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I cannot proceed after "MI6 safehouse location" analysis is completed. It freezes after showing two red arrows.

update: they manage to give me a save file after that event, but it freezes again at another event...
Post edited August 18, 2018 by sartrism
I have the problem that the Galaxy overlay does not work. Using version 1.01. Can somebody confirm this?
The Spetznaz background that Theremin has in the KGB playthrough lacks a space between the two weapon proficiencies. It should read TKB AK it currently reads TKBAK.
Post edited August 17, 2018 by Gliese58i
Ending the turn while selecting the evac position keeps the position icons fixed on the screen.

reproduce:
Open select evac position, without closing the menu or selecting one, click end turn.
Couple of issues:

Getting Audio errors every time I launch the game. All audio except menu noises disappears. Menu noises go back to 100%. Making changes in the options menu doesn't do any thing. After closing and reopening it will be fine for ~30 seconds and then happen again. I'm not sure why it started, but it happened in-game first and now it's even on the main menu.

Second, I get UI bugs where I can't get out of the analytics screen or open the options menu. For example, I received new Intel from the world map (Leslie's microfilm, I believe). I click on it to go to analytics. Then the second event fires where it tells you that you get xN pieces of evidence (10x in Leslie's case) from the analytics screen. From that point, I cant go back (button doesn't do anything), can't get to menu (button doesn't do anything). I can get back to the world map, but there are no points or other items on the UI. I have to alt-f4 the game to get out of it. This happens every time I 2 events fire on the world map after moving to another menu from the first one.
Had an issue with characters path finding today. As you can see in the first screen shot I should be able to reach the console with just one movement point. But when I move the cursor over the field in front of it or the console the pathing changes to a longer route that uses both movement points (second screen shot).
Attachments:
- During missions, when selecting a Tactical Spotter, there should be a space between the word "Spotter" and the word in parenthesis (i.e., North, South, East, West).
The infoboard shouldn't be messed up when reopened.

What happens after getting some new info (or maybe not) is that the infoboard has not saved the arrangement of all the stuff that was on it and I need to rearrange it, which is annoying to do, because I had it arranged near-perfectly before.

So check the save on infoboards and make the save work.
GoG Galaxy displays wrong wersion number, it says 1.0.1 , but in-game I can clearly see 1.0.2
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FuzzyLogic77: Had an issue with characters path finding today. As you can see in the first screen shot I should be able to reach the console with just one movement point. But when I move the cursor over the field in front of it or the console the pathing changes to a longer route that uses both movement points (second screen shot).
That's not a bug. Agents prefer doors over windows by default. So your agent can reach the tile infront of the console by using the door, however, can't reach the tile next to it as you can see in your second screenshot. So in order to reach that tile she has to break thru the window. There is an option in the menu you can enable that will always force the shortest path on them.
It does not matter which agents i have chosen for a certain mission and who is actually there. I always have to play with my 2 starting agents. Please fix that.

And it should not be possible to change gear between agents or the base if they are far away from each other.
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FuzzyLogic77: Had an issue with characters path finding today. As you can see in the first screen shot I should be able to reach the console with just one movement point. But when I move the cursor over the field in front of it or the console the pathing changes to a longer route that uses both movement points (second screen shot).
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GrizzledLone: That's not a bug. Agents prefer doors over windows by default. So your agent can reach the tile infront of the console by using the door, however, can't reach the tile next to it as you can see in your second screenshot. So in order to reach that tile she has to break thru the window. There is an option in the menu you can enable that will always force the shortest path on them.
Will give that a try next time I come across a situation like this. If that really is the case it should maybe be a modifier rather than an option hidden away in the menu. Like shift clicking, for example, to make them use the shortest possible route. Especially since it makes no difference to the gameplay whether you jump through a window or use a door.
Post edited August 18, 2018 by FuzzyLogic77
I have the same probleme than Strannyi and can't continue to play.
ALT F4 and reloading the game don't solve the issue on the annalitic screen
Post edited August 18, 2018 by Shadhanzar
The game keeps freezing after the mission where you find the microfilm in the morgue.
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strannyi: Couple of issues:



Second, I get UI bugs where I can't get out of the analytics screen or open the options menu. For example, I received new Intel from the world map (Leslie's microfilm, I believe). I click on it to go to analytics. Then the second event fires where it tells you that you get xN pieces of evidence (10x in Leslie's case) from the analytics screen. From that point, I cant go back (button doesn't do anything), can't get to menu (button doesn't do anything). I can get back to the world map, but there are no points or other items on the UI. I have to alt-f4 the game to get out of it. This happens every time I 2 events fire on the world map after moving to another menu from the first one.
I have more or the less the same issue after I recieved "Leslie's microfilm"
Post edited August 19, 2018 by subdane
- For the Omikron Meeting pop-up, it currently says, "We asked around his usual stomping grounds, but no one had seen him since at least three days. It's possible the enemy had been here before us." For correct English, this should say, "We asked around his usual stomping grounds, but no one has seen him for at least three days. It's possible the enemy got here before us."

Itemized list, in order:
- "had" should be "has"
- "since" should be "for"
- Option 1: "had been" should be "got". Option 2: "had" should be "arrived"
Post edited August 19, 2018 by Trifler