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No access to Blindfighting unfortunately or Crafting, Tumble. Really was not a whole lot left to choose from: Lightning Reflexes, Great Fortitude, Disarm, Called Shot, Alertness, Dodge,

Understanding now that the key for generating better APR is simply combined class levels rather than tied to attribute levels helps a lot.

And I really would have more fun with a more awakened sort of Protag. And also have no intention at all of entering the whole epic PvP arenas. This fellow should do pretty well for just a bit of exploring, tactics, and more ale-besotted pondering of the Meaning of LIfe....
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eadwynightwatch: No access to Blindfighting unfortunately or Crafting, Tumble. Really was not a whole lot left to choose from: Lightning Reflexes, Great Fortitude, Disarm, Called Shot, Alertness, Dodge,
Huh, you're right. I'd completely forgotten blind fight was an expansion only feat. If I'd ever known in the first place.
So uh... get the expansions?

But yeah, not much good to choose from then.

Also, just realised you can't take improved knockdown either because that requires INT 13.

If there's so few feats to choose from, maybe take fewer fighter levels? Or no fighter levels, to avoid multiclass penalties altogether?
Weapon Specialization is only really great for dexterity-based fighters. If you're going strength based, it's pretty mediocre. If you don't need the feats, then passing over the Fighter class altogether is a good idea.
I get the point about the bonus feats from Fighter being less useful without Expansions or with a Character who is also choosing from Arcane feats such as Empower Spell, Still Spell. Still thinking.......Thanks
I am still unclear on how Attack Bonus is calculated for Ranged Attack. The manual says that Dexterity is good for ranged attack but it never spells that out... That will be a project for this evening....to create several characters with different Dexterity and see what their Attack bonuses are with Longbow equipped.

I also do not see a table for how Damage and attack bonuses scale with Strength above 18. Manual deficiencies really are irksome. a pet peeve.....

Also still unclear about whether Rapier is included in Weapons that can be wielded by Medium sized characters with Weapon Finesse. LOLOLOLOL
Post edited April 26, 2015 by eadwynightwatch
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eadwynightwatch: I am still unclear on how Attack Bonus is calculated for Ranged Attack.
Base Attack Bonus + Dexterity Modifier + other bonuses

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eadwynightwatch: I also do not see a table for how Damage and attack bonuses scale with Strength above 18. Manual deficiencies really are irksome. a pet peeve.....
The bonus modifier increases by +1 for every 2 points invested.

Also still unclear about whether Rapier is included in Weapons that can be wielded by Medium sized characters with Weapon Finesse. LOLOLOLOL
The rapier is an unusual weapon. It is eligible for weapon finesse, but it does not count as a light weapon for the purpose of two weapon fighting.
http://www.google.com/url?q=http%3A%2F%2Fwww.afterlifeguild.org%2Fthott%2Fnwn&sa=D&sntz=1&usg=AFQjCNHpz0GuFI1Y09CD0FmkQMimM__z9g adding this link to a DD calculator site for future reference.


I am still working on the build. Have examined a number of variations. Tonight I am going to map out the following:

Human Rogue12--Fighter4--Barbarian4 Main weapon: Scimitar Scale Mail
Strength........16-20
Dex................14
Constn..........16
Intel................12-13
Wisdm............8
Charisma.......8



The aesthetic and RP appeal of the Half-Orc build don't seem to make up for the nerfing of Sneak Attack without Skill Pts available for Hide-Move Silent. Amazing how different it feels from the Half-Orc with War Hammer in Full Plate... I will probably go ahead with both ideas just to compare results in play. .

@Jason: Intel 13 is required for Improved Knockdown but not for Improved Critical.
Looks good.

I'd definitely boost INT to 14, though. Rogues can always use more skillpoints, especially when multiclassing. And improved knockdown will help you a lot. Knocked Down = Sneak Attacks. The +4 modifier is nice, but much more important is the fact you can now knock down huge creatures like Giants.

All you need to do is drop CON to 15. A CON boosting item will easily make up for that.
Post edited April 29, 2015 by Jason_the_Iguana
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Jason_the_Iguana: Looks good.

I'd definitely boost INT to 14, though. Rogues can always use more skillpoints, especially when multiclassing. And improved knockdown will help you a lot. Knocked Down = Sneak Attacks. The +4 modifier is nice, but much more important is the fact you can now knock down huge creatures like Giants.

All you need to do is drop CON to 15. A CON boosting item will easily make up for that.
Yup, already leaning in that direction. Especially if I wanted to leave open the possibilities of Epic Levels. In that context I would plan for Level 20 as Rogue10-Barbarian5-Fighter5 and a Level 40 profile of Barbarian15-Rogue13-Fighter12.

Actually, I now have just such a Protag who scorched the Peninsula District last night and is now trying to figure out how to load items into Marrok's Forge. Possibly a bug. Anyhow, more RESEARCH, yay!!! The only change from the above was Long Sword instead of Scimitar, just because I imagine that most every Module will have good Long Swords that are not too hard to find. Good Scimitars on the other hand might be a bit scarc
Post edited May 01, 2015 by eadwynightwatch