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1) When having only main character in the party, pretty often skill bar is not visible, seems to happen semi randomly. Also, entering turn based combat with that bug can then freeze the game. May have something to do with auto select all party members script that happen for example at the end of combat or when entering new area.

2) Huge performance issue on first larger battle - defending the tavern. Probably around 10-20 FPS. I understand 16GB RAM and GeForce GTX 1060 may not be the greatest of them all, but still. After the battle performance was still bad, so that would suggest probably some memory leak.
I don't think the keys are working. I've gotten one for the thieves vault, and the museum keys, but neither work on the immidiate doors in the vicinity of where I acuired said keys.
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Tatyan: Found a workaround: a friend gave me their old desktop and for now it is working well! I am in the maze.

Thank you for your kindness!!
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Cookiie: That's very generous of them! An amazing solution to be honest :D

Enjoy the game and glad to help!
Game keeps crashing with an error "UnityPlayer.dll caused an Access Violation (0xc0000005)". The problem seems to be connected to the version of Unity used in the game (Unity 2019.4.26f1). The bug was accidentally introduced in 2019.4.25f1 and then fixed as of 2019.4.30f1. It was discussed on Unity forum.

Could you please look into it.
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Cookiie: If you have a 'jumping mouse' problem - please delete "Rewired_DirectInput.dll" from the game's folder. It won't break anything and should fix the problem.
Just wanted to say thank you this helped. The mouse was disconnecting every 1-2 minutes (Windows was making that sound effect that something was being reconnected) making the game annoying to play so I'm glad this solution fixed the issue :)
I would like to post here about a potential solution for pc that BSOD or suffer increased crashes and have Unity Mod Manager installed on kingmaker, or potentially this game. Crashed only once in this game on me without any log whatsoever so i cannot test this reliably.

The default installation for UMM is "Doorstop Proxy", after switching to "Assembly" i suffered less crashes and it never BSOD my system again, also remember to uninstall and reinstall before/after a patch with assembly mode.

Also Windows 10 manage memory differently depending on what OS version you have, the culprit seems to be the "Anti Exploit" feature enabled by default, it crashed a few games in the past on my rig and on kingmaker i got less crashes by messing with it a bit, no details here as it depend on how you run your system, and if you don't know what i a talking about it's probably better to not touch that feature at all. Maybe the developer can make use of this info.
Haven't submitted a bug for this one yet, but is there any work around for events not engaging?

I've rolled back through the autosaves and the last few manual saves before events - but the game is continuing - but certain events (two crausader management) and one location based events fail to actually start.

You select it from the crusaser management - and it starts to load - then drops you back to the keep. There is also a report from an early assault that you run - and it moves the events across, loads like it's doing something, then vanishes.

The in world event has you talking to a character and providing them what they need - starts to load - then they're gone and you're in the lcoation as normal.

The game appears to continue but I'm not sure how much is being missed from the story and visually.

Im really enjoying the game so I'm going to keep going because I'm too deep in my first playthrough to start again :P
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Icinix: Haven't submitted a bug for this one yet, but is there any work around for events not engaging?

I've rolled back through the autosaves and the last few manual saves before events - but the game is continuing - but certain events (two crausader management) and one location based events fail to actually start.

You select it from the crusaser management - and it starts to load - then drops you back to the keep. There is also a report from an early assault that you run - and it moves the events across, loads like it's doing something, then vanishes.

The in world event has you talking to a character and providing them what they need - starts to load - then they're gone and you're in the lcoation as normal.

The game appears to continue but I'm not sure how much is being missed from the story and visually.

Im really enjoying the game so I'm going to keep going because I'm too deep in my first playthrough to start again :P
Hi! Please do submit a report, since it defiantly looks like a bug.
I don't know if this is a bug or not, but once you respec in the game, your alignment gets reset completely undoing the results of your alignment checks through dialogue...
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TZODnmr2k5: I don't know if this is a bug or not, but once you respec in the game, your alignment gets reset completely undoing the results of your alignment checks through dialogue...
this is intended
Bugs found for 1.0.1c

First Bug:

-Attempted to multi class as a Beast Rider (Cavalier) with a base Sorcerer, the animal companion cannot level up, as no class is set.
-Attempted to select Cavalier at character creation, everything work as intended.

For some reason the game do not set the class for animal companion if a character doesn't start as a class that have it at lvl1

Second Bug?
Not sure about this one, my Dhampir character drank a negative energy potion and it healed him normally, BUT with the zippy magic feat a companion very close to him took damage as if my character casted the spell on himself instead of using the potion, not sure it should do that.


Another bug, but this may just be my meddling:
Added to my character the 3 golden dragon mythic feat that normally are given at level 8/9/10 during the mythic path. The first 2 abilities lack a label and are unnamed, 3rd one is fine, but the spell damage increase doesn't work, at least the way i understand it the base dice for damaging spells should be replaced by a minimum of of d6, then d8 then d10, so magic missile for example should use a d10 as a base, and potentially a d15 if empowered, but the dice remain a d4, same for other spells, they keep the same base dice as always.
Post edited September 08, 2021 by Catrhis
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TZODnmr2k5: I don't know if this is a bug or not, but once you respec in the game, your alignment gets reset completely undoing the results of your alignment checks through dialogue...
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gypsyterror: this is intended
Well, that sucks but does make sense, thanks for the confirmation...
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Catrhis: Bugs found for 1.0.1c

First Bug:

-Attempted to multi class as a Beast Rider (Cavalier) with a base Sorcerer, the animal companion cannot level up, as no class is set.
-Attempted to select Cavalier at character creation, everything work as intended.

For some reason the game do not set the class for animal companion if a character doesn't start as a class that have it at lvl1

Second Bug?
Not sure about this one, my Dhampir character drank a negative energy potion and it healed him normally, BUT with the zippy magic feat a companion very close to him took damage as if my character casted the spell on himself instead of using the potion, not sure it should do that.

Another bug, but this may just be my meddling:
Added to my character the 3 golden dragon mythic feat that normally are given at level 8/9/10 during the mythic path. The first 2 abilities lack a label and are unnamed, 3rd one is fine, but the spell damage increase doesn't work, at least the way i understand it the base dice for damaging spells should be replaced by a minimum of of d6, then d8 then d10, so magic missile for example should use a d10 as a base, and potentially a d15 if empowered, but the dice remain a d4, same for other spells, they keep the same base dice as always.
Hey!

Please send a bug report with all this info. We'll check everything out. Thanks for the detailed feedback!
Reporting bug with dual wielding

Attempted to send a bug report but it was impossible, the game utterly freeze and crash without even releasing an error log, just at the beginning of the battle in Drezen, in the area immediately after the cinematic following Regill plan, attempting to use dual wielding weapons with elemental effects, the game seemingly cannot handle the stress of calculating all the extra damage and die on me. i don't use any mod that change the weapons property, ability nor damage.

This bug repeat itself all over Drezen, this crash didn't happen in other battles with the same weapons, so it may be specifically a problem in Drezen siege.

Another small bug is that after agreeing with Regill plan, sometimes he is not automatically added to the party rooster for the battle as it should, even if under his portrait the lock symbol does appear, and if manually added cannot be removed as expected.
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Catrhis: Reporting bug with dual wielding

Attempted to send a bug report but it was impossible, the game utterly freeze and crash without even releasing an error log, just at the beginning of the battle in Drezen, in the area immediately after the cinematic following Regill plan, attempting to use dual wielding weapons with elemental effects, the game seemingly cannot handle the stress of calculating all the extra damage and die on me. i don't use any mod that change the weapons property, ability nor damage.

This bug repeat itself all over Drezen, this crash didn't happen in other battles with the same weapons, so it may be specifically a problem in Drezen siege.

Another small bug is that after agreeing with Regill plan, sometimes he is not automatically added to the party rooster for the battle as it should, even if under his portrait the lock symbol does appear, and if manually added cannot be removed as expected.
We'd need another report for that (through the in-game bug report tool).
Reports sent, but for Drezen i found out the problem, it's not dual wielding or melee weapons, not exactly

Critical hits, specifically the Trick Fate buff of the Trickster mythic class that force all roll to become 20, when that buff is active sometimes the game crash in battle, not just in Drezen, but potentially anywhere, Drezen siege map have it worse, for some reason. For safety i disabled all my critical hits during the siege by forcing the roll lower then my weapon critical threat, and everting went fine, just a note for the dev