Posted April 19, 2015
This game needs love to be a great game.
1) I have barely started playing and have found things that need attention. The first is with the early bear cave quest. At the time this quest is found the player is about level 2 and most builds will get oneshotted by the bear, especially a wizard as the only spell that could work was nerfed in 1.04. The originator of the quest clearly says "He is packing up right away and leaving" implying in the strongest way that this quest needs to be solved now or never. But most builds cannot possibly get by the bear so the player wastes a huge amount of effort for nothing. The devs need to fix every inconsistency like this that needlessly frustrates the player.
2) To make this game playable all voices from the players avatar needs to be removed or made fully context sensitive. My avatar was saying the stupidest things at the stupidest times. This isn't 1992. The player character should have a voice and it should say meaningful and appropriate things Gee, my two companions just died right beside me but my avatar has nothing to say. When I go to disarm a trap they say the same thing over and over. Do it right or just dont do it at all.
3) The game world is completely static and I mean static. Lead a wolf to a NPC and the wolf and the NPC ignore each other like they don't exist. Wolves stay in exactly the same spot. The bear never leaves or even moves in the cave.
4) I am so sick of killing wolves in games .... its been done over and over and over and over and over ..... and the Wolves always attack whether it is suicide for them or not.
5) Mask of the Betrayer was a great game partly because the game started you out with full power and gave you interesting things to do with that power. I see no indication of the genius of that game here. I wish that Obsidian spent this time actually finishing MofB and letting us take down the Wall of the Faithless. The depths of that game weren't even close to developed.
6) Having NPCs as repositories of past life experiences is great but not if they only do that. You should be able to talk to them too. And early on in the game you see ghosts but can't talk to them, but you can in the bear cave.
7) I love that XPs are not gained much by killing stuff ..... but there is still way too much killing stuff in the game. Every wolf attacks and probably every outlaw attacks instead of just robbing you. It's sad that the devs didn't follow though and make combat only 20% of the game instead of 80% ...... but alas gamers feel cheated if they don't kill at least a million beings in a game.
8) I wasted 1/2 hour trying to save my first 2 companions from death. Tried getting them to full health and other things ...waste of time ...... the game needs to tell the player that they cannot be saved. They hinted this but they also hinted that there is more story for the female companion regarding her sister. I was conflicted and wasted a lot of time needlessly.
1) I have barely started playing and have found things that need attention. The first is with the early bear cave quest. At the time this quest is found the player is about level 2 and most builds will get oneshotted by the bear, especially a wizard as the only spell that could work was nerfed in 1.04. The originator of the quest clearly says "He is packing up right away and leaving" implying in the strongest way that this quest needs to be solved now or never. But most builds cannot possibly get by the bear so the player wastes a huge amount of effort for nothing. The devs need to fix every inconsistency like this that needlessly frustrates the player.
2) To make this game playable all voices from the players avatar needs to be removed or made fully context sensitive. My avatar was saying the stupidest things at the stupidest times. This isn't 1992. The player character should have a voice and it should say meaningful and appropriate things Gee, my two companions just died right beside me but my avatar has nothing to say. When I go to disarm a trap they say the same thing over and over. Do it right or just dont do it at all.
3) The game world is completely static and I mean static. Lead a wolf to a NPC and the wolf and the NPC ignore each other like they don't exist. Wolves stay in exactly the same spot. The bear never leaves or even moves in the cave.
4) I am so sick of killing wolves in games .... its been done over and over and over and over and over ..... and the Wolves always attack whether it is suicide for them or not.
5) Mask of the Betrayer was a great game partly because the game started you out with full power and gave you interesting things to do with that power. I see no indication of the genius of that game here. I wish that Obsidian spent this time actually finishing MofB and letting us take down the Wall of the Faithless. The depths of that game weren't even close to developed.
6) Having NPCs as repositories of past life experiences is great but not if they only do that. You should be able to talk to them too. And early on in the game you see ghosts but can't talk to them, but you can in the bear cave.
7) I love that XPs are not gained much by killing stuff ..... but there is still way too much killing stuff in the game. Every wolf attacks and probably every outlaw attacks instead of just robbing you. It's sad that the devs didn't follow though and make combat only 20% of the game instead of 80% ...... but alas gamers feel cheated if they don't kill at least a million beings in a game.
8) I wasted 1/2 hour trying to save my first 2 companions from death. Tried getting them to full health and other things ...waste of time ...... the game needs to tell the player that they cannot be saved. They hinted this but they also hinted that there is more story for the female companion regarding her sister. I was conflicted and wasted a lot of time needlessly.
Post edited April 19, 2015 by Sirandar888