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So, this game looks like a ton of fun. Thing is, I really don't want to have to try to fight with Wine to play it, but I also don't want to get any games that require me to deal with the Windows partition I'm currently hoping to phase out. Has anyone got any word on plans for a Linux port or lack thereof? Any word from developers or anyone with knowledge of how much effort it would take (as in, would it be unrealistic to hope for it from a small team, especially when there aren't that many Linux users expressing interest just yet)? I would be absolutely delighted to be able to play it, and from what I've seen, happy to recommend it.
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Jemolk: So, this game looks like a ton of fun. Thing is, I really don't want to have to try to fight with Wine to play it, but I also don't want to get any games that require me to deal with the Windows partition I'm currently hoping to phase out. Has anyone got any word on plans for a Linux port or lack thereof? Any word from developers or anyone with knowledge of how much effort it would take (as in, would it be unrealistic to hope for it from a small team, especially when there aren't that many Linux users expressing interest just yet)? I would be absolutely delighted to be able to play it, and from what I've seen, happy to recommend it.
Actually it runs fairly well in Wine 4.0
It doesn't even require DXVK compatibility
Unfortunately once I get to the part when I enter a portal to find ANI, it freezes with a bunch of errors.
They appear to be D3D errors and Visual C errors

Phoning Home is made in Unity Engine so the developers should be able to port to Linux, but I know how hard it is to troubleshoot and support an OS that they probably don't even use.
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Jemolk: So, this game looks like a ton of fun. Thing is, I really don't want to have to try to fight with Wine to play it, but I also don't want to get any games that require me to deal with the Windows partition I'm currently hoping to phase out. Has anyone got any word on plans for a Linux port or lack thereof? Any word from developers or anyone with knowledge of how much effort it would take (as in, would it be unrealistic to hope for it from a small team, especially when there aren't that many Linux users expressing interest just yet)? I would be absolutely delighted to be able to play it, and from what I've seen, happy to recommend it.
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brianinthered: Actually it runs fairly well in Wine 4.0
It doesn't even require DXVK compatibility
Unfortunately once I get to the part when I enter a portal to find ANI, it freezes with a bunch of errors.
They appear to be D3D errors and Visual C errors

Phoning Home is made in Unity Engine so the developers should be able to port to Linux, but I know how hard it is to troubleshoot and support an OS that they probably don't even use.
Good to know, thanks.