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Greetings, fellow GOGers.

I owned a boxed copy of NWN with both extensions for quite some time now, but never found the time to play it more than a few hours. With the release of NWN here on GOG, I decided to purchase a digital copy for a simpler installation process. And now that I have two sets of CD-keys, I'd like to try some LAN games with my wife.

So here's the question : could you suggest us a good starting campaign that we could play in LAN with two players ? And a decent party for this campaign ? My wife never played any Dungeons & Dragons games before, so her character must be pretty easy to play. For my part I finished Icewind Dale 1, and played a fair bit of IWD2, both Baldur's Gate and Planescape : Torment. I'm not really familiar with AD&D 3rd edition, my only experience with it being about 20 hours of IWD2. I never really played NWN before, as I prefer the Infinity Engine party-based gameplay.

I've heard that the two extensions are better than the original campaign, so should we start with Shadows of Undrentide ? And to squeeze all main roles into just 2 party members, should we play a Fighter/Rogue (my wife, since this character should be easy to handle) and a Sorcerer/Priest for me ?


Thanks in advance, any advice appreciated.
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You better have at least one character with a resurrection ability, because penalties for dying on some modules could be quite severe, and magic items with resurrection capability tend to have limited number of charges and cost lots and lots of gold.
The easiest class for her to play would be a Rogue or Fighter. I'd lean towards Rogue with swashbuckling, it's a bit more than point and click, but still fairly easy and you'll get chest access and trap disabling.

You'd have to play as a Cleric or similar though for resurection... I suppose I'd sugest Cleric with a fighting build so you could kinda tank while your wife backstabs once she gets more comfrtable with the mechanics.

As to modules to play... it's been a long time so I can't think of any off the top of my head.
I'd say a fighter for your wife, cos they're pretty straightforward to play, and a supporter character for you, maybe a cleric would be handy for healing and buffing. And for a first module, this one is a favourite of mine:

http://nwvault.ign.com/View.php?view=Modules.Detail&id=3946

it's mostly hack'n slash with a few quests, but it's pretty fun and not too hard for 2+ players.
And one last advice, you should install NWShader, it looks MUCH better with it.
Shadows of undrentide is a great start-it works well for two players (me and a friend have done this one with good success). The benefit is that once you complete that campaign you can bring your characters into Hordes of the Underdark as it picks up where the SoU left off.

Concerning classes I have a few suggestions:

For your wife a fighter, rogue, paladin, ranger, barbarian, or sorcerer would be a great choice. The sorcerer is a very doable class once you pick out spells - it is very satisfying to blast away at enemies. The paladin starts out easy like a fighter but slowly adds more abilities at a good pace for someone new to the DnD world. The ranger might be a bit too much of a challenge but as an archer can be a lot of fun if you play a cleric or druid.

For you, I recommend a class that compliments her choice. A druid, wizard, or cleric are the primary casters that I would look at as the more experienced player. The druid and cleric can become fairly competent toe-to-toe classes if you plan for the long term of your character. A wizard is fun to play but I still lean for a cleric or druid in a duo.

Main recommendation - She should try the rogue/fighter (start level 1 as a rogue to ensure she gets the most skill points). Stats should be something like 14str, 13 dex, 14 con, 16 int, 10 cha, 10 wis. 13+ str, 13+ dex, and 13+ int are highly suggested for best options of feats.

You should go for the Druid. You will have an animal companion and the summon animal spells ensuring that your wife will always have allies to help flank enemies and give that nice sneak attack damage to feel like she's a valuable member of the duo.

Have fun you two!
Thanks everyone, there's some valuable advice here.

I think we'll first try "The Keep on the Borderlands" module as a test run, since it seems pretty short. This way we can change our characters if we don't like them before going for SoU and HoU.

I like the Rogue/Warrior and Druid party, but I suspect my wife would prefer playing a Sorcerer. In this eventuality, I think I'll still go for a druid, but more battle-oriented. In this scenario, if we want to squeeze one rogue level (for traps and lockpicks), should we put it on the druid or the sorcerer ?
If you want a rogue just to deal with traps and lockpicking, you don't have to sped a rogue level on your char, just have your sorceror/wizard pick a pixie as a familiar.
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svmariscal: If you want a rogue just to deal with traps and lockpicking, you don't have to sped a rogue level on your char, just have your sorceror/wizard pick a pixie as a familiar.
Good to know, thanks !
svmariscal's correct - the pixie familiar for the sorcerer is the way to go. You don't want to sacrifice any levels as a caster.

Another module to play to get a feel for the game is the first chapter of the original campaign. I found that it, unlike chapter two, is fun and gives a decent intro to how things work. There is also a tutorial if you start in the pre-chapter one option.
Cleric is by far the strongest class in the game, and is great for starting with and getting used to spells. If your wife likes casting as a sorc she will need a good strong tank to protect her.

Many many modules on NWVault include henchies/companions so lack of rogue skills is often not a problem as you can hire one (same in the campaigns too.) However, the tumble skill affects your AC by +1 for every 5 points so taking a level of something like rogue (which has access to tumble skill) every 5 levles is a great way to improve the survivability of your characters. (I wouldn't multiclass a sorc like this tho. You don't want to lose caster levels until you are into epic (20+) levels.

Good luck and have fun :)
Post edited November 08, 2010 by shia_luck
Multiclassing is strong. Clerics do have some interesting spells/feats - like turning their charisma bonus into damage (divine might), which is pretty sick for a ranged class - where bonus damage is lacking unless you go Arcane archer - or a class with tons of attacks - e.g. monk/cleric using strength domain, divine favor/power comes off with decent BAB (fighter), strength and damage/AB bonuses. It's just a little annoying after a while to remember to pre-buff, recast, rest.

Take a class for what it offers and if you're done receiving the benefits you need move on. e.g. monk/fighter/shadowmaster
monk 1-16 then fighter (extra attacks from higher BAB)
Shadowmaster during epic for hide in plain sight, uncanny dodge which allows for easy get away and higher AC, and unless you need the remainder of the feats or AC bonus from the class, go back to fighter for more feats, or monk for AC.

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shia_luck: Cleric is by far the strongest class in the game, and is great for starting with and getting used to spells. If your wife likes casting as a sorc she will need a good strong tank to protect her.

Many many modules on NWVault include henchies/companions so lack of rogue skills is often not a problem as you can hire one (same in the campaigns too.) However, the tumble skill affects your AC by +1 for every 5 points so taking a level of something like rogue (which has access to tumble skill) every 5 levles is a great way to improve the survivability of your characters. (I wouldn't multiclass a sorc like this tho. You don't want to lose caster levels until you are into epic (20+) levels.

Good luck and have fun :)
Darkness over Daggerford is one of the best modules ever made for NWN.