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With the Cleo enhancement installed, Perwadjyt is not winnable on hard. You have to lower the difficulty to get the win screen.
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kaileeena: Is there a reason for the design of your housing blocks, I always found it more efficient to have a big square with houses inside the square, all services on the outside and beatification stuff inside the square to have enough appeal.

Also another comment, I see you are putting 6 houses together, in Pharaoh each 4 combine together to upgrade to higher house leaving 2 not going to upgrade beyond a certain point for you later in the game
Oh that is not how I build my "real" city. I know how it all works (this is a game I played for a long time), it's just that this is not a proper city map. It's small, missing most buildings and is there just to teach about gameplay. i.e. I just try to meet the victory conditions as soon as I can.

You are right, beautification stuff inside the square of houses is far more efficient and better looking. I usually, when building a big city that is save-game worthy, make city blocks like Elite (elite housing, temple complex and surrounded by walls and towers. Yes, it's social segregation. :) ) , Citizen (normal 2x2 houses, many temples, festival square) and Poor (usually near the docks, industrial part of city, massive work camps for building pyramids). Biggest I have ever made was with about 15000 people, not much I know, but esthetics come first, then efficiency.
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xyris: With the Cleo enhancement installed, Perwadjyt is not winnable on hard. You have to lower the difficulty to get the win screen.
So that's the reason. Well, mystery solved. Will mark your answer as a solution.
Post edited September 05, 2012 by Chudomix
Thanks, I was having the same problem. I guess the designers didn't expect people to be playing at hard level from the beginning, since no other entertainment is even available yet...
Perwadjyt has some weird bugs (eg: playing at Easy causes Plague and the ability to place Physician's, actually allowing for a Spacious Homestead).

My recommendation is not to play the first 4 levels on anything higher than Easy due to the various lack of stuff in them that would make the levels unplayable.

EDIT: I'm doing a walkthrough of most of the Pharaoh missions, you can check out my strategy here: http://www.youtube.com/watch?v=Gu4hmd5bUN4
Post edited September 06, 2012 by Shukaku
The problem with Perwadjyt is due to entertainment points. These are calculated differently when the Cleo enhancement is present because a new entertainment building (zoo) has been introduced. The missions wouldn't have been retested at all difficulties,

Lots of info at Heaven Games. Hopefully back online soon.
Actually there is a way to beat this mission on very hard or hard difficulty by using the editor. This is not cheating per say because the fault lies with the developer of this game. Here is how to do it:

First go to GOG games>Pharaoh Gold>Pharaoh Model Impossible (or Hard).

Click on it and you will see all the data of the game. What needs to be changed is the Entertainment value. Notice that on impossible (or very hard) the entertainment value is 20 for small homestead and 25 for large homestead. Change it to a value of 10 (or below). But before doing this, make a back up of this model data in case you forgot the initial value of 20 for small homestead and 25 for large homestead.

Once done, start the mission again. This time, you will notice that the houses evolve needing only a juggler's stand. Then you would win this mission on very hard and your score will be on the Hall of Fame for posterity.

However, once you have played this mission on very hard, it is recommended (unless you want to to cheat blatantly) that you restore the original values to 20 and 25 respectively..

So there you go! I have been playing this game since 1999 and only thought of this recently while going through the Pharaoh files. You can even change the number of occupants in each house too! But I would rather stick to the original values to see whether I can beat the game on very hard (impossible) difficulty. The only exception to this rule is for the mission Perwadjyt, where the fault lies with the developer.

Hope this helps if you guys want to have a Hall of Fame where all the missions are beaten on very hard difficulty.
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Blanchflower: Actually there is a way to beat this mission on very hard or hard difficulty by using the editor. This is not cheating per say because the fault lies with the developer of this game. Here is how to do it:

First go to GOG games>Pharaoh Gold>Pharaoh Model Impossible (or Hard).

Click on it and you will see all the data of the game. What needs to be changed is the Entertainment value. Notice that on impossible (or very hard) the entertainment value is 20 for small homestead and 25 for large homestead. Change it to a value of 10 (or below). But before doing this, make a back up of this model data in case you forgot the initial value of 20 for small homestead and 25 for large homestead.

Once done, start the mission again. This time, you will notice that the houses evolve needing only a juggler's stand. Then you would win this mission on very hard and your score will be on the Hall of Fame for posterity.

However, once you have played this mission on very hard, it is recommended (unless you want to to cheat blatantly) that you restore the original values to 20 and 25 respectively..

So there you go! I have been playing this game since 1999 and only thought of this recently while going through the Pharaoh files. You can even change the number of occupants in each house too! But I would rather stick to the original values to see whether I can beat the game on very hard (impossible) difficulty. The only exception to this rule is for the mission Perwadjyt, where the fault lies with the developer.

Hope this helps if you guys want to have a Hall of Fame where all the missions are beaten on very hard difficulty.
Editing core files to get around a bug introduced by Cleopatra is a bit pointless. As has already been mentioned, just change the difficulty in game to something other than Hard and you'll win. No file editing is necessary.
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Blanchflower: Actually there is a way to beat this mission on very hard or hard difficulty by using the editor. This is not cheating per say because the fault lies with the developer of this game. Here is how to do it:

First go to GOG games>Pharaoh Gold>Pharaoh Model Impossible (or Hard).

Click on it and you will see all the data of the game. What needs to be changed is the Entertainment value. Notice that on impossible (or very hard) the entertainment value is 20 for small homestead and 25 for large homestead. Change it to a value of 10 (or below). But before doing this, make a back up of this model data in case you forgot the initial value of 20 for small homestead and 25 for large homestead.

Once done, start the mission again. This time, you will notice that the houses evolve needing only a juggler's stand. Then you would win this mission on very hard and your score will be on the Hall of Fame for posterity.

However, once you have played this mission on very hard, it is recommended (unless you want to to cheat blatantly) that you restore the original values to 20 and 25 respectively..

So there you go! I have been playing this game since 1999 and only thought of this recently while going through the Pharaoh files. You can even change the number of occupants in each house too! But I would rather stick to the original values to see whether I can beat the game on very hard (impossible) difficulty. The only exception to this rule is for the mission Perwadjyt, where the fault lies with the developer.

Hope this helps if you guys want to have a Hall of Fame where all the missions are beaten on very hard difficulty.
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Shukaku: Editing core files to get around a bug introduced by Cleopatra is a bit pointless. As has already been mentioned, just change the difficulty in game to something other than Hard and you'll win. No file editing is necessary.
Yes I know but if you want to have all your missions in the hall of fame showing that you beat the missions on the hardest difficulty, this is the only way to do it for the Perwadjyt mission . You can always change the core files back.
Why not just open ./Saves/highscore.jas in your favorite hex editor then change the field?

The record length is 0x4b, and the offset for difficulty is 0x40.

Since Perwadjt is the third mission, just change 0xd8 to 04.

Incidentally, the next two messages in the Pharaoh_Text.eng file are "Gods effects OFF" and "Gods effects ON", which suggests a toggle. Anyone stumble on it anywhere?
Post edited May 24, 2013 by Thorfinn
This deserves bump.
Truly deserves another bump. I got stuck in it with only the message "Beautify your city and check the mission briefing". Build stuff until I was close to the debt limit. Was playing on normal, changed down to easy didn't help, very easy -> instant win. So strange...
This is a design issue, what should happened and misses from the mission is that each time you fill a mini goal (Fig in storage, pottery up and running) will open new buildings. Fig in storage leads to pottery which leads to beautification.

So a realistic update would be to access a second type of entertainment in the mission when you have beautified enough your city (attractivity score).

This will not change any other requirements nor any other trick on the diffculty.

Developers should update it this way so it makes sense. (I guess the QA reports misses that one).
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Mohawkward: This is a design issue, what should happened and misses from the mission is that each time you fill a mini goal (Fig in storage, pottery up and running) will open new buildings. Fig in storage leads to pottery which leads to beautification.

So a realistic update would be to access a second type of entertainment in the mission when you have beautified enough your city (attractivity score).

This will not change any other requirements nor any other trick on the diffculty.

Developers should update it this way so it makes sense. (I guess the QA reports misses that one).
GOG.com do not "fix" in-game bugs like this, all they do is just make sure the game is compatible with modern OS, but they don't fiddle with anything else (like fixing unwinnable missions).

It has been known ever since Cleopatra was released, way back since 2000, but it wasn't fixed in the single patch that was created, the developers were retasked to Zeus and Poseidon.
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Shukaku: GOG.com do not "fix" in-game bugs like this, all they do is just make sure the game is compatible with modern OS, but they don't fiddle with anything else (like fixing unwinnable missions).

It has been known ever since Cleopatra was released, way back since 2000, but it wasn't fixed in the single patch that was created, the developers were retasked to Zeus and Poseidon.
I was not expecting such work from GoG.com. Rather a vision of what original developers should have corrected. This is a case of classic regression and should have been avoided first hand.
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Shukaku: GOG.com do not "fix" in-game bugs like this, all they do is just make sure the game is compatible with modern OS, but they don't fiddle with anything else (like fixing unwinnable missions).

It has been known ever since Cleopatra was released, way back since 2000, but it wasn't fixed in the single patch that was created, the developers were retasked to Zeus and Poseidon.
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Mohawkward: I was not expecting such work from GoG.com. Rather a vision of what original developers should have corrected. This is a case of classic regression and should have been avoided first hand.
Ah, understanding what you mean now. Strangely, the bug with culture got fixed in Bubastis and Hetep, but they didn't consider the Perwadjyt, as fixing it would mean introducing a level of entertainment that wasn't necessary for any other difficulty level, or an alternative method being to force the housing to evolve regardless.