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high rated
Patch Notes 2.24 (April 2, 2022)
• Changed molotov alt-fire to potentially fix crashes on some PCs.
• Fixed issue where jade tree hud wouldn't be right color on game start.
Patch Notes 2.23 (April 2, 2022)
• Reverted change to reduce screen shake for 240+ framerate limit setting.
Patch Notes 2.22 (April 1, 2022)
• Change to reduce screen shake for 240+ framerate limit setting.
• Change to prevent issues with monitors where max resolution and native resolution don't match.
• Change to rebalance elite life.
• Fixed crash when going in the options menu with outdated graphics drivers.
• Fixed issue where tutorial door wouldn't open if you killed enemies from outside the room.
• Fixed crash when starting a trainer battle in topaz tree with an early access savegame.
• Fixed very rare crash with puzzle trap cube.
• Fixed issue where all secrets achievement wouldn't unlock if you let the end animation play out.
• Fixed issue where tutorial cube particles would appear after the cube was destroyed.
• Fixed issue where you could unlock toxicity achievements in level you get the cartridge in.
• Fixed color settings not being applied correctly on savegame change.
• Fixed issue where the level end easter egg would prevent you from getting a minigame cartridge.
• Fixed impassable door in the forest levels.
• Fixed impossible to open door in the empty challenge room.
• Fixed missing sounds for village boss and exploding tentacle enemies.
• Fixed infinite loop when pressing other minigame key when entering fight in topaz tree.
• Fixed typo in credits.
• Fixed issue where poison staff and consecrated whip explosive attacks would do too much damage.
• Fixed issue where chain cutters wouldn't be visible at first.
• Fixed issue where you could access an invalid area in the factory levels.
• Fixed issue where dance machine wouldn't register gamepad.
Chapter 2 1.4
• Fixed : Street level could spawn enemy inside truck.
• Fixed : Infinite magazine weapons would freeze the game.
• Fixed : Crash when activating challenge room switch.
• Fixed : Door wouldn't unlock if enemy escaped room.
• Fixed : Freeze when exiting the level bounds.
• Fixed : Forcefield could overlap switch.
• Fixed : Third mode for a weapon wouldn't change the weapon stat via the doc.
• Fixed : Freeze when opening weapon interface when entering minigame door.
• Fixed : Floating plank in ship level.
• Fixed : Village signs overlapping switches.
• Fixed : Z fighting textures in street levels.
• Fixed : Grappling hooks don't hit where you're aiming.
• Fixed : Possessed elevator in tutorial 2.
• Fixed : +Attack weapon stat for alternate fire is removed after reflection powerup is done.
• Changed : Made many chapter 2 challenge rooms easier.
• Changed : Clarified doctor question text.
• Changed : Removed homing stat on scrap launcher.
• Changed : Lowered non-volumetric fog density.
• Changed : Reduced chance of pull and kickback weapon stats.
• Changed : Right click no longer goes back a page in the options and minigame.
• Changed : Mouse wheel no longer changes values in options.
• Changed : Activate key now closes notes and credits.
• Changed : Made casing sounds louder.
• Changed : Made green foliage less bright.
• Changed : Added grapple switch tutorial 2.
• Changed : Added disabled grapple over open water tutorial 2.
Chapter 2 1.3
• Fixed : Switch could spawn inside a store shelf in underground level.
• Fixed : Force field can block path in docks level.
• Fixed : Rare crash when stunning an enemy that just spawned.
• Fixed : Toxic trashcans don't explode directly on impact when thrown.
• Fixed : Rare crash with decorations on low.
Chapter 2 1.2
• Fixed : Switches can spawn inside of store shelves.
• Fixed : Allowed access to all outside areas where enemies could end up in.
• Fixed : Can open locked kill-all door with light switch.
• Fixed : Tentative fix for infinite loop when shocking water.
• Fixed : Wrong movement settings when switching save slot.
• Changed : Moved hub benches around to make big jump direction more obvious.
• Changed : Weapons are slowly attracted to player if close.
Chapter 2 1.1
• Fixed : Picked up weapon doesn't equip if you have no weapons.
• Fixed : Boss orb can be stuck high in the sky.
• Fixed : First chapter 2 boss can be yeeted a mile into the sky.
• Fixed : Treasure count can be negative or over the maximum.
• Fixed : Can get stuck in one office end room.
• Fixed : Switch can spawn inside a store shelf in building levels.
• Fixed : Can get to Chapter 2 zones prematurely.
• Fixed : Can walk in river in world 1 of skill tree.
• Fixed : One battery can activate two switches.
• Fixed : Number weapon input is reset on game start for gamepad.
• Fixed : Rare crash when decorations setting is low.
• Fixed : Can respawn inside of boat in hub when falling in water.
• Fixed : Some beds would give too much clutter combo.
• Fixed : Can be stuck in level end screen if we only have a level 3 weapon.
• Fixed : Blue elevators can block doors they shouldn't.
• Changed : Made howitzer attack of tank boss not aim at player's feet.
• Changed : Added an exit path to one park challenge room.
Chapter 2 release
This only includes fixes and changes that aren't about chapter 2.

• Fixed : Enemy animations aren't slowed down during slow motion.
• Fixed : Reduced amount of stuck enemies.
• Fixed : Sewer room with spawnable area that was too short.
• Fixed : Reloading heavy sniper rifle only reloaded 5 bullets.
• Fixed : Bad distance calculation and headshot detection for explosions.
• Fixed : Door decals aren't removed sometimes and hide secrets.
• Fixed : Rare crash on level end.
• Fixed : Rare crash when breaking a secret wall.
• Fixed : World 4 boss jump is almost impossible.
• Fixed : Secret door in third boss room breaks exit.
• Fixed : Enemy that leaves kill-all room breaks it.
• Fixed : Crash during suicide.
• Fixed : Crash when changing view distance.
• Fixed : Potential issues with kill-all rooms when enemies might exit the map.
• Fixed : Invalid minigun mods.
• Fixed : Getting level 2 or 3 weapon wouldn't unlock achievement.
• Fixed : Picked up objects can go through static objects.
• Fixed : Incompatible mods from some weapons.
• Fixed : Chain enemies can get you stuck on level geometry.
• Fixed : Kill-all doors sometimes don't open.
• Fixed : Potential issue where treasure count would become negative.
• Fixed : Removed doors to nowhere in the descent.
• Fixed : Trying to remap back or start controller buttons would "corrupt" the savegame.
• Fixed : Prevented putting a wall switch on a wall with another object next to it.
• Fixed : Made mom dragons head hitbox more appropriate.
• Fixed : Poison staff idle sound's volume isn't tied to the sound slider.
• Fixed : Typo in bunnyhop achievement.
• Fixed : Generating a level would take too long and eventually crash.
• Fixed : Weapon switches forever if moved to another slot immediately after pickup.
• Fixed : Crash when stunning an enemy that spawned on the same frame.
• Changed : Made enemy firebolts not leave fire.
• Changed : Added screen flash for bone pickup.
• Changed : Improved elemental effects.
• Changed : Made elemental books slightly less powerful because of the new elemental effects.
• Changed : Allowed beam weapons to have pierce stat.
• Changed : Improved grenade harpooner harpoon damage and explosion speed.
• Changed : Added elemental effect stats to explosive weapons and modified explosions accordingly.
• Changed : Added large bullet effects and bullet holes to heavy bullet weapons.
• Changed : Rebalanced all explosions.
• Changed : Changed horse water look and player face.
• Changed : Added walk speed to horse water.
• Changed : Changed player movement to further improve platforming.
• Changed : Allowed changing weapon while zoomed in.
• Changed : Minigun no longer needs reloading.
• Changed : Improved Claymore range.
• Changed : Changed Katana alternate attack.
• Changed : Added shocked and frozen elemental effects to player.
• Changed : Turned fire resistance into elemental resistance.
• Changed : Added optional weapon wheel.
• Changed : Some objects float on water.
• Changed : Raised enter distance for level end.
• Changed : Improved and added new player voices.
• Changed : Made life souls fall to the ground after a time.
• Changed : Lowered spark book alt fire rate.
• Changed : Lowered suppressed SMG recoil.
• Changed : Can switch weapon to cancel reloading.
• Changed : Can switch weapon to cancel charging.
• Changed : Made weapon icon resolution fit with rest of art.
Patch 4.1
• Fixed bug where minigame would place the player at wrong position.
• Fixed bug where the dying animation hands would be too high.
• Fixed bug where slot machine cost would stay after being destroyed.
• Fixed bug where using the mouse to change the FPS limit wouldn't hide the background.
• Fixed bug where the ghost axes could have a charge time stat.
• Fixed bug where the fireball book could have invalid stats.
• Changed weapon drop sounds to make them slightly louder.
• Changed weapon chests to count as decorations when destroyed.
Post edited April 03, 2022 by Berzerk2k2
high rated
Patch 4
• Added fullscreen map toggle.
• Added new system to smooth player view with vertical movement like when moving on stairs.
• Added saving the player position in the minigame on quit.
• Added FPS limiter to options.
• Added exit marker on map once discovered.
• Changed movement physics to make platforming slightly easier.
• Changed wood barrels to allow them to be picked up again.
• Changed laughter chance to lower it when picking up treasures.
• Changed particle effects of items and switches to make them more visible.
• Changed secret rooms to remove their sound once discovered.
• Changed the level of the second boss to be shorter.
• Changed second boss to use more varied attacks.
• Changed the iron sights switching speed of all weapons to make it faster.
• Changed sound frequency in the asylum to make them rarer.
• Changed several node descriptions in the skill tree to make them clearer.
• Changed chained saw grappling hook to make it less suicidal and easier to use.
• Changed gem staff to make it fire and charge faster.
• Changed bow to make secondary fire cause a fiery explosion.
• Changed bolt sniper rifle to fire faster.
• Changed fire bolt book to improve visibility, cause burning areas and improve the alternate fire effect.
• Changed ice bolt book to improve visibility and cause more damage.
• Changed spark book to improve visibility, cause more damage and improve alternate fire.
• Changed poison staff to add an explosion to the alternate fire.
• Changed grenade harpooner to slightly improve harpoon visibility.
• Changed ghost axes to improve alternate fire damage.
• Changed fireball book to improve visibility and make alternate fire easier to use and more deadly.
• Changed frost book to improve visibility.
• Changed tempest book to improve visibility and raise damage of primary attack.
• Fixed crash when switching weapons.
• Fixed crash when pressing kick during game startup.
• Fixed bug where you could fall through elevators.
• Fixed bug where you could get stuck in doors.
• Fixed bug where picking up the nightmare reaper powerup while switching weapons would make it or the weapon unusable.
• Fixed bug where the "buy all skills from world" achievement was only unlocked once you got a skill from a different world.
• Fixed bug where explosive barrels couldn't be thrown while moving backwards.
• Fixed bug where life indicator was wrong at level start.
• Fixed bug where stairs would use the wrong texture.
• Fixed bug where medium rain was using wrong wetness effects.
• Fixed bug where combo message would appear in asylum.
• Fixed bug where velocity wasn't stopped when getting caught by enemy chains.
• Fixed bug where the player could get stuck between pipes in a sewer room.
• Fixed bug where the player could have three hands at the same time in the asylum.
• Fixed bug where bow arrows or missiles would collide with each other.
• Fixed bug where treasure couldn't be gotten in a world 4 minigame level.
• Fixed bug where player could die in a loop in a world 4 minigame level.
• Fixed bug where player couldn't reach the double jump powerup in a world 4 minigame level.
• Fixed bug where player couldn't flush dirty toilets.
• Fixed bug where grenade harpooner could have the charge time stat.
• Fixed bug where wall decals where missing from the asylum.
• Fixed bug where the player face could be bleeding at level start.
• Fixed bug where crosshair change wasn't displayed dynamically in the options.
• Fixed bug where a sign could be floating in the air in a forest map.
• Fixed bug where a forest challenge room had jump pads that didn't work properly.
• Fixed bug where the player would play the falling noise when dying in mid air.
Patch 3 : Performance
We've just submitted the first performance patch that should make the game run better for everyone. There might still be performance issues and we'd love to hear your feedback in this post:
https://steamcommunity.com/app/1051690/discussions/2/2952595757896677369/

What you should expect:

• Overall performance improvements.
• Greatly reduced framerate hiccups.
• More performance gains from lowering settings.
Patch 2.1
Here's a quick patch to fix annoying crashes. Hopefully we've gotten them all now.

Patch notes:

• Fixed bug where exit wouldn't open after defeating a boss.
• Fixed weapon switching crash.
• Fixed crash when deleting savegames.
Patch 2
We've just submitted the second patch with the goal of fixing more crashes, improving the minigame, setting dash to a key and a lot more. Please give your feedback in the forums.

Now we start working on performance, mobility improvements and much more.

Patch notes:

• Added new independent input for activate.
• Added new independent input for kick.
• Added new independent inputs for dash.
• Added option to dash when double tapping directions.
• Added ability to bind gamepad left and right sticks.
• Added glowing foosteps to guide player during random events.
• Added ability to destroy the slot machine.
• Added ability to destroy open chests.
• Added option to skip minigame.
• Changed minigame to make player spawn in current screen on death.
• Changed minigame to improve hitboxes.
• Changed some minigame levels to make them easier.
• Changed many weapons to improve them: Auto pistol, Bolt Sniper Rifle, Fire Bolt Book, Ice Bolt Book, Spark Book, Gem Staff, Poison Staff, Tri Grenade Launcher, Katana, Fireball Book, Frost Book, Tempest Book.
• Changed challenge rooms by making their rewards greater.
• Changed weapon chests to have better weapons.
• Changed blood ammo to require more life for some weapons.
• Changed egg spawning enemies to only spawn eggs if the player is in the same room.
• Changed Disavowed Town 4 to slightly reduce the amount of exploding zombies.
• Changed The Descent 3 to place challenge room at level start.
• Changed dash by not stopping velocity on dash end.
• Changed mage enemy teleport ability by making it louder.
• Changed dog to make it immune to acid.
• Changed powerups to make them louder.
• Changed target wall switches to make their sound louder.
• Fixed many crashes and freezes.
• Fixed issue where "Buy all skills from world X" achievements wouldn't unlock.
• Fixed issue where "Complete random events" achievements wouldn't unlock.
• Fixed issue where the player couldn't bind the gamepad A button.
• Fixed issue where two weapon modifiers of the same type would appear.
• Fixed issue where gravity trap would kill everything in a room.
• Fixed issue where thrown explosive barrels would explode in the player's face during slow motion.
• Fixed issue where coin pieces would be in incorrect locations in the level end window.
• Fixed issue where dying while zoomed would keep the zoom.
• Fixed issue where level end bonus text would be invisible.
• Fixed issue where the player could get stuck in several areas.
• Fixed issue where jump pads wouldn't negate fall damage.
Patch 1
We've just submitted the first patch with the goal of fixing most crashes. Crashes might still be there, so keep sending us these crash reports. NOT via the send button, via the procedure in the troubleshooting pinned post.

Patch notes:

• Fixed crash during level transitions
• Fixed trippy bug where hay bale sounds would play even with sounds off
• Fixed jump pad issue in the big lake forest room
• Made some minigame levels easier
• Fixed typos in some achievements
• Fixed crash when spawning random dog event
• Fixed issue where level description would be unreadable, and also some HUD elements
• Fixed crash when killing enemies that just spawned
• Fixed crash when rooms have too many decals.
• Fixed issue where player was spawning outside of the map
• Fixed crash when switching weapons in the inventory
• Added backups for save files
Post edited November 07, 2020 by Berzerk2002
high rated
Nightmare Reaper 1.0

Patch 2.23

- Change to prevent issues with monitors where max resolution and native resolution don't match.
- Change to rebalance elite life.
- Fixed crash when going in the options menu with outdated graphics drivers.
- Fixed issue where tutorial door wouldn't open if you killed enemies from outside the room.
- Fixed crash when starting a trainer battle in topaz tree with an early access savegame.
- Fixed very rare crash with puzzle trap cube.
- Fixed issue where all secrets achievement wouldn't unlock if you let the end animation play out.
- Fixed issue where tutorial cube particles would appear after the cube was destroyed.
- Fixed issue where you could unlock toxicity achievements in level you get the cartridge in.
- Fixed color settings not being applied correctly on savegame change.
- Fixed issue where the level end easter egg would prevent you from getting a minigame cartridge.
- Fixed impassable door in the forest levels.
- Fixed impossible to open door in the empty challenge room.
- Fixed missing sounds for village boss and exploding tentacle enemies.
- Fixed infinite loop when pressing other minigame key when entering fight in topaz tree.
- Fixed typo in credits.
- Fixed issue where poison staff and consecrated whip explosive attacks would do too much damage.
- Fixed issue where chain cutters wouldn't be visible at first.
- Fixed issue where you could access an invalid area in the factory levels.
- Fixed issue where dance machine wouldn't register gamepad.
high rated
Patch 2.24

- Changed molotov alt-fire to potentially fix crashes on some PCs.
- Fixed issue where jade tree hud wouldn't be right color on game start.
high rated
Patch 2.26

- Fixed issue where savegames of people who sequence-broke chapter 3 hubs would be blocked.
- Fixed issue where savegames of people who quit the game during the level end sequence in chapter 3 hubs would be blocked.
- Fixed issue where level end gates that shouldn't be reachable in chapter 3 hubs wouldn't be removed.
- Fixed issue where ledge grab could make you pass overhead obstacles and get stuck.
- Fixed sequence skip by grappling over cubes in open levels.
- Added a save at the end of arena rounds.
- Removed periodic garbage collecting task in order to diagnose performance issues.
high rated
Patch 2.27

- Changed particles implementation to try to fix some freezing issues.
- Fixed issue where some particle effects would be invisible.

Patch 2.28

- Added quit level option.
- Changed explosive ammo to reduce screen shake.
- Changed electric tank enemy to reduce screen shake of its railgun attack.
- Changed intensity of low quality fog to reduce it.
- Fixed crash when worms would try to unburrow in the void.
- Fixed crash with puzzle trap cube.
- Fixed crash related to melee enemies that friendly fire.
- Fixed crash when using the mouse wheel in weapon interface with no weapons.
- Fixed freeze when using explosive weapons.
- Fixed issue where red grappling hook wouldn't work if you never picked up the blue one.
- Fixed issue where homing projectiles that bounce would hit the target every frame.
- Fixed issue where being crouched or shielded would stay in nightmare reaper mode.
- Fixed issue where there could be missing pages.
- Fixed issue where boss blue orb wouldn't destroy wall.
- Fixed issue where you'd need to have unspent jade to get the jade achievements.
- Fixed issue where round progress in flesh arena wouldn't be saved.
- Fixed issue where bouncing fireball decal would never be removed and caused performance issues.
- Fixed issue where weapons with multiple projectiles and explosive ammo would do almost no damage.
- Fixed issue where smart gun magazines would ignore player self splash damage protection.
- Fixed issue where some savegames required the final level to be played twice.
- Fixed issue where you couldn't aim with the gamepad if the player was slowed down.
- Fixed issue where weapon wheel would be stuck if nightmare reaper was picked up during it.
- Fixed issue where weapons wouldn't come back up after being shocked with weapon sway off.
- Fixed issue where invisible light was visible in space room.
- Fixed issue where lock pentagram could spawn behind boat in warzone room.
- Fixed issue where objects could block path in other rooms in underground levels.
- Fixed issue where level couldn't be completed if player could keep two weapons, but only one met the requirements.
- Fixed issue where you could get stuck when ledge grabbing.
- Fixed issue where fireball book's alt fire could make enemies, and thus the player, burn for way too long.
high rated
Patch 2.29

- Fixed issue where gamepad autoaim wouldn't work. Also improved autoaim.
- Fixed issue where gamepad rumble settings wouldn't be set on load.
- Fixed issue where finder pet wouldn't remove picked up items from the map.
Patch 2.30

- Added minigame OST to game's content folder.
- Added jade tree upgrades for reduced explosion shake.
- Added different text color to negative and super weapon stats.
- Added support for higher FOVs.
- Added enemies to minimap in arena.
- Changed arena to quit after 10 waves, let you keep a weapon and display a message saying progress is saved.
- Changed arena to wait before spawning new enemies if there are too many.
- Changed arena to make coin shower faster.
- Changed wall kick to not push if kicking destructible objects.
- Changed dog killing event to be more deadly.
- Changed green energy orbs to reset their respawn timer when they're picked up.
- Changed self splash damage protection description to make it not add up to 100% to explain nukes hurting the player.
- Fixed issue where key objects could spawn underwater in ship level room.
- Fixed issue where performance would go down constantly when having an infinite magazine six shooter.
- Fixed issue where electric bushes would cause hit markers.
- Fixed issue where lava and acid falls wouldn't damage enemies if the player was immune.
- Fixed issue where game could randomly crash because of explosions.
- Fixed issue where enemy would stop moving and attacking or would attack walls.
- Fixed issue where enemies could be boosted more than once at a time, potentially fixing invincible enemies.
- Fixed issue where wrong cartridge was displayed if you didn't have the gold skill tree.
- Fixed issue where bouncing firebolt random projectile would do too much damage. Also reduced amount of fire particles.
- Fixed issue where game could crash when activating a fire rune.
- Fixed issue where using dual smgs slow mo during slow mo dash freezes the game while holding the button.
- Fixed issue where dual smgs slow mo wouldn't end if picking up nightmare reaper.
- Fixed issue where critical explosions could cause massive damage even with full self splash damage immunity.
- Fixed issue where recoil of critical explosions, especially in NG+, was too high.
- Fixed issue where remapping movement keys to arrows would double tap in menus.
- Fixed issue where enemy could be stuck inside large static objects like bookcases.
- Fixed issue where enemy could be stuck under floor in levels with the void.
- Fixed issue where you could get the kick kills achievement early by kicking bosses repeatedly on death.
- Fixed issue where plasma rifle secondary attack could have random projectile.
- Fixed issue where it was impossible to get Factor in the topaz tree.
- Fixed issue where jump would stop working.
- Fixed issue where player could take fall damage after entering level end portal.
- Fixed issue where player couldn't use weapons if picking one up during nightmare reaper after starting level with no weapons.
- Fixed issue where weapons with on collision effects like life steal would trigger too often.
- Fixed issue where a secret in the docks levels would have no treasure.
Patch 2.31.6

Check this post for more information on this content update: https://store.steampowered.com/news/app/1051690/view/6895605042424918898?l=english

- Added Nightmare Reaper Redux game mode in the mods menu.
- Added a speedrun timer in the mods menu.
- Added a no tutorial mode in the mods menu.
- Added a no topaz mode in the mods menu.
- Added map to jade cargo.
- Added chance to spawn doctor in end rooms.
- Added several new context sensitive death animations to all enemies.
- Added ability to skip upgrade message in gold tree.
- Added page number to save slot manager.
- Changed the way a lot of objects break when destroyed by spawning pixelated fragments.
- Changed savegame backup system to store 10 backups and detect corruption better.
- Changed jade item icon colors to make them look more different.
- Changed explosive barrels to always do same damage to player even with jade upgrades or NG+.
- Changed random event chime to not be affected by time dilation.
- Changed explosion shake to be a quarter of the strength.
- Fixed issue where game would crash at random due to bug in previous Unreal version.
- Fixed issue where plasma rifle could have wrong modifiers on alternate fire.
- Fixed issue where last boss level of gold minigame didn't have boss music.
- Fixed issue where friendlies would show up as enemies on the arena minimap.
- Fixed issue where consecrated whip would damage player with full splash protection.
- Fixed issue where some bullets would create white line artifacts in player's face.
- Fixed issue where rhythm game would show green arrow if player failed to go right.
- Fixed issue where having too much gold would turn it negative.
- Fixed issue where reduced explosion shake upgrades would be less effective.
- Fixed issue where explosive ammo on multiple projectile weapons would cause too much shake.
- Fixed issue where destructible table was wrongly used in Gibbs medical center.
- Fixed issue where destroying tank could softlock player in Fields of death.
- Fixed issue where stalagmite would float in air in Hollow stone.
- Fixed issue where enemies could spawn outside of room in Crushing depths.
- Fixed issue where blood waterfall was missing in a Blood and brimstone room.
- Fixed issue where treasure was missing from a Murky docks secret room.
- Fixed issue where obsidian rock would spawn wrong rock on destruction.
- Fixed issue where particles on required dynamite wall would appear after destruction.
- Fixed issue where last boss level of gold minigame didn't have boss music.
Patch 2.32.3

Check this post for more info on this content update: https://store.steampowered.com/news/app/1051690/view/3708195627367767247?l=english

- Added performance improvements across the board.
- Added Simulation Depth quality setting.
- Added 16 new random projectiles.
- Changed random projectile chance to make it more likely.
- Fixed issue where key items could be thrown into unreachable cubes.
- Fixed issue where bosses could be nailed to walls.
- Fixed issue where jade and topaz HUD icons would have wrong animation speed.
- Fixed issue where overload wouldn't reset between levels.
- Fixed issue where changing burst fire on a weapon with a modified magazine size reset the size to default.
- Fixed issue where removing automatic from a weapon with a secondary attack that was automatic would make it non-automatic.
- Fixed issue where adding burst fire to the smart gun would remove +attack for the secondary attack.
- Fixed issue where you could ledge grab from under blue elevator platforms.
- Fixed issue where animations would be wrong with burst fire and accessibility auto fire.
- Fixed issue where rarely, only one weapon could be kept when keep 2 weapons was unlocked.
- Fixed issue where friendly enemies with homing projectiles would target friendly enemies.
- Fixed issue where there was a minor level issue in the city hub.
- Fixed issue where gold tree nodes could be cheaper or give you money.
- Fixed issue where overload could give you the blood ammo achievement.
- Fixed issue where you could die during the last jade fall in the arena.
- Fixed issue where water electrocution particles wouldn't be located on the water.
- Fixed issue where treasure could be on top of a cube's ceiling.
- Fixed issue where thorn parasite could have automatic.
- Fixed issue where you could get the topaz achievements with the no topaz mod.
- Fixed issue where switches could be hidden by decals like windows.
- Fixed issue where rarely, wall cracks or dynamite walls could be hidden by decals like doors.
- Fixed issue where camera would be locked if changing savegame while going to bed.
- Fixed issue where cancelling resolution change wouldn't reset the resolution.
- Fixed issue where changing resolution would set sound sliders to 1.0.
- Fixed issue where entering arena portal while zoomed would cause weapon to have wrong animation.
- Fixed issue where the enter key would do the activate function outside of menus.
- Fixed issue where you could enter a bad state by activating a doctor and a minigame at the same time.
- Fixed issue where thrown object damage upgrades would cause thrown objects to keep damaging even after stopping moving.
- Fixed issue where flesh explosive barrels wouldn't have the explosive barrel damage multiplier.
Patch 2.32.5

Check out the news update: https://store.steampowered.com/news/app/1051690/view/3725085394634720815?l=english

- Changed sensitivity of mouse inputs by lowering them when zooming in with a weapon scope.
- Changed horse water and reflection powerups to reduce recoil by half.
- Changed powerups to be attracted to the player if very close.
- Changed +attack and reflection to be less loud.
- Fixed issue where gem staff with explosive ammo did too much damage.
- Fixed issue where changing a weapon stat could crash.
- Fixed issue where enter key couldn't be bound to activate.
- Fixed issue where topaz upgrades would be there when starting the game with no topaz mod.
- Fixed issue where some weapons wouldn't support homing properly.
- Fixed issue where you could be put inside a door after drowning in water.