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Greetings,

i rly want to try out a quarterstaff master monk build, but i could not find any build for it.

Can anyone share a valid build please? With all feats till lvl 20?

Guess human, str based and so on. With mythic path options too.

I guess 12 lvls atleast in quarterstaff master are a must.
Also combat expertise maybe? But that needs 13 int i guess?

Thanks in advance :)
Post edited September 17, 2021 by Cartesii
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Cartesii: Greetings,

i rly want to try out a quarterstaff master monk build, but i could not find any build for it.

Can anyone share a valid build please? With all feats till lvl 20?

Guess human, str based and so on. With mythic path options too.

I guess 12 lvls atleast in quarterstaff master are a must.
Also combat expertise maybe? But that needs 13 int i guess?

Thanks in advance :)
How about sharing your thoughts and idea first about which feats etc. you plan to use up to level 20? I am reluctant here, for the simple fact that it always depends on how one want to play their character. There are too many options to go defensive, offensive, all-round, and so on.
Quarterstaff Monk is in a bit of a weird spot as mok styles do not fully support the archetype (an archetype which as far as I know does not originate from p&p pathfinder).

I would suggest crane style if the devs added either the ability to wield a quarterstaff in one hand or add the quarterstaff master feat from PF: Ultimate Magic to the game:

Quarterstaff Master (Combat)

You can wield a quarterstaff as either a two-handed or one-handed weapon.

Prerequisites: Weapon Focus (quarterstaff ), base attack bonus +5.

Benefit: By employing a number of different stances and techniques, you can wield a quarterstaff as a one-handed weapon. At the start of your turn, you decide whether or not you are going to wield the quarterstaff as a one-handed or two-handed weapon. When you wield it as a one-handed weapon, your other hand is free, and you cannot use the staff as a double weapon. You can take the feat Weapon Specialization in the quarterstaff even if you have no levels in fighter.
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Cartesii: Greetings,

i rly want to try out a quarterstaff master monk build, but i could not find any build for it.

Can anyone share a valid build please? With all feats till lvl 20?

Guess human, str based and so on. With mythic path options too.

I guess 12 lvls atleast in quarterstaff master are a must.
Also combat expertise maybe? But that needs 13 int i guess?

Thanks in advance :)
avatar
Lingxin: How about sharing your thoughts and idea first about which feats etc. you plan to use up to level 20? I am reluctant here, for the simple fact that it always depends on how one want to play their character. There are too many options to go defensive, offensive, all-round, and so on.
Im rly bad at picking the +good+stuff bec. im not rly familiar with the background rulz and as Dungeonfrog said, i don t know if cranestyle fits with a quarterstaff.

But for feats i guess i would pick: weapon focus quarter staff, Power Attack, later Outflank, Dodge, Combat Expertise, Vital Strike is possible?, Seize the moment, greater weapon focus.

I want to play the char offensive with a bit defense too, but not total defense. Is that possible?
I dunno which feats are important for a quarterstaff build later. So i search for help here from some people who are familiar with these feat system.
Mythic path trickster should be very good for melees, but also angel i guess?
You'll have better luck finding class build advice over at Owlcat's forums.
https://forum.owlcatgames.com/c/pathfinder-wotr/class-builds/20
There's already a bunch of posts with quarterstaff master monk builds.
Post edited September 18, 2021 by DreamTourist
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DreamTourist: You'll have better luck finding class build advice over at Owlcat's forums.
https://forum.owlcatgames.com/c/pathfinder-wotr/class-builds/20
There's already a bunch of posts with quarterstaff master monk builds.
I tried to find a build there yet, but most discussions are a bit weird :/.

No real build there yet. But thanks for the advise. I guess i need to wait a bit, till more builds are out.
Post edited September 18, 2021 by Cartesii
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DreamTourist: You'll have better luck finding class build advice over at Owlcat's forums.
https://forum.owlcatgames.com/c/pathfinder-wotr/class-builds/20
There's already a bunch of posts with quarterstaff master monk builds.
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Cartesii: I tried to find a build there yet, but most discussions are a bit weird :/.

No real build there yet. But thanks for the advise. I guess i need to wait a bit, till more builds are out.
I was curious enough to hire a mercenary/Pathfinder and pumping their experience point to level 20 - that is how I would try possible builds.

This is a suggestion - though be warned: I am not an expert. It is something how I would imagine a quarterstaff master monk. It is a pure build since I think it makes sense for a pure build to get the extra weapon damage at level 20.

Lvl 1
Human - Hermit
16,17,14,10,15,7

Toughness
Diehard
Blind Fight

Nethys

Lvl 2
Dodge

Lvl 3
Weapon Focus Quarterstaff

Lvl 4
Dex +1 = 18

Ki Power: Barkskin

Lvl 5
Combat Reflexes

Lvl 6
Crane Style
Ki Power: True Strike

Lvl 7
Hammer the gap

Lvl 8
Wis+1 = 16
Ki Power: Sudden Speed

Lvl 9
Critical Focus

Lvl 10
Improved Critical Quarterstaff
Ki Power: Wholeness of Body

Lvl 11
Sickening Critical

Lvl 12
Str+1 = 17
Ki Power: Restoration

Lvl 13
Staggering Critical

Lvl 14
Ki Power: Diamond Soul
Improved Blind Fight

Lvl 15
Dazzling display

Lvl 16
Str + 1 = 18
Ki Power: Shout

Lvl 17
History of Terrors

Lvl 18
Ki Power: Abundant Step
Trip

Lvl 19
Crane Wing

Lvl 20
Dex+ 1 = 19
Ki Power: Quivering Palm

I skipped the skills since they are not necessary for combat. It is not perfect so I welcome feedback from more experienced Pathfinder players. I also exclude Mythic feats in this one, but keeping in mind there are stuff like Archmage armour and additional feats. I usually play quite defensive, so I mixed in some Crane style. It is up to someone's preference whether to focus on that or something else.

After level 14 I did feel like I put the most important feats already into the build, and the rest became more a quality of life choice which are also useful in combat.

@Cartesii > feel free to ask for details about some choices of mine. It is the best way to get a feeling for this stuff so you can come up with your personal best build without relying on someone elses. ^.^

Edited stats since Quarterstaff does not benefit from Weapon Finesse
Post edited September 18, 2021 by Lingxin
Thank you lingxin for your build. Sorry i just forgot my post here :D made a mutation 2handed warrior with a scythe atm in act 4 ^^
About your build:
As far as i understand it, the quarterstaff master should be about str-based right? Bec. as you wrote its not benefit from weapon finesse (dex based weapons).

Because the start of the monk is harder i would start with: Weapon Focus: Quarterstaff, Dazzling Display and Improved Initiative.

Will edit more skills later.
Post edited October 07, 2021 by Cartesii
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Cartesii: Thank you lingxin for your build. Sorry i just forgot my post here :D made a mutation 2handed warrior with a scythe atm in act 4 ^^
No worries. I see you active often enough with your green bird avatar on Steam forums. (understandable considering the forums over here feel so neglected - most people seem only to be active when they have something to complain about)
Post edited October 07, 2021 by Lingxin
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Cartesii: Thank you lingxin for your build. Sorry i just forgot my post here :D made a mutation 2handed warrior with a scythe atm in act 4 ^^
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Lingxin: No worries. I see you active often enough with your green bird avatar on Steam forums. (understandable considering the forums over here feel so neglected - most people seem only to be active when they have something to complain about)
True the little green pinguin is me with the sunglasses :D

And well, even on the steam forums there are a lot of crying bec. of bugs. Sadly ineffect is not so active here on the forum anymore, but on the discord he is very active :)
Post edited October 08, 2021 by Cartesii
Have you tried checking/asking for a quarterstaff monk build on Steam yet? Maybe by now, with plenty players finished the game and starting their new playthrough, you might get more viable replies there?
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Lingxin: Have you tried checking/asking for a quarterstaff monk build on Steam yet? Maybe by now, with plenty players finished the game and starting their new playthrough, you might get more viable replies there?
Not yet, will do it soon. But a good idea!
And will download the toybox or so called programm so i can give a fresh toon XP for lvl 20 and play with some builds. Will post the result here then.
Post edited October 08, 2021 by Cartesii
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Lingxin: Have you tried checking/asking for a quarterstaff monk build on Steam yet? Maybe by now, with plenty players finished the game and starting their new playthrough, you might get more viable replies there?
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Cartesii: Not yet, will do it soon. But a good idea!
And will download the toybox or so called programm so i can give a fresh toon XP for lvl 20 and play with some builds. Will post the result here then.
Sounds nice. I am looking forward for your ideas and results.
So i just played a round a bit.

I guess more than 12dips into quarterstaffmaster would not be ideal. If we wanna put more into it, we could go full class , but then we would lose some awesome options.

As Conquista on steam said we could go for example like this:
12 lvl in quarterstaffmaster wis to ac, and improve staff dmg e.g.
1 lvl into witch(stigmatized) for 5 more ac.
4 lvl of dragon discipline for 3ac and 4str +mage armor
3 lvl in mutation warrior for mutagen and 2 more feats

Mr.Fred from Steam said optimal would be like:
11-12 quarterstaffmaster and 7-8 2handed fighter
or 11 quarterstaffmaster, 7 2handed and 2 paladin (to help with saves).

Im a bit demotivated because i thought we could rly build a rly nice build which can be ok at even core+ or unfair, but that does not seem the case sadly.

I dunno which would be a superious build but i guess we should have atleast
12 quarterstaffmaster and then decide what you want: Do you want some mutagen? Go for 4 lvls then and maybe pick some more 2handed fighter in it + 1 lvl of witch for even more AC.

I must think bout it.
I am still more for a pure build. But then it is because I have no good experiences with multiclassing.

A video I have recently watched brings it on point:

https://www.youtube.com/watch?v=YgcwGqoZWaU

This could be of interest for you too
https://www.youtube.com/watch?v=E9AwP1frQ5Q