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Hi All,

While I am not necessarily new to NWN1, I am new to playing a spell caster on it. I have rolled a wizard and often have a summon able creature and familiar out while dungeon crawling.

While I have found the henchman option of to not auto assist in the opening of locked chests, is it possible to do the same for my summonables?

Atm I have hot-keyed the follow command as a work around but would realistically like to be able to turn it off all together.

Thanks,
This question / problem has been solved by bjbrownimage
There is no option in the unmodified game to command summoned creatures leave locked objects alone.

Whether there is a modification that would let you do that, I do not know. I do not think the popular TonyK AI, used to enhance henchman and creature AI, includes the option to command summoned creatures to leave locked objects alone.

If you issue a stand-your-ground command prior to dealing with the object, the summoned creature will not "help" with the object. As you have discovered, you can also interrupt and stop "help" in progress by issuing another command, such as follow or stand-your-ground.
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bjbrown: There is no option in the unmodified game to command summoned creatures leave locked objects alone.

Whether there is a modification that would let you do that, I do not know. I do not think the popular TonyK AI, used to enhance henchman and creature AI, includes the option to command summoned creatures to leave locked objects alone.

If you issue a stand-your-ground command prior to dealing with the object, the summoned creature will not "help" with the object. As you have discovered, you can also interrupt and stop "help" in progress by issuing another command, such as follow or stand-your-ground.
Ok thanks for your reply on this. It was mainly the unmodified game I was querying but I think I will look into that mod.

Thanks!
The closest you'll be able to get is a "Stand Your Ground" order (group or individual). A unit under "stand your ground" will stop bashing containers and/or picking locks and will take no further actions until the order is countermanded by new instructions.