter
* Tactician only recovers resources when interrupting an ability being cast, not on all interrupts.

Paladin
* Garrote can no longer be used on Destructibles.
* Garrote now ends when combat ends or the target is killed.
* Garrote's base duration reduced from 8.0 sec to 6.0 sec.
* Garrote can no longer be used on self.
* Steel Garrote passive healing effect now only applies to weapon attacks.

Barbarian
* Furyshaper wards now properly increase in level based on the Barbarian's level.

Ranger
* Animal Companion Armor is now of the category Light (from Medium) - this only affects validation such as from Charged Field.
* Evasive Fire will no longer target destructibles.
* Ranger's Strengthened Bond no longer becomes impossible to acquire in some situations.
* Bonded Fury and Shadowed Hunters will now provide feedback that they are unavailable if the Ranger Animal Companion is unconscious.
* Imbue Missiles scaling now provides additional projectiles in addition to default scaling.
* Arcane Archer will no longer spam spells when using an AOE weapon.

Cipher
* Psion focus generation increases every odd power level.

Chanter
* Their Putrid Stench Wafts Across now uses the same targeting style as its base ability White Wurms Writhed in the Bellies of the Dead.
* His Laughter Rang Through The Halls now pushes from the caster position rather than the target.
* Fixed an issue that caused the base Cone effect from Her Revenge Swept Across the Land to bounce, not just the additional bolts.
* Bellower power level bonus per phrase increased from 0.5 -> 1.

Priest
* Restore is no longer restricted to combat.
* Eothas Incarnate summons now have weapons that use the same material as the models.

Monk
* Slog zones and other infinite hostile effects no longer trigger Forbidden Fist to gain wounds.

Druid
* Fire Stag's Self-Destruct ability is no longer named Fire Stag.
* Call to the Primordials now more clearly displays the number of summons.

Wizard
* Wall of Draining will now properly increase the duration of effects on the caster.
* Concelhaut's Corrosive Siphon will now correctly heal the caster for each affected enemy.
* Concelhaut's Corrosive Siphon will no longer cause characters to take damage extremely quickly after the caster unequips the grimoire it's in.

Items
* Thundercrack Pistol, Dragon's Dowry, and Frostseeker now have keywords for their respective elements on their attacks.
* Thundercrack Pistol's Conductive Blast & Storm Rune Shot attacks now have the Electricity keyword.
* Added minor delays to Essence Interrupter's effects to prevent it from invalidating on death mechanics.
* Cleansing Flame and Chain Lightning Scrolls now use the read scroll animation.
* Deltro's Cage (Shock Shield) is no longer a passive ability and it is now active.
* Magran's Shield has the Shield Engagement mod now.
* Scordeo's Edge Accuracy bonus can no longer be stacked higher than the number of times listed on its effect.
* Multiple instances of the same item mod effect from The Red Hand should no longer infrequently appear as separate effects.
* Description of Solitude effect has been updated to be more clear.

# Spoilers #
Spoiler
* Characters affected by Jadaferlas' Fiery Maw can no long move while petrified.
* Serafen no longer learns a PL3 Cipher Spell when he first acquires PL2 Cipher spells in his auto-progression - Fractured Volition replaced with Phantom Foes.

Sound Effects
* Belranga's Consume ability has proper SFX.
* SFX have been added for the water pillar during Battle Royale.
* Rotghasts now have proper SFX when Combat Speed is set to low.
* Sheathing and unsheathing weapons triggers SFX.
* SFX have been added to the lightning strike during the play in A Tidy Performance.
* Defensive Roll trigger has SFX.

Visual Effects
* Soul vision VFX are not prematurely removed during conversation with Spirit Engari.
* Aexica has proper VFX when appearing to assist Whehami.
* Glowing eyes effect of the statue of Toamowhai properly fade out.
Post edited December 15, 2018 by HypersomniacLive
high rated
Changelog for Update v4.0.0.0034 (added 13 December 2018) - Part III:

Misc
* Accuracy indicator on mouse-over now represents the chance to at least Graze, instead of at least Hit.
* Vatnir has casting voice and hit reactions.
* Hostile NPC Encounters in the Old City will not pull together when they shouldn't.
* Hostile NPC Encounters in the Engwithan Digsite will not pull together when they shouldn't.
* Examining a Soulbound item's detail page will no longer show that item's artwork in future item detail pages the player examines.
* A loading exception when clearing child effects from racial abilities, which prevented some saves from loading correctly, has been fixed.
* Food items are now classified as either ingredients or prepared meals.
* Daily Wages are no longer deducted multiple times when loading a game.
* When the player sells enchanted items that stack with ones the store already has, they will now receive the proper amount of money.
* Port stores no longer contain multiple infinite stacks of basic supplies.
* Watershaper's Robe character model no longer displays prominent neck seams.
* The ability bar has received some optimizations.
* Fixed an issue that would cause Strengthened Bond to become unavailable during level up.
* Characters that are engaged or engaging two or more enemies cannot be bumped by allies.
* Soulbound items can't have quality enchantments added manually, even when they're damaged in Abydon's challenge.
* The subclass abilities column in the Ability Tree will no longer permanently disappear after viewing a tree that didn't use it.
* New ship items can now be removed from the shopping cart in the Store UI.
* Updated bestiary sorting keyword on Body Affliction Resistance so it will now sort correctly.
* Eating Spoiled Food now lowers the crew's morale.
* Attacks that teleport the attacker to the target now properly receive accuracy from the attacker's Class.
* The player can now click to move closer to the edge of the revealed fog of war.
* DLC Deck of Many Things and Beast of Winter NPC's are no longer displaying empty stores or empty conversations with the player.
* Uncharted Island naming can no longer be closed by accident.
* If the player canceled the dialog for naming an uncharted island before this patch, they may access it again by entering and exiting the associated dungeon.
* Players can no longer duplicate morale rewards from ship combat using quicksaves.
* The 'Follow Camera' option works correctly on the World Map.
* Initial cutscene is not repeated after performing a save/load cycle during Battle Royale.
* Special Armor Ratings are now correctly displayed in the Bestiary.
* The door in the Eastern Cavern of Rimebound Temple now blends correctly with its surroundings.
* The combat with the bears in the Eastern Cavern of the Rimebound Temple will not start without Line of Sight.
* Conditionals for player responses in conversation with Beast of Winter have been updated.
* Portals in the Sunken Crown are now marked on the area map.
* King Wingauro's headdress no longer clips with the wall behind him.
* Responses in the dialogue with Menzzago now grant appropriate disposition points.
* Glossary links for the word Nilkzenze are now appearing correctly.
* Skill checks in the Kohatekana Expanse function correctly.
* The Inspect (question mark) button now works in the Grimoire UI.
* The game will show a useful error message when trying to upload a mod or exported character to the Steam Cloud if the user is out of space.

# Spoiler #
* Conversation about the Pool of Lost Memories in the Drowned Kingdom no longer triggers without Rekke being in the party.
* Vela appears next to Engrim at the beach only when the correct conditions are met.
* Remaining volumes of Pitfalls of the Deadfire are now available at Sanza's Map Emporium.
* Players will no longer get stuck on a loading screen in the Endless Queries when using multiple Void Gates.
* Sigilmaster Auranic Megaboss Encounter can no longer be repeated on lower difficulties.
* Reputation is lost with the Valian Trade Company is reduced if Aenia is killed by the player party.
high rated
Changelog for Update v4.0.1.0041 (added 20 December 2018):

# Spoiler #
* Removed the progression-breaking autosave before meeting Llengrath at the beginning of LAX03.

* Italian and Spanish languages now display God Challenge text.
* Starting a conversation with Fetid Spray while wearing Arkemyr's Robes does not repeat giving the instructions to the player.
* Llengrath encounter to start The Forgotten Sanctum DLC can no longer start during a storm.
* NPC ships on the world map will be placed back in the sea if they get stuck inland.
* Forbidden Fist Curse Damage when stacked is calculates as expected.
high rated
Changelog for Update 4.1.0.0023 (added 24 January 2019):

New Features
* Turn-Based Mode (Beta) - A new way to adventure in the world of Eora, Turn-Based mode is an alternate way to play and experience combat in Pillars of Eternity II: Deadfire. This is an Open Beta feature, and we'd love to hear from our players on how this mode feels, and any issues that arise from playing it. The new game mode can be selected by starting a new game and clicking on Turn-Based Mode.

Major Fixes & Updates
* Some instances of corrupted savegames have been resolved and can now be loaded correctly.
* Optimized performance when targeting attacks, particularly large AoEs.
* Fixed an issue where companion game objects were not removed if they left the party on the World Map.
* The player will no longer be returned to the main menu on transitioning to or from Nekataka.
* Random encounters in Neketaka are guaranteed to appear after a certain number of transitions.
* Party Members will no longer die when the player goes below deck on the ship.
* Characters will no longer reaching 0 HP and become invincible when affected by certain effects.

# Spoiler #
* The game no longer crashes on machines using Radeon graphics cards when the Beast of Winter destroys the bridge.
* Fassina is present in the Dark Cupboard if the Forgotten Sanctum DLC is not installed.

Challenges
# Spoiler #
* Maerwald will no longer summon a Vela Clone while on Hylea's Challenge.

Quests
# Spoiler #
* Llengrath now remains in the Temple of Revelation after the events of the Forgotten Sanctum.
* Llengrath stays in the Temple of Revelation after finishing The Forgotten Sanctum, preventing The Seeds of Deception blocker.
* Starmetal can no longer be obtained if Bekarna's questline is failed.
* Fixed issues with Bekarna's quest logic.
* The Courier's Calling encounter no longer triggers without Maia in the party.

Text & VO
* Various typos in Forgotten Sanctum have been resolved.

# Spoiler #
* Mad Morena no longer requires passing a Bluff skill check to leave the conversation with her.
* Ydwin no longer comments on events that are yet to happen.
* The option to have Ydwin leave when discussing her condition now promptly causes her to leave your party.
* The Watcher does not mention too early that Llengrath is a Fever of Spirits when talking with the Giant Luminescent Spore.
* Choosing to give Wael's Body to Concelhaut will trigger the correct conversation.
* The correct end choice will trigger after defeating Oracle and choosing the option to give Wael's body to Councelhaut.

Abilities
General
* 'Terrify' now contains a glossary link where applicable.
* Attacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.

Wizard
* Kalakoth's Freezing Rake hits only applies to Enemies as described.
* Concelhaut's Parasitic Quarterstaff Recovery Time link has been modified and corrected.

Fighter
* Black Jacket Fighters can take Rapid Recovery when leveling up.
* Fixed an issue with description of Black Jacket ability displaying text not related to the skill.
* Brilliant Tactician will no longer activate if there isn't an enemy present.

Ranger
* Arcane Archer Imbue attacks will no longer show extra projectiles when used with certain weapons, such as the Hand Mortar.

Monk
* Effects of Monk's Turning Wheel are no longer applied to damage other than melee.

Cipher
* Beguiler bonus Focus will now be granted correctly if hitting multiple targets at the same time.
* Beguiler Focus will regenerate properly.
* Ciphers will receive focus for their first attack when attacking from stealth.

Priest
* Salvation of Time can no longer be empowered, since it does not benefit from scaling.

Chanter
* Prepared chants are now removed when respeccing a character.

Druid
* Fixed a bug with Wall of Frost displaying 0 base penetration.

Items
* Whispers of the Endless Paths' AoE Spells are no longer spamming attacks.
* Last Word is no longer missing its statblock.

# Spoiler #
* Slippers of the Assassin no longer deactivate if player kills two targets at the same time with an AoE ability.
* Revelating Missiles no longer hits Allies as well as Enemies.
* The Stormturner Cloak now has a description for users without the Seeker Slayer Survivor DLC.

Sound Effects
* The wings of Drakes now no longer beat at a extremely loud volume.

Visual Effects
* Wards have VFX when disappearing.
* VFX comes from the correct source when using Garrote.
* The VFX from Garrote originates from the correct hand.
* Servant of the Stars now has casting VFX.
* Brazier VFX have been corrected in the Scriptorium
* Memory Hoarder soul sucking VFX stops correctly if you sneak up and attack before the conversation starts.
* Candles in Collections Lower no longer lack flame VFX.
* VFX will no longer appear through the walls in The Enclosures.
* The Shimmering Dreambeast now has a visual Shimmering effect to reflect its Shimmerstep ability.
* The Shimmering Dreambeast now has a proper effect upon finishing its Strike Through Dreams ability.

Misc
* Attribute check icons in scripted interaction success/fail banners will be the correct size.
* Fixed issue where World Map points of interest could not be interacted with.
* Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
* News on the Main Menu no longer displays out of date information.
* The journal will no longer display incorrect data when opened the first time after loading a save.
* Disarming traps with multiple characters will no longer give multiple trap items.

# Spoiler #
* Doors to The Scriptorium and both wings of the Halls Obscured no longer remain locked if Tayn and Llengrath have been killed before the first encounter with the Oracle.
* It is no longer possible to trigger the cutscene during combat with Tayn and Llengrath.
* Maerwald's Soul Crush ability is no longer missing its string.
* Soul Mirrors are named properly when only Forgotten Sanctum is installed.
* Players will no longer be stuck in combat after a Save/Load if the Power Conduits were destroyed from stealth in the Oratory of Wael.
* Books Puzzle will no longer be interactable after Spores opened door for the Watcher.
* In the Hall of Reconfiguration, the Frightened Child's Imaginary Friends no longer bleed when struck with weapons.
* Fog of war in several areas in the Restricted Section location has been adjusted.
* Addressed issue where the Enchanted Armor in the Quarantined Section was remaining highlighted as an interactable when animated.
* Servant of the Stars' death gives the Inspiration to the character as expected.
* Walls and doors block Line of Sight correctly in the Hall of Reconfiguration.
* Orlan Llengrath is displayed in the SI when appropriate.
* Godlike Llengrath retains her Godlike model when entering the Temple of Revelation.
* The Xaurips no longer become Hostile when opening their cage in the Collections, which prevented progression.
* Luminescent Spore will correctly display a portrait when interacted with.
* After completing the Rauatai Coup, the Watcher can find Netehe and return the Huana Tablet to her.
* The Arcane Channel Destructibles do not have duplicates after loading a Heart of Mystery save.
* Enemies and Companions in the Drowned Barrows will either become knocked out or die as is intended.
* Combat no longer starts and ends a few times after having defeated Spider Swarm.
* Vithrack Brute does not cast Echoing Shield or Pain Block if none of its allies are around.
* The Northwestern most Artery Polyp in the Heart of Mystery can now be targeted for attack.
* The Mouth Organs within the Enclosures now have their defensive stats fully visible.
* Fixed a bug that was causing Lord Darryn's Voulge to be not obtainable if not picked up the first time the shipwreck encounter is triggered.
* The secret doors in the Hall of Reconfiguration display properly after opening them regardless of stealth or un-stealthed.
* Added soulbound sketch to The Weyc's Wand.
* Fyonlecg will no longer introduce Memory Hoarder twice.
* The camera will now focus correctly when Modwyr speaks in dialogue.
high rated
Changelog for Update 4.1.1 (added 06 February 2019):

Known Issues
* Jump points are not usable in Turn-Based combat: We are aware of this issue and are currently looking for a solution to address this problem.

Resolved Issues
* The storm cutscene will now always trigger properly after the introductory fight.
* The grimoire UI will now correctly display grimoires that are in stores and containers.
* The Infamous Captain passive no longer causes ship deck fights to start during the introductory cutscene. Additionally, the fear effect now only triggers in ship combats.
* In turn-based combat, all present enemies will now properly act in the first round instead of waiting until the second.
* The following trinkets will no longer prevent the player from losing their turn in turn-based mode:
# Spoilers #
--> Crucible Token's "Kazuwari's Call",
--> Betrayal's "Quick to Rebel",
--> Detonator Shard's "Final Flame",
--> Eye of Rymrgand's "Winter's Veil",
--> Kaihoa's "Lost in Time",
--> Waidwen's Sundial's "Life Through Death",
* Whispers of Neriscyrlas' "Corrosive Breath".
* Characters will no longer become stuck when trying to move near enemies in turn-based combat.
* The game will no longer pause when opening a tutorial during turn-based combat.
* Certain spells no longer consume Action Point from the character's next turn.
* Party members now move at the correct speed when in stealth.
* Characters with unused engagements will now engage enemies that move in range even if they are not the primary target.
* Characters will no longer say "Can't Do" barks when hovering enemies in turn-based mode.
* Many enemies with Might or Constitution affliction resistances will now defend against the correct effects.

Balance Changes
* Characters will Graze on attack rolls of 1-49 in Turn-Based mode instead of 25-49.
* Adjusted Forbidden Fist ability:
--> Reduced initial damage, but increased the damage bonus per curse to +50% (from +25%).
--> Reduced the duration of the curse to 6s (from 10s).
--> Reduced the added duration per use to 6s (from 10s).
--> Added duration from subsequent curses will no longer increase the duration of the initial curse.
--> Hid unnecessary self-application information from the combat log.
high rated
Changelog for Update 4.1.2 (added 19 February 2019):

Resolved Issues
* The Combat Start is no longer visible before starting combat in certain situations.
* Terrified party members who cannot move will now pass their turn correctly.
* Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode.
* In deck-to-deck combat, loot can no longer be lost if there is too much.
* Characters are now able to jump between ships' decks during combats in turn-based mode.
* Characters automatically finish reloading when their turn starts.
* The combat speed slider will now update correctly when using the hotkeys to change it.
* The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat).
* Vela's level now matches the player's level in Hylea's Challenge, granting her bonus defenses.
* Summoned creatures are now set to the caster's level.
* Turn order UI will not appear in trap-triggered combat with no enemies.
*Characters will no longer get stuck in their walk speed after leaving a cutscene.
* Characters are no longer walking after leaving a Slog Zone.
* In turn-based mode, Berath's Challenge kills unconscious characters after they have been unconscious for 3 consecutive rounds rather than 3 total rounds.
* Character's Initiative no longer displays in the Inventory while playing in Real-Time with Pause mode.

# Spoiler #
-->The Oculus will now turn off after both conduits are destroyed in turn-based mode.
-->The player can now return the quest to Tayn after completing The Forgotten Sanctum DLC.
-->The Animancer's Folly and Gul Trouble endurance challenges will no longer get stuck between waves in turn-based mode.

Balance Changes
* Light, one-handed weapon's damage has been slightly increased in turn-based mode.
* In turn-based mode, dexterity now adds 4% to Stride per point.
* In turn-based mode, characters receive -10 Deflection while Knocked Down.
high rated
Changelog for Update 5.0 (added 08 May 2019):

* Ship Combat UI update - A new UI has been added that pops up when you encounter a ship, allowing for some immediate options. This bestows the ability to interact with ship combat for players that continue to enjoy it, while allowing a way to quickly choose a different options to avoid them such as boarding or parley.
* Turn-based mode leaving Beta - Thank you to our players that have tested turn-based mode! This will now be set to live with the 5.0.0 patch.
* The Book Of Woedica: Unfortunately, The Book of Woedica contains a bug that doesn't allow for Woedica's VO to be heard unless the player opens the book on the World Map due to technical limitations. We apologize for this inconvenience!

A Note from Narrative Designer Paul Kirsch: "After Deadfire's launch and public reception, leadership and the writing team closely scrutinized some of the narrative issues which could have presented better or required some clarification. We distilled the most prevalent issues down to a couple of core factors: a lack of clarity regarding the metaphysics of Eora, and missing connectivity between Deadfire's "god plot" and "faction plot," for lack of a better term. Shortly before launching The Forgotten Sanctum, those of us still attached to the project had some availability to address these concerns. A handful of developers pooled their efforts to execute on a plan that seeks to address these story problems through modestly-scoped, unobtrusive changes to the core game experience. What follows behind the Spoiler gate is a broad outline of the solutions we pursued. We hope you enjoy them. Thanks for reading, and thanks for playing!""

* Expanded Eothas Dialogue - The end game with Eothas has had many new voiced lines added to address some pressing questions from the players.
* Anarchist Path - Changes have been added to the Anarchist path to allow for more of the game to be experienced before the player can attempt to finish the game.

The Ultimate Challenge
The Ultimate Challenge is now available for those adventurers that dare try to brave it. Those that manage to best the challenge may even find themselves with physical rewards!
* The Ultimate Challenge requires the following to be enabled/completed: Triple Crown - Expert Mode, Trial of Iron, Path of the Damned Level Scaling (Only scale upwards) Solo All 11 God Challenges - Wael, Woedica, Hylea, Rymrgand, Ondra, Skaen, Abydon, Magran, Berath, Galawain, and Eothas. All DLCs - Beast of Winter/ Seeker, Slayer Survivor/ Forgotten Sanctum. All major enemies and boss battles completed.
* The Ultimate Challenge requires the following to be disabled: Console Command Cheats Mods Beraths Blessings

Resolved Issues
* Afflictions now work as expected for immunities, resistance, and suppression.
* Players should no longer be experiencing low frame rates due to multiple NPC's being on screen at once.
* Terrified party members who cannot move will now pass their turn correctly.
* Effect durations in breakdown tooltips are now displayed in Rounds when turn-based mode is enabled.
* Caltrops traps will no longer cause the turn-based combat to become stuck in certain cases.
* Pulsing spells are now displayed throughout their entire duration in the turn-based mode.
* Resisted Afflictions will no longer progress in real time in turn-based mode.
* Turn-based Combat Start banner behaves properly on ultra-widescreen resolutions.
* Party AI can no longer continue to use quick items with no charges left.
* Firearms users that act last in a round will no longer be incorrectly placed first in the next round.
* Creature summoned with Berath's Throwing Bones is now correctly queued in turn order in turn-based mode.
* Attack abilities will now apply their effects to child attacks such as AOEs in addition to the character's primary weapon attack.
* Characters with unused engagements will now engage enemies that move in range even if they are not the primary target.
* The description of Berath's Challenge now describes the effects in turn-based mode.
* Berath's Challenge will now show an effect icon and timer on unconscious party members.
* Wall spells now apply their effects on the turns of the characters affected by them.
* Imp Tricksters will no longer become stuck when attempting to use certain abilities in turn-based mode.
* Characters using Whispers of the Wind in turn-based mode will no longer remaining invisible until their next turn.
* Beam spells now deal the same damage per second in turn-based mode as they do in Real-Time with Pause.
* Turn-based movement indicator will correctly show the unreachable segments when targeting an enemy.
* Turn-based movement indicator will show a better estimate of the character's final position when using ranged attacks.
* Turn-based movement indicator will now be more accurate when attempting to move through a narrow space between multiple enemies.
* Invisible characters will no longer block movement.
* The player can no longer briefly switch weapon sets after hitting with an attack in turn-based mode.
* Cancelling the animation during a full attack no longer prevents Initiative from being set in turn-based mode.
* Creatures summoned with Figurines now appear for the correct number of turns.
* Priest's "Symbol of Eothas" has been adjusted to turn-based mode.
* Ability tooltips will clearly show "Not Your Turn" when it isn't the selected character's turn.
* Modal abilities cannot be toggled unless it's the caster's turn.
* With Berath's Challenge enabled in turn-based mode, enemies will never exit the turn order.
* Consuming drugs properly sets the character's initiative in turn-based mode.
* Priest's "Blessing of Wael" has been adjusted to turn-based mode.
* Camera in turn-based mode no longer moves to dead enemies between turns.
* Blade Turning now ends early if the monk moves.
* Monk's "Whispers of the Wind" ability now correctly uses an action point in turn-based mode.
* Characters that are naturally neutral to the player will no longer drop out of turn-based combat when they are all charmed.
* Brilliant Tactician's effects will work correctly when there are multiple Tacticians in the party.
* Fixed the flanked condition rarely persisting after combat ends.
* The Miss glossary entry now has the correct threshold value in turn-based mode.
* The End Game Slides "Continue" button will no longer permanently disappear.
* In turn-based mode, pulsing AoEs no longer pulse in real-time when the caster dies.
* Cost numbers on the ability bar will no longer occasionally show when the ability bar is hidden.
* Combats in turn-based mode will more reliably pull nearby enemies.
* Resurrection's "Cannot Die" effect is now applied for correct amount of turns in turn-based mode.
* Enemies will no longer lock up when attempting to target destructibles with certain attacks in turn-based mode.
* Auras are now updated in real time in turn-based mode.
* Passive abilities will no longer show "Action Type: Free" in the ability tree.
* Immobile creatures will now switch to ranged weapons if necessary in turn-based combat.
* Barks of the enemy ships' captains are properly assigned to them instead of to the Watcher.
* Camera in turn-based mode with Hylea's Challenge enabled no longer moves away from party.
* Option to disable camera centering on active character in turn-based mode has been added to the game.
* Characters will play a visual-only flinch animation when they are bumped by allies.
* Relentless Storm in turn-based mode will now Daze by default, and its Daze attacks that critically hit will upgrade to Stuns.
* Gaze of Adragan has had it second redundant defense roll removed.
* "Llengrath's Safeguard" no longer can be cast out of combat.
* Combat Attack Results tutorial has been updated to reflect new Graze range.
* Mortification of the Soul is a free action in turn-based mode.