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high rated
Changelog for Hotfix 1.2.5d (added 01 March 2019):

Here's a quick fix for two DLC-related issues:

* When playing "Varnhold's Lot", a camping encounter could happen that breaks the game. Resolution: fixed.
* When importing the results of the DLC into the main campaign, the import window would only allow the player to choose the last save file. Resolution: fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
high rated
Changelog - Hotfix 1.2.6 (6th March 2019)

Areas

* Nyrd Zottenropple didn't start a dialog with the player in the area "The Menagerie". Resolution: fixed.
* Nyrissa could botch the resurrection of Tristian, Kalikke and Kanerah in their respective Tests of Loyalty and start talking to their lifeless bodies. Resolution: fixed.
* Some players could get stuck in the kobold'c cage on the first level of the dungeon under the Old Sycamore. Resolution: fixed.

Quests

* During Jaethal's second companion quest, "Chase My Shadow", siding with Enneo in the final dialog would result in a fight with an unkillable Jaethal. Resolution: this time, she won't be coming back (hopefully...).
* The quest "An Amusement for the Nobles" could, in rare cases, end up with the hunt becoming unfinishable because of the dialog with Jamel Visser. Resolution: fixed.
* During the "Investigate My Death" quest, at the "Thorn River Bank" area, the camera would pan outside the map bounds. Resolution: fixed.
* The global map encounter that starts the second part of Tristian's companion quest ("Saving Grace") would not happen if the player already completed the quest "War of the River Kings". Resolution: fixed. If you have already finished the latter quest, but not the "Against All Odds" quest, the encounter will happen while travelling on the global map.

User Interfaces

* If a character was standing in snow, snow would also be visible in their inventory screen. Resolution: fixed.
* In the class progression screen, some of the previously chosen abilities didn't display correctly. Resolution: fixed.
* In some cases, when there was only one character left in the party, the interface would incorrectly display who will be passing a skill check (i.e., during dialogs). Resolution: fixed.

Items

* After loading the game, shields' descriptions could stop showing their proper qualities (such as enchantments, etc.). Resolution: fixed.
* Owners of the Ring of Circumstances could only activate up to 3 abilities at the same time, instead of 4. Resolution: fixed.

Miscellaneous

* Hired dance instructors for centaurs to make their attack animations look less stiff and more natural.
* Audio: party banter voiceovers in DLC2 didn't playback on the Global Map. Resolution: fixed.
* Last Azlanti saves could in rare cases get overwritten when starting a new campaign in Last Azlanti mode. Resolution: fixed.
high rated
Changelog - Hotfix 1.2.7 (20 March 2019)

Dear Pathfinders,

apart from the usual fixes, we are happy to announce the release of a new free DLC, "Arcane Unleashed"! A selection of mighty spells, a scroll merchant for your capital, and even a new pet - check it out for yourself! You can download it straight away if you like what you see:
https://www.gog.com/game/pathfinder_kingmaker_arcane_unleashed

Please, be aware of plot spoilers in the description below (in the Quest and Area sections)!


Areas

* When returning to Lostlarn Keep in the main campaign, if Varn's General is alive and guarding the portal, the player could receive the sword that the General is using in the cutscene. This wasn't supposed to happen. Resolution: fixed.
* In very rare cases, interacting with the fog in the "House at the Edge of Time" area could lead to incorrect behavior of said fog. Resolution: as a temporary measure, we've added a way to restore the fog's function. You can trigger it by changing floors in the House at the Edge of Time.


Quests

* Certain kingdom conditions can lead to a decreased chance of random encounters on the global map. This had the unintended side effect of making it too hard to find your throne in the "Runaway Throne" quest. Resolution: now there is a kingdom event that will disclose the throne's location if the quest hasn't been completed after a while.
* In Pitax, the quest log didn't follow the progression of the main quest properly. Resolution: fixed.


Items

* Scroll of Hypnotism had an incorrect Spell Level. Resolution: fixed.
* Scroll Of Summon Monster IV d4+1 didn't work. Resolution: fixed.


Miscellaneous

* Willas Gunderson's portrait didn't display during dialogues. Resolution: fixed.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
high rated
Changelog for Patch 1.3.0m (added 01 April 2019) - Part I:

Patch Highlights
* New feature: you can now enter the Global Map straight from your throne room. No need to run through the capital every time you're leaving the castle anymore!
* Added new icons for items, books, letters and notes.
* Added new visual effects for spells such as Boneshaker, Telekinetic Fist, Thorn Body, Molten Orb, Dominate Animal and others, as well as improved some of the existing ones.
* Added ASUS Aura integration.
* Several interface improvements: -- resources on the global map will now show which region they’re located in and whether the player can already claim them, -- the tooltips for kingdom stats will reflect which advisor governs which stat, -- pets' stats will always be shown in the inventory and the character sheet, to the right of the pet's owner, -- character sheet will now show the damage dealt by additional attacks with equipped weapons, such as those gained through high BAB and special abilities, -- a weapon's description will display the damage that the chosen character is going to deal with it, -- the articles inside main sections of the encyclopedia will be sorted alphabetically, -- multiple improvements to the spell book interface, including metamagic, opposing schools, specialization and domain slots, etc.
* Fixed around 500 typos.
* Numerous improvements to visuals, animations, audio, and localizations.
* In the House at the Edge of Time, if Jaethal joined the party, her HP couldn't fall below zero. Resolution: fixed.
* In the House at the Edge of Time, interacting with mirrors before the quest "Mirror Memories" starts would display the wrong text.
* In the House at the End of Time, the Magical Lantern will shine a different color depending on the current state of the House.
* In the "Troll Wilderness" area, some of the monsters couldn't be attacked in some cases. Resolution: fixed.
* In the "Goblin Fort" area, some of the freed prisoners couldn't reach Kesten's camp. Resolution: fixed.
* At the "Temple of the Elk" area, a portal transition zone wouldn't disappear when it should. Resolution: fixed.
* At the "Temple of the Elk" area, it was hard to see Tristian behind the bear's corpse. Resolution: fixed, now the corpse will dissapear.
* Ilora Nuski could appear in Pitax's main square even if she was killed earlier. Resolution: fixed; if killed, she's buried with a stake through her heart.
* Edrist Hanvaki could be found in the tavern even after he was supposed to be executed. Resolution: hired an executioner with a better work ethic.
* Moved the stones that got in the way of bloodshed at the Bald Hilltop.
* At the "Pitax Royal Palace" area, not all area transitions would be displayed. Resolution: fixed.
* Some areas didn't have fog of war. Resolution: fixed.
* You will no longer see your animal companions in your mystic dream at Oleg's Trading Post.
* Drastically reduced the difficulty of protecting Oleg's Trading Post from the bandit attack.
* The "Pine Patch" area wouldn't be marked as explored if the player got there from the book event in which they search for Tartuccio.
* In Jubilost's "Inconsequent Debates" quest, if the player left the area, their party would consist only of their main character. Resolution: fixed. Now the player can assemble a party when leaving the area.
* One of the tasks in the quest "A Simple Favor" would be displayed at the wrong time. Resolution: fixed.
* A copy of Maegar Varn would still be standing in Vordakai's Tomb even after assigning him as an advisor in the capital. Resolution: fixed.
* After the battle in Littletown during "War of the River Kings", Ivar wouldn't turn back into a human. Resolution: fixed.
* The quest "Trail of Misfortune" didn't work as intended. Resolution: fixed.
* The addendum that informs players of Auchs and Donovan no longer being a threat during the battle at Stag Lord's Fort could be displayed at the wrong time. Resolution: fixed.
* The tavern in the capital didn't always display its name. Resolution: fixed.
* From now on, there will be priests who sell and read scrolls in every regional settlement.
* Fixed an occasion where automatic kingdom management could get stuck and refuse to skip time.
* From now on, the quick trade settings will be carried over from one game session to the other.
* Fixed an issue with displaying tooltips in the stash.
* Some players could have lost Martial Weapon Proficiency that they have taken as a feat. Resolution: fixed. Martial Weapon Proficiency will be restored to all characters once they load their save.
* Added buffs to inform the player about the current weather effects.
* A Graveknight summoned by an Create Undead spell did not have the usual undead immunities. Resolution: fixed.
* The muse-touched aasimar's spell-like ability will now work on the evil spirit in Lizardfolk Village.
* Thassilonian Wizards couldn't use spells from the "Arcane Unleashed" DLC. Resolution: fixed.
* The barbarian vendor didn't have any weapons or equipment. Resolution: fixed.
* Some wands and scrolls that required a DC value didn't have it. Resolution: fixed.
* From now on, a fired custom companion will surrender their equipment before leaving.
* Marksman's Headset didn't provide a bonus to Deadly Aim. Resolution: fixed; to make sure it works turn the Deadly Aim ability off and on again.
* Some weapons didn't have properly working Mithral, Cold Iron and Adamantine enchantments. Resolution: fixed.
* Dark Acolyte's Robe had an incorrect description. Resolution: fixed.
* Improved the looks of the area in Jubilost's "Inconsequent Debates" quest.
* Improved door textures in the Sepulcher of Forgotten Heroes.
* Improved the level of detail in the main square of the un-upgraded capital.
* Players were able to unlock several achievements aimed to mark the completion of the main campaign while playing the "Varnhold's Lot" DLC. Resolution: fixed.
* Updated item and spell descriptions in the DE localization. Improved DE, FR and ZH localizations.
high rated
Changelog for Patch 1.3.0m (added 01 April 2019) - Part II:

Areas
* Minor NPCs at the "Camp at the Capital Gates" area will now react with short quips if the player interacts with them.
* At the "Swamp Road" area (the place where you first meet the Technic League), a companion that was given up as a slave would return to help the player fight if they got attacked during rest. Resolution: fixed.
* Resting in the Ravaged Capital in the last chapter of the game will now skip time, as it should.
* On the global map, the "Pitax River Bend" area would still look like it hasn't been visited before even after it has been. Resolution: fixed.
* Corrected the difficulty of skill checks at the "Rushlight Fields" area.
* Tiefling could get so confused when entering the Throne Room that they could lose their tails somewhere. Resolution: glued those tails on there for good.
* At the "The Tomb's Threshold" area, Cephal wouldn't receive the "Staff of the Whispering Souls" from friendly Zordesh, as he should. Resolution: fixed.
* In the "House at the Edge of Time" area, it will now be easier to get Nyrissa's Third Key. From now on, the player can get to the room where it is held straight from the cellar - the location that used to be between them has been removed. Also, the player doesn't have to be in a specific state to be able to get the key. Finally, the key icons will now be displayed as quest items.
* Before the final dialogue in Varnhold in the final chapter, Maegar Varn and his warriors could run away to random locations on the map. Resolution: fixed.
* At the "Abandoned Keep" area, a certain book was hard to find and pick up because it wasn't highlighted properly. Resolution: fixed.
* In the "Littletown" area, the bards' animations wouldn't work properly during combat. Resolution: fixed. Also, the bards at the Littletown tavern will now have more ambient animations. The difficulty of the diplomacy check in the same tavern has been increased. Finally, Irovetti has decided to dispatch a guard regiment to better protect his bards in Littletown.
* After the battle at the "Pitax Square" area, Stefano Mosconi would start the wrong dialog. Resolution: fixed.
* During the drunken melee event at the "Rushlight Fields" area it was possible to use buffs, armor and magic items. Resolution: fixed.
* At the "Goblin Fort" area, the cutscene of prisoners running away has been improved.
* Not all options were available during the dialogue with Kharn Vereel in the "Pitax Town" area. Resolution: fixed.
* From now on, after Linzi's final cutscene in the House at the Edge of Time, the items she's wearing will return to the party's inventory.
* Anoriel Eight Eyes and Arsinoe stood on the same spot after the final cutscene in the "Camp at the Capital Gates" areas. Resolution: fixed for those playthroughs that haven't reached that cutscene yet.
* At the "Fey Glade" area, the camera could be moved far away out of the bounds of the actual map. Resolution: fixed.
* Characters would stop attacking their "personal Souleaters" after the first attack. Resolution: fixed.
* Flying stones have been sighted at the "Varisian Caravan" area. Resolution: flying stones herded off to undisclosed location, all witnesses taken care of.
* It was impossible to loot a barrel in the port of Pitax. Resolution: the barrel is now empty, and over at the Pitax Royal Palace, ranger Gaetane's backpack has suddenly gotten heavier.
* In the "Lonely Barrow" area, one of the containers wouldn't become highlighted when hitting Tab. Resolution: it was removed, and its contents moved to a different container nearby.
* When meeting the General from "Varnhold's Lot" DLC in the final chapter, they could appear as hostile to the player. Resolution: fixed.
* Some of the chests in the House at the Edge of Time had incorrect loot, or even no loot in them. Resolution: fixed.
* One of the loot containers in the Hunting Lodge didn't work. Resolution: fixed.
* During the first fight with Kalannah, sometimes all opponents became friendly towards the player. Resolution: fixed.
* At the "Other World" area, it was impossible to disarm one of the traps. Resolution: fixed.
* Wrong title on an entrance in the House at the Edge of Time: it stated "Second Floor", but lead to the basement. Resolution: fixed.
* Important Pitax NPCs will now be marked on the local map.
* Annamede Bellavarah and Ilora Nuski didn't leave Pitax Town in some cases, even when promising to do that. Resolution: fixed.
* One of the traps in the Whiterose Abbey didn't work as intended. Resolution: fixed.
* Added tooltips to the local map for the "Ravaged Capital" area.
* In the final chapter, the enemies at the "Flintlock Grasslands" area displayed the wrong visual effects and dropped loot when they shouldn't have. Resolution: fixed. The fix will apply once you leave and re-enter the area.
* At the "Wilderness Clearing" area, where the encounter with townsfolk fleeing from the capital takes place, the local map didn't show an area exit marker. Resolution: fixed.
* In the area "Sharp Fangs Tribal Camp", a few skeletons were spotted hanging in mid-air. Resolution: fixed.
* In Varnhold, the dialogue between Varn and a Merchant would get entered in the log more than once. Resolution: Fixed.
* Added new enemies to the House at the Edge of Time - Autumn Golem and Summer Golem. This should make the encounters in the area a bit more varied.
* In some cases, the Governor could not spawn in Irovetti's palace in the final chapter. Resolution: Fixed.
* In the "Adamantine Shield Fortress" area, corpses could float in mid-air. Resolution: fixed.
* At the "Vordakai Tomb" area, you can now attack the daemon guard not only from dialogue.
* At the "Varnhold Stockade" area, your characters could pass through one of the walls. Resolution: fixed.
* At the "Vordakai Tomb" area, some of the low-level scrolls in loot containers have been exchanged for higher-level scrolls.
* At the "Armag's Tomb" area, some of the barbarians never left, even when they intended to. The same happened to Amiri in the House at the Edge of Time. Barbarian stubbornness? Resolution: fixed.
* In the Pitax palace, a door couldn't be opened because it was locked "from the other side" no matter which side you pick.
* During the illustrated event at Pike Stretch, depending on player's choices the acting character didn't die while the text stated otherwise. Resolution: fixed.
* At the ''Kellid Barbarian Camp" area, the party will now rest after the book event.
* Added a bark from the main character which signalizes that the party has entered a magic-hampering zone in the Abandoned Keep or the House at the Edge of Time.
* In some areas, the Raven didn't have a portrait. Resolution: fixed.
* In the "Ravaged Capital" area during the final chapter, players could sometimes fall through the ground textures. Resolution: fixed.
high rated
Changelog for Patch 1.3.0m (added 01 April 2019) - Part III:

Quests
* The task "Find three mirrors" of the "Mirror Memories" quest wouldn't complete even once the whole quest has been finished. Resolution: fixed.
* While travelling to "The Tomb's Threshold" area, Cephal and Varn could misremember the outcome of the events in the Old Stump village. Resolution: fixed.
* In some cases, the final dialogue with Amiri during the "Reforged Blade" quest could start twice. Resolution: fixed.
* The different tasks of the "Affairs of the Heart" quest wouldn't complete as intended. Resolution: fixed.
* Added a lingering objective to the "War of the River Kings" quest to avoid having this quest with no active objectives.
* In some cases, Ilora Nuski would be incorrectly assumed as still alive during the dialogue in the throne room after defeating Irovetti.
* Kanerah and Kalikke will not discuss the events in Aldori's mansion if the player has installed the "Wildcards" DLC after finishing the prologue.
* The player is now able not to deal with Irlene at her first dialogue.
* Former bandits, who switched over to the player's side during the fight with Stag Lord, will now leave the Stag Fort once the player leaves it.
* Edrist Hanvaki's dialogue didn't allow to tell him about his brother's death if the player didn't carry the brother's letter, which led to confusion. Resolution: it is now possible to inform Edrist about Tomin's death, although Edrist would still ask for a letter as a proof.
* The task "Read Kesten's note" in the "Witch Hunt" quest would fail upon the completion of the quest. Resolution: the task will now complete when talking to Kesten at the "Shrine of Lamashtu" area.
* The quest "The Nature of the Beast" now fails if the quest "Troll Trouble" has reached the "Check up on the reclusive mage" stage.
* Some of the events connected to the quest "An Amusement for the Nobles" happened even if the player refused to take part in it. Resolution: fixed.
* In the "Season of Bloom" quest it was sometimes possible to skip the "Go up the Gudrin river to find Kesten and his militia" task, also leading to it staying active until the end of the quest. Resolution: fixed.
* Missing localization for two quest completion texts added.
* It was possible to make certain skill checks several times during the dialogue with Willas Gunderson about the events at Candlemere, gaining experience for each successful throw. Resolution: fixed.
* The dialogue option that allowed to attack the mesmerized cyclopes at the "City of Hollow Eyes" area didn't work. Resolution: fixed.
* Tiressia will stop providing more feather tokens once the "Delicate Situation" quest has been finished.
* Players will no longer be able to initiate a mutiny against captain Martyn in Pitax tavern if they already revealed Wellar's plot to Martyn.
* In "The River's Justice" quest, some of the NPCs had to leave during the dialogue with Eimar, but didn't. Resolution: fixed.
* After killing Old Kagar during the "Lost Child" quest, the player could receive the wrong version of the "Talk to the boy's mother at the capital tavern" task. Resolution: fixed.
* The player could receive one of the tasks of the quest "A Simple Favor" at the wrong place and time. Resolution: fixed.
* At the Old Sycamore, sending the kobold and mite hunters to be eaten by the worg will now fail the "Death to Worgs" errand.
* In the "Earthbreaker" artisan quest, the inquisitor had an incorrect appearance and characteristics. Resolution: fixed.
* The unicorn that is needed to complete the quest "A Simple Favor" can now be found in the Narlmarches.
* Varrask's Enemy didn't show up in the Secluded Lodge if the "Witch Hunt" quest is active. Resolution: Varrask's Enemy stays away from the Secluded Lodge only during "Witch Hunt" events that happen at the lodge itself.
* Jubilost no longer tells he is working on solving the riddle if the riddle has already been solved.
* Tirval could be asked about the militia before the appropriate quest had started. Resolution: fixed.
* Made sure that friendly Hargulka and Tartuk appear in the "Troll lair" area in the final chapter when they should.
* The illustrated event at the barbarian camp at the "Varnhold Vanishing" chapter provided two almost identical paragraphs if the player met and didn't kill Bolga at the old spriggan's lair. Resolution: only one line is shown now.
* The dialogue with Kargadd's children could happen before the player had met Kargadd while implying that the player already had. Resolution: fixed.
* The "Talk to Kimo" objective didn't complete as intended in the "Affairs of the Heart" quest. Resolution: fixed.
* Octavia's mother, Marchioness Clarida Della Fiorni, would appear in the throne room too soon - before the completion of the "Highborn at Heart" quest. She could also appear before the player under various guises (as a dwarf, orc, gnome, etc.) Resolution: fixed. Now she'll stand next to Valerie in the capital square. Her passion for dressing up has been reduced to the minimum.
* During the Rushlight event Irovetti addressed Valerie even though she wasn't in an active party with the player. Resolution: fixed.
* Tristian was talking during the dialogue with Tsanna at the "Secluded Lodge" area even though he wasn't in the player's party. He did the same during the dialogue with Eimar at Rushlight. Resolution: fixed. Taught the telepath some basic eavesdropping manners.
* Jhod called the player "baron" before the player actually became one. Resolution: fixed.
* In the quest "The Curse of Candlemere", it was possible to complete the quest, but not have the opportunity to tell Willas Gunderson about that. Resolution: Fixed.
* The herbs needed for the "Swamp Bouquet" errand can now be bought from some merchants (Bokken, goblin trader, the trader in the Dire Narlmarches settlement).
* In some cases, Darven didn't give the player their reward in the Secluded Lodge during the "Deal with the Devil" quest. It was also easy to miss him and leave the area without talking to him. Resolution: Fixed.
high rated
Changelog - Hotfix 1.3.1 (3 April 2019)

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!



Areas

* Improved area transitions in Pitax.


Quests

* A dialogue bug used to make it impossible to complete Kimo Tavon's quest "Affairs of the Heart". Resolution: fixed.


Classes & Mechanics

* The Tactical Acumen ability of the Tactical Leader (Inquisitor Archetype) did not work. Resolution: fixed.

* Even after getting to level 12, Tactical Leader's Swift Tactician ability would still take a standard action to use. Resolution: fixed.



Items

* Bonuses from Professor's Hat weren't attributed to it. Resolution: fixed.



User Interfaces

* In the trade window, the "Non-magical" and "Masterwork" checkboxes didn't work - the "Offer" button wouldn't offer to sell said types of items. Resolution: fixed.
* Starting character creation, then returning to the pregen selection, and proceeding to the creation again would result in a character missing their starting equipment. Resolution: fixed.
* When levelling up, different spells could start overlapping. Resolution: fixed.



Misc

* When entering the Global Map from the throne room, the party would consist of all characters that were picked the previous time, even if the player actually changed the party roster. Resolution: fixed.
* Recruiting companions while the main character is the last in party order could lead to a crash. Resolution: fixed.



A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
high rated
Changelog - Hotfix 1.3.2 (15 April 2019)

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!


Areas

* An astradaemon guardian in Vordakai's Tomb could become invincible. Resolution: fixed.
* In rare cases, the player couldn't enter the Global Map after meeting the Technic League for the first time. Resolution: fixed.
* It was possible to skip the coronation event by leaving the Throne Room. Resolution: fixed. Now it will start automatically if the player does so.
* In a dialogue in the main square of Pitax, a special option available only to Chaotic characters stopped working as intended. Resolution: fixed.
* After patch 1.3, the player's throne would display incorrectly when loading a game saved in the Throne Room. Resolution: fixed.


Quests

* It was impossible to complete the "Artisans of the Silverstep" quest. Resolution: fixed.


Classes & Mechanics

* A dialogue wouldn't start properly if one of the conversation partners was unconscious, even if they regained consciousness right after that. Resolution: fixed.


User

* Instead of displaying the character's selected deity, the text in the spell book read "Deity Selection". Resolution: fixed.


Audio

* Combat music in taverns sometimes was muffled. Resolution: fixed.


Miscellaneous

* Multiple localization improvements, including DE and ZH versions of the game.
* Fixed the appearance of light source materials in the "Lostlarn Keep" area.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
high rated
Changelog - Hotfix 1.3.3 – (18 April 2019)


Hotfix Highlights:

* Fixed the Linux version crashing to Main Menu in some cases.


Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas

* At the "Dreamscape" area, not all enemies would take part in the last fight sometimes. Resolution: fixed.


Quests

* In version 1.3.1, if the player's coronation and "Linxia's Investigation" happened at the same time, the "Coronation" quest would become impossible to complete. Resolution: fixed.


Miscellaneous

* Improvements to the DE and FR localizations.
* Fixed textures on Nagrundi, the troll.



A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
high rated
(Changelog massive and so forum won't accept it as one post. I'm posting it in parts over time, or someone else can post them.)

Enhanced Edition - June 6th, 2019

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!



Highlights:

-Balance changes, especially in the first and last chapters of the game, as well as in the Kingdom management system.
-New prestige class: added the Aldori Swordlord to the game.
-New class: added the Slayer to the game.
-New: it is now possible to respec your characters.
-New: added new types of different random encounters on the Global Map.
-New weapon types added: Nunchaku and Throwing Axe. Weapons that used to be too rare will now be encountered more often (full list in Items section).
-New enemies: added boggards, an ancient race of frog people, to the game.
-New: story quests that have a time limit will now display a timer once there's only 2 months left.
-New: mercs (custom characters) can now be assigned advisor roles.
-New: kingdom events that can lead to the destruction of your kingdom will now also tell you which quest must be completed to save the kingdom. This info will be displayed in the kingdom event card.
-New: from now on, the kingdom artisans will bring you a special gift every time you rank up their corresponding kingdom stat.
-New: added an elaborated expaination to the rank-up dialogues that clearly state the effects of the choices you make.
-New: added a special resource that allows to increase the chances of success when resolving a kingdom event.
-New: you can now buy BP from the kingdom management interface.
-New: from now on, you can see the result that your advisor has rolled during a Kingdom event. You can also see which modificators influenced the outcome. Alas, you'll never found out what happened during past kingdom events.
-New: from now on, the kingdom event's or project's card shows whether you have an advisor capable of dealing with it. It will also show whether the advisor has any particular bonuses or maluses when dealing with this task. Finally, once you start an event or project, the card shows which advisor you picked and how many days are left until they're done.
-New: when starting work on a kingdom project, you will now be able to see which stats will be affected by the project, if any.
-New: a region's card now shows any upgrades the region has. The region window also shows which kingdom stats does this region increase or decrease.
-New: the global map now shows the borders of your kingdom. You can pick between 3 settings: show nothing, only show borders, show borders and color the terrain.
-New: a faster running speed option! When out of combat, if you click far away from your characters, they will run significantly faster.
-New: during character generation and level-up, you will now be able to see who of the party members already has the spell, skill, or teamwork feat that you're currently looking at. Spell scrolls also show party members who already know the spell.
-New: on the character progression screen and during level-up or character generation, there will now be a tooltip with information about that character's BAB growth, saving throws, number of spells, as well as a list of their new abilities and spells.
-New: a character's sheet now shows their Spell Resistance.
-New: while choosing spells during level-up, you'll be able to see the relevant Spell resistance, Spell descriptor and Casting time.
-New: location notifications on the Global Map now show what was the new thing that happened there.
-New: different events on the Global Map now show different wooden figurines.
-New: camping banter can now be seen and heard when resting on the global map.
-New: an item's tooltip in the inventory now shows where you have found said items. Very useful when searching for ancient artifact shards for the Storyteller.
-New: in the inventory, you can now make a character's backpack or hat invisible.
-New: for item stacks, you should now be able to see the price and weight both for 1 item and the whole stack.
-New: hovering the cursor over an enemy now shows any effects that enemy has on them.



Areas

-In the capital, the names for buidlings built in memory of Kesten Garess and Jhod Kavken have been mismatched. Resolution: fixed.
-The bandit camp at the Old Sycamore Outdoor became a bit easier to deal with. Also added a couple of small groups of animals to the area.
-At the "Brinewall" area, some of the hellknights and mercenearies didn't join the battle to support their leader. Resolution: fixed.
-After the coronation, Annamede and the Brevoy envoys could spawn in the main square of the captial. Resolution: fixed.
-When leaving the "Wizard's Laboratory" area during a troll attack on Bartholomew Delgado, an incorrect dialogue could start. Resolution: fixed.
-Undead cyclops and bandits in the City of Hollow Eyes weren't always hostile towards each other. Resolution: fixed. Told the bandits that the cyclops were saying names behind their backs, and the cyclops that the bandits are yummy with tea.
-One of the loot containers in the City of Hollow Eyes was invisible. Resolution: fixed.
-At the "Swamp Witch Hut" area one of the worgs to the south could become unreachable. Resolution: fixed.
Kesten Garess refused to leave the Womb of Lamashtu even after finishing the Season of Bloom. Resolution: fixed. Told him he could leave now.
-In the City of Hollow Eyes, Hilla sometimes refused to leave the camp. Resolution: fixed.
-Ivar could still be seen in Littletown even after his death. Resolution: fixed for those who haven't entered Littletown yet.
-During the final chapter, the second dialgoue with Maegar Varn in Varnhold his portrait wouldn't show. Resolution: fixed.
-A raven fell down from a column in the City of Hollow Eyes. Resolution: fixed. Helped the poor thing to get back up.
-A brown lizardfolk chieftain would use his trident as a mere club. Resolution: fixed. Couldn't teach him to use a trident properly; had to give him a club instead.
-Added a missing map inscription at the "Womb of Lamashtu" area.
-In the Camp at the Capital Gates, Nok Nok's final dialogue didn't start. Resolution: fixed.
-In the Technic League Hideout, one of the sacks contained 0 nuts. Resolution: fixed.
-The enemies wouldn't behave as they were intended to in the "Poacher's Hideout" area. Resolution: fixed. Also, the visuals of the area were improved, and additional loot added to it.
-In the House at the End of Time, you could find 2 copies of "The Book of Joyless Triumph". Resolution: Fixed.
-At the "Hunting Grounds" area, saving Edna and Julia Aldori from the Greater Enraged Owlbear automatically starts a dialogue with them.
-If, after talking to Nyrissa in the "Other World" area, you make a save and load it, the exit from the location will not spawn. Resolution: fixed.
-From now on, you can rest in Varnhold (when it's peaceful) without setting up camp.
-Fixed weather settings in the "Rotten Cave" area.
-Branded Trolls in the "Lone House" area didn't have a brand on them. Resolution: fixed.
-Wrong animation when talking to Harrim near an ancient dwarven anvil. Resolution: fixed.
-In the City of Hollow Eyes, Pale Yan didn't always come to your aid during the battle with the dragon. Resolution: fixed.
-Reworked the way the Siroket fight works in the "Blakemoor Hideout" area. From now on, she shouldn't become invincible for no apparent reason.
-In the House at the Edge of Time, the Magical Lantern can now be lit or put out from the belt window.
In the Abandoned Keep, the golem didn't come to your aid during the final battle. Resolution: fixed
Post edited June 07, 2019 by Fortuk
high rated
Quests

-New: story quests that have a time limit will now display a timer once there's only 2 months left.
-It used to be possible to save both Kesten Garess and Jhod Kavken in Chapter 3 by coming to Lamashtu's Womb, talking to Kesten, and then going to the capital to save Jhod. This was a bug. Resolution: fixed. You can still save them both if you pick a special neutral option in the final dialogue in Goblin King Fort.
-The final dialogue in the troll lair during the last chapter of the game didn't always work or end as intended. Resolution: fixed.
-During the final fight with king Irovetti, he could run away during a crucial cutscene if under the effects of fear, which would break tha game scene. Resolution: fixed.
-When leaving and entering the Pitax Royal Palace, it was possible to receive additional copies of the "Blakemoor Grimoire" quest items. Resolution: fixed.
-In the "Deal with the Devil" quest after defeating Darven and attacking Lynxia, she could become invincible in some cases. Resolution: fixed.
-It was impossible to give the Black Whip to Bartholomew Delgado once he had moved to the capital. Resolution: fixed.
-It used to be possible to get an infinite number of "Rings of Improved Proficiency". Resolution: fixed.
-In some cases, the guard wouldn't help you fight the owlbear near the old clinic. Resolution: fixed.
-In the Goblin Fort, the dialogue with the Shaman could start twice. Resolution: Fixed.
-In the "Delicate Situation" quest near the Overgrown Pool, Melianse didn't want to acknowledge that Corax sent his men to get some feather tokens. Resolution: fixed. Apparently, the "stubbornness" knob on her control panel got stuck on the "max" position.
-In some cases, Irsei Caelysse stayed in the throne room even after you've defeated Irovetti. Resolution: fixed.
-The book event before entering Pitax worked incrorrectly, and sometimes it wouldn't let players into Pitax when it should have. Resolution: fixed.
-The first dialogue with Valerie in the tavern could happen after finishing the "Judgment of the Gods" quest, which made some of her lines sound weird. Resolution: fixed.
-The death of Valerie could sometimes lead to an unexpected gameover, even outside her companion's quest. Resolution: fixed.
-In some cases, Ivar died too soon in the Silverstep Grove, which made it impossible to complete "The Lonely Hunter" errand. Resolution: fixed.
-In the House at the Edge of Time, one of the lines of dialogue with Knurly Witch was unreachable in some cases. Resolution: fixed.
-Not all characters would fall asleep when Nyrissa enters the throne room in Chapter 5. Her name would also display as "Guardian of the Bloom". Resolution: fixed.
-Increased the difficulty of the Diplomacy check in the tavern in Littletown.
-The architect's ghost in the Pitax Palace could still be seen even after it was dealt with. Resolution: fixed.
-After the battle in Pitax Square, Stefano Mosconi initiated the wrong dialogue. Resolution: fixed. Made him finally learn his part.
-After some of the romance scenes with Kanerah in the tiefling house in the capital, a cut-scene could start playing. In it, Kanerah could be seen talking to invisible Sweet Teeth, while the camera glided to a different room. Resolution: fixed.
-The undead elf that Jaethal saved during the "Investigate My Death" quest didn't show up in her room in the tavern. Resolution: fixed. You have to re-enter the taver to enable the fix.
-The task "Deal with the cultists" in Tristian's quest "Kingdom of the Cleansed" wouldn't complete properly if Tristian died during the fight with the cultists. Resolution: fixed. If that was the reason for failing the quest, it will be marked as completed, and you will be able to get the consequent quest if you haven't progressed too far in the story.
-In the book event near the Ruined Watchtower, failing the skill check could lead to the wrong character getting hurt. Resolution: fixed.
-In some cases, the Governor in Irovetti's palace in the final chapter could not spawn. Resolution: fixed.
The quest "A Bloody Craft" wouldn't finish properly. Resolution: fixed.
-Making a save game in the main square during Kanerah's starting romance event would lead to her teleporting from the main square inside her house. Resolution: fixed.
-Valerie's quest "Shelyn's Chosen" could become failed due to time constraints even if the player has completed the "Act as second at Valerie and Fredero's duel" task. Resolution: fixed. If you've failed the quest due to this, you will be able to complete it if you haven't progressed too far in the story.
-It was possible to test Bokken's potion twice in the "Wererat Lair" area. Resolution: fixed.
-It was possible to receive multiple sets of Incomplete Lawbringer Armor during the "Lawbringer" quest. Resolution: fixed.
-No FX when Harrim destroyed the throne in "The Unmaking" quest. Resolution: fixed.
In some cases, talking to Eobald the Insightful in the main square of Pitax would make it impossible to complete -Linzi's quest "A Bard's Calling". Resolution: fixed.
-From now on you can return to Troll Lair even if you chose Hargulka or Tartuk as your ally.
-When completing Tristian's companion quest "Kingdom of the Cleansed", a quest-crucial cut scene didn't run in the "Secret Sanctum" area. Resolution: fixed.
-Some illustrated events could provide infinite experience points in some cases. Resolution: fixed.
-After death, Tristian lost his "Protective Aura" ability. Resolution: fixed.
-During Ekundayo's "Bury the Past" quest, it was impossible to complete the "Kill the giants' leader" objective in certain circumstances. Resolution: fixed. If you've already left the "Bridge over the Gudrin River" area, but the quest is still active, you can return and talk to Ekun to complete it.
-Upon becoming hostile, Sartayne would still refuse to fight. Resolution: fixed (told him you were saying stuff behind his back).
-Barony forces now find the location of Armag's Tomb 1 month before Armag's forces make a final attack against your barony.
-It was impossible to heal Mim Wobblegander's leg using magic in the "Talon Peak" area. Resolution: fixed.
-The merchant Hassuf sometimes refused to talk about the burglary during the quest "Confirmation Of Innocence". Resolution: fixed. Now he'll talk. He'll talk real good.
-The Briar worked as a Reach Metamagic Rod. Resolution: fixed.



Kingdom

-New: mercs (custom characters) can now be assigned advisor roles.
-New: kingdom events that can lead to the destruction of your kingdom will now also tell you which quest must be completed to save the kingdom. This info will be displayed in the kingdom event card.
-New: from now on, the kingdom artisans will bring you a special gift every time you rank up their corresponding kingdom stat.
-New: added an elaborated expaination to the rank-up dialogues that clearly state the effects of the choices you make.
-New: added a special resource that allows to increase the chances of success when resolving a kingdom event.
-New: multiple UI improvements that make kingdom management easier. Check in the UI section of the patch notes!
Throwing a feast for your subjects that have suffered from a disaster event now costs much cheaper initially, but the price increases with every use.
-Tutorials on kingdom management were shown even when Kingdom Management was set on Auto. Resolution: fixed.
-While ranking up Loyalty to rank 8, talking to Shandra could lead to the event becoming stuck. Resolution: fixed.
Events in the throne room would display incorrectly if they coincided in time with the dialogue with Kanerah in the bedroom. Resolution: fixed.
-In the "Espionage" rank up storyline, supporting Gralton or Litran could lead to an incorrect outcome. Resolution: fixed.
-Setting Kingdom Management on Auto didn't some of the important kingdom events. Resolution: fixed.
It was impossible to talk to artisan Varrask after returning him his instruments and building him a workshop. It was also impossible to attack him via the relevant dialogue option. Resolution: fixed.
-Erastil's Favor kingdom effect was not properly giving +5 to Lore (Nature) checks. Resolution: fixed.
-When trying to leave the throne room after talking to the villagers Alov and Erick, the player would get teleported to the villagers instead. Resolution: fixed.
-It was impossible to complete the "You'll Never Guess Who is Back" kingdom event. Resolution: fixed.
Post edited June 07, 2019 by Fortuk
high rated
Classes & Mechanics

-New prestige class: added the Aldori Swordlord to the game.
-New class: added the Slayer to the game.
-New: a faster running speed option! When out of combat, if you click far away from your characters, they will run significantly faster. You can also disable this in the "Options" menu.
-Tristian lacked a second domain. Resolution: fixed. Tristian now should have the Healing domain as second domain.
-Clerics that took the Healing domain as a second domain choice used to get their Healer's Blessing at level 8 instead of level 6. Resolution: fixed.
-The Alchemist and Magus had an incorrect number of spell slots available at 5th and 6th levels. Resolution: fixed.
-The Duelist was wrongly marked as an arcane caster. Resolution: fixed.
-The Paladin's Holy Champion ability did not maximize his Lay on Hands and Channel Energy. Resolution: fixed.
-The Aldori Defender's (fighter archetype) ability Disarming Strike still applied their Strength bonus to damage in some cases. Resolution: fixed.
-Dragonkind III's Frightful Presence also affected allies and neutrals. Resolution: fixed.
-Blessing of the Salamander spell gave no bonus to CMD. Resolution: fixed.
-Traps that used Disple Magic didn't work. Resolution: fixed.
-Seize the Moment did not work. Resolution: fixed.
-Feral Wings used to stack with wings from other sources (for example, from the Aasimar feat). Resolution: fixed. Now abilities that give you wings will switch off when you use Feral Mutagen with Feral Wings.
-Nok-Nok and other goblins got +2 to Knowledge (World) from their racial ability Stealthy instead of getting +4 racial bonus to stealth check. Resolution: fixed. Now they should lose the Knowledge (World) bonus and get the proper Stealth bonus.
-Friendly touch spells were triggering the abilities that are supposed to be triggered on hit. Resolution: fixed.
Abilities that were giving energy resistance (for example, abilities from Draconic Bloodline) did not scale correctly with level up. Resolution: fixed.
-A Rogue did not apply their 1,5 Dexterity bonus to weapon damage from Finesse weapon training due to holding a weapon in two hands. Resolution: fixed.
-The storm debuff no longer stays on characters that enter the global map.
-Having two identical animal companions in the party could break one of them. Resolution: fixed; from now on, the confused beast hears a soothing voice saying "Don't freak out, dude, he looks nothing like you!".
-The bear animal companion's description displayed the wrong stats. Resolution: fixed.
-The Shield Wall feat mentioned in its descriptions a number of certain conditions that did not apply to the game (such as shield bash denying the user AC from shield, which does not happen).
-Instead of selecting the character with the highest Trickery score to open locked doors and chests, the game used to select the character with the highest rank in Trickery instead of the character with the highest Trickery value overall (it didn't take into account different bonuses and penalties). Resolution: fixed.
-The Uncanny Dodge rogue talent (also available to the Eldritch Scoundrel archetype) did not allow attacks of opportunity to be performed before the starting initiative delay had passed. Uncanny Dodge should allow a character to perform attacks of opportunity even before they've acted on their turn (and other instances of uncanny dodge did allow doing so). Resolution: fixed.
-The Charming Smile ability of the Charm domain couldn't be used. Resolution: fixed (no botox involved - promise!). It should become usable after resting.
-The Shielded Caster feat only worked for casters that had a shield. Resolution: fixed.
-Guardian Armor summoned by Create Undead didn't get a +3 weapon bonus from wielding Necromancer's Staff. Resolution: fixed.
-Sometimes spells with multiple attacks such as Scorching Ray failed to deal sneak attack damage. Resolution: fixed.
-The Aldori Defender (fighter archetype) feature Defensive Parry used to give more AC than it was supposed to. It was giving +1 AC for every three levels after the third, instead of +1 AC for every four levels. Resolution: fixed.
Instant Enemy said that it allows Fortitude saving throw. It does not and should not allow any saving throws. Resolution: description fixed.
-Creatures falling prone in the area of Obsidian Flow did not receive damage. Resolution: fixed.
Resting in a hub took 7 hours instead of 8. Resolution: fixed.
-It used to be possible to make a dead companion perform tasks during rest. Resolution: fixed. Got a call from the Department of Death legal team; apparently, making dead employees work during rest time is against the Civil Rights Act of 1964.
-Kineticist substance infusions no longer need to be deactivated and activated again to update their DC after stat changes.
-A Duelist with dueling sword and Aldori Dueling Mastery feat was not doing his precise strike damage. Resolution: fixed.
-Arcane Bomber and Alchemist levels did not stack for the purpose of determining their bomb damage. Resolution: fixed.
-Arcane Bomber's bombs were not affected by Precise Bombs and Fast Bombs discoveries. Resolution: fixed.
Sorcerers with the Draconic bloodline no longer get excessive uses of Breath Weapon on 9th level.
Madness domain's Visions of Madness abilities now have unique names.
-Protection domain's Resistant touch now correctly suppresses the resistance bonuses on the cleric.
Magic domain's Dispelling touch now has the correct number of uses per day.
-Glory domain's Touch of Glory now correctly applies bonuses to Charisma-based skill and ability checks.
"Hardy" dwarf racial trait now correctly works on first saving throw against poisons afflicted by enemies' natural attacks.
-Empyreal Sorcerer now correctly uses his Wisdom modifier instead of his Charisma modifier to calculate the number of uses of Heavenly Fire ability.
-Polymorphing into a Shambling Mound granted 1d6 slam attacks instead of 2d6. Resolution: fixed. If you have this buff active, reapply it for the changes to work.
-Fighting Defensively and Combat Expertise switched off only after combat, even if the character using them only made one attack. They should switch off every round a character does not make attacks. Resolution: fixed.
Thassilonian specialists that learned all their available spells from scrolls could not level up and were stuck at selecting new spells. Resolution: fixed.
-Thundering Claw of the Bear God did not give bonuses to the wielder's attacks in Wild Shape and did not give bonuses to the wielder's companion. Resolution: fixed.
-An alchemist using Fast Bombs always considered the target of his attacks flat-footed. Resolution: fixed.



Items

-New: added Nunchaku and Throwing Axe weapon types.
-Dwarven Urgrosh, Dwarven Waraxe, Fauchard, Flail, Shortspear, Dart, Double Sword and Double Axe items, which used to be extremely rare, have been added as loot to various areas throughout the game. The number of Battleaxe, Earthbreaker, Gnome Hooked Hammer, Great Club, Heavy Flail, Light Hammer, Light Mace, Longspear and Starknife items available have also been increased.
-The mace "Sovereign" didn't not provide stackable bonuses. Resolution: fixed.
-The vendor at Rushlight Festival had an incorrect type of shield. Resolution: fixed.
-The gloves "Ultimate Grip" listed incorrect spell and caster levels. Resoltuion: fixed.
-The "Robe of False Death" didn't show a magical aura in inventory. Resolution: fixed.
-The priest of Erastil in Varnhold didn't have anything to sell. Resolution: fixed.
-The "Gloves of Dueling" granted incorrect bonus to CMD. Resolution: fixed.
-The "Necrotic Heavy Mace +2" had an incorrect sheath model. Resolution: fixed.
-The bonus from "Professor's Hat" was listed as "Unknown Key". Resolution: fixed.
-The "Furious Bardiche +2" had an incorrect price. Resolution: fixed.
-The "Gloves of Elvenkind" gave an incorrect type of bonus. Resolution: fixed.
-The "Absolver's Cloak" had a typo in the description. Resolution: fixed.
-The "Downfall" bow had an incorrect price. Resolution: fixed.
-The "Dark Acolyte's Robe" had an incorect description. Resolution: fixed.
-A most unusual travelling merchant has been spotted wandering across the Stolen lands.
-The "Ring of Radiant Arrows" had a typo. Resolution: fixed.
-The "Greater Ring of Balance" had a typo in the description. Resolution: fixed.
-The "Forest Knight's Bracers" could have granted a permanent buff. Resolution: now in the end of fight or when unequipping, the buff is removed. If your character already has a permanent buff from these bracers, just unequip and equip them.
-Hearty Meal had a typo in the description. Resolution: fixed.
-Some weapons didn't have properly working Mithral, Cold Iron and Adamantine Enchantments. Resolution: fixed.
-Some of the Heavy Shields available as loot had the incorrect item type assigned to them, rendering them unusable. Resolution: fixed.
-Some of the masterwork items couldn't be sold using the "mass sale" feature. Resolution: fixed.
-The Alkaline Mace was incorrectly attributed to Varrask. Resolution: fixed.
-Two-handed axes could be labelled as one-handed. Resolution: fixed.
-The Acerbic Ring didn't add dice to Arcane Bomber bombs. Resolution: fixed.
-Spiced Fish had 0 weight. Resolution: fixed.
-The Tangled Claws weapon had a chance to cast the Entangle AoE spell instead of entangling one person. Resolution: fixed.
-The Star Soldier's Gauntlet would cast three rays simultaneously. Resolution: now there is a short delay between them.
-Scrolls of Protection from Energy, Communal had the same names as normal Scrolls of Protection from Energy. Resolution: fixed.
-The Serrator had an incorrect bleeding enchantment. Resolution: fixed.
Post edited June 07, 2019 by Fortuk
high rated
User Interfaces

-New: during character generation and level-up, you will now be able to see who of the party members already has the spell, skill, or teamwork feat that you're currently looking at. Spell scrolls also show party members who already know the spell.
-New: on the character progression screen and during level-up or character generation, there will now be a tooltip with information about that character's BAB growth, saving throws, number of spells, as well as a list of their new abilities and spells.
-New: a character's sheet now shows their Spell Resistance.
-New: while choosing spells during level-up, you'll be able to see the relevant Spell resistance, Spell descriptor and Casting time.
-New: you can now buy BP from the kingdom management interface.
-New: from now on, you can see the result that your advisor has rolled during a Kingdom event. You can also see which modificators influenced the outcome. Alas, you'll never found out what happened during past kingdom events.
New: from now on, the kingdom event's or project's card shows whether you have an advisor capable of dealing with it. It will also show whether the advisor has any particular bonuses or maluses when dealing with this task. Finally, once you start an event or project, the card shows which advisor you picked and how many days are left until they're done.
-New: when starting work on a kingdom project, you will now be able to see which stats will be affected by the project, if any.
-New: a region's card now shows any upgrades the region has. The region window also shows which kingdom stats does this region increase or decrease.
-New: the global map now shows the borders of your kingdom. You can pick between 3 settings: show nothing, only show borders, show borders and color the terrain.
-New: location notifications on the Global Map now show what was the new thing that happened there.
-New: different events on the Global Map now show different wooden figurines.
-New: camping banter can now be seen and heard when resting on the global map.
-New: an item's tooltip in the inventory now shows where you have found said items. Very useful when searching for ancient artifact shards for the Storyteller.
-New: in the inventory, you can now make a character's backpack or hat invisible.
-New: for item stacks, you should now be able to see the price and weight both for 1 item and the whole stack.
-New: hovering the cursor over an enemy now shows any effects that enemy has on them.
-From now on, you can sort items in your stash.
-From now on, it will be possible to use usable items when they are in a belt slot.
-From now on, the latest chosen class will be shown first on the character sheet.
-Improved the way our UI adapts to wide screens.
-In the inventory, the character doll wouldn't display the FX corresponding to the off-hand weapon being used. Resolution: fixed.
-Scrolling to the end of the saved games list and deleting one would make some of the UI elements disappear. Resolution: fixed.
-The "Death's Door" icon could stay on a character's portrait even after the condition was actually removed. Resolution: fixed.
-Splitting item stacks could lead to incorrect item numbers being displayed. Resolution: fixed.
-Fixed the numbers displaying the weight and cost in the tooltips of items.
-Fixed mistakes in displaying enemies' immunities in the Inspect window.
-Switching from one ability to the other in the level-up window didn't change the relevant description. Resolution: fixed.
-Marked ability collections (i.e. Weapon Focus) as such. Abilities that have already been taken will also display their prerequisites. Fixed a number of minor ability prerequisite bugs.
-Feats, class features, and items that modified bonuses and penalties from Fighting Defensively and Combat Expertise (for example, Crane Style, Steel Net and Helmet of Battlefield Clarity) were logged in the combat log attack roll tooltip as separate bonuses. Resolution: Now the combat log tooltip shows them as bonuses and penalties from Fighting Defensively/Combat Expertise instead.
-Energy-related enchantments weren't displayed in the "Qualities" list of a weapon. Resolution: fixed.
-Fixed familiars sometimes appearing on the map or kingdom interface.
-Quest notifications could appear blank. Resolution: fixed.
-Spell-Like Abilities used to always show a spell level of 0. Resolution: fixed.
-Filling up all the slots in a vendor's trade window and then selling or clearing all of them lead to only the first slot working correctly (all the others would not display the items that have been put there). Resolution: fixed.
-Fixed incorrect information appearing in the tooltip for the secondary part of a magical double weapon.
-When using the Force move cursor, it was impossible to open the Inspect window when clicking on a creature. Resoluion: right-clicking on a creature with Inspect turned on opens a window.
-From now on, corpses will not be highlighted or selectable during combat with Inspect on.
-Hitting "Default" in the difficulty settings screen used to always set the difficulty to Custom. Resolution: from now on, it will reset the difficulty to the one that the player started the playthrough on.
-The UI section that displays a companion's story would sometimes get stuck and show on your main character. Resolution: fixed.



Audio

-The Throne Hall ambience started twice when switching to it from the Kingdom Management mode. Resolution: fixed
-Some magic effects played annoying sounds when leaving a location. Resolution: fixed.
-Characters could erupt in battle cries even when unconscious. Resolution: nerfed. Too imbalanced.
-Animal companions play much fewer sounds in idle mode.
-Mastodon's sounds frequency was significanlty reduced.



Misc

-Some of the kingdom artisans had incorrect visuals. Resolution: fixed.
-The "Death Ward" spell had the wrong description in Russian. Resolution: fixed.
-Added a red eye FX to Vordakai. You'll be able to see it after leaving and re-entering the area.
-Fixed the flags near the tribune in the stone capital of Lawful Neutral alignment.
-When using stealth, some of the swords could turn upside down. Resolution: fixed.
-Some players still had troubles with flying skeletons in the Sharp Fangs Tribal Camp. Resolution: fixed them.
-Some of the events connected to Valerie's romance could happen even if the main character cannot have a romance with her. Resolution: Fixed.
-Improved detalization in the main square of the unupgraded (wooden) capital.
-Improved visuals of the vendors in regional settlements.
Improved visuals of the "Wererat Lair" area.
-Added ambient animations to bards in Littletown.
-Added an animation for coronation.
-Added ragdoll to mobs.
-Sometimes, characters wouldn't sheathe their weapons after a combat. Resoultion: fixed.
-The visual effects of AoE spells were not affected by fog of war as they should be. Resolution: fixed.
-Multiple English text improvements (typos, missing words, etc.).
-Completing the "Varnhold's Lot" DLC campaign should no longer award achievements for completing the game.
-Fixed the appearance of helmets on tieflings and aasimars.
-Companions didn't update their armor visuals when in the throne room. Resolution: fixed.
-A character's weapon wouldn't always reappear upon leaving the throne room. Resolution: fixed.



System

-Fixed Last Azlanti saves sometimes getting overwritten when starting a new campaign in Last Azlanti mode.
-Music and sound is no longer stopped when the game is in the background.



Hotfix 2.0.1 - June 7th, 2019

-Сompanion mechanics of Kanerah and/or Kalikke could had a chance to become broken after respec. Resolution: Fixed.
-Jaethal could become undead again and return to worshiping Urgathoa after respec during the last chapters. Resolution: Fixed.
-There could be an issue with companion's auto-level-up in some cases. Resolution: Fixed.
-The Skeletal Salesman disappeared and became visible again incorrectly if you tried to attack him. Resolution: Fixed
-Animal companions and polymorphed characters performed coup de grâce without the proper animation. Resolution: Fixed.
-Several issues with portraits were resolved (including custom portraits disappearing).
-The combat log lacked attack number localization. Resolution: Fixed.
-There was no delousing icon on the trap, generated in the endless dungeon. Resolution: Fixed.
-Defeated bosses of the endless dungeon used to drop some of the loot items twice. Resolution: Fixed.
Post edited June 07, 2019 by Fortuk
high rated
Update 2.0.2 - June 10, 2019

-Fixed crashing to the main menu when a game over was triggered during the area transition screen because the kingdom was destroyed.
-Failed to load the saved game on Mac. Resolution: Fixed.
-When you loaded an autosave, some modifiers were incorrectly applied to enemies multiple times. Resolution: Multiple modifiers are no longer applied. Most extra modifiers have been removed from the game saves that already had this error; however, it may not be possible to clear all the effects completely.
-Clicking the top right Close icon (X) does not close the window. Resolution: Fixed.
-The cutscene with Amiri killing the Defaced Sister at Flintrock Grassland failed to start if Amiri was in combat. Resolution: Fixed.
-Some giant spiders at first levels of Tenebrous Depths had 5 AC more than they were supposed to. Resolution: Fixed.
-Fixed the DC of spells cast by traps.
-Now all the items are de-equipped after the respec.
-Scroll of Death Clutch had an incorrect spell. Resolution: Fixed.
-Russian version: changed the translation of the Slayer class.
Post edited June 10, 2019 by Fortuk
high rated
Update 2.0.3 - June 11, 2019

Please be aware of plot spoilers in the description below!

- Fixed an error caused by loading some pre-Enhanced Edition saves.
- Failed to give the following achievements: A Memorable Moment, Depths Of Madness, Descent, Honest Looting, Into the - Darkness. Resolution: Fixed.
- When using filters, some items in the inventory could be duplicated or put to random slots. Resolution: Fixed.
- Fixed the issues with Kalikke and Kanerah after the respec.
- Fixed the issue when the Ancient Soul Eater became untargetable making it impossible to win the combat.
- In the first chapter, boggards had too many Greatclubs +1. Resolution: Fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Post edited June 11, 2019 by Mortheim