PeterScott: No it is obviously NOT a party based RPG, Access to inventory, and an extra sidekick doesn't make NWN party based.
The fact that you want it changed to have party based RPG features makes that blatantly obvious.
Praetorian815: I don't want it "changed to have party-based RPG features". I want them to complete the set of party-based RPG features that they've already implemented. And it
is party-based. They just wanted to sell it as
multiplayer party-based. That was a mistake, and I think they should fix it. You didn't address that point.
Multiplayer was not a mistake, it is part of what makes it great. You can play with real people instead of micro-managing a party. This is exactly what made real PnP DnD great. You can join persistent world servers, and play with a great many other people at the same time.
Multiplayer over micromanaging a party was a great choice.
PeterScott: NWN 2. It is essentially the party based version of NWN. Has essentially the same capabilities for module creation.
Praetorian815: It's also a horrible, buggy, cumbersome mess of a game. And it actually doesn't have the same capabilities, because its toolset is nowhere near as accessible. Accessibility is a major reason for the success of NWN1's toolset. That's why NWN1 has a ton of really good modules and NWN2 only has a few.
I have read comments from authors that have done both and they didn't find it that much harder to work in NWN2. NWN2 might have been buggy in the beginning, but it was pretty much ironed out by the end.
NWN2 was later and less popular, so it has always had a smaller community and thus less community content. But if you want party based NWN, it is the way to go.
In fact one of the main reasons I don't like NWN2 that much is because it is party focused, where I prefer the Hero focused NWN1.
Praetorian815: The game is already designed to allow full-sized parties. I want them to improve on that.
Not parties; Followers. None of the original campaigns allowed that many followers and even most third party module limited you to one or two.
The NWN1 engine is terrible a path finding, the more followers, the worse it gets.
NWN1 = Hero Focused.
NWN2 = Party Focused.
If you want a party focused game, play NWN2. I bet beamdog won't try to retrofit party focus onto a Hero focused game, because it would just turn into a quagmire of problems, and break much of the work community authors did on their unique NPC followers.
I bet they will want to avoid messing with the core mechanics as much as possible.
This is really just a pipe dream from people that think every RPG should be party based.