Illanair: I've always disliked the need for building ghettos in remote industry locations because Pharaoh requires house spawned walkers to pass by a workplace to make it accept workers (Unlike the other Impressions games)
Has anyone ever tried to mod this out? (successfully even?)
Actually, its the other way around. The industry spawns the labor seeker walker, who must then walk past some housing.
I've completed all of Pharaoh/Cleo without ghettos, in fact, without even a single house less than Ordinary Cottage levels anywhere on the map, except in the early game where there isn't enough entertainment to get there. Its pretty easy to have all or nearly all at Homestead once you are allowed that level of advancement.
And that's without using that "long walker" gimmick to haul water to the ends of the earth...