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This has happened to me several times -- I've passed an item to another party member, and instead of it appearing in their inventory, it shows as "lost item" in the script. This is a huge problem when trying to pass an item over to be identified. It is infinitely repeatable, and it always happens with certain items, no matter how many times I reload.

This is yet another bug in this game preventing me from enjoying. Is there a fix? Is there a workaround?
Which game?

NWN1 Enhanced
NWN1 Diamond
NWN2

FWIW I have played a ridiculous amount of NWN1 Diamond, and LOT of NWN2, and have never seen this problem.

I don't have NWN1 Enhanced.
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PeterScott: Which game?

NWN1 Enhanced
NWN1 Diamond
NWN2

FWIW I have played a ridiculous amount of NWN1 Diamond, and LOT of NWN2, and have never seen this problem.

I don't have NWN1 Enhanced.
It's the Diamond edition.
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Loralou: This is a huge problem when trying to pass an item over to be identified. It is infinitely repeatable, and it always happens with certain items, no matter how many times I reload.
In the default campaigns there's no reason to ever pass an item to a companion for identification.

What campaign/mod are you playing?
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Loralou: This is a huge problem when trying to pass an item over to be identified. It is infinitely repeatable, and it always happens with certain items, no matter how many times I reload.
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MagicalMaster: In the default campaigns there's no reason to ever pass an item to a companion for identification.

What campaign/mod are you playing?
I wonder if that's the problem. Is it possible they are dragging the item to their companion and just dropping it on the ground instead?
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MagicalMaster: In the default campaigns there's no reason to ever pass an item to a companion for identification.

What campaign/mod are you playing?
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unclejoe1917: I wonder if that's the problem. Is it possible they are dragging the item to their companion and just dropping it on the ground instead?
IIRC the problem happens when an object is placed in another's inventory (via the right-mouse pop-up menu option when selecting a companion) — after a chapter increment, it can disappear.
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scientiae: IIRC the problem happens when an object is placed in another's inventory (via the right-mouse pop-up menu option when selecting a companion) — after a chapter increment, it can disappear.
That's a different issue and expected. IIRC, Companions "new" in each chapter.
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scientiae: IIRC the problem happens when an object is placed in another's inventory (via the right-mouse pop-up menu option when selecting a companion) — after a chapter increment, it can disappear.
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PeterScott: That's a different issue and expected. IIRC, Companions "new" in each chapter.
Therefore it is a (known) limitation in the earlier games (I seem to recall there was no companion inventory slippage in Hords of the Underdark) that in hindsight is predictable (and so avoidable) but is a quirk nonetheless, and especially if the player has migrated from one of the Black Isle games, where there is no companion reset with a new chapter.

The games are remarkably similar except for this limitation. This game was released after the others, so this might add to the confusion.

Observe that, in Baldur's Gate by contrast, all the companions' inventories are part of the global accoutrements of the player, merely serving as local caches for their consumables (like ammunition) and of course to outfit them with their particular weapons etc. Imoen in BG, for instance, can identify with a spell or a scroll; this is triggered when viewing any unidentified item —— through the standard inventory dialog —— providing the same character who holds the item has the spell memorized or the scroll in their inventory. So it is a character based process, unlike Neverwinter Nights, where the (initial) game is all about the protagonist with the companions providing banter and martial support. It is also possible to use companions as pack mules, too, but if stuff disappears and the player doesn't know why, this becomes risky when it shouldn't be.

This might be the root of the confusion for the OP. The original NwN uses companions to help cover the lack of skills for the player character. Playing a mage I have given the half-orc beserker a (very expensive) magic sword only to find it missing a short time later and lamented the opportunity cost that might have yielded a sackful of potions instead.
I often give Daelan a potion of Clarity when my Sorcerer less then LV 6.
Potions can be given to your Henche He/She will drink it right them.