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Are you fucking kidding me?

KGB Mission to destroy the submarine.
I managed to kill every guard, started with Snowcat, unnoticed.
Collected everything. Noone ever saw my squad exept of course my actor agent.
After completing the last step, the alarm was raised by Force Majeure.
How lame is that???
We are Agents right? Stealth, deception, covert ops.
But the game then punishes you for pulling that off.
"Hey, he managed to kill everyone unnoticed....No can't have that. Raise the alarm by, by, by...Force Majeure!!! Ha, take that player."

Even if i got out unharmed,, again, are you fucking kidding me???
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hollibolli1970: Are you fucking kidding me?

KGB Mission to destroy the submarine.
I managed to kill every guard, started with Snowcat, unnoticed.
Collected everything. Noone ever saw my squad exept of course my actor agent.
After completing the last step, the alarm was raised by Force Majeure.
How lame is that???
We are Agents right? Stealth, deception, covert ops.
But the game then punishes you for pulling that off.
"Hey, he managed to kill everyone unnoticed....No can't have that. Raise the alarm by, by, by...Force Majeure!!! Ha, take that player."

Even if i got out unharmed,, again, are you fucking kidding me???
There's a US mission where pretty much the same thing happens. Sometimes shit happens - adapt and survive. Turned a cakewalk into a bloodbath all right - mostly for the enemy. But yeah we took some hits, even after dodgying the airstrike. So far was the only mission where I had to stabilise one of my guys. All in a day's work though, eh?
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hollibolli1970: Are you fucking kidding me?

KGB Mission to destroy the submarine.
I managed to kill every guard, started with Snowcat, unnoticed.
Collected everything. Noone ever saw my squad exept of course my actor agent.
After completing the last step, the alarm was raised by Force Majeure.
How lame is that???
We are Agents right? Stealth, deception, covert ops.
But the game then punishes you for pulling that off.
"Hey, he managed to kill everyone unnoticed....No can't have that. Raise the alarm by, by, by...Force Majeure!!! Ha, take that player."

Even if i got out unharmed,, again, are you fucking kidding me???
Not to be that guy, but they said it would happen several times during the mission. I just didn't expect it to happen so soon.
I could handle it just fine, not the point.
This is a lame excuse for raising the alarm.
As i said my squad was never in sight of any enemy or civilian. Only my actor agent was running arround to take everyone down and i mean everyone. I cleared the hole base. There was noone left to raise any alarm.
To raise an alarm for the sake of raising an alarm with the reason force majeure is plain stupid and nothing, really nothing
excuses such bullshit.
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hollibolli1970: There was noone left to raise any alarm.
The people that raised the alarm are the crew inside the submarine.
OK maybe the KGB mission doesn't handle it as well, but for the US equivalent it's made obvious that there's nothing you could have done.
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hollibolli1970: There was noone left to raise any alarm.
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The_Pastmaster: The people that raised the alarm are the crew inside the submarine.
That maybe so, but they use the reason force majeure far to many times. It's lame and uncreative.
Again it's a lame excuse to raise the alarm. Be more creative devs...
Come to thinking, if the people in the submarine would have raised the alarm, they would have not left the harbor.
So no, they did not raise the alarm.
Post edited August 29, 2018 by hollibolli1970
*Goon n°4876 - let's call him Dave - returns to base after some shopping*

"Hey, guys, I brought donuts... Guys?"
*Grabs his radio*
"Hey, Bob, I don't see the perimeter guards. Have they gone into hiding for some reason?
Bob? Hello? Anybody home?
...
Shit!"

Or replace Dave by Richard, the guy who tried to get the base on the phone. Or by Luke, the outer perimeter guard who looked with his binoculars when the base failed to check on him. Or by...

Plenty of reasons for a "cleaned out base" to raise an alarm. You can chose to either be annoyed, or roleplay some decent reason and shrug it off :)
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hollibolli1970: There was noone left to raise any alarm.
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The_Pastmaster: The people that raised the alarm are the crew inside the submarine.
So when I checked Fender's hideout for the intel, what gave that away? A pop-up snake, balloons and party blowers with confetti that shoots out of the locker? Hilarious if so.
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Kardwill: *Goon n°4876 - let's call him Dave - returns to base after some shopping*

"Hey, guys, I brought donuts... Guys?"
*Grabs his radio*
"Hey, Bob, I don't see the perimeter guards. Have they gone into hiding for some reason?
Bob? Hello? Anybody home?
...
Shit!"

Or replace Dave by Richard, the guy who tried to get the base on the phone. Or by Luke, the outer perimeter guard who looked with his binoculars when the base failed to check on him. Or by...

Plenty of reasons for a "cleaned out base" to raise an alarm. You can chose to either be annoyed, or roleplay some decent reason and shrug it off :)
See, those are much better reasons, but then again, THE SUBMARINE WOULD HAVE NOT LEFT THE HARBOR. No roleplaying helps with that.
It is even more stupid if you actually get caught in this mission and have to go guns blazing. The submarine would not leave until they are sure it is not sabotaged. That takes time. Apparently the military is not that smart.