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I'm currently stuck in a conversation with Ivo Arbridge but there are no text options displaying for my responses. Because I just docked with a space station, my save game is stuck and I can't exit the conversation. I'm eternally stuck in a conversation with no respinse options. The game freezes up if I hit "enter". Any suggestions on anything I can do?
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stabitha: I'm currently stuck in a conversation with Ivo Arbridge but there are no text options displaying for my responses. Because I just docked with a space station, my save game is stuck and I can't exit the conversation. I'm eternally stuck in a conversation with no respinse options. The game freezes up if I hit "enter". Any suggestions on anything I can do?
I agree, that storyline is a mess. I had to make all sorts of hacks to reset all its flags. (my problem was jumping out of the system, before the ships even challenged me)

I'll assume that the PDA is open and you actually see the officer's text. :)

since the same things happen whether you did or didn't cooperate, what I'd do:
1) completely exit the game.
2) edit amp_regionallawenforcement2.txt
3) in the second block of code, just after the line:
unsetflag=has_passenger

add the line:
taketo=-1

4) run the game. He should pop up, say greetings captain, and go away. More importantly, the encounter gets marked complete and you get the passenger out of you ship.

People who wouldn't get off my damn ship:
Amalyn Pelle
Angela Reddy
Maxwell Kerr
Dr. Gerard Nova

I've sent things to support but haven't heard anything back. These are things that should have been discovered in a basic test of the storyline. The above people don't get removed from your ship. Or like, Floriano Garcia will never show up because a required character (Alberto something) is not in the game. Or the loni prison book storyline that has two different typos that make it impossible.

I'm really enjoying the game though. Enough to bother correcting the blatent, obvious if you tested it even once, errors. I can't figure out why betty turns groupie though. Just ended up renaming her cha_betty file.
Post edited June 16, 2019 by danmargog
Thanks! Any suggestions now on how to kick Macwell Kerr off my ship? The game is great, but yeah, there are all these bugs.
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stabitha: Thanks! Any suggestions now on how to kick Macwell Kerr off my ship? The game is great, but yeah, there are all these bugs.
Sure, just don't know how helpful the suggestions are. Looking at the files, I only recognise the first dialogue or two so I must have just restored an old backup and skipped the story.

Above, I mentioned the line "unsetflag=has_passenger". That never happened for us, for whatever reason in the story. The way I was initially fixing these problems was to wait until I saw a new NPC. Then hover on their character and see who it is. Then exit the game and find their first dialog file (xxx_firstlast.txt) or something along those lines. It's in the assets folder. xxx is the name of the storyline, which you're not going to know but, FYI. Then add the unsetflag=has_passenger line right after whatever the character's first words are. Usually there already a couple of set/unsetflag lines telling the game you've had the conversation, it's probably the best place to add the "unsetflag=has_passenger" line. You have to make the edits with the game closed. All the text files are loaded in when the game starts. Whether you feel that's simple or too complicated I don't know.

At this point I have my own NPC in the game who hangs out at crassus. His first job was to unset the passenger flag. Sadly, it does a lot more now.
Attachments:
dialog.png (313 Kb)
Post edited June 22, 2019 by danmargog