It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
ChewyWeAreNotHome: Since the dates do not match it is not known if the September 26 update to experimental was released to GOG but this appears unlikely.
These are notes from September 26 experimental update:
Fixes to internal mission logic
Improved translation in various places

But the line "Fixes to internal mission logic" can't be found anywhere in public release notes.

Maybe HG rolled back this micro update before going public because people on experimental reported several issues after downloading it, like getting all missions reset.

If that's the case, then (at worst) we didn't get some improved translations that will be there the next update anyway.

Quite pissed off about the whole affair tough.
avatar
ppattumi: These are notes from September 26 experimental update:
Fixes to internal mission logic
Improved translation in various places

But the line "Fixes to internal mission logic" can't be found anywhere in public release notes.

Maybe HG rolled back this micro update before going public because people on experimental reported several issues after downloading it, like getting all missions reset.

If that's the case, then (at worst) we didn't get some improved translations that will be there the next update anyway.

Quite pissed off about the whole affair tough.
I have read posts on two other forums indicating that Steam users received the September 26th (26 September for most of the world's population) changes in experimental that you noted above. I don't believe that the console versions can receive experimental due to the required approval process on those platforms.
Large Update on experimental. As usual, copied and pasted from Steam because we are not worthy:

"Latest changes on Experimental (01/10):

•Added a new Exocraft, the Pilgrim. Purchase the blueprints for the Pilgrim Geobay from a Blueprint Analyser.
•Added an Exocraft Summoning Station that once built on a planet, allows all owned exocraft to be summoned from anywhere on that planet. Purchase the blueprints for the Exocraft Summoning Station from a Blueprint Analyser.
•Increased the inventory size of all Exocraft.
•Increased the base speed of the Colossus.
•Added upgrade modules for the Exocraft, similar to the modules available for ships, Multi-Tools + the Exosuit. Upgrade Modules are purchasable for Nanites from the Exocraft Technician once their quest chain is complete. Modifiable stats include top speed, boost power, fuel efficiency, gun damage and more.
•Expanded the Exocraft Quick Menu options to allow all owned and in-range Exocraft to be summoned, not just the current primary Exocraft.
•Added the ability to customise your Exocraft with unique paint, decals and boost particle options.
•Added specific technology to customise Exocraft handling, allowing drivers to spec their vehicles for grip or drift.
•Added a speedometer display to the HUD while driving an Exocraft.

•Fixed a number of issues with vehicle races, particularly in multiplayer.
•Fixed an issue where Exocraft with laser upgrades could still not mine substances that required an Advanced Mining Laser.
•Fixed an issue where Exocraft could not mine terrain resources.


•Improved the visuals when highlighting objects with the Analysis Visor.
•Fixed an issue where players could not lose a 5-Star wanted level.
•Fixed an issue that prevented the Blaze Javelin from firing while zoomed in with the Combat Scope.
•Fixed an issue where players who were on the other side of a portal at the launch of NEXT would see their portal return marker in an invalid position.
•Fixed an issue where NPCs could use the wrong audio.
•Fixed an issue where frigate cargo would be lost if inventory space wasn't available upon landing on the frigate.
•Fixed an issue where expedition upgrades were not refunded when the expedition was cancelled.
•Fixed an issue where players were unable to land on frigates owned by other people in multiplayer.
•Added the ability to cycle between frigates when viewing the fleet.
•Fixed an issue where freighters could not be purchased with other players on board.
•Fleets can now be seen from the planet surface.
•Added display of planetary coordinates to starship dashboard.
•Fixed a number of issues with player position being saved incorrectly while on the other side of a portal in multiplayer.
•Fixed an issue that caused players returning to a Base Computer via a teleporter to spawn inside the Base Computer mesh and be violently ejected.
•Fixed an issue where players were being asked to build a beacon for the Base Scientist but didn't know the blueprint.
•Fixed an issue that caused missions given by planetary NPCs to use a Trade Outpost for hand in rather than the NPC that gave the mission.
•Fixed an issue that could cause Delivery missions to require the wrong substance at the hand-in step.
•Fixed an issue that could cause missions that involved bribery to request an invalid item as the bribe.
•Fixed an issue that could cause the Atmosphere Harvester to collect an invalid substance on specific rare biomes.
•Fixed an issue that could cause Atmosphere Harvesters (and other similar remote gathering technology) to run out of fuel and empty its collection hopper when the player left the system.
•Fixed an issue that could cause Automated Mining Units to mine an incorrect substance from terrain resource deposits.
•Fixed an issue that caused base building warning messages to be displayed immediately after correctly constructing a building.
•Fixed an issue that caused the 'Find nearest building' signal booster option to find only buildings of the same type as the nearest building.
•Starships will now be placed upon available landing pads when teleporting back to the player's base.
•Fixed an issue that could cause players to be ejected through their freighter's hanger when leaving some tall Exotic ships.
•Fixed a number of other issues affecting starship landing and collision.
•Fixed an issue that could allow multiple starships to be docked on the same landing pad in multiplayer.
•Non-primary player ships are returned to the freighter when the freighter is called in, preventing them becoming permanently lost or broken.
•Further improved the system to remove irrelevant bases from the teleport list.
•Fixed an issue that could cause starship engines to sound too loud.
•Fixed an issue that could cause the camera to swing wildly when launching the starship.
•Prevented Quick Menu hotkeys from taking effect while other UI panels are open (eg during text chat).
•Fixed a crash related to the Quick Menu.
•Fixed a crash in AI ship behaviour.
•Fixed a crash in the terrain system when reloading an autosave.
•Fixed an issue that could cause poor performance on the Discoveries menu.
•Fixed an issue that could cause excess memory usage on some AMD systems."
avatar
ChewyWeAreNotHome: .
.
Some nice changes; thanks for sharing. :)
Latest one or two experimental updates seems to have caused a serious frame drop issue. My rig has GTX 1080 and 32GB of RAM. it ran this game flawlessly before the last two updates.
The frame drops occur (mostly) when on planet surface, and doing several things at once (terrain manipulation while moving for instance) - or if there is a storm (multiple particles?).
Something in the game's graphic engine got screwed.
Please repair this.

Thanks.
avatar
mulderfox: Latest one or two experimental updates seems to have caused a serious frame drop issue. My rig has GTX 1080 and 32GB of RAM. it ran this game flawlessly before the last two updates.
The frame drops occur (mostly) when on planet surface, and doing several things at once (terrain manipulation while moving for instance) - or if there is a storm (multiple particles?).
Something in the game's graphic engine got screwed.
Please repair this.

Thanks.
Hello Games does not participate in this forum and is unlikely to even read anything posted here. You can try submitting a bug report to Hello Games through Zendesk, hellogames.zendesk.com. For that matter, the main page of the No Man's Sky webpage no longer lists GOG as a reseller ad instead diverts people to Steam or one of the console distributors.

Another experimental update today with notes copied and pasted from the preferred distributor for PC:


Latest changes on Experimental (02/10):

•Fixed an issue where the Race Initiator was unavailable for purchase at the Blueprint Analyser

•Fixed a performance issue with terrain generation

•Fixed an issue where Geobays could only be built on terrain

•Fixed an issue where players would be ejected into the roof of their freighter when exiting tall Exotic starships
Post edited October 02, 2018 by ChewyWeAreNotHome
Baring any surprises, this should drop on Thursday along with the next Community Event. Should be interesting.

I see they've added lat/lon display in the ships. Now I'll need to add another tab to the NMS spreadsheet. ;-)
avatar
mulderfox: Latest one or two experimental updates seems to have caused a serious frame drop issue. My rig has GTX 1080 and 32GB of RAM. it ran this game flawlessly before the last two updates.
The frame drops occur (mostly) when on planet surface, and doing several things at once (terrain manipulation while moving for instance) - or if there is a storm (multiple particles?).
Something in the game's graphic engine got screwed.
Please repair this.

Thanks.
avatar
ChewyWeAreNotHome: Hello Games does not participate in this forum and is unlikely to even read anything posted here. You can try submitting a bug report to Hello Games through Zendesk, hellogames.zendesk.com. For that matter, the main page of the No Man's Sky webpage no longer lists GOG as a reseller ad instead diverts people to Steam or one of the console distributors.

Another experimental update today with notes copied and pasted from the preferred distributor for PC:

Latest changes on Experimental (02/10):

•Fixed an issue where the Race Initiator was unavailable for purchase at the Blueprint Analyser

•Fixed a performance issue with terrain generation

•Fixed an issue where Geobays could only be built on terrain

•Fixed an issue where players would be ejected into the roof of their freighter when exiting tall Exotic starships
Thanks for the help. I'm trying some of the tips they offer there before I submit any bug reports :)
Are there any news that GOG Multiplayer is int the pipeline or is it dead at this point?
New experimental release today but apparently only for Steam. They did the same thing last week where one of the experimental releases wasn't distributed to GOG purchasers.
avatar
Faust_3D: Are there any news that GOG Multiplayer is int the pipeline or is it dead at this point?
This I would keep posting on the Zendesk honestly. I already have my request in since a long time. No repsonse though.
avatar
ChewyWeAreNotHome: New experimental release today but apparently only for Steam. They did the same thing last week where one of the experimental releases wasn't distributed to GOG purchasers.
The official 1.63 just went live on GOG
Post edited October 05, 2018 by gunnar_g
high rated
avatar
ChewyWeAreNotHome: New experimental release today but apparently only for Steam. They did the same thing last week where one of the experimental releases wasn't distributed to GOG purchasers.
avatar
gunnar_g: The official 1.63 just went live on GOG
Patch Notes below or at https://www.nomanssky.com/2018/10/development-update-5/.

No community mission this week (again).

Patch 1.63
•Added a new Exocraft, the Pilgrim. Purchase the blueprints for the Pilgrim Geobay from a Blueprint Analyser.
•Added an Exocraft Summoning Station that once built on a planet, allowing all owned exocraft to be summoned from anywhere on that planet. Purchase the blueprints for the Exocraft Summoning Station from a Blueprint Analyser.
•Increased the inventory size of all Exocraft.
•Increased the base speed of the Colossus.
•Added upgrade modules for the Exocraft, similar to the modules available for ships, Multi-Tools and the Exosuit. Upgrade Modules are purchasable for Nanites from the Exocraft Technician once their quest chain is complete. Modifiable stats include top speed, boost power, fuel efficiency, gun damage and more.
•Expanded the Exocraft Quick Menu options to allow all owned and in-range Exocraft to be summoned, not just the current primary Exocraft.
•Added the ability to customise your Exocraft with unique paint, decals and boost particle options.
•Added specific technology to customise Exocraft handling, allowing drivers to spec their vehicles for grip or drift.
•Added a speedometer display to the HUD while driving an Exocraft.
•Fixed a number of issues with vehicle races, particularly in multiplayer.
•Fixed an issue where Exocraft with laser upgrades could still not mine substances that required an Advanced Mining Laser.
•Fixed an issue where Exocraft could not mine terrain resources.
•Fixed an issue where the Race Initiator was not available at the Blueprint Analyser.


•Improved the performance of terrain tessellation on PC (EXPERIMENTAL).
•Improved the visuals when highlighting objects with the Analysis Visor.
•Fixed an issue where players could not lose a 5-Star wanted level.
•Fixed an issue that prevented the Blaze Javelin from firing while zoomed in with the Combat Scope.
•Fixed an issue where players who were on the other side of a portal at the launch of NEXT would see their portal return marker in an invalid position.
•Fixed an issue where NPCs could use the wrong audio.
•Fixed an issue where frigate cargo would be lost if inventory space wasn’t available upon landing on the frigate.
•Fixed an issue where expedition upgrades were not refunded when the expedition was cancelled.
•Fixed an issue where players were unable to land on frigates owned by other people in multiplayer.
•Added the ability to cycle between frigates when viewing the fleet.
•Fixed an issue where freighters could not be purchased with other players on board.
•Fleets can now be seen from the planet surface.

•Fixed an issue where frigates would revert their colours to blue and white.
•Added display of planetary coordinates to starship dashboard.
•Fixed a number of issues with player position being saved incorrectly while on the other side of a portal in multiplayer.
•Fixed an issue that caused players returning to a Base Computer via a teleporter to spawn inside the Base Computer mesh and be violently ejected.
•Fixed an issue where players were being asked to build a beacon for the Base Scientist but didn’t know the blueprint.
•Fixed an issue that could cause Delivery missions to require the wrong substance at the hand-in step.
•Fixed an issue that could cause missions that involved bribery to request an invalid item as the bribe.
•Fixed an issue that could cause the Atmosphere Harvester to collect an invalid substance on specific rare biomes.
•Fixed an issue that could cause Atmosphere Harvesters (and other similar remote gathering technology) to run out of fuel and empty its collection hopper when the player left the system.
•Fixed an issue that could cause Automated Mining Units to mine an incorrect substance from terrain resource deposits.
•Fixed an issue that caused base building warning messages to be displayed immediately after correctly constructing a building.
•Fixed an issue that caused the ‘Find nearest building’ signal booster option to find only buildings of the same type as the nearest building.
•Starships will now be placed upon available landing pads when teleporting back to the player’s base.
•Fixed a number of other issues affecting starship landing and collision.
•Fixed an issue that could allow multiple starships to be docked on the same landing pad in multiplayer.
•Non-primary player ships are returned to the freighter when the freighter is called in, preventing them becoming permanently lost or broken.
•Further improved the system to remove irrelevant bases from the teleport list.
•Fixed an issue that could cause starship engines to sound too loud.
•Fixed an issue that could cause the camera to swing wildly when launching the starship.
•Prevented Quick Menu hotkeys from taking effect while other UI panels are open (eg during text chat).
•Fixed a crash related to the Quick Menu.
•Fixed an Xbox One-specific crash in networking.
•Fixed a crash in AI ship behaviour.
•Fixed a crash in the terrain system when reloading an autosave.
•Fixed an issue that could cause poor performance on the Discoveries menu.
•Fixed an issue that could cause excess memory usage on some AMD systems.
Shortly after 1.63 landed a new update to experimental followed which added settings to enable/disable tessellation and set the graphics option (high, medium or low) if enabled. No other changes were listed.

Graphics performance took a huge hit with the enabled so I disabled it. I also did not notice much of any effect with having tessellation enabled but only let the game run for three minutes before deciding to disable.
high rated
New updates on Experimental copied and pasted from steam. Not sure if this includes weekly missions or not.

Latest changes on Experimental (10/10):
•Fixed an issue where items could fail to display in the Quicksilver shop.

•Fixed an issue where Community Research missions could be given deadlines in the distant future.

•Fixed an issue where players could get trapped when getting out of some ship types.

•Fixed an issue where players could fail to be given the blueprints for Hydroponic Trays.

•Fixed an issue where players could fail to be given the blueprints for the plants required by the Farmer.

•Fixed an issue where players could fail to learn the Circuit Board blueprint at the correct time.

•Fixed an issue where NPC missions might return to a building that had no NPCs in them.

•Fixed an issue where players could fail to learn the Glass blueprint at the correct time.

•Fixed an issue where players could fail to learn the Frigate Fuel blueprints at the correct time.

•Missions from the Mission Board or planetary NPCs will now display their mission title on the Galaxy Map instead of their current objective, to help manage destinations when multiple missions are active.
avatar
ChewyWeAreNotHome: New updates on Experimental copied and pasted from steam. Not sure if this includes weekly missions or not.

Latest changes on Experimental (10/10):
•Fixed an issue where items could fail to display in the Quicksilver shop.

•Fixed an issue where players could get trapped when getting out of some ship types.
These two were very annoying. Good that they fixed them.