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Hello, I recently picked up PF:K and since there's no game manual I googled up for some info and found this link regarding Pathfinder 1e (which is apparently the ruleset PF:K is based on).

Q: Is this rule book a good choice?

Thanks for help in advance!
Post edited December 15, 2019 by Ixoliptis
To a certain extent, yes, but be aware that there's a lot of the core rules that are not implemented (e.g., many of the extended classes) and there are certain mechanics that do not strictly adhere to the listed rules, such as flanking. There are various mods that claim to implement PnP rules more accurately; search for the PF:K Nexus if that interests you.

Unfortunately shipping manuals with games is becoming something of a lost art. That said, PF:K is best learned by playing it. You can consult various online guides if you really want to, but I would recommend avoiding those until a second playthrough unless you are really struggling. This GOG forum and the Steam forum have a lot of character build advice, for example.
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HanSewLow: To a certain extent, yes, but be aware that there's a lot of the core rules that are not implemented (e.g., many of the extended classes) and there are certain mechanics that do not strictly adhere to the listed rules, such as flanking. There are various mods that claim to implement PnP rules more accurately; search for the PF:K Nexus if that interests you.

Unfortunately shipping manuals with games is becoming something of a lost art. That said, PF:K is best learned by playing it. You can consult various online guides if you really want to, but I would recommend avoiding those until a second playthrough unless you are really struggling. This GOG forum and the Steam forum have a lot of character build advice, for example.
There are plenty of publishers still shipping game manuals. There are just some publishers that, for whatever reason, do not bother with manuals. Obviously, all games have some ruleset to code by. So, there is no reason a manual cannot be included with all games. In my experience, lack of a manual indicates the developer is trying to create difficulty that is lacking, by making the player figure out the game for themselves. Even checkers would be hard if you did not know the rules and your opponent did.
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HanSewLow: To a certain extent, yes, but be aware that there's a lot of the core rules that are not implemented (e.g., many of the extended classes) and there are certain mechanics that do not strictly adhere to the listed rules, such as flanking. There are various mods that claim to implement PnP rules more accurately; search for the PF:K Nexus if that interests you.

Unfortunately shipping manuals with games is becoming something of a lost art. That said, PF:K is best learned by playing it. You can consult various online guides if you really want to, but I would recommend avoiding those until a second playthrough unless you are really struggling. This GOG forum and the Steam forum have a lot of character build advice, for example.
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luvhbpiper: There are plenty of publishers still shipping game manuals. There are just some publishers that, for whatever reason, do not bother with manuals. Obviously, all games have some ruleset to code by. So, there is no reason a manual cannot be included with all games. In my experience, lack of a manual indicates the developer is trying to create difficulty that is lacking, by making the player figure out the game for themselves. Even checkers would be hard if you did not know the rules and your opponent did.
Good Points. I was considering buying this game, but after finding out there was no manual, that was a big turn-off for me.
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HanSewLow: ... That said, PF:K is best learned by playing it. You can consult various online guides if you really want to, but I would recommend avoiding those until a second playthrough unless you are really struggling. This GOG forum and the Steam forum have a lot of character build advice, for example.
Thanks for this (and OP for asking the question). I was sort of in the same boat - when I played Baldur's Gate / Infinity Engine games I sort of had an idea of D&D rulesets - I've been putting this one off / been a bit intimidated by it because while I know Pathfinder is based on D&D I'm not sure if I'll "miss" important stuff.

Sort of a related question - if I don't want to consult a character build list (this kind of kills the fun of discovery for me) should I feel okay rolling my own character? Is there any way I can totally "bork" someone?

I do sort of like to push Min / Max, but I'm not total OCD about it. Also, I don't know much about subclasses in Pathfinder so I'll probably be making a character literally as I go through the first menu.

What should I look out for to avoid making a terrible character? What should I really keep in mind that I might otherwise miss?