Server Updates More Server Optimizations
The server is now(technically) split into two instances. You won't see much of a difference since you're ported from one server to the other automatically(ie, some areas are hosted on the second server and others are on the original). Shouts and tells can be done across servers(ex, you're on server 1 and you can send a tell to someone on server 2).
The point of this is that we now have a lot of memory(ram) to spare(since nwn2 is 32 bits, it was a big problem). We can add more areas, cache scripts & etc without having to grind our teeth. Permanent Open Beta Server
Players on the beta server get max banked experience and gold to test out their builds before dedicating hours of gameplay to them. This is great for those that are new to the server, and aren’t sure of what builds that they want to play. For more details; http://www.realmsoftrinity.com/forum/viewtopic.php?f=3&t=1278 Throwing Weapons
We’ve got a full line of customized throwing weapon skills and weapons. Check it out here;