Posted September 22, 2018
These new jobs seem useless, unless I'm not doing them right.
After getting tail agent, I tried it out. The description says it will allow the enemy's mission to go succeed and reveal their cell. So far there only seem to be two types of missions, enemy scouts and informant assassinations. Why would I allow an informant to get assassinated instead of stopping it and getting a free agent? The enemy scout missions increase danger and expose my agent's identities if they're in the city when it completes. I tried this on a scout mission that would result in only a small danger increase due to its distance from my HQ. I assumed that if my agents were tailing the other agent, they would be careful not to be seen. I was wrong, and when the job completed, I had two agents with blown covers. Why would I ever want to do this again?
Seek Agent takes two of my agents one day to complete. Every time I have done it, I find the information from informants or signal analysis before the agents finish, and then I have two agents tied up, unable to be used until they finish this job even though I know everything about the agent they're seeking.
Stakeout Cell takes four agents and two days to complete and doesn't seem to be doing anything. When it finishes, I just get a message saying it's done, and that's it.
Infiltrate cell I can sort of understand. It takes two agents one day and you get intel without risking your agents on an assault, but while the cell is active you lose income and/or take a steady increase in danger. You get more intel by assaulting the cell and collecting the secret documents and capturing the agents for interrogation, and it takes less time.
After getting tail agent, I tried it out. The description says it will allow the enemy's mission to go succeed and reveal their cell. So far there only seem to be two types of missions, enemy scouts and informant assassinations. Why would I allow an informant to get assassinated instead of stopping it and getting a free agent? The enemy scout missions increase danger and expose my agent's identities if they're in the city when it completes. I tried this on a scout mission that would result in only a small danger increase due to its distance from my HQ. I assumed that if my agents were tailing the other agent, they would be careful not to be seen. I was wrong, and when the job completed, I had two agents with blown covers. Why would I ever want to do this again?
Seek Agent takes two of my agents one day to complete. Every time I have done it, I find the information from informants or signal analysis before the agents finish, and then I have two agents tied up, unable to be used until they finish this job even though I know everything about the agent they're seeking.
Stakeout Cell takes four agents and two days to complete and doesn't seem to be doing anything. When it finishes, I just get a message saying it's done, and that's it.
Infiltrate cell I can sort of understand. It takes two agents one day and you get intel without risking your agents on an assault, but while the cell is active you lose income and/or take a steady increase in danger. You get more intel by assaulting the cell and collecting the secret documents and capturing the agents for interrogation, and it takes less time.
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