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Mayus intended.

My God! YOU HAD ONE JOB!! That I´d shout to the team in charge of the camera in NWN2. So many damned well stablished camera modes in existance, and you **** up!

Why on Earth does the camera turn by itself as I stop moving on character mode!? You´re running normally, then as you stop the camera just turns you anywhere from 30-90° in any random direction!

Christ am I fed up. It´s like they hide in a hole for the entirety of the development period with their PCs, they lose their right minds, and that´s the camera system we end up with! I can only imagine the testers.

Ok, is there any darned fix for this.

Thank you all
No posts in this topic were marked as the solution yet. If you can help, add your reply
It's just a matter of making small changes in the character mode options.
The settings I use are in the pic.
If you want to try them as a starting point, replace your documents\nwn2player.ini with this one.

[Game Options]
Debug Text=1
Pause On Lose Focus=1
Client Mode=0
Spell Target Visuals=1
Show Health Numbers=0
Show Weapon Trail=1
QuickSpellAutoClose=0
AutoSetCurrentTarget=0
AutoRunAction=1
BuySellConfirm=1
EnableHotbar_0=1
EnableHotbar_1=0
EnableHotbar_2=0
EnableHotbar_3=0
ShowModebar=1
ShowMinimap=1
InvertMousePitch=0
InvertMouseYaw=0
AlwaysDrawTransitions=1
DriveCameraCamera=2
TooltipDelay=0.500000
ContextMenuDelay=0.200000
Object Selection Mode=3
AllowPartyLights=1
CameraMode=1
Difficulty Level=2
Memory Access=2
[Character Mode Options]
Mousewheel_Speed_Min=1.000000
Mousewheel_Speed_Max=10.000000
Mousewheel_Speed_Default=5.050000
Mousewheel_Speed_Current=2.260000
Mouse_Turn_Min=0.050000
Mouse_Turn_Max=3.000000
Mouse_Turn_Default=1.000000
Mouse_Turn_Current=0.168000
Edge_Turn_Min=3.000000
Edge_Turn_Max=10.000000
Edge_Turn_Default=5.000000
Edge_Turn_Current=3.210000
Camera_Lag_Min=1.000000
Camera_Lag_Max=30.000000
Camera_Lag_Default=5.000000
Camera_Lag_Current=7.090000
Fade Objects=1
Show Move Cursor=1
Mouseover Highlight Flags=74
CameraMode=0
LeftClickAction=1
Ceiling Draw Mode=0
PossessAsDefault=0
CameraFollowAlways=0
MouseMovement=1
Enable ScreenEdgeCameraTurn=1
[Strategy Mode Options]
Mousewheel_Speed_Min=11.000000
Mousewheel_Speed_Max=75.000000
Mousewheel_Speed_Default=25.000000
Attachments:
I believe the poster is referring not to the camera settings per se, but to the bug that causes the character to rotate after you stop moving. Install the Client Extension to fix that.
Does the Client Extension also fix the bug that occassionally causes my character to "lag" is if I had a connection problem in an online game (even though I'm playing offline)? What I mean is, I move from one spot to another, sometimes almost on the other end of an area and then I get transported back as if I never moved actually. It's horribly annoying. NWN1's are not nearly as clumsy.
The community patch made it worse.
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Taro94: Does the Client Extension also fix the bug that occassionally causes my character to "lag" is if I had a connection problem in an online game (even though I'm playing offline)? What I mean is, I move from one spot to another, sometimes almost on the other end of an area and then I get transported back as if I never moved actually.
You're describing an improperly-baked walkmesh issue, not a bug with the engine. It's the builder's responsibility to make sure their walkmeshes are properly tessellated in the baking process by checking the polygons with the walkmesh view toggle in the toolset. There is no way for a client extension to fix that, because it requires rebaking the walkmesh for any such troublesome area. An end-user could do it if they really wanted to.
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diedrion: The community patch made it worse.
There are several things called "community patches", but I haven't recommended any of them. The Client Extension is something else:
https://neverwintervault.org/project/nwn2/other/nwn2-client-extension
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Taro94: Does the Client Extension also fix the bug that occassionally causes my character to "lag" is if I had a connection problem in an online game (even though I'm playing offline)? What I mean is, I move from one spot to another, sometimes almost on the other end of an area and then I get transported back as if I never moved actually.
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touched: You're describing an improperly-baked walkmesh issue, not a bug with the engine. It's the builder's responsibility to make sure their walkmeshes are properly tessellated in the baking process by checking the polygons with the walkmesh view toggle in the toolset. There is no way for a client extension to fix that, because it requires rebaking the walkmesh for any such troublesome area. An end-user could do it if they really wanted to.
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diedrion: The community patch made it worse.
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touched: There are several things called "community patches", but I haven't recommended any of them. The Client Extension is something else:
https://neverwintervault.org/project/nwn2/other/nwn2-client-extension
While I'm a veteran to NWN1, I'm new to NWN2, so I can't say what's the reason for this problem. Perhaps it's an improperly-baked walkmesh issue and it may be the builder's responsibility to make sure it doesn't occur, but... I'm experiencing this issue in Mask of the Betrayer. I would assume that the game devs should know how to properly bake walkmesh.
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Taro94: While I'm a veteran to NWN1, I'm new to NWN2, so I can't say what's the reason for this problem. Perhaps it's an improperly-baked walkmesh issue and it may be the builder's responsibility to make sure it doesn't occur, but... I'm experiencing this issue in Mask of the Betrayer. I would assume that the game devs should know how to properly bake walkmesh.
I wouldn't recommend making that assumption. Even if all of the designers knew how to check for it, there are clearly some that they missed, just as there are a few lights in the OC with shadows set to 100% intensity, and you might think that the game devs should notice a lamp-post in town casting more darkness than light when you have point light shadows turned on. You'll find walkmesh glitches in the OC as well.
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Taro94: While I'm a veteran to NWN1, I'm new to NWN2, so I can't say what's the reason for this problem. Perhaps it's an improperly-baked walkmesh issue and it may be the builder's responsibility to make sure it doesn't occur, but... I'm experiencing this issue in Mask of the Betrayer. I would assume that the game devs should know how to properly bake walkmesh.
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touched: I wouldn't recommend making that assumption. Even if all of the designers knew how to check for it, there are clearly some that they missed, just as there are a few lights in the OC with shadows set to 100% intensity, and you might think that the game devs should notice a lamp-post in town casting more darkness than light when you have point light shadows turned on. You'll find walkmesh glitches in the OC as well.
Understood.

Not that I like to be grumpy, but even then my point about NWN1's controls being less clunky still stands. If it's so difficult to avoid such significant walkmesh issues (moving across the area to find yourself back at the start is what I'd call significant) even for the developers who created the engine (right, I know they actually just upgraded the Aurora engine) and the campaigns, then it tells us something about the engine, too, not just the builder.

Still, thanks for the clarification. On the plus side, Mask of the Betrayer is as good as it gets: story, atmosphere, area design, music, balanced difficulty - MotB has it all. I'm very doubtful if I'll stick with NWN2 for a bit longer once I'm done with this expansion, but it was definitely worth its price even if just for this campaign.
Post edited January 06, 2017 by Taro94
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Taro94: Not that I like to be grumpy, but even then my point about NWN1's controls being less clunky still stands. If it's so difficult to avoid such significant walkmesh issues (moving across the area to find yourself back at the start is what I'd call significant) even for the developers who created the engine and the campaigns, then it tells us something about the engine, too, not just the builder.

Still, thanks for the clarification. On the plus side, Mask of the Betrayer is as good as it gets: story, atmosphere, area design, music, balanced difficulty - MotB has it all. I'm very doubtful if I'll stick with NWN2 for a bit longer once I'm done with this expansion, but it was definitely worth its price even if just for this campaign.
It's not difficult at all. You just need to know what to look for, but since the problematic polygons aren't created often, it would also be easy to just skip the checking step, just as many people, even professional writers, don't care enough or don't have enough time to press a spellcheck button. Do you know how difficult it is to make sure a light doesn't have 100% black shadows, like I mentioned happened a few times in the OC? You look at the light's properties, under "shadow intensity", or you just press the button that toggles point light shadows on and off. You're acting like it's some huge burden on the builders, or that these things are too difficult to be handled. It was just a mistake.

That said, it would be assuming too much to think that a given developer that designed a problematic area was the same developer who created the engine, or understood the workings of the engine (coding teams and artist teams are very different, and often don't interact much in software companies), or even was told how to bake an area, beyond pressing the bake button. Or if he was told, did he do it every time, under their rushed deadline? I sit here with the luxury of having had many years of experience with the game with all of the knowledge that has collected over that time, whereas the developers were dealing with it brand new and under a hard deadline.

I do understand that you want to express whenever you can how much you consider NWN1 superior to NWN2, and I'm not interested in arguing about it, however much I feel the opposite (nothing could be clunkier than trying to get a horse through the narrow mountain path in NWN1's Wyvern Crown of Cormyr). I'm just telling you how the toolset works.
Post edited January 06, 2017 by touched
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touched: I do understand that you want to express whenever you can how much you consider NWN1 superior to NWN2, and I'm not interested in arguing about it, however much I feel the opposite (nothing could be clunkier than trying to get a horse through the narrow mountain path in NWN1's Wyvern Crown of Cormyr). I'm just telling you how the toolset works.
You sound bitter. No need.

As I said, I've never played NWN2 extensively until now. There's nothing more natural than comparing a sequel to the original once you've experienced both, is there? I can name many things I believe make NWN1 better, controls being one of them, but at the same time I have no problem acknowledging NWN2's superiority in other areas: more classes (although a few from the original are not featured), better graphics, better music. Haven't played the other campaigns, but if MotB is the best of out of them and that's what people say, then I'd also be tempted to say the official content is better than for NWN1's, too.

Yes, I do think NWN1 is superior overall, but I'm not trying to start a loyalist war here, so don't worry about it that much. In the very same post you think is an example of me trying to "express whenever I can how much I consider NWN1 superior" I gave extensive praise to MotB, so perhaps you're simply not very fond of critique of any aspect of NWN2?

Let's simply enjoy the choice we have between the two games, so that everyone can pick what floats their boat, eh?
Post edited January 06, 2017 by Taro94
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Taro94: You sound bitter. No need.

As I said, I've never played NWN2 extensively until now. There's nothing more natural than comparing a sequel to the original once you've experienced both, is there? I can name many things I believe make NWN1 better, controls being one of them, but at the same time I have no problem acknowledging NWN2's superiority in other areas: more classes (although a few from the original are not featured), better graphics, better music. Haven't played the other campaigns, but if MotB is the best of out of them and that's what people say, then I'd also be tempted to say the official content is better than for NWN1's, too.

Yes, I do think NWN1 is superior overall, but I'm not trying to start a loyalist war here, so don't worry about it that much. In the very same post you think is an example of me trying to "express whenever I can how much I consider NWN1 superior" I gave extensive praise to MotB, so perhaps you're simply not very fond of critique of any aspect of NWN2?

Let's simply enjoy the choice we have between the two games, so that everyone can pick what floats their boat, eh?
Yes, I am tired of the loyalist wars, and yes, it is a bitter thing. I'm always seeing NWN1 fans (not necessarily you) coming into NWN2 threads and saying "NWN1 is better about this" or "NWN2 is clunky compared to NWN1" when the topic had nothing to do with NWN1. I, too, can name many things (different from the ones you mention) that I believe make NWN2 better, but I would love it if we all could do as you say and play what we prefer without so often making it a contest. Sometimes, natural though it might be, it is not constructive to compare a game with its sequel, when the games are different enough that they attract different audiences.

Yes, you said some nice things about MotB, but tempered with the caveat that you would probably stop playing after that one campaign, presumably to return to NWN1. That's why it struck me less as extensive praise than an implied "but NWN1 is better". (Also, whatever other people say, I say that all of the campaigns are good for different reasons, and MotB would only be "best" if you're looking for a Planescape: Torment-style story.)

In general, the main critiques that I'm not fond of (again, not necessarily yours) are ones that blame the engine for things that are not inherent to the engine, or ones that say "this thing can't be done in NWN2" when I know how to do it.
No loyalist war at all, friends. Seriously, I want as much as anyone else to be blown away by every game I play. Now, while NWN1 accomplishes this about ten minutes before I start playing... See, while you go through the character creator, and you get this feeling of it all being handmade, carefully taken care of... Then you start playing, and it's a solid piece of software. It is. And see, people complain about all sorts of things, but I say: Always immerse yourself. Give into the game, no judgements. Dive, feel, open, understand what is trying to be communicated by the devs. And when you do this in NWN1, the answer is love. And I'm saying this after 20 minutes, about a game that's almost as old as I am. I walk down to that zombie dungeon underneath a depot in the Beggars Nest and I dont really know what I'm doing, and the graphics are sh*t at this point but I'm so blown away by the atmosphere in it. It feels right, I'm on guard, I'm immersed. The city is alive, is responsive, feels like total chaos has broken out.

Then NWN2. You begin, and wow man is the character creator solid, does it look good. Zero comparisons made. It looks good, rich. Let's begin, and no judgements: If you think that a village little carnival, grey dwarves and then lizards are the best way to open the game slash more charismatic enemies to throw me against, in the NWN sequel, I'll do it. Let's see what's good. Fast forward two hours, past some of the most clunky, moduled gameplay experience of my life, past what at this point I need to define as a poor mise-en-scène, past Daeghun and Bevil, who're two of the flattest characters ever produced in this medium, past the druid who follows closely, past the autosaves (which autosaves? One every two hours?), the camera... Past probably the single poorest companion AI in gaming (ever had the dwarf, all of a sudden, running all the way back from melee pos. to where you're shooting, in order to literally ask... "Should I attack?" Made the books for me.)... Past me running fifty meters straight, only to be teleported back forty five as soon as I release the key (come on, really)... Past everything, I need to hunt down this Caleb guy, and in that moment, I meditate on the fact that Caleb might well be the one single available quest in the entire Docks area of Neverwinter. And then you'd say, "... And that's when you uninstall it." Well no, I keep playing, and ten minutes later while I'm about to finish the area quest, the game crashes and yes, again, the autosave goes back like half an hour.

Then, I uninstall it.

So, I conclude, I think that this game as it was released to us back in 2006, is a joke. Parts of it aren't, but sadly overall it is. There're enough bugs in this game to sink the experience even if I were high on any drug, honestly. Again, I give my critique to games as I would with books, because for me this is personal, this is a medium where we all, people who play and have brains, know what you have to do and not to do in order to make a solid product, and if you give me a shitty time with your product, and I'm paying, I owe you nothing but my honest, 20+ years curated opinion as an involved gamer.

The OC is what people play first, let me know if maybe I should downright skip it, bc I cannot finish it due to my having what I'd call some gamer pride.
Post edited January 10, 2017 by Jackojete
I just want to chime in, to prevent this from scaring people off NWN2.

While I prefer NWN1 camera control and game overall, NWN2 is NOT THAT BAD.

NWN2 has it's positives, It looks more beautiful, and has much more robust party control for those who want to control a whole party.

I have played all the First party content for NWN2 and enjoyed most of it. Mysteries of Westgate was my favorite. I think it is very under-rated.

There is some really nice 3rd Party mods as well:
Harp and Chyrsanthemum
The Maimed God's Saga

Where standouts for me.
Speaking of party control, it's not an example of poor companion AI for a companion to ask "Should I attack?" They ask that when the last order they received was "follow me". If they've been told "follow me", then they will not attack unless you take control of them and attack directly. If you want them to attack when you're not controlling them directly, you need to give them the "attack nearest" order through the voice menu, which they will do until/unless you change it. That's not a mistake, that's how I want them to behave.

But truly, Jackojete, my advice is that since in your present state I don't think that you will see the love put into this game, you should try again in a year or two, come to it with a different perspective, and see if you feel differently then.