Posted September 26, 2021
I've been a huge fan of Kingmaker. The reward for exploring and pumping your perception skill high enough to find some really rare and powerful items made the game more fun (at least for me). One of the biggest selling points of any crpg - besides its story ofc - should always be itemization, and exploring the world to find hidden treasures. The moment you stumble upon a secret cache and find that awesome weapon or armor is just epic. Or you are face to face with an almost unbeatable foe, but you manage to kill it. When the fight was challenging and it drove you insane, but in the end you still triumphed over your enemy is already extremly satisfactory. So we CRPG players are looking for strong and challenging encounters. But, we also want loot as a reward.
Wrath fails to deliver here in my eyes - compared to Kingmaker.
Almost 80-90% of the loot you find in the game by exploring and making a successful perception check consists of ingridients or some trash for the vendor. Is this a cooking simulator or a full fledged fantasy CRPG where awesome loot and its distribution should be a huge part of the game?
For example:
The best weapon for my build I actually didnt find but bought from the vendor. That should not be possible. The vendors should be there to fill in temporarily. So for a total of 3 acts (!) I didn't stumble upon one single weapon upgrade for my build.
Even very difficult encounters (for example the lvl 20 dude in Lost Chapel) isn't even worth killing besides for xp and challenge. That thing didn't drop one single item. Again, a level 20 monster you encounter when you are around level 7-8.
Kingmaker did execute this part way better than Wrath, unfortunately.
So please, try to fix the loot system, and make exploring and killing difficult monsters rewarding again. Else, I actually (besides some builds that require it) dont even really see a reason to pump up my perception skill and might even skip certain mobs because of "no loot policy" in my future runs.
Thanks
PS: I'm no native english speaker, so please pardon my english skills.
Wrath fails to deliver here in my eyes - compared to Kingmaker.
Almost 80-90% of the loot you find in the game by exploring and making a successful perception check consists of ingridients or some trash for the vendor. Is this a cooking simulator or a full fledged fantasy CRPG where awesome loot and its distribution should be a huge part of the game?
For example:
The best weapon for my build I actually didnt find but bought from the vendor. That should not be possible. The vendors should be there to fill in temporarily. So for a total of 3 acts (!) I didn't stumble upon one single weapon upgrade for my build.
Even very difficult encounters (for example the lvl 20 dude in Lost Chapel) isn't even worth killing besides for xp and challenge. That thing didn't drop one single item. Again, a level 20 monster you encounter when you are around level 7-8.
Kingmaker did execute this part way better than Wrath, unfortunately.
So please, try to fix the loot system, and make exploring and killing difficult monsters rewarding again. Else, I actually (besides some builds that require it) dont even really see a reason to pump up my perception skill and might even skip certain mobs because of "no loot policy" in my future runs.
Thanks
PS: I'm no native english speaker, so please pardon my english skills.