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PLEASE DON'T USE THIS THREAD FOR REPORTING BUGS, DISCUSSION ETC.
THIS IS A NOTIFICATION THREAD ONLY. THANKS.

Changelog - Language Hotfix (26 September 2018)

[WIN] added missing strings for Italian and Spanish versions

Changelog - Update 1.0.1 (27 September 2018)

The following major issues were fixed:

Issue with saves loading on Linux and Mac builds. Resolution: fixed.
Occasional exits to Main Menu while loading locations ("Error Message, Return to Title Screen"). Resolution: fixed

Other improvements\fixes:
Quests

Romances with two companions simultaneously may cause an issue (neverending loading). Resolution: fixed.

Areas

Oleg's Traiding Post: oil trap is not visible. Resolution: fixed.
User Interfaces
Party companions can't be selected by ALt+N. Resolution: fixed.
The first game launch may take several minutes. Resolution: As a quick improvement added a warning about this issue on the initial loading screen. We will try to improve the first loading time in the upcoming hotfixes.
It's difficult to distinguish newly revealed areas on Global Map. Resolution: add FX and question symbol for recently revealed locations.
Issues with custom companion: the character model may be not visible in the Character UI. Resolution: fixed.
"Crow" (kingdom "messenger") may break Global Map UI. Resolution: fixed.
Specific combination of graphic options may break UI decals on several areas. Resolution: fixed.

Classes

Some tooltips with class descriptions have unclear wording. Resolution: improved.

System

Random crash on computers with specific timezone settings. Resolution: fixed.
Issue with switching game window between several displays. Resolution: fixed.
General game client stability improvements.

Localization

Several strings are missed in German localization. Resolution: fixed.
Special Characters were not visible (French and Turkish system localization settings). Resolution: fixed.
Several non-localized German strings. Resolution: fixed. We are watching the situation with the balancing issues and listening to your comments and suggestions. We will address these issues in the upcoming hotfixes (some fixes for specific encounters will be available in the next hotfix which we are going to release in a day).

Stay tuned for further game and community updates!
Post edited September 30, 2018 by Hickory
high rated
Changelog - Update 1.0.2 (28 September 2018)

Hello everyone!

Thank you very much for your ongoing feedback. It encourages us to work fiercely on polishing the game. We are desperately sorry that we can't fix everything at once. But let us assure you that every comment will be addressed.
New Features

Changes to the difficulty.
We hear a lot of comments about the difficulty of the fights. We are introducing several changes - we introduce changes to the easier difficulty modes to enhance the player experience for those, who selected them. On the Story Mode difficulty, such mechanics as Damage Reduction, Damage Immunity, and Regeneration will be switched off, while on Easy mode their power will be reduced (less reduction or regeneration respectively). We are adding an additional warning to the Hard and Unfair modes to provide better information about upcoming challenges and the general difficulty of the game so that players can make an informed choice. We'd like to stress the Normal mode is a recommended one, especially for the people not familiar with the Pathfinder Roleplaying Game system and for the first time players.

We are also making some changes to the some of the encounters in the prologue and 1st chapter of the game. To make it clear, we are not reducing general difficulty in all settings, we are fixing several places where this difficulty was not intentional. Also, we provide more information on overcoming the challenge in the place where it was:

Scare ability in the final fight in Prologue is changed to the communal Protection from Alignment: Good. There are almost no abilities to counter Scare effect in the prologue party, so this ability tends to make combat too chaotic and unnecessary random on the harder difficulty settings.
The first encounter on the road to the Oleg's Trading Post was never intended to be a great challenge, this area is still part of the tutorial, and difficulty of the fight is taking away from learning about the camp. Wolves were changed to Thylacines, their stats are close, but Thylacines have no trip ability.
Bokken will properly warn the player about the swarms in the cave and provide them with several flask of Alchemist's Fire. In addition, the tutorial about swarms and how to deal with them will be shown when entering the cave.
It should be mentioned that the 1st chapter's story is branching into the two different paths, making some of the encounters harder than desired on the first path selected.
Fangberry quest is very hard on low level. Resolution:
Bokken warns about quest difficulty and gives 6 flasks of Alchemist's Fire.
The special tutorial message is added about dealing with spider swarm.
Bear-like Treant in Temple of the Elk will now have less Damage Reduction.
Bear-like Treant fight difficulty is reduced if the player gets there earlier enough (at low levels and without previously following Tartuccio). The fix won't be applied for games saved within the area.
Some companions joined the party fatigued and damaged in Ancient Tomb and Old Sycamore areas. Resolution: fixed.
Ancient Tomb: persuaded companion now joins the party after a fight with Tartuccio's Mercenaries.
Random encounters with creatures too difficult to the current average party level could be rolled. Resolution: fixed

Quests

There may be issues with Valery romance progressing. Resolution: fixed.
Crash to the main menu when certain romance scenes are activated. Resolution: fixed.

Areas

One of the story development paths causes a wrong Capital state in Chapter 3. Resolution: fixed
50% spellcasting fail chance after entering the castle in Verdant Chambers location. Resolution: fixed.
Сut-scene may freeze at the Capital square at the beginning of the second act. Resolution: fixed.
Sycamore hall is hard to find. Resolution: marker on the local map is added.
Some monsters in random encounters gave an incorrect amount of experience. Resolution: fixed.

Items

Amulet of Mighty Fists now properly gives bonuses to attack rolls.

User Interfaces

There is no way to understand the nature of zero damage. Resolution: Information about immunities and damage reduction is added to the Battle Log (available in tooltips).
Tutorial messages about mechanics of the "damage reduction" were added before combats with the first creatures with damage reduction
Time delay for tooltip appearance after a mouse click was too big. Resolution: reduced.
An issue with male elven hairs and capes visualization while playing Ranger and Rogue classes. Resolution: fixed.
NPC Hassuf has empty lines in vendor list. Resolution: fixed.
Unlocalized loot window title. Resolution: fixed.
An issue with Chinese localization in Quest notification. Resolution: fixed.

Kingdom

An Ancient Formula quest may be reported as completed before actually completing it. Resolution: fixed.

Classes

Controlled Fireball damages allies. Resolution: fixed.
Wizard familiar bond list has Hunter's Bond available for selection. Resolution: fixed.
Misc
Missing or wrong German, French and Chinese localization. Resolution: the next batch of issues is fixed.
No text on computers with Spanish and Italian system locale. Resolution: fixed.
An issue with the backer items description in Credits. Resolution: fixed.
Several achievements were unlocking incorrectly. Resolution: fixed.

System

Loading may cause an issue with previously saved file. Resolution: fixed.
Graphics settings auto-detection may detects higher configuration on Linux. Resolution: fixed.
Crash while saving with specific path or locale. Resolution: fixed.

Another issue we hear a lot about - the problem with the custom companions - and some other stuff as well will be addressed in the next Hotfix.

Stay tuned for further game and community updates!
high rated
Changelog - Update 1.0.3 (29 September 2018)

Hello everyone!

We’ve just started work on a big patch that we expect to be available at the end of the next week. It doesn't mean we will stop releasing hotfixes - we will keep addressing the major issues, for sure – however, new hotfixes may not be available every day. For example, there will be no hotfix tomorrow since we really need to give the dev team a little rest before the next week’s run. We are sorry if your specific issue hasn't been addressed so far - we keep track of every message you posted in the bug section and we’re doing our best to fix known problems asap!
Major Issues

Custom companions hiring was not available. Resolution: fixed.

Quests

Quest for artisan Shariel didn't work correctly. Resolution: fixed.
No companion dialogues with Jaethal, Valerie, Linzi, Harrim in the Captial or at Oleg's Trading Post after Old Sycamore dungeon. Resolution: fixed.
Ekundayo’s companion quest prompted you to tell Ekun about your victory over Kargadd even if Ekun is dead. Resolution: Ekundayo's quest now fails automatically if you kill him.
Jaethal couldn’t be found at the Capital square during her first quest. Resolution: fixed.
Missing Child Quest: invisible answer in Tig's dialog. Resolution: fixed (player needs to talk to Tig again)

Areas

A specific dialogue option in Chapter 6 broke a story-critical cutscene. Resolution: fixed.
Divine services didn’t work for non-divine casters in Chapter 1. Resolution: Jhod Kavken will now read divine scrolls if there are no divine casters in the party.

User Interfaces

Spell filters did not work properly in the character creation interface. Resolution: fixed.
Malfunction in class feature sorting. Resolution: fixed.
Tooltip with empty description for Strength damage. Resolution: fixed.

Kingdom

Mim's workshop couldn’t be built in Silverstep Village. Resolution: fixed.
Multiple "GreatSuccess" text strings in one of the kingdom events. Resolution: fixed.
Artisan Varrask didn't start the dialogue in the village after suggestion to speak to him. Resolution: fixed.
NPC Kergan didn't start the dialogue after a cutscene on Thorn River Ford. Resolution: fixed.
Battle with Bokken didn't stop correctly when he is in low Hit Points. Resolution: fixed.

Classes

Rage and Defensive Stances are no longer switched off when a character is disabled due to adverse status effects. These stances are switched off only when a character falls unconscious.
Abyssal Bloodline ability Grow Claws should now activate properly.
Artifice Domain ability should now properly activate on Inquisitor.
Knowledge Domain now also adds Lore (Nature) to class skills.
2 level Eldritch Archer couldn’t cast anything but ranged touch spells. Resolution: fixed.

Misc

Skeleton Guardians summoned during the Rest by Jaethal no longer drop loot.
Missing or wrong German, French, and Chinese localisations. Resolution: the next batch of issues is fixed.

System

Possible crash when loading a cloud save after "fresh" game installation. Resolution: fixed

Some fixes to expect in the next two hotfixes:

We are working on an issue with Pre-order and Kickstarter in-game bonuses. For all players who have these bonuses and start new game after Hotfix 1.0.2 all rewards should be available in the chest at Oleg's Trading Post or Throne Room areas. We are going to make these rewards available for saves made before Hotfix 1.0.2 with the next hotfix. There will be also fixes for Amiri and Jubilost companion quests.

Also we'd like to ask you for some help! Sometimes it can be hard to understand the exact nature of a reported issue, or even what the issue is at all. We would be very grateful if you could send bug descriptions to technical@owlcatgames.com , putting the issue’s name in the “Subject” field. Please, pay attention that attaching your save file and logs significantly increases speed of bug fixing, as well as attaching screenshots! This especially concerns such issues as crashes, freezes and unclear game mechanics malfunctioning. You can find a detailed instruction on how to get saves files and logs at Owlcats .

Stay tuned for further game and community updates!
high rated
Changelog - Update 1.0.4 (02 October 2018)

Hello everyone!

We keep receiving a lot of your precious feedback which we convert into tasks\suggestions\bugs on the fly. Thank you very much! Special thanks for those who keep providing us with their saves files and logs submitted to technical@owlcatgames.com. That tremendously helps us to understand the exact nature of the reported issues.
Major Issues

No pre-order/Kickstarter rewards for the saves started before Hotfix 1.0.2. Resolution: rewards are available in the chest at Throne Room or Oleg's Trading Post.
Metamagic Rods are properly highlighted when activated and deactivated immediately on click (instead of waiting until the end of the round)

Quests

Jubilost's companion quest does not work correctly (character is teleported to the tavern at the wrong time). Resolution: fixed.
The dialogue could be broken at Inconsequent Debates area under certain conditions. Resolution: fixed.
Quest unit is absent at the location during the second Harrim companion quest. Resolution: fixed.
Poachers didn't start the conversation at the Poachers' Hideout. Resolution: fixed.

Areas

Jaethal`s death at the later chapters may cause the game over. Resolution: fixed.
Amiri doesn't appear at the end of Flintlock Grassland. Resolution: fixed.
Amiri doesn't return after Flintlock Grassland. Resolution: fixed.
Captured companion may stay prone visually after the combat starts at Technic League Encampment. Resolution: fixed.
Companion captured at Technic League Encampment may be invisible for several seconds after areas loading. Resolution: fixed.
Unable to talk to guard captain Hyland (Runaway Throne quest). Resolution: fixed
Some lootable corpses may look unnatural. Resolution: fixed.
Lighting setup issues at Sepulcher of Forgotten Heroes. Resolution: fixed.
Some players were able to acquire unlimited amount of gold in the Storyteller's dialogue. Resolution: fixed.

Items

Necklace of Double Crosses doesn't add damage bonus to melee attacks. Resolution: fixed.

User Interfaces

Camera movement keys remapping doesn't works. Resolution: fixed (the rare bug when the camera starts moving on its own should be fixed too).
No way to check the animal companions stats. Resolution: animal companions sheet is now available by selecting the creature an pressing "C" (default binding).
An item may be incorrectly added to the sell list while clicking on mass-trading options at Vendor UI. Resolution: fixed.
Mass-trading options doesn't work correctly at Vendor UI - only visible items are added to sell list. Resolution: fixed.
The weight value may appear incorrect in sell list at Vendor UI. Resolution: fixed.
Hit points on the party portraits may not be updated under certain conditions. Resolution: fixed.
The issue with adjusting the party formation direction while moving the mouse with right button pressed. Resolution: fixed.

Kingdom

Several kingdom events in Troll Trouble and Season of Bloom chapters deal damage to kingdom stats less often.
Region claiming visualization is adjusted.

Classes

Scaled Fists receives their Draconic Fury ability at 4th level despite the description stating that they should have received it at 3rd. Resolution: Scaled Fist now receives Draconic Fury at 3rd level. Any Scaled Fist of already 3rd level will receive the Draconic Fury ability immediately upon loading the game.
Dueling Mastery requires Dodge instead of Weapon Finesse and did not give proper Shield Bonus to AC and initiative bonus. Resolution: fixed.
Back to Back feat does not work. Resolution: fixed.
Sword Saint Magus bonus to AC from Canny Defense does not recalculate when Intelligence were changing (recalculates only on level ups). Resolution: fixed.
Clerics used to have two copies of Raise Dead on 5th level of their spells, one of those copies without a name. Resolution: unnamed copy of Raise Dead was removed from clerics spell list.
Armored Swiftness applies extra +5 speed on each reload. Resolution: fixed.
Guidance works more than once for skillchecks. Resolution: fixed.

Misc

Aasimars don't get Celestial Resistance bonus. Resolution: fixed.
Disintegrated units are invisible after a resurrection. Resolution: fixed.
Use Magic Device DC for scrolls is 20 plus scroll's caster level. We considered it too high, especially since some scrolls like Remove Blindness have higher caster levels intentionally. Resolution: DC is changed to 20 plus scroll's spell level.
Jaethal's camping ability 'Undead Guardians' produces more than two skeletons. Resolution: fixed.
New pack of localization fixes for FR, DE, ZH.

System

There is an issue with changing Language and Graphic settings on some systems. Resolution: fixed.
Character doll appearance and some other visual elements spontaneously reset to default state. Resolution: fixed.
The graphic options resets to defaults every time the game starts. Resolution: fixed.

We are following closely all the discussions considering game difficulty and some other system mechanics. We will keep informing you about our ideas behind the game structure (a couple of updates are about to be posted in the nearest days). And for sure we will keep watching the specific cases that could be breaking game experience and will closely examine them.
high rated
Changelog - Update 1.0.5 (5 October 2018)

Dear Pathfinders,

After considering the upcoming feedback we decided that it will be better to focus on releasing hotfixes with the best possible frequency rather than spending time on testing the next big version. The way we see it now we will keep preparing hotfixes during the next 1-2 weeks. The so called "big patch" with several hundred improvements and minor fixes will be released after October 22nd.

Please be aware that there are story spoilers in the descriptions below (at Quest, Areas and Kingdom sections).

Quests

Tristian's dialogue may not work correctly during Saving Grace quest. Resolution: fixed.
If the player skips the first quest with Bartholomew and then returns with a whip, the incorrect dialogue is triggered. Resolution: fixed.
2nd Valerie romance event may not start and lock the party in the tavern instead. Resolution: fixed. Players already trapped in the tavern need to exit it for the event to start correctly.

Areas

Amiri may not appear in the beginning of Flintlock Grassland area and the story events don't start in this case. Resolution: fixed.
Amiri returns as not active companion after the events at Flintlock Grassland. If the player takes her into the party she may be not visible and not controllable. Resolution: fixed.
There may be infinite loading after entering the portal at Temple of the Elk. Resolution: fixed.
Bokken may disappear from Oleg's Tradind Post in some cases. Resolution: fixed.
Chief Sootscale can't be killed if the player returns to the first level of the Old Sycamore Dungeon after the "baronation" event. Resolution: fixed.
Tristian may not leave the location after meeting with Raven. Resolution: fixed.
Players are unable to reach the Hunting Grounds area - required for Ekun quest - if they decided not to participate in the Noble Safari event earlier. Resolution: fixed.
There may be issue with Tristian behavior at Vordakai's Tomb. Resolution: fixed.
The certain cutscene may freeze during the final fight at the first level of Vordakai's Tomb. Resolution: fixed.
Party may lack camp rations at Vordakai's Tomb. Resolution: camp rations are added at Vordakai's Tomb.
Loot can't be picked up at Ruins of the Old Tower area. Resolution: fixed.

Items

Description of Cloak of Resistance +2 stated that it gives +1 resistance bonus to saving throws despite it actually giving +2. Resolution: fixed.

User Interfaces

The wizard's list of spell includes spells from the previous levels during Level-Up. Resolution: fixed.
Missing description for some abilities in class progression table for example for Sage Sorcerer. Resolution: class progression table was improved.
On of the Chinese character is missing in ZH localization. Resolution: fixed.
There is no option to see the day of the week (required for some quests). Resolution: the day of the week is available in the hourglass tooltip.
There are cases when quest's objectives are not visible in the Quest Journal, for example for Twice-Born Warlord quest. Resolution: fixed.
A bunch of new unique icons added (mostly for wands and potions).
An "Arcane spell failure chance" string are visible in divination casters spellbook. Resolution: the string is removed.
Amiri portrait is doubled in party choice interface. Resolution: fixed.

Kingdom

When the boss of the chapter is overcome on the exact day a kingdom should be defeated, the corresponding event that is destroying your kingdom is removed.
Technic League Encampment is inaccessible during artisan's quest to get inubrix. Resolution: fixed.
If Kassil was chosen as ambassador and then was killed at Flintlock Grassland he might appear during coronation event at Throne Room. Resolution: fixed.
Varnhold and Pitax settlements are not working. Resolution: fixed.

Classes

Jaethal is not immune to negative levels. Resolution: fixed.
Feyspeaker archetype of druid previously has orisons that wrongly based their DCs on Wisdom, instead of scaling off Charisma like all other Feyspeaker spells. Resolution: Feyspeaker orisons scale their DCs off Charisma.
At character creation, the game does not change stat recommendation for Feyspeaker, pointing the Wisdom as recommended and Charisma as not recommended. Resolution: Charisma is a recommended stat for Feyspeaker.
Vital Strike feat does not give the appropriate usable ability. Resolution: fixed.
Extra Arcane Pool feat does not increase the pool of Eldritch Scions. Resolution: fixed.
Weapon Training bonus isn't shown in the tooltips of attack rolls. Resolution: fixed.
Hideous Laughter requires target intelligence to be higher than 2 for you to be able to cast it. This, combined with penalties for Weak Enemies (default setting for enemy difficulty on Easy Mode and Story Mode), lead to the case that some enemies in this weakened state are too dumb to get the jokes. Resolution: fixed, the Hideous Laughter now takes only the base intelligence of the target into account.
Greater Vital Strike has the same description as normal Vital Strike. Resolution: Greater Vital Strike now has correct description.
Duelist Precise Strike has no description and is not visible in the class progression table and in the character ability list. It also works only for characters with a sneak attack. Resolution: both problems are fixed.
Players may select Point-Blank Master, Slashing Grace and Fencing Grace while not having Weapon Focus/Weapon Specialization with an appropriate weapon. This lead to the case when they see an empty list of available selection. Resolution: Slashing Grace now requires Weapon Focus with a one-handed slashing weapon, Fencing Grace requires Weapon Focus with a one-handed piercing weapon and Point Blank Master requires Weapon Specialization with a ranged weapon.
Freedom of Movement is classified as a Necromancy spell. Resolution: Freedom of Movement properly counts as an Abjuration spell now.

Miscellanous

FX trails may work not correctly after multiple save/load. Resolution: fixed.
New pack of localization fixes for FR, DE, ZH.

System

There are reports of quits to the main menu when changing scenes on rare occasions. Resolution: more logging is added and a temporary workaround is implemented (there should be no quits but area lighting may not work correctly).
Post edited October 05, 2018 by Hickory
high rated
Changelog - Update 1.06 (5 October 2018)

Hello everyone!

The weekend is coming, and the team is doing its best to solve some more issues before our dear pathfinders will have well-deserved opportunity to relax and play after another long workweek. It happens we have a chance to publish one more hotfix today.

Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!

Quests
The Secluded Lodge area has an empty caption on the Global Map during the "Deal with the Devil" quest. Resolution: fixed.
The option to give an Emerald Necklace to Kimo was not available. Resolution: fixed.
"A Score to Settle" quest did not work correctly if the player met Ekun after Kargadd was killed. Resolution: fixed.
Some quest characters did not appear at the Capital Square during companion quests under certain circumstances. Resolution: fixed.

Areas
In some cases, players couldn't return Bartholomew his whip. Resolution: fixed.
Some players complained about a missing part of the Storyteller dialogue in the Throne Room – there was no option to sell mementos. Resolution: fixed.
Flintlock Grasslands area will no longer be inaccessible after all events are completed in that location (this is to reduce the size of save files).
In some cases, after the dialogue with Amiri at the end of Flintlock Grasslands only Amiri stayed under player's control - the rest of the party could go missing. Resolution: fixed.
Incorrect loot icon on the Map of Old Sycamore Dungeon (no loot was available, in fact). Resolution: fixed.
The wrong dialogue could start with captive Amiri at Flintlock Grasslands. Resolution: fixed.
Some area elements could be loaded incorrectly during the "Burying the Past" quest at Ruined Watchtower. Resolution: fixed.
Bartholomew's dialogue at Wizard's Laboratory could sometimes display incorrect answer options. Resolution: fixed.
One of the options in the dialogue with Alex Covenorb was recursive and didn't allow to end the dialogue. Resolution: fixed.
Bartholomew related events could become broken in case of his early death from the Troll/bandits/random monsters. Resolution: fixed.
The player could miss a few important doors at the Sepulcher of Forgotten Heroes area. Resolution: the doors are highlighted to draw the player's attention.

Items
Save/load could corrupt items in the Baron's chest - they lost their magical features until the next save/load while they are in the party Inventory. Resolution: fixed. All items that were corrupted have been restored.
There were no options to learn feats to use the following exotic weapons: Dwarven Urgrosh, Gnome Hooked Hammer, Orc Double Axe, Two-bladed Sword. Resolution: "Exotic Weapon Proficiency" feat has the corresponding choices now.
Such exotic weapons as the Gnome Hooked Hammer, Orc Double Axe и Sling Staff were not counted as special weapon for gnomes, half-orcs and halflings accordingly. Resolution: fixed.

User Interfaces
There were issues with "Combat text", "Party information in combat", "Enemy information in combat" (so called Overtips settings) and "Dialogue" settings : 1) players did not understand that these settings are stored within the save file; 2) the value of these settings could be changed by switching "Immersion Mode". Resolution: the Overtips and "Dialogue" settings are moved to "Difficulty" page of the Options. Difficulty page is no longer available form Main Menu.
Cleric couldn't be level-upped if there were no options in domain progression. Resolution: fixed.
Spells from another character’s spells list could show up during a caster level-up. Resolution: fixed.
Key binding for the tactical pause is displayed correctly in the tutorial message now.

Kingdom
The "Invincible Kingdom" option was added. When turned on, your barony or kingdom will not be destroyed even when its state drops below Crumbling. This option is switched on by default for the "Story mode" difficulty. Please note that story critical events tied to the main threat of the chapter can still destroy your kingdom! However, you will get several warnings before that happens.
The artisan Bokken would come every time you get to the Throne Room with the same dialogue. Resolution: fixed.
Different cutscenes would sometimes start at the same time at Throne Room. Resolution: fixed for all new save files. Be aware that the current saves may still suffer from this issue, unfortunately.
Some visitors (artisans) had wrong dialogues at Throne Room. Resolution: fixed.

Classes
Characters lost Protection From Energy effect after load. Resolution: fixed.
Misc
Wrong sound effects for druid wild shape transformations. Resolution: fixed.
New pack of localization fixes for FR, DE, ZH (mostly).
Post edited October 05, 2018 by Hickory
high rated
Changelog - Update 1.0.6 hotfix (08 October 2018)

As you know, the game's save files were affected by the stat stacking issue from 1.0.6. This bug proved to be a tricky one. We fixed the nature of the issue yesterday. The second part of the fix that we are just about to release will restore the affected save files to normal. Please, keep in mind that the first loading of your save file could take longer than usual (from 3 to 7 minutes, as our tests show), as the game will convert it to fix the stacked bonuses problem.
high rated
Changelog - Hotfix 1.0.7 (9 October 2018)

Hello everyone!

Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!

• Quests
o "The Seed of Sorrow" quest didn't progress after the evil dialogue choice in the Capital Asylum. Resolution: fixed.

• Areas
o Several encounters had the wrong enemies at Oleg's Trading Post become infused with First World energies (last chapter state). Resolution: fixed.
o Incorrect copies of Mim and Dragn NPCs could be found in the capital. Resolution: fixed.
o The encounter at Poacher’s Hideout could become unfinishable. Resolution: fixed.
o One of the cutscenes got stuck if Tristian was wounded and had zero Hit Points at Vordakai Tomb. Resolution: fixed.
o Trade with Dumra was not available during the "Deal with the Devil" quest. Resolution: fixed.
o Party couldn't move at Rill-and-Spill area. Resolution: fixed.
o Solo completion for the "Other World" area was not supported. Resolution: fixed.
• Items
o Some magical items could have issues with empty descriptions of their magical traits in the tooltips. Resolution: fixed.

• User Interfaces
o Days of the week could display incorrectly. Resolution: fixed.
o There was no direct way to check the build version. Resolution: the build version has been added to the Main Menu.
o The description for Enemy Difficulty settings didn't reveal all the mechanical elements altered by this option. Resolution: a more detailed description has been added for the Enemy Difficulty settings.

• Kingdom
o It was unclear and confusing that after defeating the main threat of the chapter, all of the kingdom events associated with that threat remained active. Resolution: after defeating the main threat of the chapter, all of the kingdom events associated with that threat are removed from the barony. In case there are too many of such events, the kingdom is considered damaged and its development is slowed down. This state can be removed with special new barony project.
o It was not always clear that some events can destroy the kingdom if not addressed. Resolution: a more detailed description added for the events that damage the kingdom and projects that remove these events.

• Classes
o Valerie's quest ability "Valorous" provided Strength and Constitution bonuses instead of Strength and Charisma. Resolution: "Valorous" ability provides Strength and Charisma, as per description.
o Metamagic rods didn't work for sorcerers. Resolution: fixed.
o Enemy Difficulty settings affected saving throws twice - the first time by increasing the enemy ability scores and the second time with a specific bonus to saving throws. Such implementation forced players to avoid spells with saving throws on the higher difficulties. Resolution: Saving throws are now affected by the Enemy Difficulty settings only once by increasing of base ability scores.

• Misc
o New pack of localization fixes.

• System
o Some players have persistent issues loading game saves that we were unable to reproduce so far. After analyzing possible threats that may cause this issue we implemented improvements that hopefully would fix the problem.
o Some players complained about being thrown out of the game and into the Main Menu while entering Throne Room (including the exit while trying to Rest at the capital). Resolution: fixed.
Post edited October 09, 2018 by Hickory
high rated
(Since the patchnotes are still not up on gog)

Changelog for 1.0.8

Hello everyone!

Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!

Quests

Bokken could die after his artisan's quest if players came to the "Oleg's Trading Post" area too late. Resolution: fixed, Bokken can't die any longer.
Tristian could become immortal after completing the "Betrayer's Flight" quest. Resolution: fixed.
Jubilost didn't appear in the tavern during the "Door to Nowhere" quest. Resolution: fixed.
The NPC Amalia didn't appear at the Capital Square after citizen revolt in the Season of Bloom chapter (Tristian's "Kingdom of the Cleansed" quest). Resolution: fixed.
The party couldn't leave "Oleg's Trading Post" area if players failed Nok-Nok's companion quest and the "Trouble with Goblins" quest. Resolution: fixed.


Areas

Dialogue with Akiros didn't work properly at the "Stag Lord Fort" area after the party got over the wall if the formation layout set party members too far from each other. Resolution: fixed.
The party couldn't leave the "Womb of Lamashtu" area if an animal companion got stuck at the separated area part. Resolution: fixed.
The vendor didn't sell goods at "Brineheart" area after resolving all of the problems in the area. Resolution: fixed.
The dialogue with Amiri at the end of events at "Flintlock Grasslands" area could be inconsistent if players choose chaotic dialogue option. Resolution: fixed.
The NPC Gwart didn't appear at the end of events in the "Flintlock Grasslands" area if players visited the area first and then came back after completing Tristian's quest. Resolution: fixed.
There were issues with navigation at "Mysterious Shrine" and "Gnawed Rocks" areas. Resolution: fixed.
Tristian repeated romance dialogue when the party entered the Capital Square. Resolution: fixed.
Ekundayo's dialogue didn't work properly at the "Ruined Watchtower" area if players discovered the "Troll Lair" area before talking to him. Resolution: fixed.


User Interfaces

Critical modifiers weren't visualized in tooltips. Resolution: fixed.


Classes & Mechanics

The Arcane Weapon - Shock enchantment would give a weapon the Brilliant Energy property instead. Resolution: Shocking Weapon Enchant gives Shock weapon property now.
Skeletons summoned by Jaethal's camping ability dropped loot and didn't disappear after death. Resolution: fixed.
Disintegrated units were invisible after resurrection. Resolution: fixed.


Miscellanous

There was a mistake in the Fighter class description, leading to wrong expectations about class development. Resolution: fixed.
Epilogue ended after the Tiger Lords message. Resolution: the rest of epilogue should play normally now.
New pack of typos and localization fixes.


System

Some players complained that video cards might be running out of memory. Resolution: a couple of video memory leaks are fixed.


We have noticed there were a lot of questions and misunderstanding surrounding our game’s crafting feature, the artisans, so we’ve decided to clear things up a little bit.

As a kingdom’s artisans become better at their craft, they can reach ever higher degrees of mastery, mechanically represented by different tiers. The quality of gifts they present to the player depends on their tier, with their finest work – the masterpiece – serving as the reward for reaching the artisan’s highest tier.

To increase an artisan’s tier, you need to complete their respective quests, but that is not the only requirement. You also need to improve your newborn country, so that the artisans have access to better tools and materials – that is, you need to rank up the different kingdom stats associated with the artisan.

As already mentioned, once an artisan’s mastery reaches the highest tier, they will present you with an item of great power – the masterpiece. At the moment, some players may experience an issue where an artisan tells the player they’ve started work on a masterpiece even though not all the necessary requirements have been met. This will be fixed in one of the nearest updates.

Also, we are currently working to make the process of improving an artisan’s tier more obvious and reactive.

PS.
IMPORTANT NOTE: For anyone having troubles with Linzi disappearing from the party - you can fix that by opening the party manager tool anywhere in the game, for example on the global map or when leaving your capital.
high rated
Mortheim - Developer

Dear Pathfinders!

Flintrock Grassland Problems in Hotfix 1.0.8b

We have found out that as of 1.0.8b, there is a problem with the Flintrock Grassland area. The quests taking place there have become corrupted, with events starting and finishing randomly and at wrong times. We would like to ask you to refrain from going there until later this day – in the evening, we are planning to roll out an update that fixes this. We are very sorry for the inconvenience!

In the weekend, we will also start work on a way to convert save files of those players who have already visited the Flintrock Grassland and encountered these problems. This is a difficult task, because the quest has a complicated structure and there are literally dozens of conditions and varying states to take into account. Still, we will analyze every save file we currently have and try to get them to work right. We will also keep an eye out for rarer, more arcane cases as well.
Post edited October 12, 2018 by Hickory
high rated
Changelog - Hotfix 1.0.9 (16 October 2018)

Hello everyone!

Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!

Quests
It was impossible to interact with Mim while being on top of "Talon Peak" area, so the quest couldn't be finished. Resolution: fixed.
Shaynih'a's quest couldn't be completed. Resolution: fixed.
Some players reported having extra doom-counters at the end of the game which might lead to the incorrect game over. Resolution: fixed.
Talking to Eobald the Insightful cut-scene didn't work correctly during Linzi's "A Bard's Calling" quest. Resolution: fixed.
A cut-scene didn't work correctly if players visited Elina without Ekun first and then returned with him. As a result, "A Feast of Feasts" quest couldn't be completed. Resolution: fixed.
Some players could miss the quest item during "Guiding Beacon" quest. Resolution: fixed.
A cut-scene didn't start in some cases after the battle with cultists during Tristian’s first quest ("Kingdom of the Cleansed"). Resolution: fixed.
"Honor and Duty" quest didn't start after the Kingdom Event with the same name. Resolution: fixed.
"Lost Relic" quest didn't finish correctly. Resolution: fixed.

Areas
It was possible to do the "Ruined Tower" book event more than once. Resolution: fixed.
One of the rooms in Pitax palace was inaccessible. Resolution: fixed.
Jamandi Aldori mentioned Lander as the envoy at "Flintrock Grasslands" , whether or not it was true. Resolution: fixed.
Companion's death at any area of the last chapter caused an endless death-resurrection cycle. Resolution: fixed.
Players couldn't change their party because they never got a prompt to choose your party at "Camp at the Capital Gates" area exit. Resolution: fixed.
Party couldn't move at the beginning of the "Illthuliak's Lair" area. Resolution: fixed.
АoЕ spells like Elemental Wall and Acid Fog could break a cut-scene with Castruccio Irovetti at "Pitax Royal Palace" area. Resolution: fixed.
Some choices didn't work correctly in dialogue between Linxia and Darven at "Brineheart" area. Resolution: fixed.
One of the "Leather Scrap Covered in Ancient Runes" items was missing at "Armag's Tomb" area. Resolution: fixed.

User Interfaces
Memorized spells UI area became inaccessible if the Spellbook was closed while working with Metamagic. Resolution: fixed.
Several visual issues were fixed in Vendor interface.

Kingdom
Region upgrades are now unlocked once the capital has been upgraded to city-level.
New city visual: as soon as your capital is upgraded to city-level, it boasts a new look.
Community rank up to 8th level project didn't start. Resolution: fixed.
Cut-scenes for Divine rank-up events up to 6th level didn't work properly and, as a result, the rank-up projects didn't start. Resolution: fixed.
Consequences of the decision made at 7th rank-up event of the Economy tree are properly applied to the kingdom now.
Consequences of the decision made at 8th rank-up event of the Culture tree are properly applied to the kingdom now.
Auto-managed kingdom will now check that important projects are done in time to progress within the game.
Kingdom event signalizing the failure to complete Ekun`s second companion quest could trigger even if this quest was completed. Resolution: fixed.
If the kingdom is about to be destroyed, the game will offer the player to turn on the Invincible Kingdom mode.

Classes & Mechanics
Restoration didn’t remove all of the temporary negative levels. Resolution: fixed.
Finesse Training didn't work with Two Weapon Fighting. Resolution: fixed.
Reuse of the "Summon Monster" class ability (Monster Tactician inquisitor archetype) didn't delete the summons from the previous cast. Corpses of summoned Monitor Lizards could be looted. Resolution: both issues are fixed.
Some players could get an additional animal companion during level-up in case the current animal companion was dead. Resolution: the issue is fixed. Effected saves is going to be fixed in the nearest hotfix.

Miscellanous
Linzi's ring (Shelyn's Clemency) didn't work properly. Resolution: Linzi is teleported to the Capital after her death.
New pack of typos and localization fixes. Missing CN characters (踝豹鹤) are added.

System
Sometimes Steam Cloud Sync could overlap with save loading, resulting in bugs and possibly corrupted saves. Resolution: fixed.

This hotfix happens to be a big one – more like a patch, in fact. A big and important feature comes live in this version: from now on, you can choose between different Kingdom region upgrades - which become available
together with the new state of your capital, the city outfit.

Finally, there is one more thing we at Owlcat wanted to talk to you about.
Unfortunately, there is a downside to the speed with which we solve newly-found issues - to be completely honest, it doesn’t leave us enough time to test all of the game thoroughly after each fix. It takes a whole week at minimum to test every aspect of our complex game, so delivering 2-3 hotfixes each week leaves our team only enough time to check fixes locally. Still, we know this is no excuse for issues that persist in the game, as well as those that are added with some of the fixes. Every bug report we receive literally tears us apart with the feeling of guilt for not finding and solving the issue before the game went live. As such, we want to be open with all you Pathfinders, so that you understand our philosophy and our current pipeline. Right now we feel it is more important to keep fixing critical issues as quickly as possible, rather than to stop releasing hotfixes for about 2 weeks and focus on a big patch.

Once we are sure all major problems have been addressed, we will get back to a more stable, "patch-oriented" development approach.

Thank you for your patience and your support! That is what keeps us alive and kicking.
Post edited October 16, 2018 by Hickory
high rated
Changelog - Hotfix 1.0.10 (18 October 2018)

Hello everyone! New hotfix is here!

Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!

Quests

"Assemble a Militia in Varnhold" could be started before the player was able to enter Varnhold. Resolution: fixed.
Not all the guards were triggered into aggressive state while completing "Intervene in Varnhold" objective, making the quest impossible to complete. Resolution: fixed. For players, who already encountered this issue, Tirval has a new dialog to complete the objective.
Amiri's sword repair didn't count in the companion's quest ("Reforged Blade"). Resolution: fixed. Affected saves files have also been corrected.
Valerie's first companion quest was easy to miss - its starting event was active for 10 days only. Resolution: the active period of the starting event was extended.
"Search for poachers somewhere in the Narlmarches" objective could not be completed due to the chance that the related special encounter didn't happen. Resolution: fixed.
The dialogue with Eimar could be interrupted ("The River's Justice" quest), making the quest impossible to complete. Resolution: fixed.
Romance with Tristian didn't continue in some cases after events at the "Abandoned keep" area during the "Betrayer's flight" quest. Resolution: fixed. Unfortunately, the affected saves couldn't be fixed. Those players who want to continue romance with Tristian have to use saves before "Betrayer's flight" quest completion.
Players could use the rule posts after the debates ("Inconsequent Debates" quest), which led to Jubilost becoming a frog permanently. Resolution: fixed.
Dialogue with Alondi ("A Bard's Calling" quest) was interrupted after the first phrase, making the quest impossible to complete. Resolution: fixed.
"Impatient Pirates" quest didn't finish in some cases. Resolution: fixed.

Areas

Pitax Wardens had their Combat Expertise bonuses multiplied every time players saved the game. Resolution: fixed.
Dialogue with Nyrissa could not be finished in some cases at "Abandoned Keep" area. Resolution: fixed.
It was possible to do the "Shrewish Gulch" book event more than once. Resolution: fixed.
Party could be teleported to a random area after the Book Event at "Castle of Knives" area. Resolution: fixed.
There was a chance to get the second copy of Briar at Pitax King Palace. Resolution: fixed.
There was incorrect entrance into "Empty Skull Rock" area. This area couldn't be found by perception check on the Global Map. Resolution: both issues are fixed.
There was incorrect entrance into "Middle of Nowhere" area. Resolution: fixed.
Dialogue with Salim Ghadafar was triggered every time after loading at "Castle of Knives" area. Resolution: fixed.
There were several issues with navigation at "Castle of Knives" area (some loot chests were unreachable; no collisions for some models). Resolution: fixed.
Players couldn't loot dead Darwen at "Brineheart". Resolution: fixed.
There were two areas for Amiri's companion quest with the same names ("Six Bears Camp") which confused players. Resolution: fixed. The outdated area changed its name now.
Under certain conditions, quest NPCs could not appear at "Flintlock Grasslands" area infused by the First World (the last chapter). Resolution: fixed.
Bartholomew could be missing at "Wizard's Laboratory" area when players tried to return his whip. Resolution: fixed.
Amiri could keep immortal state after completing events at "Flintlock Grasslands" area. Resolution: fixed.
"Shallow Gulch" area doesn't require perception check on the Global Map anymore.
One of the areas had incorrect type and visualization on the Global Map. Resolution: fixed.
The dialogue (Merchant in Distress) didn't work correctly if players resolved the event with fey-pranker peacefully. Resolution: a new dialogue option has been added.
Dialogue with goblins located behind the Lamashtu statue was not available. Resolution: fixed.

User Interfaces

Characters in Inventory could become black-and-white in some cases. Resolution: fixed.
HP-bar is improved to indicate correctly Hit Points left.
Interaction and exit area markers got stuck in the game frame sometimes. Resolution: fixed.

Kingdom

Pitax final kingdom event didn't start. Resolution: fixed.
Brevoy councilor didn't appear at "Throne Room" area and Kingdom development couldn't progress. Resolution: fixed.
The project to get rid of Lander Lebeda's spies was not available. Resolution: fixed.
Kingdom could be destroyed without triggering the gameover dialogue in some rare cases. Resolution: fixed.
The kingdom event "A Mysterious Letter has Arrived at the Castle" (the letter from Linxia; "Deal With the Devil" quest) didn't finish correctly. Resolution: fixed.
Building tooltips have numbers of the kingdom stats which are upgraded by the specific building now.

Classes & Mechanics

Players who strayed from their prescripted alignment as divine classes and lost their spells asked us to provide them with a way to atone for their transgressions. Resolution: Jhod Kavken and Arsinoe sell Scrolls of Atonement now. Using that scroll returns you to the alignment you selected during character creation at the start of the game which in turn should help characters if they lost their spells.
There was empty description for the buff that caused 50% chance of a spell failure due to the First World influence in some areas. Resolution: fixed.
Warpainted Skull of Duthica disappeared after use and did not summon two barbarian spirits. Resolution: Warpainted skull can be properly used once per day and summons two barbarian spirits.
There could be two copies of Grimoire in Blakemoor's inventory. Resolution: fixed.
Companions who died from the Disintegrate spell disappeared from the party. Resolution: fixed.
Jaethal and Linzi became invisible if they died from the Disintegrate spell. Resolution: fixed.
Vital Strike inflicted extremely low damage. Resolution: fixed.
Bokken's masterpiece didn't work. Resolution: fixed.
Lawful Neutral Inquisitors and Clerics of Torag could not cast spells. Resolution: fixed.
Enchanted shields no longer give double bonus when equipped (some extraneous enchantments may still remain in older saves).
Animal Companions that Druids got from Animal Domain did not scale properly off druid level (while the animal companions that Inquisitors and Clerics got from the same domain were doing just fine). Resolution: fixed.
Hospitalers and Empyreal Sorcerers could not select Selective Channel and Extra Channel. Resolution: fixed.
The Energy Source ring did not give additional Channel Energy charges to Hospitalers and Empyreal Sorcerers. Resolution: fixed.

Miscellaneous

There was an issue with one of Nyrissa's animations. Resolution: fixed.

System

Zip library is upgraded to fix some rare save corruption issues. Unfortunately, affected saves files can not be corrected.
Post edited October 18, 2018 by Hickory
high rated
Changelog - Hotfix 1.0.11 (22 October 2018)

Hello everyone!
Please, be aware that there are plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!


Quests

* The Six Bears Camp was inaccessible during the "Reforged Blade" quest. Resolution: fixed.
* The game could freeze or crash if the party came to the "A Feast of Feasts" quest area without Ekundayo and talked to Ntavi or Elina. Resolution: fixed.
* The "Door to Nowhere" quest couldn't be completed under certain conditions. Resolution: fixed.
* The "Varisian Caravan" area ("By Desna's Paths" quest) didn't appear on the Global Map. Resolution: fixed.
* Irlene didn't start a conversation about her artisan quest. Resolution: fixed.
* A dialogue with Tristian didn't work correctly in the Capital after completion of "Betrayer's Flight" quest. Resolution: fixed.
* The players could get the reward for the quest at the "City of Hollow Eyes" area more than once. Resolution: fixed.


Areas

* It was impossible to talk to Hassuf the vendor at the city-state Capital Square (Neutral Good alignment). Resolution: fixed.
* The attempt to rest at Capital Square could cause the game to freeze if there were active events in the "Throne Room" area. Resolution: fixed.
* Poor Bokken could die again after his artisan's quest if players came to the "Oleg's Trading Post" area. Resolution: fixed again.
* Valerie's quest NPC didn't leave the "Throne Room" area. Resolution: fixed.


User Interfaces

* To change their selected Deity, players had to start customizing a new character from the beginning. Resolution: fixed.


Kingdom

* "Problem with Taxes" and "Letter from Brevoy" kingdom events couldn't be completed in some cases. Resolution: fixed. Specific choices are automatically selected to resolve these events for affected saves files (for characters with good alignment - taxes are not collected twice; project for the road construction is available. Neutral alignment - Oleg's Trading Post moved under the jurisdiction of Restov; project to improve diplomatic affairs with Restov is available. Evil alignment - baron's troops are sent to strengthen Oleg's Trading Post; project to improve fortification is available).
* Upgrading an artisan's shop doesn't disable the artisan any longer.


Classes & Mechanics

* Players could get two animal companions from different classes. Resolution: the animal companion players got later do not appear any longer. Its levels were added to the first animal companion.
* Non-Aasimar characters could select Wings as a feat after 10th level. Resolution: only Aasimars can select the Wings feat now.
* Clerics with Sun domain did not get any domain spells. Resolution: fixed.
* There were issues with the visualization of critical threat range and critical multiplier bonuses for equipped weapons. Resolution: fixed.


Items

* “Chilly Midnight” was not working correctly, dealing physical damage instead of dexterity damage. Resolution: fixed. The item has to be reequipped.
* “Gear's Rule” didn't add 1d6 to alchemist bomb damage. Resolution: fixed. The item has to be reequipped.
* The “Downfall” bow didn't work. Resolution: fixed.


Miscellaneous

* New pack of typo and localization fixes.


System

* Performance improvements for the Global Map with the area names turned on.


We know that a lot of players experience a bug with Linzi's "A Bard's Calling" quest - there are no characters near Pitax Academy. Our first attempt to fix the issue didn't work for all the cases, unfortunately. As soon as we find a general solution we will release a fix. Sorry for the inconvenience!
Post edited October 22, 2018 by Hickory
high rated
Changelog - Hotfix 1.0.12 (24 October 2018)

Hello everyone!

Please, be aware that there are plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests

* There were no characters near Pitax Academy during Linzi's "A Bard's Calling" quest. Resolution: fixed.
* One of the choices could incorrectly interrupt the dialogue with Nyrissa in one of the later chapters. Resolution: fixed.
* "The Lonely Hunter" quest didn’t complete correctly if the player picked an option to kill Ivar at "Silverstep Grove" area. Resolution: fixed.
* The "Hand of the Technic League" quest wasn't marked as failed at the start of the second chapter. Resolution: fixed.

Areas

* Interface to chose sub-location to enter was missing at Capital Square in some cases. Players could enter "village-state" Capital Square instead of the available "city-state" one. Resolution: fixed.
* Dialogue with Stefano Moskoni didn't work correctly at "Rushlight Fields" area. Resolution: fixed.
* Some characters could remain uncontrollable in some cases (for example, Amiri could be broken after Flintrock Grassland bugs). Resolution: fixed.
* "Test of Loyalty" event could work incorrectly for Tristian and Jaethal under certain circumstances at the "House At The Edge Of Time" area. Resolution: fixed.
* Puzzle with three chests didn't work at "Pitax Royal Palace" area. Resolution: fixed.
* Trolls, goblins or other unintended creatures could appear at "city-state" Capital Square after Coronation event. Resolution: fixed.
* The dead companions could be incorrectly resurrected with the "Raise Dead" spell during the "Test of Loyalty" event at the "House At The Edge Of Time" area. Resolution: fixed.

Kingdom

* "Pitax wins" event will no longer appear in the finished events deck after players defeat Pitax.
* Assassins, monsters and bards kingdom events could still be active after defeating Irovetti. Resolution: fixed.
* Lander Lebeda, Shandra Mervey and Kassil Aldori could appear at the capital regardless of the players decisions. Kingdom events to rank up the "Population" stat could work incorrectly if Lander Lebeda was appointed. Resolution: fixed.
* The kingdom rank up event to improve "Loyalty" stat up to X didn't finish correctly (related project couldn't start properly too). Resolution: fixed.
* The Baron's animation could be broken after the "Pitaxian Crowd Awaits an Audience" event. Resolution: fixed.
* The kingdom event could not be completed correctly if it happened at the same time when the related councilor left the post. This issue could concern Espionage, Military and Stability events if Ekundayo or Amiri took the posts. Resolution: fixed. Players have to re-enter the "Throne Room" area - the stuck event should start after players appoint an adviser to the position.
* Kingdom project "Find Mention of Armag's Tomb" could not be available for the players in some cases. Resolution: fixed.

Classes & Mechanics

* Armor stats could have incorrect calculation when loading game saves or changing areas. Resolution: fixed.
* Swarms and the other monsters of the similar types were incorrectly immune to some area effect spells like Blade Barrier. Resolution: fixed.
* "Back to Back" feat applied bonuses multiple times. Resolution: fixed.
* Protection Domain was not giving bonuses to saving throws. Resolution: fixed.
* "Two Weapon Fighting" feat didn't work if base Dexterity value (without race and equipment modifications) was less than 15. Resolution: fixed.
* Paladins that use "Lay on hands" charges for channel energy couldn't get "Selective Channeling" feat. Resolution: fixed.
* Splash weapon (Alchemists Fire, Acid Flask, Alchemist's Bomb) could make sneak damage when missed. Resolution: fixed.
* Madness Domain "Vision of Madness" ability was unusable. Resolution: fixed.
* Mastery fauchard was dealing damage even on failed combat maneuvers and was not giving immunity to the forced movement of the spell Tsunami. Resolution: fixed.
* Vicious weapon quality dealt non-magical slashing damage, causing it to be blocked by damage reduction. Resolution: It deals purely magical damage now that is not blocked by anything except qualities that reduce any type of damage.
* "Royal Guardian" armor had more Maximum Dexterity Bonus than was mentioned in the description. Resolution: the maximum dexterity bonus was reduced to fit the description.
* "Grandmaster's Rod" functioned as just "Greater Maximize Metamagic Rod". Resolution: It functions according to the description now.
* "Great Dreamer's Smile" ring added the Spell Penetration bonus twice. Resolution: fixed.
* "Mirror Bow" masterpiece second arrow ability did not work. Resolution: fixed.
* "Undeath to Death" and "Circle of Death" did not work as well as in tabletop - as at the levels you got them you would not get many encounters with enemies that had less than 10 HD that would warrant the use of sixth level spell. They also did not require material components. Resolution: both spells inflict 100 damage on targets with HD higher than 9, but require 10 diamond dust to cast (similar to tabletop in terms of pricing).
* Activatable abilities stopped working for not active companions (though they were kept visualized as active in the interface). Resolution: fixed.
* "Weapon Focus" feat applied as bonus feat on the first level of Cleric Crusader didn't work. Resolution: fixed. "Weapon focus" feat will work correctly after the next cleric crusader level-up for the affected save files.
* Thassilonian Mage couldn't use scrolls and wands without "Use Magic Devices" skill. Resolution: fixed.
* Skeletons summoned by Jaethal's camping ability didn't disappear after death. Resolution: fixed.

Items

* One of the vendors at the "Rushlight Tournament" area was selling a unique armor "Ravena's Embrace". Resolution: fixed. For players, who have already bought it, it will remain in the inventory.
* "Ravena's Oath" shield didn't actually provide some of the bonuses, listed in the description. Resolution: fixed.
* "Mythslayer", "Perfection", "Sovereign" and "Great Dreamer's Smile" no longer grant Base Attack Bonus, but give Additional Attack Bonus instead.
* There could be several Briars in Irovetti's inventory. Resolution: fixed.
* "Acerbic Ring" didn't give 1d6 to alchemist bomb damage. Resolution: fixed. Players have to reequip it to apply the fix.
* "Dwarven Urgrosh +4" and "Gnome Hooked Hammer +4" had incorrect names. Resolution: fixed.

Miscellaneous

* There were issues with "Dreamscape" area lightening. Resolution: fixed.
* New pack of typos and localization fixes.

System

* The Unity could chose to use OpenGL API instead of Metal on Mac platform in some cases which could cause a crash on game start. Resolution: we still couldn't reproduce this case locally but potential fix for this issue was implemented.
* Other players autosaves can no longer overwrite "Last Azlanti" mode saves. Please, load your old "Last Azlanti" saves at least once to ensure this fix is applied to them.
* Loading an autosave made while creating a mercenary could break the game. Resolution: the game doesn't make autosaves in this case any longer. Affected saves should be also corrected.
* There could be issues with cloaks physics simulations on some computers. "Clothdisabled" command line switch was added to help with related game crashes.

Some of the players encountered a bug, which made their alchemist characters to lose the Bomb ability. We are going to fix this issue in the nearest hotfix (1.0.13)
Post edited October 24, 2018 by Hickory
high rated
Changelog - Hotfix 1.0.13b (25 October 2018)

Hello everyone!

Please, be aware that there are plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests

* "A Simple Favor" quest could not be completed under certain conditions. Resolution: fixed.
* "The Door to Nowhere" quest could not be completed in rare cases. Resolution: fixed. Jubilost will correctly spawn at the "Tavern" area.
* Players couldn't talk to Fredero Sinnet while doing the "Shelyn's Chosen" quest. Resolution: fixed.
* The "Amiri Wants to Talk" kingdom event could get stuck in some cases and the "Reforged Blade" quest didn't start. Resolution: fixed.

Areas

* Lootboxes in the "River Blades' Camp" area could not be looted. Resolution: fixed.
* There interface to enter the Capital's sub-location was absent in some cases. The players could enter the "village-state" Capital Square instead of the available "city-state" one. Resolution: fixed.
* NPCs at "Pitax" area said incorrect phrases in the dialogues after Pitax conquest. Resolution: fixed.
* One of the key character could die during the final fight resulting in the incorrect ending (part of the dialogue options could be missing). Resolution: fixed.

User Interface

* Party roster wasn't saved correctly when players enter and exit the Capital. Resolution: fixed.
* There could be duplicated and missing portraits in the saved games. Resolution: fixed.
* Dead companions couldn't be selected in the Inventory and Character Interface if they died in the area different than the current one. Resolution: fixed.

Classes & Mechanics

* Alchemists who lost their bomb ability due to an issue should have it back.
* "Fighting Defensively" counted "Mobility" ranks with a dexterity bonus when determining whether to give a +2 or +3 bonus. Resolution: "Fighting Defensively" counts only ranks now.
* There could be issue with characters lost their "Weapon Proficiencies". Resolution: fixed.

System

* There could be issues with save files if players exited the game while a save file was being written to disk. Resolution: the game will exit only after completing the save procedure.