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high rated
No Man's Sky

2.27_Synthesis_56499

Fixed a potential softlock with a weekend event mission.
Fixed a small visual issue with jetpack trails.
Fixed a number of issues with the Japanese translation of new Quicksilver items.
Post edited February 07, 2020 by EnforcerSunWoo
high rated
Standalone installer updated (2.26_Synthesis_56023 ⇒ 2.27_Synthesis_56499): 07 February 2020.
high rated
Patch notes for 2.3 (released today on PC, XBOX and PS4):

LIVING SHIP

- Introduced a new style of starship, the Living Ship.
- These ships have their own exclusive range of organic technologies and cannot be upgraded by conventional means.
- Adjust your playstyle to the restrictions and benefits of these organic techs, or hatch and evolve new procedural upgrades to grow your own custom ship.

MISSIONS

- Incubate your Void Egg and learn about the origin of the Living Ships with a new mission chain, Starbirth.
- Completing these missions will hatch the Void Egg into your own procedurally generated Living Ship.
- Additional ships may be hatched from subsequently incubated eggs.

SPACE ENCOUNTERS

- While using the Pulse Engine to fly between planets, there is a chance of encountering strange objects in local space.
- Drop out of pulse-flight to begin the encounter.
- A large range of strange objects and exotic rewards await…
- Different encounters have different chances of occurring based on the characteristics of the solar system.

TRADER HAILS

- As well as strange objects, players may also encounter passing trader ships.
- These will hail the player while using the Pulse Engine and may need assistance, offer to trade, and more…

QUALITY OF LIFE

- If players are in a group but do not have a Nexus mission active, then when taking off from the Space Anomaly they can now choose to exit directly to the system of any other player in their group.
- Fixed a number of issues that caused planetary charts and others scans to pick from too narrow a range of buildings.
- Players should no longer be sent repeatedly to the same building when using multiple charts.
- Fixed an issue that caused distress signals to occasionally lead to a crashed ship site with no crashed ship.
- Added an instant split button to allow players to quickly divide stacks of items in half.
- Players can now hold down buttons to increase or decrease stack sizes, rather than having to press repeatedly.
- Fixed an issue that prevented the Exocraft Summoning Station from working if placed within a base.
- Improved the range of the Exocraft Summoning Station, so that it allows Exocraft to be summoned from anywhere in the system.
- Planets that you have discovered no longer need to be repeatedly rescanned to see their resources from space.
- Fixed an issue that caused the planetary resources popup to flicker while pulsing towards a planet.
- Fixed an issue that made it difficult to enter Space Stations from tight angles.
- Allowed starships to reverse during atmospheric flight if stuck in other geometry.
- The automatic Launch System Recharger now functions while the player is sitting in the cockpit, if the ship is landed.
- Improved VR swimming controls for VR devices that use thumbsticks.
- Significantly increased the distance players are able to move the camera in Photo Mode.

OPTIMISATIONS

- Introduced a number of significant GPU optimisations to terrain rendering.
- Introduced a number of significant optimisations to terrain generation.
- Introduced a number of significant memory optimisations.
- Introduced some minor load time optimisations.
- Introduced some smaller optimisations and visual fixes to cloud rendering.
- Introduced a number of water rendering optimisations for PSVR.

BUG FIXES

- Fixed an issue that caused Proximity Switches to be activated by empty Exocraft.
- Fixed an issue that prevented decals from working when customising Exocraft appearances.
- Fixed an issue that caused the Analysis Visor UI to judder in VR.
- Fixed a number of issues that made it difficult to warp to the centre of the galaxy.
- Fixed an issue that caused the kill count to reset in the final mission for the Armourer if players entered a building during combat.
- Fixed an issue that caused Carbon Planters to be unavailable for purchase.
- Construction-style missions from the Nexus will properly mark the desired construction site if players leave the planet mid-mission.
- Fixed a number of issues that prevented items from being taken out of or put into Storage Containers.
- Fixed an issue where pirates would occasionally ask for wildly incorrect amounts when bargaining for peace.
- Fixed an issue that could prevent special mission Portals on the Artemis path from functioning correctly if they were left while in an active state.
- Fixed an issue that could cause a ship docked at a Trade Outpost to be placed underneath the landing pad when loading into the game.
- Fixed an issue that caused the filter icons to be incorrectly aligned in the Galaxy Map.
- Fixed a rare crash that could occur when warping to a base after having used a Portal.
- Fixed a bug that allowed Nexus missions to be restarted from the mission log.
- Fixed a number of issues that could cause Nexus missions to select inappropriate star systems.
- Fixed an issue that could cause Nexus missions to send players to the wrong building.
- Fixed an issue that could occasionally cause visual elements of the Personal Refiner to render in first person.
- Fixed an issue that caused the Personal Refiner not to stop animating when refining was complete.
- Fixed an issue that caused the names of unknown planets to be revealed by their moons.
- Improved the position of HUD markers in the Analysis Visor UI.
- Improved the positioning of the ship repair UI in VR.
- Fixed an issue that could cause the ship crosshair to judder.
- Fixed some minor text issues in missions objectives and the Guide.
- Fixed an issue that could cause filters to apply incorrectly on the Space Station, Space Anomaly, frigates and freighters.
- Fixed an issue that made the Space Anomaly too green when using HDR.
- Fixed an issue that prevented the VR eject handles in ship cockpits from lighting up when the player first enters the ship.
- Fixed a rare issue that allowed players to equip weapons in the Space Anomaly.
- Fixed an issue that prevented Solar Panels from playing their audio.
- Fixed an issue that could cause the torchlight to flicker while moving.
- Fixed an issue that could cause recently used interactions to be reset shortly after loading.
- Fixed an issue that caused an empty black dialogue box to appear when leaving a planetary Technology Merchant.
- Fixed an issue that caused the Nutrient Processor’s inventory to be incorrectly labelled.
- Updated the visuals of the Bytebeat Cable so it is distinct from the Teleport Cable.
- Fixed an issue with the Bytebeat Switch that caused the On Arpeggio Note output to fire when not playing an arpeggio.
- Fixed an issue with the Bytebeat Switch that caused note colours to be reversed.
- Fixed an issue with the Bytebeat Switch that caused triggers to be sent for parts that are not active in the Synchroniser.
- Fixed an issue in the Bytebeat that caused visuals to go out of sync when editing tempo.
- Fixed a number of minor glitches when scrubbing in the Bytebeat UI.
- Fixed an issue that caused pirate probes to always fail when the Pulse Engine was active.
- Fixed an issue that caused the Pulse Engine tutorial to incorrectly appear in the middle of combat.
- Fixed a text mismatch in the standing rewards, where Mercenary and Explorers Guild standing rewards were mislabeled.
- Fixed an issue that could cause the Surveying Tutorial to move on before the player had actually learned the Survey Device.
- Fixed an issue that prevented the Show HUD binding from working on PC keyboard controls when piloting a ship.
- Fixed an issue that caused a number of building parts to be unknown when starting a Creative Mode game, including industrial Silos.
- Fixed an issue that caused Black Holes not to warp players if they were somehow approached on foot.
high rated
No Man's Sky

2.31_LivingShip_57176

Experimental Branch 21/02

Fixed a number of minor visual issues with the Living Ship cockpits.
Fixed a visual issue with the contrails from the Living Ship.
Fixed an issue that caused shuttle-class starships to change appearance.
Fixed a rare crash that could occur when handing in a Nexus mission.
Fixed a crash that could occur when pinning directions for Frost Crystals.
Fixed a number of small mission flow problems in the directions for various substances.
Fixed an issue that allowed two living ships to spawn at the same location.
Fixed an issue that could cause portal warps to fail, resulting in players being returned to their previous system or pushed under the terrain.
high rated
No Man's Sky

2.32_LivingShip_57396

Experimental Branch Update 26/02

Fixed an issue that caused Cuboid Roof Caps to snap to the floor, rather than the roof, of Cuboid Rooms.
Added a chance to find cargo pods at derelict freighter space encounters.
Fixed an issue that caused extra, incorrect inventory tabs to appear when comparing ships or freighters.
Fixed an issue that caused frigates not to award cargo.
Water reflections have been removed in PC VR (matching PS VR) to improve visual quality.
A toggle has been added to the General Options menu to disable Auto Torch.
Fixed a number of issues that prevented Atlas words from being learned correctly.

Experimental Branch Update 25/02

Slightly reduced the time taken for Living Ship components to mature, so that they do not exceed 24 hours.
Implemented a recovery fix for players whose Starbirth missions failed to locate an appropriate planet or building at the coordinates steps.
Fixed an issue which duplicated the default filter in photo mode.
Fixed an issue that caused pinned instructions involving Atlas Stones to suggest that Atlas Stones could be collected from factories.
Fixed an issue which affected the portable refiner when picking it up with one too few inventory slots available.

Experimental Branch Update 21/02

Fixed an issue that caused too much warp fuel to be consumed when warping in VR.
Fixed an issue that caused HUD elements to be incorrectly displayed during warp.
Fixed an issue that caused ships to judder and disappear when landing in multiplayer.
Fixed an issue that caused players to miss the landing pads when landing at an outpost.
Expedition holograms now turn green when the expedition is complete.
Fixed an issue that caused 'Hostile Ships Defeated' audio to play when combat frigates arrive to assist in a fight.
Fixed a rare crash when collecting cargo from a frigate.
Fixed a rare crash that could occur when streaming in the Space Anomaly.
Added the ability to use nanites to evolve upgrades that have been installed inside Living Ships.
Fixed a small visual glitch that could occur when exiting mission dialogue interactions.
Fixed an issue that allowed re-interaction with a living ship that was flying away.
Fixed an issue that caused stats to be named incorrectly in the descriptions of upgrade modules.
Prevented the Starbirth mission from starting in the middle of a multiplayer Nexus mission.
Post edited February 27, 2020 by EnforcerSunWoo
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No Man's Sky

2.33_LivingShip_57941

Experimental Branch Update 11/03

Fixed an issue where players who lost their Void Egg during the final stages of the Starbirth mission were not able to recover it.


Experimental Branch 09/03

Introduced partial fix for an issue that could cause players to fall through the terrain.
high rated
No Man's Sky

2.40_ExoMech_58828

The Minotaur

Added a new planetary Exocraft, the Minotaur Heavy Exosuit Hybrid.
Acquire the plans for the Minotaur Geobay at the Construction Research Station aboard the Space Anomaly.
The Minotaur allows exploration in even the most extreme environments, with a unique hazard protection upgrade that keeps the pilot safe from environmental damage.
The Minotaur comes with its own set of upgrades and technologies.
Blueprints are available to purchase from Iteration: Perses on the Space Anomaly.
Upgrade Modules can be found at the Exocraft Technology Merchant at your local Space Station.
Other specialist Minotaur abilities include the ability to upgrade its mining laser with Terrain Manipulation capabilities, and the ability to collect or harvest rare planetary resources such as Storm Crystals without leaving the safety of the cabin.

Exocraft Hazard Changes

Exocraft no-longer grant immunity to planetary hazards by default. External environmental conditions will now drain the player’s hazard protection, though at a reduced rate from on planet.
Specialist technologies have been made available at Iteration: Perses on the Space Anomaly that allow Exocraft to be upgraded to prevent environmental damage

New Exocraft Technologies

Perses now also offers the Icarus Fuel System, an Exocraft upgrade that recharges the engine during daylight.
The Exocraft Scanner has been improved. Performing a standard scan will now reveal all nearby points of interest – i.e. all those that would be revealed by using the Analysis Visor.
Added an Orbital Exocraft Materialiser. This is a new freighter module that will allow all Exocraft to be summoned while the freighter is in-system.

Exocraft Quality of Life and Other Fixes

Added new decal options to Exocraft customisation.
Exocraft cockpits now match the customisation of their exterior.
Improved the light cast by the headlights of all Exocraft.
Increased the base speed of the Roamer, Nomad and Pilgrim exocraft.
Tweaked a number of Exocraft cameras to improve visibility.
Increased the speed and acceleration of the Nautilon submarine, and tweaked its camera positioning.
Fixed an issue that caused the Exocraft fuel efficiency stat not to increase fuel efficiency.
Fixed an issue that caused the Exocraft speedometer to flash during a storm.
Fixed an issue that prevented items in the Exocraft inventory from being available for crafting.
Added a coordinates readout to the Exocraft HUD data.
Tweaked some early game rewards to give players access to an Exocraft earlier in a playthrough of the Artemis story.
Reduced the blueprint and construction cost of some Geobay blueprints.
Improved the Guide entry for Exocraft, including tweaking when it becomes unlocked and adding a mission to the Guide page to walk players through the Exocraft unlock and upgrading process.
Fixed an issue that caused the Exocraft mining laser to be ineffective when used on minable objects.
Fixed an issue that caused Exocraft to turn invisible when saving and charting at a waypoint.
Fixed an issue that caused the object health indicator to either appear in the wrong position or not appear at all when mining objects in an Exocraft.
Fixed a soft-lock that could occur when the Inventory auto-opens to the Exocraft page and no Exocraft is present in the system.
Fixed an issue that caused the position and icon of the network player marker to be wrong when the player is in an Exocraft.
Fixed an issue where Exocraft could sometimes fall through planetary terrain.
Fixed an issue where the Exocraft customisation camera could be incorrectly positioned when swapping between Exocraft types.
Fixed an issue where exiting an Exocraft could cause a fade to black transition if the ship camera was set to first person.

Graphical Improvements and Options

GTAO: improved performance by avoiding oversampling on distant objects.
GTAO: modified attenuation heuristic to avoid over-darkening of thin objects, particularly noticeable on grass.
GTAO: modified reprojection filter to improve AO temporal stability. This reduces flickering on moving objects, particularly noticeable on grass.
3D rendering resolution can be now scaled as a factor of the window resolution. This means UI can render at a higher resolution to the 3D game view, offering more options for improving performance while keeping UI crisp. Additionally, the in-game resolution may be scaled larger than the actual screen resolution, allowing for greater image quality than possible when rendering at the monitor’s native resolution.

Base Building Quality of Life

Added a new base part, the Electrical Cloaking Unit. This can be placed to hide power lines when outside of build mode.
Added the ability for console players not using VR to disable local base complexity limits (PC players could already adjust the Base Quality setting). This may come at a performance cost when viewing large, player-made, structures.
Added a Quick Menu option to immediately return to the Space Anomaly when visiting a featured base.
Fixed an issue that caused incorrect planet information to be displayed when previewing bases in a different galaxy.
Fixed an issue that could cause players to become stuck when warping to a featured base if the base computer had not loaded in time.
Fixed a number of soft locks that could occur when interacting with base parts that were outside the local complexity limit.

Bug Fixes

Fixed an issue that prevented AI ships from ever landing on player-owned landing pads.
Fixed an issue with the transition to a new galaxy that caused it to be entirely white.
Fixed an issue that prevented the Blaze Javelin from being cycled while cooling down.
Increased the distance at which damaged frigate icons are displayed on the ship HUD and compass.
Added a timeout sequence to the start of Nexus missions to discourage players from going AFK on board the Anomaly after readying up.
Extended the time during which weekend missions are active to 9AM GMT on Mondays.
Added some additional graphic warnings when low on hazard protection or life support.
Fixed an issue that caused diplomatic frigates to award units as a substance rather than directly.
Fixed an issue with the trails on certain Royal ships not lining up correctly with their engines.
Fixed a number of graphical glitches that could occur when warping in a starship.
Fixed a graphical issue that affected the Bytebeat envelope rendering on console.
Improved the readability of the currency readout when browsing tech trees.
Added a recovery fix for players who lost their Void Egg after they come back through the Portal at the end of the final Starbirth quest.
Fixed a rare crash in the lighting system.
Fixed an issue that caused the audio environment to be set incorrectly while on Atlas Stations.
Fixed an issue where Armoured Clams could be destroyed with the Terrain Manipulator.
Fixed an issue where Weekend Event missions could sometimes have partially encrypted descriptions at the Nexus.
Fixed an issue where player models could sometimes inherit their scale from ships or Exocraft.
high rated
Changelog for Exo Mech Patch 2.41 (08 April 2020):

- Fixed an issue on PC that could force cursor input to the edge of the screen.
- Fixed an issue which could cause weather, Sentinel activity and a number of other planet stats to change.
- Fixed an issue that caused Minotaur upgrade modules to be missing from the Exocraft technology shop aboard the Space Station.
- Fixed an Xbox-only issue that caused each new interaction to need a new button press, eg when mass-harvesting plants.
- Fixed an issue in PSVR that made interaction too sensitive.
- Fixed an issue which allowed beam weapons to appear inside the cockpit of the Minotaur in VR.
- Added a small number of missing decals to the Exocraft Customiser.
- Fixed an issue on PS4 that caused Exocraft cockpit not to match the customisation of their exterior.
- Fixed an issue on PS4 that prevented the Living Ship from playing takeoff and landing animations.
- Fixed an issue on PS4 that could place players outside the terrain when exiting the Minotaur inside a cave.
- Fixed an issue on PS4 that allowed Exocraft to occasionally fall through terrain.
- Fixed a console-only crash that could occur when landing on an Exploration Frigate.
- Fixed a crash related to hiding power lines.


Standalone installer updated (2.40_ExoMech_58828 ⇒ 2.41_ExoMech_58900): 09 April 2020.
high rated
Changelog for Exo Mech Patch 2.42 (16 April 2020):

- Fixed localised temperature text in the Minotaur cockpit.
- Fix to prevent oxygen from continuing to deplete if you enter the Minotaur while under water.
- Fixed the restore terrain effect when in the Minotaur.
- Fixed Minotaur animations after summoning the Minotaur.
- Fix to show the Vignette & Scanlines option again on PC.
- Fixed NPC ships getting stuck at the space station entrance.
- Fixed a bug which was causing performance issues on PC.
- Removed duplicated decals from the Exocraft customiser.
- Fixed decals drawing incorrectly when in the Roamer cockpit.
- Fixed the red colour option when customising banners.
- Fixed a crash when scanning Frigates with the Visor.
- Fixed a rare crash that could occur when interacting.


Standalone installer updated: 2.41_ExoMech_58900 ⇒ 2.42_ExoMech_59018.
high rated
Patch Notes for 2.5.1_Crossplay_60796

Game Pass

No Man’s Sky is now available in the Windows Store and is on Game Pass for Xbox One and Windows 10 players.

Cross-Platform Multiplayer

Replaced the entire network backend, so that players can now make multiplayer connections across all platforms.
Cross-platform groups can be created or joined in game, or from the frontend.
Ambient multiplayer on the Space Anomaly, in space, or on planets, can now match you with players from any platform.
Players from your own platform are identified by your platform’s icon. Players from another platform are identified by a controller icon.

No Man’s Sky Friends

When face-to-face with another player, a quick interaction has been added to smoothly create a new group or invite new players to your existing group.
Once in a group with a player, you can use the same interaction to quickly add them to your No Man’s Sky Friends, allowing you to quickly find and join their game again at another time.
No Man’s Sky Friends can also be added at any time by means of a unique code.
No Man’s Sky Friends can be managed on a new screen available from the Network Options page.

Chat Options

Re-enabled Voice Chat on PS4.
An option to automatically transcribe voice chat has been added to the Network options.
An option to automatically translate voice chat has been added to the Network options.
Guidance text has been added to the chat window after typing an unknown command.
Fixed a number of instances where incorrect auto-chat messages are broadcast.
Added a system to prevent multiple instances of the same auto-chat message being broadcast.

Quality of Life

It is now much easier to target other players to see their names.
Added a warning message when leaving the Anomaly while listed for a Nexus mission that has not started yet.
Iteration Ares now sells a range of basic upgrade modules.
Improved the feeding experience when giving bait to large creatures.
Introduced a small number of general optimisations.
Introduced some small improvements to load times.
VR Improvements and Bug Fixes

Upgraded the OpenVR implementation to 1.10.30.
Cockpit exit handles can now be grabbed both ways up.
Added an option to show the player’s body when playing in VR.
Camera height now reflects the height of your character in VR.
Improved the accuracy of hand tracking in VR.

Bug Fixes

Fixed an issue that could prevent rainbows from appearing on some platforms.
Introduced some minor visual improvements to GTAO to improve quality and reduce smearing artefacts on moving objects.
Introduced some improvements to the volumetric fog fading effect on planetary approach.
Fixed an incorrect icon in multiplayer bone-collection missions.
Fixed an issue that caused full-strength camera shake and controller vibration to be applied whenever a ship landed in multiplayer, regardless of how near that ship was.
Fixed an issue that caused parts of the backpack to be visible in first-person mode.
Fixed a console-only issue that caused additional, incorrect, terrain resource markers to appear near to real terrain resource deposits.
Fixed an issue that caused a misleading “out of jump range” message when out of warp fuel in Creative mode.
Improved the accuracy of the error message given when unable to summon your starship because you are in combat.
Fixed an issue that prevented the Antimatter Reactor from being built on planets without atmospheres.
Fixed an issue that caused some players to appear to bend their knees backwards when aiming at high angles.
Fixed a stutter that could occur when summoning the Space Anomaly.
Fixed an issue that could cause ship audio to play repeatedly in multiplayer.
Fixed a VR issue that could make it difficult to target players who were near the Nexus.
Fixed an issue that caused the Community Research update message to appear as soon as a player started a new Creative Mode game.
Post edited June 11, 2020 by ChewyWeAreNotHome
Changelog for Crossplay Patch 2.52 (12 June 2020 / added 15 June 2020):

- Fixed a number of crashes related to cross-platform matchmaking.
- Fixed an issue that could cause Space Station NPCs to become desynchronised.
- Fixed a network issue that could occur when looking up cross-platform profile data.
- Fixed a number of issues with Steam lobbies not correctly syncing between friends.
- Adding a friend from the Nearby Players list now requires a confirmation.
- The /invite command now works with cross-platform players.
- Improved the error messages used when text commands fail to work.
- Fixed some minor text issues in the chat messages that are displayed when joining or leaving a group.
- Fixed an issue with the text displayed on empty crossplay sessions on the multiplayer frontend.
- Improved the display of whisper messages.
- Fixed a number of issues relating to the network replication of creature bait.
- Players can no longer throw creature bait aboard the Space Anomaly.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.


Standalone installer updated (2.51_Crossplay_60796 ⇒ 2.52_Crossplay_60829): 15 June 2020.
Changelog for Crossplay Patch 2.53 (16 June 2020 / added 19 June 2020):

- Fixed a rare networking crash related to base building.
- On PC only: fixed a crash that could occur when NPC pilots get into their ships to take off.
- We’ve fixed a number of issues specific to AMD GPUs. We are aware of other GPU specific crashes and are working with AMD to fix them on a driver level. In the meantime, they have recommended rolling back to the previous WHQL driver 20.4.2, which can be found here: link.
- We are also aware of a number of Windows 7 users who are unable to connect. This is a platform security issue, and requires an update to enable TLS 1.1 and TLS 1.2 as default secure protocols in WinHTTP in Windows, found here.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

~~~~ ~~~~ ~~~~

Changelog for Crossplay Patch 2.54 (18 June 2020 / added 19 June 2020):

- Fixed an issue that caused PS4 players to crash when ambiently matchmaking with players from a different platform.
- On consoles, fixed a crash that could occur when NPC pilots get into their ships to take off (this issue had already been fixed on PC).
- Fixed a number of issues that could prevent players from being able to see other ambient players.
- Fixed an issue that could allow players to join a group they did not have permission to join.
- Fixed a networking error that could occur when joining games from the frontend.
- Fixed an issue that could prevent Steam sessions from being marked full when at the player cap.
- Fixed an issue that prevented system-level messages from appearing in the chat window if chat permissions were restricted.
- Fixed an issue that could cause Speech-To-Text to be active even when disabled in the options.
- Fixed an issue that caused the default network permissions to be incorrect in Normal Mode.
- Fixed an issue that made the Nexus mission board UI appear too far away in VR.
- Fixed an issue that caused ship sounds from other players to loop constantly.
- Fixed an issue that caused Xbox One player to be matchmade with other platforms when they had disabled crossplay at a system OS level.
- Introduced a small load-time optimisation for Xbox One.
- On PC, fixed a throttling issue when changing window focus.
- Fixed an issue with depot raiding multiplayer missions that could block progress if players destroyed a depot while in their ship.
- Fixed a rare issue that could occasionally cause multiplayer missions to fail to find an appropriate planet on which to collect a Quad Servo.
- Made a number of minor text fixes.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.


Standalone installer updated (2.52_Crossplay_60829 ⇒ 2.54_Crossplay_60935): 19 June 2020.
Changelog for Crossplay Patch 2.55 (26 June 2020 / added 30 June 2020):

- Fixed multiplayer connections on Windows 7.
- Crossplay players now show a different icon depending on their platform.
- Fixed PS4 friends showing a gamemode icon when playing in non English languages.
- Fix for crossplay friends not being joinable if they are in a group.
- Updated matchmaking rules to form lobbies of the correct size.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.


Standalone installer updated (2.54_Crossplay_60935 ⇒ 2.55_Crossplay_61121): 30 June 2020.
I can't play in multiplayer and i can't visit the other player's bases
Someone know why?
I play in windows 7
avatar
LirDelMar: I can't play in multiplayer and i can't visit the other player's bases
Someone know why?
I play in windows 7
Hello Games changed the security settings for the online connections to require TLS 1.1 or 1.2. Windows 7 shipped with TLS 1.0 and has to be updated to recognize the newer security protocols

If this is what is preventing you from going online then the Microsoft fix is outlined at https://support.microsoft.com/en-us/help/3140245/update-to-enable-tls-1-1-and-tls-1-2-as-default-secure-protocols-in-wi

If I recall correctly, there are probably discussions of this somewhere back in the NMS GOG forum. Try searching for "TLS".