Posted November 07, 2013
I'm not just trolling, I really don't get it. I got the point of Dear Esther, a short story delivered through the medium of computer. But this is a 'movie' delivered through computer. Why? A computer adds something to the medium of a book, but this adds nothing to the medium of a movie. Well, except for negative things like relatively terrible visuals (they may be OK-to-good for a game but suck in comparison to typical CGI) and like the need to press buttons to move the character along his pre-determined route through the scripted events. I'd rather just sit back and relax with popcorn while watching a terrible B-movie.
Even the OK graphics are ruined by a flickering/sparkling graininess, presumably an attempt to make the whole thing look 'filmed' on a low res device. And don't get me started on the white bars that crawl up-and-down things like curtain edges because it partially ignores my attempts to impose anti-aliasing through drivers.
There's plenty of eye-candy but you can only interact with like 0.1% of it; the 0.1% that inexplicably glows, of course. You can't even jump or climb onto low objects, except where you're supposed to.
The sounds are of good quality but sometimes annoyingly intrusive. For example the wimpery breathing, SLOSHING through blood puddles, and the staccato stringed instruments that love to hide in cupboards with you.
As for replayability, don't worry. You'll get plenty of replay forced on you by the save-point system. For me the scariest thing was stopping playing with no idea how far I'd find myself 'rolled-back' when I started again.
As for scares, you might jump a few times if you have the volume turned up high, but no more so than from a firework going off nearby.
Finally, if you get motion sickness in some games, beware the annoying head-sway in this!
The good points? It was 100% stable, no bugs or crashes that I encountered. Oh yeah, and it has a hand that floats near door frames when you get near them. That seems to excite some people.
Overall I think this a horrible direction for computer games to take. As the hand-holding linearity gets more extreme, many games are becoming more-and-more like movies. Computer games have the potential to be so much more than either books or movies and 'games' like this do them a great disservice.
(You can probably tell that I had more fun writing this semi-review than actually playing the 'game'!)
Even the OK graphics are ruined by a flickering/sparkling graininess, presumably an attempt to make the whole thing look 'filmed' on a low res device. And don't get me started on the white bars that crawl up-and-down things like curtain edges because it partially ignores my attempts to impose anti-aliasing through drivers.
There's plenty of eye-candy but you can only interact with like 0.1% of it; the 0.1% that inexplicably glows, of course. You can't even jump or climb onto low objects, except where you're supposed to.
The sounds are of good quality but sometimes annoyingly intrusive. For example the wimpery breathing, SLOSHING through blood puddles, and the staccato stringed instruments that love to hide in cupboards with you.
As for replayability, don't worry. You'll get plenty of replay forced on you by the save-point system. For me the scariest thing was stopping playing with no idea how far I'd find myself 'rolled-back' when I started again.
As for scares, you might jump a few times if you have the volume turned up high, but no more so than from a firework going off nearby.
Finally, if you get motion sickness in some games, beware the annoying head-sway in this!
The good points? It was 100% stable, no bugs or crashes that I encountered. Oh yeah, and it has a hand that floats near door frames when you get near them. That seems to excite some people.
Overall I think this a horrible direction for computer games to take. As the hand-holding linearity gets more extreme, many games are becoming more-and-more like movies. Computer games have the potential to be so much more than either books or movies and 'games' like this do them a great disservice.
(You can probably tell that I had more fun writing this semi-review than actually playing the 'game'!)