Posted October 09, 2021
Hello everyone,
As we've announced earlier, a new game update will be deployed at the start of the next week. This time, we'd only like to confirm testing is proceeding as intended. And, also as mentioned earlier, this update will bring a combination of numerous new content elements, and further fixes, optimizations and such.
When speaking of purely content related stuff, you'll get to enjoy a brand new map, construct additional buildings, gather new resources with associated production chains... Also some existing production chains have been tweaked, map visuals have been beefed up by new types of vegetation, trees and wild animals...
On the improvements side, we've continued to follow the list of things some of you had reported, so we've corrected several anomalies with farm/orchard functions, improved SI stats, fixed several loading/saving issues, rectified bugs with workers collecting farm harvest, improved a number of visual weather/seasons effects, continued with performance optimization etc...
New content features will expand gameplay to a degree, so some stats had to be adjusted accordingly. We'll continue intense testing sessions for all update features throughout the entire weekend and hopefully have everything ready for you by Monday!
Govern on!
Check the Changelog thread, for the update information when it get's posted.
As we've announced earlier, a new game update will be deployed at the start of the next week. This time, we'd only like to confirm testing is proceeding as intended. And, also as mentioned earlier, this update will bring a combination of numerous new content elements, and further fixes, optimizations and such.
When speaking of purely content related stuff, you'll get to enjoy a brand new map, construct additional buildings, gather new resources with associated production chains... Also some existing production chains have been tweaked, map visuals have been beefed up by new types of vegetation, trees and wild animals...
On the improvements side, we've continued to follow the list of things some of you had reported, so we've corrected several anomalies with farm/orchard functions, improved SI stats, fixed several loading/saving issues, rectified bugs with workers collecting farm harvest, improved a number of visual weather/seasons effects, continued with performance optimization etc...
New content features will expand gameplay to a degree, so some stats had to be adjusted accordingly. We'll continue intense testing sessions for all update features throughout the entire weekend and hopefully have everything ready for you by Monday!
Govern on!
Check the Changelog thread, for the update information when it get's posted.