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high rated
Description of patch 2.1.5c is erroneous in Galaxy (again). I found it somewhere else:


Areas

Fixed the issue with sudden companions’ deaths because of the curse at the Camp at the Capital Gates.
The battle with Armag cutscene was sometimes triggered incorrectly at Flintrock Grassland. Resolution: fixed.
Fixed the untimely start of the dialogue in Sorrowflow.
Fixed the issue due to which you could make Mobility checks at the Castle of Knives only once.
Fixed the issue when characters could sometimes be stuck on the second floor of the Capital Inn.


Quests

Fixed the issue, which made it impossible to complete A Bard's Calling quest if several conditions weren’t met at Rushlight Fields.


Turn-Based Mode

The summoned creatures failed to disappear immediately after they died in turn-based mode. Resolution: fixed.
Turn-based combat could fail to end even after all the enemies were dead if an uncontrolled friendly character attacked a dead enemy. Resolution: fixed.
If a character started the turn-based combat with a full attack, the Initiative roll wasn’t made until all the hits were finished, which resulted in the incorrect calculation of the flat-footed effect. Resolution: fixed.
Characters that did not act in the surprise round were no longer flat-footed at the start of the first normal round, but according to rules, that condition should have remained until the characters’ turn. Resolution: fixed.
You could order more than one character to perform Charge or some other aggressive action before starting the battle in turn-based mode, which caused the game to freeze or the turn to be skipped automatically. Resolution: fixed.
Detecting a trap or some other hidden object could interrupt Charge in turn-based mode, which could cause the turn to freeze in some cases. Resolution: fixed.
In turn-based mode, when spells with the ultimate range were used, prediction sometimes showed that the spell would be applied but then the spell failed because the character did not have enough time. Resolution: fixed.
In turn-based mode, if a monk switched between combat styles, the new style wasn’t applied until the next turn. Resolution: fixed. Now the new style is applied immediately if the monk has not already used his attack in the current turn.
In turn-based mode, it was impossible to hide the weapon set selection window or take a turn after changing the weapon. Resolution: fixed.
The performance has been improved, in particular, when using a large number of long-lasting AoE effects (auras, Cloud Kill and so on).


Kingdom

If your kingdom was destroyed, you couldn’t view the last event and change the automated kingdom management settings. Resolution: fixed.


Classes & Mechanics

The duelist’s Parry ability did not work properly and had an incorrect description. Resolution: fixed. The ability now works correctly and does not reduce the number of attacks per round.
If a spell cast by a magus with Spell Combat on was interrupted (for example, due to a failed Concentration check), it was impossible to make an attack according to Spell Combat rules after that. Resolution: fixed.
Smart cursor failed to suggest that a magus make a full or normal attack by default if the magus had a charged spell and Spell Strike was on. Resolution: fixed.
The druid’s pets had no bonus against trip maneuvers. They should have had a bonus from the number of legs. A centipede also had no immunity to trip. Resolution: fixed.
The description of the ranger’s Archery Style incorrectly stated that it granted pinpoint targeting (instead of Improved Critical it actually provided). Resolution: fixed.
The bard’s song stopped immediately without Lingering Performance. Resolution: fixed. Now it is active until the end of the round.
Singing Steel Breastplate failed to speed up switching the bard’s songs on. Resolution: fixed.
The Endurance feat only granted the ability to sleep in medium and heavy armor and did not give other bonuses. Resolution: fixed.
Fixed the description of the Vital Strike feats.
Heroic Invocation made the characters fatigued after the effect ended. Resolution: fixed.
Blind Fight now correctly makes your character not considered flat-footed against melee attacks.
Corrupting Touch ignored bonuses to AC that affected other touch attacks of incorporeal creatures. Resolution: fixed.
Acrobatic Movement, Treat Affliction, and Demoralize sometimes were not available to characters. Resolution: fixed.
Using Acrobatic Movement to avoid attacks of opportunity slowed the character more than intended. Resolution: fixed.
Stone Fist was resolving attacks against touch AC instead of normal AC. Resolution: fixed.
Holy Sword's enhancement bonus stacked with all other enhancement bonuses. Resolution: fixed.
Permanent effects from auras bound to a point or an NPC that affected your characters (for example, Guarded Hearth), disappeared after you restarted the game. Resolution: fixed.
The effects that should have disappeared after the battle failed to dispel. Resolution: fixed.
The Slowed effect failed to affect the characters out of combat if the control type was set to controller Resolution: fixed.
Several damage-increasing effects were incorrectly increased by abilities granting a bonus to damage, such as Smite Evil. Resolution: fixed.
The effects, which are normally applied to all the characters at the location, stopped working. Resolution: fixed.
Vordakai’s Fear Aura ability now correctly works with Remove Fear and other effects against fear.
Base Attack Bonus (BAB) of ranged and melee attacks was sometimes calculated incorrectly on the character’s page in the console version.
Lethal Stance gave a bonus to attack with unspecified type, thus stacking with everything, although its description stated that it should give competence bonus. Resolution: fixed.
Ghosts and Bloody Bones Beasts had a higher reflex bonus than intended. Resolution: fixed.
Prediction failed to work when aiming at characters’ portraits. Resolution: fixed.


Items

Several druids complained that they couldn’t find any ordinary quarterstaffs to buy. Resolution: a new consignment of quarterstaffs is going to be delivered to traders.
Amulet of Mighty Fists did not give any benefits to overcoming DR /magic and incorporeal immunities. Resolution: fixed.
When equipped by a monk, additional attacks granted by the Steelwind sai sometimes failed to stack stacking with additional attacks from Haste. Resolution: fixed.
Storyteller failed to take all your parts of the Ring of Reckless Courage when creating the artifact. Resolution: fixed.
The description of potions incorrectly stated that using them took the same action as using a spell. It should have stated that potions use a move action. Resolution: fixed.
Using spells provided by items caused the character to cast defensively provoked attacks of opportunity. Among such items, only scrolls should be cast defensively and cause the attack of opportunity on a failed defensive check. Resolution: fixed.
Metakinesis cost and effect are now correctly applied to kinetic blades.


User Interface


If a character leveled up during the battle, the corresponding notification was not displayed on characters. Resolution: fixed.
Fixed how the BAB and Saving Throw values, as well as the Spell Table, are displayed in the Class Progression window.
In the Unfair mode, the real skill check didn't always match the log entry. Resolution: fixed.
Immunity to effects was not displayed in the combat log. Resolution: fixed. Now, if the target is immune to an effect, a corresponding message is displayed in the combat log.
Effects and conditions were displayed on enemies right away but a successful Knowledge (Arcana) skill check caused this data block to hide. Resolution: fixed.
The performance of item-related (inventory, vendors, loot) UI elements has been improved.
If you closed the inventory when rotating the character’s model, it was impossible to interact with the items after you re-opened the window. Resolution: fixed.


Miscellaneous

Fixed the incorrect description of the tiefling race in Russian.
Fixed the incorrect ending in the dialogue with Fes Aldragem.
The battle music failed to start. Resolution: fixed.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
high rated
Sorry for, late entry...

Update 2.1.5d – October 15, 2020
Please be aware of plot spoilers in the description below!

Commands that are given before a battle starts in turn-based mode, are now canceled only at the very moment the battle starts unless they have been already executed. In the previous update, the commands were canceled immediately, and only the last one was executed even if the battle did not start at all, which interfered with the use of effects during the pause. The change we implemented will also allow you to get a significant advantage in the surprise round, which goes against the rules of the board game, but we consider it acceptable at the moment.
Pounce failed to work in the surprise round if the character was not the first to act during this round. Resolution: fixed.
Attacking enemies with AoE spells failed to start a surprise round. Resolution: fixed.



A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
high rated
Update 2.1.7 – May 20, 2021

Please be aware of plot spoilers in the description below!

Areas

- Fixed the issue of how a secret cache in the statue of Torag near the Ruined Watchtower was displayed.
- Fixed the issue when the camera could go under the ground in Lake Silverstep Village.
- Fixed a critical issue related to the characters’ movement in the Jamandi Aldori's Mansion area.
- XP was given incorrectly at the House at the Edge of Time area. Resolution: fixed.
- Fixed errors in the dialogue with Jamandi Aldori at the Flintrock Grassland area.
- Sometimes the entrance to Troll’s Lair failed to appear. Resolution: fixed.

Quests

- Fixed the issue due to which events of the Deal with the Devil quest at the capital square could fail to start.
- It was possible to get a reward from Edrist Hanvaki more than once. Resolution: fixed.

User Interface

- Scrolling through the locations list failed to work. Resolution: fixed.
- The Boon selection window for Beneath The Stolen Lands wasn’t displayed in the gamepad interface. Resolution: fixed.
- Scrolling now works correctly in the recipe selection window. It now also displays recipes, for which there are not enough ingredients, as well as full recipe descriptions, with all the required ingredients.
- The loot window displayed the number of items instead of its weight. Resolution: fixed.
- Fixed how the newly obtained spells are displayed in the class progression window.

Turn-Based Mode

- In turn-based mode, enemies sometimes failed to use all their available actions. Resolution: fixed.
- Sometimes characters could lose their turns if the party got a surprise round. Resolution: fixed.
- A fight in turn-based mode could freeze when an AoE effect of a compound shape was activated. Resolution: fixed.
- The game could sometimes freeze when you tried to change the action type in turn-based combat. Resolution: fixed.

Miscellaneous

- Fixed the error that allowed using two Combat Styles simultaneously.
- Excessive game saves were created in the Last Azlanti Man mode. Resolution: fixed.
- Linzi and Tartuccio were not added to the list of controlled characters automatically after joining the party. Resolution: fixed.
- Decreased the memory consumption in the scenes with lots of characters (in particular, in Irovetti’s palace).
- Audio: during the boss fight with Vordakai, a theme for Armag was played. Resolution: fixed.
- Japanese localization has been added.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
2.1.7 seems to have not been applied to GoG, at all. It isn't available for offline download, and isn't available in the normal update queue. Far as I can tell, GoG doesn't know this update exists or has managed to accidentally block it for over a month.

Edit: If the update was rolled back for reasons I'm looking online, then my apologies for rushing this post. If so, I just wish it were made clear. I doubt anyone would care rolling an update back because of a major missed error
Post edited June 06, 2021 by mastyer-kenobi