Socratatus: I`d like the ability to use the sexual element of agents. For instance giving women the ability to almost guarantee to
distract or befriend a man from his job not just by clicking her fingers. Of course if she comes across a guard that`s not interested in women it won`t work and she can say something like, "Damn, this man don`t seem interested in women!"
The same could be used with men. Did you know that the Russians in the 1980s actually trained men to sexually get involved with Western women so they could trick them into handing over top-level US secrets? The same was done with women too and I wouldn`t be the slightest surprised if the CIA did the same.
Spying has always involved an element of sexuality whether in real life or movies. The way it`s completely missed out here is quite noticable even if most people are too afraid to point this out.
Haven't watched it and don't plan to, but sounds a whole lot like what last year's(?) film adaptation of the novel "Red Sparrow" is about.
Couple things that might have been suggested already in one way or another:
1. A manual stance functionality (with two options: default upright & low-profile crouched)
Even if it wouldn't matter in regards to the likeliness of getting hit or not. And yes, manually assuming a crouched position while not trespassing but being watched by security personnel should absolutely trigger the alarm.
2. Probably not going to happen but: A bit more authentic and appropriate voice acting
So that immersion is not immediately killed when an agent who's supposedly only fluent in French doles out very American-English-sounding "motherfuckers" left and right. If the English voiced lines at least had a little bit of an accent corresponding to the respective agent's nationality/natively spoken languages it wouldn't be that bad.
3. Option to turn off the enemy forces' calling out when they go into Overwatch
Don't know if that's working as intended but during combat it's a little weird to hear the opposing side one floor below or above announcing and thus giving away their intentions in regards to setting up an Overwatch perimeter. Bit unfair, don't you think?
4. Operatives carrying enemy agents should not be able to jump from the first floor
... and just carry on as if there's nothing to it. At least have them take a considerable amount of damage (half of their HP sounds about right) and restrict their movement range even further if there are no plans to prevent that from happening.
5. Have the game calculate and present you with a couple different pathing options
If the waypoint system (like in Julian Gollop's upcoming Phoenix Point) that was already mentioned earlier is out of the question - how about something that would let you cycle through a couple different paths you could take to get from a specific point A to a specific point B. Basically just like it works now (with the paths being previewed before executing them) but for those regular cases where you don't want the agent to jump from the first floor or break through a window when he or she could travel the exact same distance but a bit more unsuspiciously and normal by going down a staircase or through a door instead.