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dashiichi: Railshot adapter gone from my multitool. And I now find out that my little ship and multitool are both Class C! :-(
I have a maxed-out multitool named 'Strange Thing' (original name), everything there but also Class C :=). Bah, as long as it works...

Waypoints on Galaxy map:
You can now locate your Homebase system with 'B', also defining a waypoint with F which was there before. But I was not able to locate my first system, probably because I have messed too much with editing my savegames. Sitll I have the coordinates of all systems I have visitied and I could simply re-locate there to overcome the 4-limit of the teleporter, assuming that the savegame editor still works.

XenonS
Post edited March 10, 2017 by XenonS
I went back to a previous visited system, but the Vortex cluster planet i renamed and uploaded is missing (but still present in discoveries page). There's a new planet though.

I'll keep backtracking to see if the same thing happened to other 2 clusters I found during my journey.
Now I see how the new waypoints work: In the Discoveries you can set a waypoint for a system you have already visitied, then it will appear in the galaxy map, while once in the galaxy map you can still set a new waypoint with F for any system as before.

XenonS
Post edited March 12, 2017 by XenonS
high rated
Since 1.22 has just been deployed on my PC and there are no GOG release notes yet, allow me to post the Steam info:

Path Finder Patch 1.22

* Exocraft Geobays can now be crafted on any planet - this means vehicles can be summoned anywhere (whereas previously, vehicles could only be summoned on your home planet).
* HUD markers have been added to allow you to easily navigate back to an Exocraft Geobay
* Fixed a bug that caused vehicle weapons and mining lasers not to drain charge
* Fixed an issue which could cause the Starship cockpit to vanish when exiting
* Fixed some freighter door texture issues
* Fixed a rare crash when scanning from a vehicle
* Fixed a rare crash when feeding creatures
* Fixed an issue which caused weapons to miss-fire when using Plasma Launcher
* During warp the quick menu now hides properly as intended

Support desk: https://hellogames.zendesk.com/hc/en-us/requests/new

- Markus
Post edited March 13, 2017 by DarkLord79
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DarkLord79: Since 1.22 has just been deployed on my PC and there are no GOG release notes yet, allow me to post the Steam info:

Path Finder Patch 1.22

* Exocraft Geobays can now be crafted on any planet - this means vehicles can be summoned anywhere (whereas previously, vehicles could only be summoned on your home planet).
* HUD markers have been added to allow you to easily navigate back to an Exocraft Geobay
* Fixed a bug that caused vehicle weapons and mining lasers not to drain charge
* Fixed an issue which could cause the Starship cockpit to vanish when exiting
* Fixed some freighter door texture issues
* Fixed a rare crash when scanning from a vehicle
* Fixed a rare crash when feeding creatures
* Fixed an issue which caused weapons to miss-fire when using Plasma Launcher
* During warp the quick menu now hides properly as intended

Support desk: https://hellogames.zendesk.com/hc/en-us/requests/new

- Markus
So they've done it. Given in to the console crowd! Being able to build pads for vehicles on any planet means there are no hazardous planets, and you can be in a "cockpit" all of the time now, at a balmy 19c! To make up for it, they have made Survival mode impossible for many players, like me, with your spaceship crashing on one planet and you landing on another! I have seen no explanation on how you are supposed to get back to your crashed ship!
Wow, they are fast, I didn't expect that so soon... Good job Hello Games !

XenonS
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UK_John: So they've done it. Given in to the console crowd! Being able to build pads for vehicles on any planet means there are no hazardous planets, and you can be in a "cockpit" all of the time now, at a balmy 19c! To make up for it, they have made Survival mode impossible for many players, like me, with your spaceship crashing on one planet and you landing on another! I have seen no explanation on how you are supposed to get back to your crashed ship!
wouldn't you build base get a buggy and hunt for a a crashed ship since there is always one on every planet?

OMG, "in your discoveries menu you can now select any planet you have previously visited and set it as a waypoint on the galactic map"

Also dismantling in 1.22 does not give back component cost off base anymore :/
Post edited March 14, 2017 by Starkrun
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Starkrun: Also dismantling in 1.22 does not give back component cost off base anymore :/
Damn, you're right. I had been following the "Save early, save often" rule in post-Pathfinder due to the more frequent CTD events. Even *one* CTD is a pain if you've just found that elusive 11th animal and are headed back to your flyer.

A crafted save-point isn't all that expensive (iron and platinum) but dang! at least give half back.
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dashiichi: at least give half back.
This would be nice, or make it a %chance of material recoup... something would be nice, after all we are skill enough to build it we should be able to get something back.
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UK_John: So they've done it. Given in to the console crowd! Being able to build pads for vehicles on any planet means there are no hazardous planets, and you can be in a "cockpit" all of the time now, at a balmy 19c! To make up for it, they have made Survival mode impossible for many players, like me, with your spaceship crashing on one planet and you landing on another! I have seen no explanation on how you are supposed to get back to your crashed ship!
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Starkrun: wouldn't you build base get a buggy and hunt for a a crashed ship since there is always one on every planet?

OMG, "in your discoveries menu you can now select any planet you have previously visited and set it as a waypoint on the galactic map"

Also dismantling in 1.22 does not give back component cost off base anymore :/
Yes, but you need so little resources to build anything, that going to a hazardous planet , building a pad, using a vehicle
then taking off leaving the pad behind is no problem when you know when you build the next one on the next hardardous planet your vehicle will just spawn on the new planet!
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dashiichi: at least give half back.
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Starkrun: This would be nice, or make it a %chance of material recoup... something would be nice, after all we are skill enough to build it we should be able to get something back.
Very nasty that they don't refund deleted things anymore...I'm quite lazy to re-build anyway but now it gets worse...
They should introduce Nanobots that re-build your base automatically for some price, maybe with some nice animation for your money :=)

XenonS
Post edited March 14, 2017 by XenonS
high rated
Changelog for Path Finder Patch 1.22 / GOG-14 (Windows) (added 14 March 2017):

- Exocraft Geobays can now be crafted on any planet - this means vehicles can be summoned anywhere (whereas previously, vehicles could only be summoned on your home planet).
- HUD markers have been added to allow you to easily navigate back to an Exocraft Geobay
- Fixed a bug that caused vehicle weapons and mining lasers not to drain charge
- Fixed an issue which could cause the Starship cockpit to vanish when exiting
- Fixed some freighter door texture issues
- Fixed a rare crash when scanning from a vehicle
- Fixed a rare crash when feeding creatures
- Fixed an issue which caused weapons to miss-fire when using Plasma Launcher
- During warp the quick menu now hides properly as intended
Post edited March 14, 2017 by DeMignon
Located one of the 1.2/1.22 Game Save killers: https://www.reddit.com/r/NoMansSkyTheGame/comments/5yettt/bug_report_megathread/dez8kff/
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DeMignon: - Tweaked ship exit animations to improve player placement
This change ruined one of my ways of getting repeatable screenshots for different mods/areas. Not a big deal as buildable save points replaced the functionality.

Used to be when you were to exit the ship you could start pressing the jetpack and choose where to save by landing where you wanted your character to be upon exit of the ship. Now the game forces you on the ground and forces the save before allowing you to use the jetpack.

Not a big deal as I said since we have buildable save points now.
high rated
From Steam Experimental Branch
http://steamcommunity.com/app/275850/discussions/0/135511027323597578/?ctp=5#c135511757694028652
The DL at GoG is 2.2Gig for version 1.23 ...

HG_Hohbes [developer] 1 hour ago
Hi all,

Experimental is updating shortly with the following changes:

Optimised HBAO so that it runs faster
Added an option to lock framerate on PS4 to 30 fps to keep the frame rate stable
Sentinel drones now investigate correctly when in a vehicle
Fixed a rare bug that could cause players to fall through the floor when exiting a ship
Fixed texturing issue in freighter bases
Fixed and inventory exploit when purchasing multiple ships in a freighter that allows you to duplicate your ship's inventory
Fixed a bug that causes freighters to be too cheap
You can no longer build the Exocraft Terminal in freighter bases, this prevented players from being able to complete the vehicle missions
Fix for ships spawning on top of each other
Fixed a crash in physics
Fixed a crash resulting from running out of memory
Improved vehicle audio
Fix for certain UI elements having over-saturated colours in HDR
Fix for font anti-aliasing in HDR
Improved performance of UI rendering in HDR
Fix for HDR rendering being dark on some TV models
Fixed a visual issue with the T-shaped corridor
Added error messaging for failed uploads to Steam Workshop
Colossus camera is now slightly further back when moving at speed
Exocraft mining lasers are now easier to aim up
Increased yield from Autonomous Field Mining Units
Fixed issue with Colossus Exocraft's wheels sinking through the ground
Adjust colossus collision to make it harder to go underground
Enable Steam Controller in base reporting and Steam Workshop base upload
The animation when exiting the Colossus is improved
Exocraft mining laser uses less fuel but is less effective in combat
Fixes for the white sphere that shows when at the photo mode boundary
Fix for ladders vanishing in bases
Fixed a crash when uploading and downloading bases using Steam Workshop
Default to frame lock on for PS4 and off for PS4Pro
Fixed an issue caused when dieing in permadeath with the inventory screen open
Fixed a bug causing poor performace when in a vehicle near predator creatures
Optimised HBAO

Thanks,
Hohbes

...And they optimised HBAO... Twice!! :D
Post edited March 16, 2017 by Gyrofalcon