Posted April 19, 2015
From the OP
Sorry for the spoilers
IMO this games needs the player avatar needs to have a text or voice options outside of combat. Otherwise the game is just too flat to be interesting.
>>>>>>>>>>>>>>>>>>>>>>>>>>>&a mp;g t;>>>>>>>>>>>>>>>>
Spoiler Starts
1) For example, your avatar just left the ruins and both companions are savagely killed by the storm but you are not. You have a strange affliction.
Surely this deserves some self reflection, soul searching, asking yourself questions, reflecting on the death of your friends. Your avatar has a dialog with themselves and this illuminates the nature of the character you play and effects the outcome of the whole game AND offers with the right stats the chance to proactively figure things out. Also this sort of self reflection could immersively make it clear that that your first 2 companions cannot be saved.
This is the only way IMO to make this game fly. I was a huge missed opportunity.
2) After the 1.04 patch the 2 spells that could allow you to pin down the bear long enough to kill it were nerfed badly and the blunderbuss removed. I don't see how a level 2 wizard could ever beat the bear in 1.04. It is faster and it one shots the player. Actually the whole encounter would be fine if the quest giver didn't say they were packing up and leaving right away (because they just murdered someone I guess) . It is an easy fix. Just have the quest giver say they would like to leave but the rain doesn't allow this. Then the player will know they can leave the quest until later.
3) I think the devs also got stuck a little bit in the mindset that hard equals good. Hard does not equal good. Interesting, thought provoking, diverse and empowering = good. I think the Witcher 3 devs understood this and adjusted their thinking to make a game balanced between hard and the above.
Mask of the Betrayer was a classic example of Interesting, thought provoking, diverse and empowering = good. You started the game a full strength and were given all sorts of options to use that in a compelling way. There were places where your strength didn't help you and even worked against you. You were given interesting new options because of your strength. I am hoping hoping hoping that in Witcher 3 Gerault doesn't have to start from level one AGAIN. I may not play the game in that case even though I already bought it.
I would dearly like to play PoE but I just can't. I don't mind that I blew 44 bucks on it especially if it is the same people who made MofB ..... they probably didn't get the recognition and $$$ they deserved for that game. It was a 1/2 finished masterpiece. I can still remember standing in front of the black door wondering what was behind it and the encounter with the God of Death .... I can still remember the lines.
Sorry for the spoilers
IMO this games needs the player avatar needs to have a text or voice options outside of combat. Otherwise the game is just too flat to be interesting.
>>>>>>>>>>>>>>>>>>>>>>>>>>>&a mp;g t;>>>>>>>>>>>>>>>>
Spoiler Starts
1) For example, your avatar just left the ruins and both companions are savagely killed by the storm but you are not. You have a strange affliction.
Surely this deserves some self reflection, soul searching, asking yourself questions, reflecting on the death of your friends. Your avatar has a dialog with themselves and this illuminates the nature of the character you play and effects the outcome of the whole game AND offers with the right stats the chance to proactively figure things out. Also this sort of self reflection could immersively make it clear that that your first 2 companions cannot be saved.
This is the only way IMO to make this game fly. I was a huge missed opportunity.
2) After the 1.04 patch the 2 spells that could allow you to pin down the bear long enough to kill it were nerfed badly and the blunderbuss removed. I don't see how a level 2 wizard could ever beat the bear in 1.04. It is faster and it one shots the player. Actually the whole encounter would be fine if the quest giver didn't say they were packing up and leaving right away (because they just murdered someone I guess) . It is an easy fix. Just have the quest giver say they would like to leave but the rain doesn't allow this. Then the player will know they can leave the quest until later.
3) I think the devs also got stuck a little bit in the mindset that hard equals good. Hard does not equal good. Interesting, thought provoking, diverse and empowering = good. I think the Witcher 3 devs understood this and adjusted their thinking to make a game balanced between hard and the above.
Mask of the Betrayer was a classic example of Interesting, thought provoking, diverse and empowering = good. You started the game a full strength and were given all sorts of options to use that in a compelling way. There were places where your strength didn't help you and even worked against you. You were given interesting new options because of your strength. I am hoping hoping hoping that in Witcher 3 Gerault doesn't have to start from level one AGAIN. I may not play the game in that case even though I already bought it.
I would dearly like to play PoE but I just can't. I don't mind that I blew 44 bucks on it especially if it is the same people who made MofB ..... they probably didn't get the recognition and $$$ they deserved for that game. It was a 1/2 finished masterpiece. I can still remember standing in front of the black door wondering what was behind it and the encounter with the God of Death .... I can still remember the lines.