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Sooooo since i have upgraded my CPU to a mofokn ryzen 1600x with DDR4 3200mhz and a gtx960 2 gigVram i can't believe the piss poor performace of this game. i can't even hit 60 fps on 1080p and every graphic feature turned off or set to low. is this a joke?
Yeah I'm not having much better luck on some planets.

Specs:

i5 8400 (6-cores)
GTX 1060 6GB
8 GB DDR4 2666mhz (Kingston HyperX Fury)
2x SSD
1x HDD

I do have everything on high though with Vsync turned off and AA to FXAA, but with somewhat lush planets I get around 45 fps on 1080p.
yeah i've checked the steam forums and a lot of players report performance problems with the game. i hope they will fix it soon. or maybe some cool hackers do it first.
You know its your CPU if you lower all the settings and don't get anymore frames. I'm on an I7-2600K @ 4.6Ghz and this game just shits all over it. =/
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Clonazepam: You know its your CPU if you lower all the settings and don't get anymore frames. I'm on an I7-2600K @ 4.6Ghz and this game just shits all over it. =/
It's not mate. His Ryzen and my Coffee Lake are twiddling their thumbs while playing this game.

How do I know? Because I monitor CPU, GPU and Memory useage and temeratures on screen while playing games. My 6 cores get taxed hardly at all. If anything the GPU is being bottlenecked, because that is running at 100% most of the time. Lowering settings don't make much of a difference though somehow.
For me the game's running worse than it did on launch.

980ti
6700k
16GB DDR4 RAM at 3200 MHz

Frame rate is all over the place.
NMS has always had relative poor performance ever since release. Still it is a shame to see this is still the case after it seems they actually put some effort into optimization with this update:

===
Made numerous grass and foliage rendering optimisations
Optimised per-frame renderer memory usage
Optimised various engine components using async compute
Various optimisations
===

Need MORE optimisations please! :)

What level of GPU do the PS4 and Xbox1 sit at in comparison to PC GPU's? Anything over a 4GB 1050Ti should be good enough shouldn't it?

And maybe after the patch you will see an improvement in performance. Will/can we ever get a smooth 60 fps for NMS on PC? It's a nice dream :)
Post edited July 25, 2018 by ThorChild
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Clonazepam: You know its your CPU if you lower all the settings and don't get anymore frames. I'm on an I7-2600K @ 4.6Ghz and this game just shits all over it. =/
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DukeMcFishy: It's not mate. His Ryzen and my Coffee Lake are twiddling their thumbs while playing this game.

How do I know? Because I monitor CPU, GPU and Memory useage and temeratures on screen while playing games. My 6 cores get taxed hardly at all. If anything the GPU is being bottlenecked, because that is running at 100% most of the time. Lowering settings don't make much of a difference though somehow.
The utilization numbers are meaningless because we know this game is so poorly optimized. I'm talking about what we have in our own power to do. The only thing we can do is upgrade our CPUs to get any better performance or wait on the slim possibility that the game's coding improves over time. A utilization number is only useful if its being properly utilized. It's like a lifetime of experience. It's only valuable if you actually learned something.
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DukeMcFishy: It's not mate. His Ryzen and my Coffee Lake are twiddling their thumbs while playing this game.

How do I know? Because I monitor CPU, GPU and Memory useage and temeratures on screen while playing games. My 6 cores get taxed hardly at all. If anything the GPU is being bottlenecked, because that is running at 100% most of the time. Lowering settings don't make much of a difference though somehow.
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Clonazepam: The utilization numbers are meaningless because we know this game is so poorly optimized. I'm talking about what we have in our own power to do. The only thing we can do is upgrade our CPUs to get any better performance or wait on the slim possibility that the game's coding improves over time. A utilization number is only useful if its being properly utilized. It's like a lifetime of experience. It's only valuable if you actually learned something.
Upgrade my CPU? I litterally upgrade to a 8th gen Intel Coffee Lake 6 core CPU last week. There are no newer CPU's on the market. His Ryzen is very current tech as well. Your CPU is 7 years old.
Post edited July 25, 2018 by DukeMcFishy
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Clonazepam: The utilization numbers are meaningless because we know this game is so poorly optimized. I'm talking about what we have in our own power to do. The only thing we can do is upgrade our CPUs to get any better performance or wait on the slim possibility that the game's coding improves over time. A utilization number is only useful if its being properly utilized. It's like a lifetime of experience. It's only valuable if you actually learned something.
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DukeMcFishy: Upgrade my CPU? I litterally upgrade to a 8th gen Intel Coffee Lake 6 core CPU last week. There are no newer CPU's on the market. His Ryzen is very current tech as well. Your CPU is 7 years old.
Then the CPUs must not be utilized very well if a 7 year old CPU is on equal footing with the most modern available.
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KibaOo: Sooooo since i have upgraded my CPU to a mofokn ryzen 1600x with DDR4 3200mhz and a gtx960 2 gigVram i can't believe the piss poor performace of this game. i can't even hit 60 fps on 1080p and every graphic feature turned off or set to low. is this a joke?
Ever since the Atlas Rising update, I had to drop the resolution from 1920x1080 to 1280x720 for equivalent performance with Pathfinder. I haven't tried the NEXT (sounds more like NIXED) update yet, but I will in the next few days.

They mention making some minor optimisations but I think they probably spent any increase in performance, and then some, on the superfluous visual updates. It would be nice if they focused on getting the game running well before polishing the chrome.
I thought I was the only one with a performance drop. Gonna get me an RX560, see if that helps me any.
If you use a Nvidia GPU, go to the Nvidia control panel, and change their settings for the NMS program.

Turning Triple Buffering and VSYNC (nvidia's VSync, not the games) on, aswell as setting Maximum Pre-Rendered Frames to 1, greatly improved performance for me, from 40 fps max to a stable 60
You will probably need a high end system for real smoothness. I was impressed at how smooth my game was, especially when transitioning from or to a planet. In one case I went so smooth and fast from space to a new planet I almost crashed into it.

But I have a pretty fast system: Ryzen 7 2700x, 1060 card and an nvme m.2 SSD drive.

I think it`s the SSD drive that`s really helping, as well as the processor of course.
I'm playing @ 3840x2160, all options maxed, and the game is running much better than I thought it would...;) Ryzen 5 1600 @3.8GHz, 16GB DDR4 (2x8GB @3200MHz), AMD RX-480 8GB @ 1.305GHz. Vsync off--Adrenalin driver's Enhanced Sync option on (90% as fast as Vsync off but with very little page tearing). The game is a nice surprise, so far...;) Just bought it tonight on GOG.
Post edited July 26, 2018 by waltc