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high rated
Patch 1.64 or development update 1.6 notes copied and pasted from NMS website:
Patch 1.64
Fixed an issue where items could fail to display in the Quicksilver shop.
Fixed an issue where Community Research missions could be given deadlines in the distant future.
Fixed an issue where players could get trapped when getting out of some ship types.
As a temporary measure while investigating a crash on Xbox One X only, we have disabled terrain tessellation.

Fixed an issue where players could fail to be given the blueprints for Hydroponic Trays.
Fixed an issue where players could fail to be given the blueprints for the plants required by the Farmer.
Fixed an issue where players could fail to learn the Circuit Board blueprint at the correct time.
Fixed an issue where NPC missions might return to a building that had no NPCs in them.
Fixed an issue where players could fail to learn the Glass blueprint at the correct time.
Fixed an issue where players could fail to learn the Frigate Fuel blueprints at the correct time.

Missions from the Mission Board or planetary NPCs will now display their mission title on the Galaxy Map instead of their current objective, to help manage destinations when multiple missions are active.
Tessellation can now be enabled in the graphics options on PC.

EDIT: Because my version number changed without a download and installation this appears to be identical to what had been released in experimental over last three days including the announced experimental patch and the subsequent experimental update that did not have any release notes.
Post edited October 12, 2018 by ChewyWeAreNotHome
I am still getting trapped in the anomaly and freighter while getting out from my ship.... :(
Post edited October 13, 2018 by Faust_3D
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Faust_3D: I am still getting trapped in the anomaly and freighter while getting out from my ship.... :(
Hello Games does not participate in these forums and are unlikely therefore to even read the GOG forums. They only provide information in the forums for preferred distributors like steam.
Post edited October 13, 2018 by ChewyWeAreNotHome
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Faust_3D: I am still getting trapped in the anomaly and freighter while getting out from my ship.... :(
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ChewyWeAreNotHome: Hello Games does not participate in these forums and are unlikely therefore to even read the GOG forums. They only provide information the forums for preferred distributors like steam.
Yeah, I klnow. Want other pelayer here to know not to get out of thier exotics in an Anomaly.
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ChewyWeAreNotHome: Large Update on experimental. As usual, copied and pasted from Steam because we are not worthy:

"Latest changes on Experimental (01/10):

•Added a new Exocraft, the Pilgrim. Purchase the blueprints for the Pilgrim Geobay from a Blueprint Analyser.
•Added an Exocraft Summoning Station that once built on a planet, allows all owned exocraft to be summoned from anywhere on that planet. Purchase the blueprints for the Exocraft Summoning Station from a Blueprint Analyser.
•Increased the inventory size of all Exocraft.
•Increased the base speed of the Colossus.
•Added upgrade modules for the Exocraft, similar to the modules available for ships, Multi-Tools + the Exosuit. Upgrade Modules are purchasable for Nanites from the Exocraft Technician once their quest chain is complete. Modifiable stats include top speed, boost power, fuel efficiency, gun damage and more.
•Expanded the Exocraft Quick Menu options to allow all owned and in-range Exocraft to be summoned, not just the current primary Exocraft.
•Added the ability to customise your Exocraft with unique paint, decals and boost particle options.
•Added specific technology to customise Exocraft handling, allowing drivers to spec their vehicles for grip or drift.
•Added a speedometer display to the HUD while driving an Exocraft.

•Fixed a number of issues with vehicle races, particularly in multiplayer.
•Fixed an issue where Exocraft with laser upgrades could still not mine substances that required an Advanced Mining Laser.
•Fixed an issue where Exocraft could not mine terrain resources.

•Improved the visuals when highlighting objects with the Analysis Visor.
•Fixed an issue where players could not lose a 5-Star wanted level.
•Fixed an issue that prevented the Blaze Javelin from firing while zoomed in with the Combat Scope.
•Fixed an issue where players who were on the other side of a portal at the launch of NEXT would see their portal return marker in an invalid position.
•Fixed an issue where NPCs could use the wrong audio.
•Fixed an issue where frigate cargo would be lost if inventory space wasn't available upon landing on the frigate.
•Fixed an issue where expedition upgrades were not refunded when the expedition was cancelled.
•Fixed an issue where players were unable to land on frigates owned by other people in multiplayer.
•Added the ability to cycle between frigates when viewing the fleet.
•Fixed an issue where freighters could not be purchased with other players on board.
•Fleets can now be seen from the planet surface.
•Added display of planetary coordinates to starship dashboard.
•Fixed a number of issues with player position being saved incorrectly while on the other side of a portal in multiplayer.
•Fixed an issue that caused players returning to a Base Computer via a teleporter to spawn inside the Base Computer mesh and be violently ejected.
•Fixed an issue where players were being asked to build a beacon for the Base Scientist but didn't know the blueprint.
•Fixed an issue that caused missions given by planetary NPCs to use a Trade Outpost for hand in rather than the NPC that gave the mission.
•Fixed an issue that could cause Delivery missions to require the wrong substance at the hand-in step.
•Fixed an issue that could cause missions that involved bribery to request an invalid item as the bribe.
•Fixed an issue that could cause the Atmosphere Harvester to collect an invalid substance on specific rare biomes.
•Fixed an issue that could cause Atmosphere Harvesters (and other similar remote gathering technology) to run out of fuel and empty its collection hopper when the player left the system.
•Fixed an issue that could cause Automated Mining Units to mine an incorrect substance from terrain resource deposits.
•Fixed an issue that caused base building warning messages to be displayed immediately after correctly constructing a building.
•Fixed an issue that caused the 'Find nearest building' signal booster option to find only buildings of the same type as the nearest building.
•Starships will now be placed upon available landing pads when teleporting back to the player's base.
•Fixed an issue that could cause players to be ejected through their freighter's hanger when leaving some tall Exotic ships.
•Fixed a number of other issues affecting starship landing and collision.
•Fixed an issue that could allow multiple starships to be docked on the same landing pad in multiplayer.
•Non-primary player ships are returned to the freighter when the freighter is called in, preventing them becoming permanently lost or broken.
•Further improved the system to remove irrelevant bases from the teleport list.
•Fixed an issue that could cause starship engines to sound too loud.
•Fixed an issue that could cause the camera to swing wildly when launching the starship.
•Prevented Quick Menu hotkeys from taking effect while other UI panels are open (eg during text chat).
•Fixed a crash related to the Quick Menu.
•Fixed a crash in AI ship behaviour.
•Fixed a crash in the terrain system when reloading an autosave.
•Fixed an issue that could cause poor performance on the Discoveries menu.
•Fixed an issue that could cause excess memory usage on some AMD systems."
Wow with these updates looks the Exocraft went from totally useless to useless.
high rated
Looks that Patch 1.65 is out on GOG.

Further fixes to rectify getting stuck when exiting the starship.
Updated mission logic.
Updated text.


Hopfully getting stuck in anomaly when exting large exotic ship is fixed.
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Faust_3D: Looks that Patch 1.65 is out on GOG.

Further fixes to rectify getting stuck when exiting the starship.
Updated mission logic.
Updated text.

Hopfully getting stuck in anomaly when exting large exotic ship is fixed.
There is also a new community mission: https://www.nomanssky.com/2018/10/development-update-7/

Community Research Update

Specialist Polo has at last emerged from the most involved data analysis they have ever undertaken – followed up by a more physical challenge in their workshop, crafting a new device to move this mystery forwards. They are exhausted and disoriented, but triumphant: they have identified the exact origin of the logs left by their lost Traveller-friends, ultimately a question of “when”, rather than where.

Polo requests that participating explorers apply this specialised device to a number of transmission devices on a specific world, characterised by oversized flora. They hypothesize that, with the right time-tuning, and well-considered decisions, it may be possible for explorers to influence events occurring outside of the present moment…
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Faust_3D: Looks that Patch 1.65 is out on GOG.

Further fixes to rectify getting stuck when exiting the starship.
Updated mission logic.
Updated text.

Hopfully getting stuck in anomaly when exting large exotic ship is fixed.
We do not see it. We just pulled up acct Games folder. 1.64 is in there, but not 1.65, not knowing versions is a unnecessary burden. No newer version chicklet, either. Please update us, when 1.65 truthfully goes LIVE. Thanks. Much awaited, as 1.64 has borked more than it fixed.
Post edited October 20, 2018 by birdbathscuba
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Faust_3D: Looks that Patch 1.65 is out on GOG.

Further fixes to rectify getting stuck when exiting the starship.
Updated mission logic.
Updated text.

Hopfully getting stuck in anomaly when exting large exotic ship is fixed.
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birdbathscuba: We do not see it. We just pulled up acct Games folder. 1.64 is in there, but not 1.65, not knowing versions is a unnecessary burden. No newer version chicklet, either. Please update us, when 1.65 truthfully goes LIVE. Thanks. Much awaited, as 1.64 has borked more than it fixed.
It's on GOG Galaxy, so yeah.
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birdbathscuba: We do not see it. We just pulled up acct Games folder. 1.64 is in there, but not 1.65, not knowing versions is a unnecessary burden. No newer version chicklet, either. Please update us, when 1.65 truthfully goes LIVE. Thanks. Much awaited, as 1.64 has borked more than it fixed.
It's there now. 'Patch 1.64 to internal'. Timing is as per usual when a patch is released just before the weekend, but they really need to work on their bloody numbering scheme.
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birdbathscuba: We do not see it. We just pulled up acct Games folder. 1.64 is in there, but not 1.65, not knowing versions is a unnecessary burden. No newer version chicklet, either. Please update us, when 1.65 truthfully goes LIVE. Thanks. Much awaited, as 1.64 has borked more than it fixed.
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TerriblePurpose: It's there now. 'Patch 1.64 to internal'. Timing is as per usual when a patch is released just before the weekend, but they really need to work on their bloody numbering scheme.
I see it, now. Thanks for info. Have good nite, buddy.
high rated
Copied and pasted from NMS website, https://www.nomanssky.com/abyss-update/

Patch notes

Underwater Gameplay and Visuals
•Increased the diversity of underwater biomes.
•Improved character movement in the water.
•Improved surface swimming.
•Improved swimming for customised characters.
•Allowed the torch to be used underwater.
•Improved underwater and swimming cameras.
•Improved camera behaviour when approaching the surface of the water.
•Added support for jetpacking underwater.
•Increased the probability of oxygen spawning as a secondary resource underwater.
•Increased the depths at which underwater buildings can spawn.
•Prevented drones spawning underwater or following you deep underwater.
•Added underwater only emotes.
•Improved underwater character and swimming audio.
•Improved underwater prop placement and object densities.
•Improved terrain editing underwater and fixed an issue where it could rapidly propel the player upwards.
•Improved colours of the water surface, and underwater effects.
•Improved foam effect at the edges of water and objects.
•Fixed an issue where a line could be seen round underwater objects and the underwater horizon.
•Improved water visuals at night.
•Removed a hard pixelated edge seen at the edge of water.

Fish and Underwater Creatures
•Improved detection of whether the player is inside a building while underwater.
•Improved general fish shoal behaviour.
•Increased spawn rates of fish and creatures underwater.
•Improved predatory fish movement and behaviour.
•Improved logic for spawning and despawning underwater creatures.
•Improved movement of underwater cow and rodent type creatures.
•Improved and added to fish and underwater creature audio.
•Added jellyfish, clams, crabs, and abyssal horrors.

UI
•Disabled censorship in text chat between friends.
•Added more options to the inventory transfer menu.
•Removed unnecessary UI data to improve load times and memory footprint.
•Disabled resizing the terrain beam at times when it cannot be used.
•Fixed cases where quick menu items were incorrectly highlighted.
•Fixed issues with vehicle inventory transfers.
•Fixed the hazard icons for protection tech against secondary hazards.
•Fixed a crash caused by opening the inventory while using the ship communicator.
•Improved ordering of some objects in the building menu.
•Fixed a clipping issue in the binocular UI.
•Fixed an occasional crash in the character customiser.
•Various minor text and localisation fixes and improvements.

Bases and Buildings
•Added the chance for abandoned buildings, ruins, crashed freighters, and crashed starships to spawn underwater.
•Fixed an issue where players could fall through storage room walls.
•Allowed storage rooms to be placed in a grid layout.
•Made minor improvements to the indoor camera.
•Corrected volume of NPC speech inside player bases.
•Fixed an issue where shop terminals placed in bases could cause certain rooms to be hidden.
•Altered limits on building some objects rewarded through the Quicksilver bot.
•Added a new underwater shelter building.
•Added over a dozen new base parts.

Freighters, Ships and Space
•Improved spawning of frigates in multiplayer games when players are onboard them.
•Fixed an issue where the players ships would incorrectly appear in a new system after warping.
•Fixed cases where specific frigates would always take the same type of damage.
•Fixed an issue where multiple fleet missions would automatically be handed in simultaneously.
•Added ability to scan frigates and freighters using the Analysis Visor.
•Added ability for players to repair their friends’ frigates.
•Fixed issues with characters on the freighter after the player is gifted it.
•Prevented dust being permanently active on frigate landing pads.
•Improved ejecting from your ship in confined spaces, prevented being launched through low hanging ceilings and anomaly walls.
•Improved positioning of players getting out of ships and respawning on landing pads.
•Fixed an issue where frigates failed to reset their resource collection after giving resources to the player.
•Fixed a crash caused by the anomaly in certain systems.
•Added a marker for off-screen black holes.
•Made frigate icons less intrusive.
•Prevented the anomaly being re-summoned if it is already present.
•Added ability to detect planets with water from the galactic map.
•Fixed an issue where the player could not land their ship after switching missions while looking at a mission marker.
•Added a vehicle shop to the space station.
•Fixed issues where players could be stuck in ship landing pads.

Missions and Progression
•Added the Dreams of the Deep mission.
•Added a new story to underwater ruins.
•Added a number of new aquatic substances, goods, and products.
•Improved the return marker on portals the player has travelled through.
•Fixed an issue where some missions would always give an identical reward.
•Improved ability for missions to select locations to send you to from small clusters of buildings.
•Fixed an issue where protection tech would only drain for one hazard at a time.

Vehicles
•Reduced the radius on the vehicle gun to ensure particles spawn at the contact point.
•Improved vehicle boost effect colours.
•Disabled the find building ability in the vehicle’s default scan, as it has been replaced by an improved scan.
•Removed decals from the default vehicle, allowing player to add them.
•Improved colours of vehicle decals.

Creatures
•Fixed cases where birds would fly into the ground.
•Improved rodent tail animation.
•Improved creature scanning in multiplayer.
•Fixed an issue where filters for creature part generation were not correctly applying to all genders.
•Fixed an issue where biological horrors could become non-hostile after attacking an exocraft.

System
•Improved shader uniform resolution on PC, a performance optimisation.
•Fixed an issue where there could be a long pause on a black screen when booting into the game.
•Improved multiplayer permissions for lobby use.
•Changed default multiplayer permissions to be more permissive in Creative Mode.
•Fixed various infrequent crashes.
•Implemented various performance, system and stability fixes.
high rated
Latest changes on Experimental (01/11) (can't check if it's on GOG already):

Fixed an issue where NPC dialogue could reset if the player's inventory was too full to receive a reward
Improved icons for underwater products
Fixed an issue with biological horrors and jellyfish in Permadeath mode
Fixed an issue with the hypnotic Abyssal Horror and clam in multiplayer
Disabled gestures while on ladders
Improved some underwater sound effects
Fixed some rare crashes
Fixed an issue where the interior of the science frigate could be missing
Fixed an issue preventing building multiples of storage container 1
Prevented an erroneous boost icon appearing while piloting the Nautilon

https://steamcommunity.com/app/275850/discussions/0/1736595227842765070/
high rated
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gunnar_g: Latest changes on Experimental (01/11) (can't check if it's on GOG already):
It's on the main branch now. Looks like available on Galaxy, and as manual patch as well.

It's called Patch (1.7 to 42927_Main) here on GOG.

Patch 1.71 (02 November 2018)

Fixed an issue where NPC dialogue could reset if the player's inventory was too full to receive a reward.
Improved icons for underwater products.
Fixed an issue with biological horrors and jellyfish in Permadeath mode.
Fixed an issue with the hypnotic Abyssal Horror and clam in multiplayer.
Disabled gestures while on ladders.
Improved some underwater sound effects.
Fixed some rare crashes.
Fixed an issue where the interior of the science frigate could be missing.
Fixed an issue preventing building multiples of storage container 1.
Prevented an erroneous boost icon appearing while piloting the Nautilon.
"Fixed an issue with the hypnotic Abyssal Horror and clam in multiplayer."

Shouldn't there be a working multiplayer first?