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Greetings Ladies and Gentlemen,

I just managed to finish NWN2 OC in about 125 hours (according to Galaxy) reading every possible book in game and not leaving any stone unturned. I found the tale the Shard-bearer and the Guardian of Illefarn Empire very satisfying. Someone sacrifices his body and his self to be the Guardian of his empire only to turn out to be its doom in the end. However I couldnt figure out one little detail in the story. Who and when wielded the Silver sword against King of Shadow when it broke? I always assumed it was Ammon Jerro who fought against the King of Shadows. However there is a problem about time. If the fight was in west harbor and we got the shard inside our chest, it souldnt have more than 20 years ago. Shandra's story also comfirms this since she remembers Ammon Jerro visiting her when she was a child and since she is human it cant be more than 20-30 years ago.

But..

When you talk to Dragon Nolaloth we have the feeling of shattering happened thousands years ago. We go to him to ask how the blade was broken and he has been trapped (after defeat) for generations. Also he mentions Ammon Jerro asking questions about how the sword was broken as if he was not the one who broke it.

Also there is the Trailer on NWN2 Gog game page picturing Ammon Jerro fighting King of Shadows with the blade and in the end blade shatters. Why did Ammon Jerro ask Nolaloth why the blade was shattered if he was the one wielding it.

Thanks for any explanations you might have. BTW the ending sucked. For now on to backing up saves (which is 4,44 GB, the save just before final fight is 132 MB) and cleaning the saves for much praised Mask of The Betrayer.

Tnx.
Engin.
This question / problem has been solved by Jarmoimage
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Engerek01: When you talk to Dragon Nolaloth we have the feeling of shattering happened thousands years ago. We go to him to ask how the blade was broken and he has been trapped (after defeat) for generations. Also he mentions Ammon Jerro asking questions about how the sword was broken as if he was not the one who broke it.
Can't remember specifically what was said, but I gathered Ammon Jerro had earlier been asking around about the blade as such, not how it broke.

Jerro then found the blade with the help of demons, the help (and extra power?) gained by selling his soul.
Fought the guardian as seen in the cinematic, but he failed and broke the blade.

The series of fights thousand or so years ago against the guardian were by..

- some legendary elven sisters or somethin, they lost and died.
- Nolaloth (and some other dragons?), lost and died.
- some other strong forces, can't remember what, who also lost and died.
Thank you. Since there are no other posts I chose yours as solution. So Jerro's confrontation to the dragon was BEFORE he fought the Guardian. Nice.
The only chronology issue the game presents is if you're an elf. Since you were a baby at the time of the battle of west harbor, and elves take over a century to reach maturity, that means that the battle occurred over 100 years ago. Now, while the exact date of the battle of west harbor isn't specified this wouldn't necessarily be an issue, but many of the characters are explicitly mentioned as remembering events or people that occurred before it, or having been alive at that time. While these sort of work with races like dwarves or gnomes that have relatively long maturity times, they fall apart completely for the elf and its obscenely slow maturity rate.

Daeghun and Duncan, for instance, would be frail old men in their final years (and that's being generous with their age estimates) even with their rather long half-elf lifespans. The noblemen killed by Ammon Jerro are also problematic, unless we're to presume they're all half-elves as well. Aldanon also remembers Ammon Jerro and was clearly an adult at the time, so again unless he's also a half-elf it doesn't line up. Shandra is the worst offender, having mentioned briefly that she vaguely remembered her grandfather Ammon, meaning she had to be alive prior to the battle to have met him. She'd be over a century old and long dead by this point. Ammon Jerro is probably the least problematic of them all, as given the vast resources at his disposal expanding his natural lifespan seems within his means.

The timing is a bit strained for gnomes and dwarves (which take 40 years to maturity) but if you just presume that Shandra is very youthful for her age it still works.
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Darvin: The only chronology issue the game presents is if you're an elf. Since you were a baby at the time of the battle of west harbor, and elves take over a century to reach maturity, that means that the battle occurred over 100 years ago. Now, while the exact date of the battle of west harbor isn't specified this wouldn't necessarily be an issue, but many of the characters are explicitly mentioned as remembering events or people that occurred before it, or having been alive at that time. While these sort of work with races like dwarves or gnomes that have relatively long maturity times, they fall apart completely for the elf and its obscenely slow maturity rate.

Daeghun and Duncan, for instance, would be frail old men in their final years (and that's being generous with their age estimates) even with their rather long half-elf lifespans. The noblemen killed by Ammon Jerro are also problematic, unless we're to presume they're all half-elves as well. Aldanon also remembers Ammon Jerro and was clearly an adult at the time, so again unless he's also a half-elf it doesn't line up. Shandra is the worst offender, having mentioned briefly that she vaguely remembered her grandfather Ammon, meaning she had to be alive prior to the battle to have met him. She'd be over a century old and long dead by this point. Ammon Jerro is probably the least problematic of them all, as given the vast resources at his disposal expanding his natural lifespan seems within his means.

The timing is a bit strained for gnomes and dwarves (which take 40 years to maturity) but if you just presume that Shandra is very youthful for her age it still works.
I believe that kind of issue is traditionally handwaved in DND settings by saying that taking that long to be considered an adult is more of a social thing, rather than a biological one - your character grew up in a village of humans, and would be treated as an adult by the people around you even though you'd still be considered a child had you grown up among elves. The more lethal society of the drow also appears to consider childhood to end sooner than the normal elves do - Drizzt was a young adult before he left Menzoberranzan, and had completed two trilogies before his 60th birthday, according to the forgotten realms wiki.
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Darvin: The only chronology issue the game presents is if you're an elf. Since you were a baby at the time of the battle of west harbor, and elves take over a century to reach maturity, that means that the battle occurred over 100 years ago. Now, while the exact date of the battle of west harbor isn't specified this wouldn't necessarily be an issue, but many of the characters are explicitly mentioned as remembering events or people that occurred before it, or having been alive at that time. While these sort of work with races like dwarves or gnomes that have relatively long maturity times, they fall apart completely for the elf and its obscenely slow maturity rate.

Daeghun and Duncan, for instance, would be frail old men in their final years (and that's being generous with their age estimates) even with their rather long half-elf lifespans. The noblemen killed by Ammon Jerro are also problematic, unless we're to presume they're all half-elves as well. Aldanon also remembers Ammon Jerro and was clearly an adult at the time, so again unless he's also a half-elf it doesn't line up. Shandra is the worst offender, having mentioned briefly that she vaguely remembered her grandfather Ammon, meaning she had to be alive prior to the battle to have met him. She'd be over a century old and long dead by this point. Ammon Jerro is probably the least problematic of them all, as given the vast resources at his disposal expanding his natural lifespan seems within his means.

The timing is a bit strained for gnomes and dwarves (which take 40 years to maturity) but if you just presume that Shandra is very youthful for her age it still works.
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pi4t: I believe that kind of issue is traditionally handwaved in DND settings by saying that taking that long to be considered an adult is more of a social thing, rather than a biological one - your character grew up in a village of humans, and would be treated as an adult by the people around you even though you'd still be considered a child had you grown up among elves. The more lethal society of the drow also appears to consider childhood to end sooner than the normal elves do - Drizzt was a young adult before he left Menzoberranzan, and had completed two trilogies before his 60th birthday, according to the forgotten realms wiki.
in the case of this game, if you Character is a dwarf or a elf, the Shandra Jerro relation to Amon Jerro will change to great-greatfather instead of great-father.


This game is a little odd. Usually all the games that touch Faerun settings never do crazy things with official items/characters from the lore. In this case, your silver sword is very, very special and its history is heavily changed for the game (And the mask of betrayer expansion).
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pi4t: I believe that kind of issue is traditionally handwaved in DND settings by saying that taking that long to be considered an adult is more of a social thing, rather than a biological one - your character grew up in a village of humans, and would be treated as an adult by the people around you even though you'd still be considered a child had you grown up among elves. The more lethal society of the drow also appears to consider childhood to end sooner than the normal elves do - Drizzt was a young adult before he left Menzoberranzan, and had completed two trilogies before his 60th birthday, according to the forgotten realms wiki.
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Belsirk: in the case of this game, if you Character is a dwarf or a elf, the Shandra Jerro relation to Amon Jerro will change to great-greatfather instead of great-father.
Ah. That is, of course, another way of doing things.
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Belsirk: in the case of this game, if you Character is a dwarf or a elf, the Shandra Jerro relation to Amon Jerro will change to great-greatfather instead of great-father.
She still claims to remember him in a later dialog anyways. My first playthrough was as a Drow Elf, and I immediately noted the plot hole when she said it because the chronology simply didn't work. Pi4t's answer still works, although I'm wondering if they actually changed that recently as I'd never heard of that before. I'd always been under the impression that elves literally took a century to physically mature.

I think I prefer the adorable 26-year-old kindergarteners :-P

This game is a little odd. Usually all the games that touch Faerun settings never do crazy things with official items/characters from the lore. In this case, your silver sword is very, very special and its history is heavily changed for the game (And the mask of betrayer expansion).
Canon is a tricky subject because there are a whole bunch of different sources on the matter, and WotC intentionally avoids putting its foot down on the matter. It's not just managing for contradictions between the official product line and licensed spin-offs like the games, but also that two different tables of players could play through the same adventure and get radically different outcomes. Put another way, the very nature of D&D means that fan-fiction is an integral part of its existence. In that respect, it's unsurprising that a major licensed product would be allowed or even encouraged to take some liberties.
It was mentioned somewhere, I think by someone at Obsidian, that they had to abide by very strict rules when making the game. No liberties in like what monsters look like (which is why eg. ogres are so stupid looking big heads). They clearly wanted to kill off Lord Nasher, but no go. Whereas, in BG or BG2 you could kill or cause Drizzt to die, no such liberties are allowed any more.

Guess the sword was just such a minor thing in the minds of the gate keepers it didn't matter.
Talking about Gith Swords, why Githyankie were after the pieces of a broken sword while they could get a new one. They said it is to fight the King Of Shadows that you will be alone now as if there is only one Sword of Gith. However it is stated clearly earlier that there were many Silver swords given to trusted Gith generals.
But only one, used by Gith.
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Jarmo: It was mentioned somewhere, I think by someone at Obsidian, that they had to abide by very strict rules when making the game. No liberties in like what monsters look like (which is why eg. ogres are so stupid looking big heads). They clearly wanted to kill off Lord Nasher, but no go. Whereas, in BG or BG2 you could kill or cause Drizzt to die, no such liberties are allowed any more.

Guess the sword was just such a minor thing in the minds of the gate keepers it didn't matter.
But even with Drizzt (or Mephistoles in the NWN1 last expansion) were only temporal effect.
If you killed two times Drizzt he would be just resurrected one third time, the same with Elminster or the mage which force you to the ice prison in Baldurs Gate. Hell, again the wizard in the maze in Waterdeep is the same history (and you never are able to vengeance from the gaeas) .

Anyway, good to know from where ti comes the changes.

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Engerek01: Talking about Gith Swords, why Githyankie were after the pieces of a broken sword while they could get a new one. They said it is to fight the King Of Shadows that you will be alone now as if there is only one Sword of Gith. However it is stated clearly earlier that there were many Silver swords given to trusted Gith generals.
Over zealous, A LOT. Although if they had knew that those shards were from THAT Sword, probably even the queen lich would had attacked the hero.
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Belsirk: Hell, again the wizard in the maze in Waterdeep is the same history (and you never are able to vengeance from the gaeas) .
And the Halaster who curses you is just a clone anyways (both of them are clones in all likelihood; there are lots of Halaster clones, and all of them think they're the original)

I actually find it funny how overused the geas spell is in the CRPG's. The spell is very powerful but very impractical. It has a casting time of 10 minutes and can be removed easily by any wizard or cleric of the 13th level or higher. Great spell with no save, but you basically need the target bound and gagged to pull it off, and even then it's close to useless in a big city like waterdeep where there are plenty of wizards and clerics sufficiently powerful enough to remove it.
Post edited February 18, 2016 by Darvin
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Engerek01: Talking about Gith Swords, why Githyankie were after the pieces of a broken sword while they could get a new one. They said it is to fight the King Of Shadows that you will be alone now as if there is only one Sword of Gith. However it is stated clearly earlier that there were many Silver swords given to trusted Gith generals.
There are many silver swords, but the Sword of Gith is the original and most powerful of them, and the only one capable of defeating the King of Shadows. It was used by the founder of the Githyanki, an individual named Gith from which the race draws its name.
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Engerek01: Talking about Gith Swords, why Githyankie were after the pieces of a broken sword while they could get a new one. They said it is to fight the King Of Shadows that you will be alone now as if there is only one Sword of Gith. However it is stated clearly earlier that there were many Silver swords given to trusted Gith generals.
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pi4t: There are many silver swords, but the Sword of Gith is the original and most powerful of them, and the only one capable of defeating the King of Shadows. It was used by the founder of the Githyanki, an individual named Gith from which the race draws its name.
Ah thank you, that makes much more sense now.