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One of the reasons Xcom was so good was because sometimes the enemy might miss, as well of yours of course. You learned to compensate for this and it aded that extra suspense and tactical thinking.

Now the enemy NEVER misses.

And it feels hugely unrealistic- Nobody Human never misses, no matter how skilled they are.

But most of all it`s a real pain when someone gets a slight Line Of Sight on you from a map away and you know he simply isn`t going to miss.

A bad spot on an otherwise not bad game for the most part.

I hope they add an optional percentile miss mechanic to the game... They probably won`t, but I hope.
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Socratatus: One of the reasons Xcom was so good was because sometimes the enemy might miss, as well of yours of course. You learned to compensate for this and it aded that extra suspense and tactical thinking.

Now the enemy NEVER misses.

And it feels hugely unrealistic- Nobody Human never misses, no matter how skilled they are.

But most of all it`s a real pain when someone gets a slight Line Of Sight on you from a map away and you know he simply isn`t going to miss.

A bad spot on an otherwise not bad game for the most part.

I hope they add an optional percentile miss mechanic to the game... They probably won`t, but I hope.
I think it`s more of line of sight issue, than the no miss mechanic honestly.
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Socratatus: One of the reasons Xcom was so good was because sometimes the enemy might miss, as well of yours of course. You learned to compensate for this and it aded that extra suspense and tactical thinking.

Now the enemy NEVER misses.

And it feels hugely unrealistic- Nobody Human never misses, no matter how skilled they are.

But most of all it`s a real pain when someone gets a slight Line Of Sight on you from a map away and you know he simply isn`t going to miss.

A bad spot on an otherwise not bad game for the most part.

I hope they add an optional percentile miss mechanic to the game... They probably won`t, but I hope.
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Piliffus: I think it`s more of line of sight issue, than the no miss mechanic honestly.
Exactly. I was like "woah, they can shoot with super accuracy from super far away and across all rooms in between if there is no wall!". Was quite the let down and almost got my main character killed because of this.

I hope they take this feedback to heart because i want this game to be as amazing as i think it surely can be.
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Socratatus: Now the enemy NEVER misses.
Play more, they do can miss.
I'm not the fastest player in the world but the game has been out for about 24 hrs, isn't it a bit early to say that the entire system of non-RNG shots should be scrapped? I'm sure the devs tested the system out a bit more than 24 hours before releasing the game. I haven't had an issue with it so far playing on hard difficulty but I think it's too early to tell.

Of course if the people complaining already finished a campaign they might have a legit insight but so far to me combat feels fairly intuitive. Not breaking stealth early is obviously key to succeeding in a lot of missions but that is to be expected. Also positioning and information on enemy movement is even more important than compared to XCOM.

Also don't forget that you can evacuate your team at any time if things go pear-shaped, you don't have to succeed on every single mission. The game reminds me of Long War for XCOM in this way. Another thing I learned is medkits are not consumables and can be used every mission and should be used before evacuating tom avoid injury downtime on agents.