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I an playing with Kaedrin's PrC + TCC + Spell Fixes + Tome of Battle + Races of Faerun + Light Emitting Spell Effects mods ( https://neverwintervault.org/project/nwn2/hakpak/combined/kaedrins-prc-tcc-spell-fixes-tome-battle-races-faerun-light-emitting-0 ) the IWD module, but there are a lot of time that your companions stop following you without any reason. Some times they stop attacking without any reason and don't even obey a "move" command. You try anything, broadcast "attack nearest" command, but they simple don't obey.

An example > https://www.youtube.com/watch?v=85Gp5LD1cl0

The IWD campaign looks much better than BG2, i have downloaded to see if IWD campaign is good, it is, but is unplayable with this IA. I only manged to pass certain encounters with summons because party members are terrible in nwn2. But in that part, i can't rest and kill everyone solo isn't possible without rest.
This question / problem has been solved by touchedimage
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darthvictorbr: I an playing with Kaedrin's PrC + TCC + Spell Fixes + Tome of Battle + Races of Faerun + Light Emitting Spell Effects mods ( https://neverwintervault.org/project/nwn2/hakpak/combined/kaedrins-prc-tcc-spell-fixes-tome-battle-races-faerun-light-emitting-0 ) the IWD module, but there are a lot of time that your companions stop following you without any reason. Some times they stop attacking without any reason and don't even obey a "move" command. You try anything, broadcast "attack nearest" command, but they simple don't obey.

An example > https://www.youtube.com/watch?v=85Gp5LD1cl0

The IWD campaign looks much better than BG2, i have downloaded to see if IWD campaign is good, it is, but is unplayable with this IA. I only manged to pass certain encounters with summons because party members are terrible in nwn2. But in that part, i can't rest and kill everyone solo isn't possible without rest.
Check your behavior mode tab for each character. It is quite extensive.

Also, do you know that you can enter puppet mode and fully control NWN2 party members? If AI lets you down in a crucial fight, simply take over and control the characters yourself.
I normally play with puppet mode on and just manually control the NPCs like I would in the infinity engine games.
Post edited February 03, 2018 by Kordac
The problem you're describing is listed as a known issue for the big merged mod pack you're using, the Kaedrin's PrC + TCC + Spell Fixes + Tome of Battle + Races of Faerun + Light Emitting Spell Effects. Try playing without that mod.
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touched: The problem you're describing is listed as a known issue for the big merged mod pack you're using, the Kaedrin's PrC + TCC + Spell Fixes + Tome of Battle + Races of Faerun + Light Emitting Spell Effects. Try playing without that mod.
They nerfed arcane spells to oblivion. I completed the OC because i can purchase tons of scrolls before very long fights, note that summons aren't dumb as hell in nwn2 and with spell fixes, i can have an army of summons and use time stop and other spells. In IWD mod since resting is much more limited and nobody sells scrolls, i an having a really hard time. Core nwn2 is frustrating as hell and i have the same terrible party IA problem in core nwn2.
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PeterScott: (...)

Also, do you know that you can enter puppet mode and fully control NWN2 party members? If AI lets you down in a crucial fight, simply take over and control the characters yourself.
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Kordac: I normally play with puppet mode on and just manually control the NPCs like I would in the infinity engine games.
But even in pupet mode, they simple stop following orders once i start controlling other char, but i have checked the behavior tab. A lot of people complains about nwn2 IA

I've played a lot of role playing games in my time. But I don't think I've ever dealt with an AI quite as moronic as what has been made available to us in NWN2. I've gotten into Neverwinter, and things have been fine until then. But once I went into the warehouse the previously bearable AI of the party members just disintegrated into chaos. I've got party members that won't attack even when they are being attacked themselves. I've got party members who despite orders to defend me, will simply stand there as I'm beat senseless."
source https://arstechnica.com/civis/viewtopic.php?t=151800
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darthvictorbr: I've got party members that won't attack even when they are being attacked themselves. I've got party members who despite orders to defend me, will simply stand there as I'm beat senseless."[/i]
As already stated, it looks like you are creating your own problems with stacked mods.

I have played all the original NWN2 campaigns more than once, and 10+ community modules. I use none of those mods and I have never had issues with AI failing to follow or attack in NWN2 (I have in NWN1, with Aribeth failing to attack).

In fact my gripe is that they are so quick to attack, that they get in my way so I can't get an attack in edgewise. They keep stealing my kills.
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touched: The problem you're describing is listed as a known issue for the big merged mod pack you're using, the Kaedrin's PrC + TCC + Spell Fixes + Tome of Battle + Races of Faerun + Light Emitting Spell Effects. Try playing without that mod.
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darthvictorbr: They nerfed arcane spells to oblivion. I completed the OC because i can purchase tons of scrolls before very long fights, note that summons aren't dumb as hell in nwn2 and with spell fixes, i can have an army of summons and use time stop and other spells. In IWD mod since resting is much more limited and nobody sells scrolls, i an having a really hard time. Core nwn2 is frustrating as hell and i have the same terrible party IA problem in core nwn2.
I'm trying to figure out how this is a response to what I said, but I guess you're trying to explain why you insist on using that mod, even though many users on the mod's download page have complained about that mod being responsible for the problem you're describing, as well as the mod author acknowledging the issue.

If you insist on using it anyway, then try something that one of the users said worked for them, in the comments:
https://neverwintervault.org/project/nwn2/hakpak/combined/kaedrins-prc-tcc-spell-fixes-tome-battle-races-faerun-light-emitting-0
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darthvictorbr: I've got party members that won't attack even when they are being attacked themselves. I've got party members who despite orders to defend me, will simply stand there as I'm beat senseless."[/i]
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PeterScott: As already stated, it looks like you are creating your own problems with stacked mods.

I have played all the original NWN2 campaigns more than once, and 10+ community modules. I use none of those mods and I have never had issues with AI failing to follow or attack in NWN2 (I have in NWN1, with Aribeth failing to attack).

In fact my gripe is that they are so quick to attack, that they get in my way so I can't get an attack in edgewise. They keep stealing my kills.
What mods did you used?
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touched: (...)
I'm trying to figure out how this is a response to what I said, but I guess you're trying to explain why you insist on using that mod, even though many users on the mod's download page have complained about that mod being responsible for the problem you're describing, as well as the mod author acknowledging the issue.

If you insist on using it anyway, then try something that one of the users said worked for them, in the comments:
https://neverwintervault.org/project/nwn2/hakpak/combined/kaedrins-prc-tcc-spell-fixes-tome-battle-races-faerun-light-emitting-0
For me, i need to use AT LEST spell fixes. Play with the nerfed to oblivion default spells is terrible.
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darthvictorbr: What mods did you used?
It hardly matters if you insist on using the mods that are widely known to cause the problems you report.

But I use appearance and UI mods only, none that touch core game play.

Reduced Spell Effects.
Reduced Weapon Effects (which I tweaked to reduce them much more).
Tcho's HD UI panels

Basically reduce the excess of silly effects on screen and provide a more efficient, and readable UI.

They have no actual effect on the core game logic.

The reason to not touch core game logic is twofold:

1) Not to risk breaking something, as you have done.

2) To experience the level of challenge put in place by the designer.

Clearly you insist on having a bunch of Overpowered Cheese spells to make the game easier. To me that is just cheating, but you can do what ever you want in your private games.
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PeterScott: (...)
2) To experience the level of challenge put in place by the designer.
(...)
Well, if you wanna experience be a Necromancer in NWN like in PNP, or a Wizard focused in Conjuration, you need to use mods because this two schools are nerfed to Oblivion in nwn1 and nwn2.
- Only one summon
- a Lot of spells that ignore SR don't ignore SR in nwn like Incendiary Cloud
- The opposite school have the best spells in game(conjurers)
- NWN2 is broken from casters. You will be "dispelled" from ALL defensive spells(that was nerfed to Oblivion) in Boss fights who will knockout you before can cast a stoneskin
(...)

I play nwn to have a experience similar to D&D and will use fixes to un-nerf some classes. Clearly nwn2 was designed in mind that the MC will be a melee fighter. And if i wanna be a silver dragon disciple. Can i do this in core nwn? Or a Dragon disciple need to have the most chaotic evil enemy of humankind type of dragon(red dragon) in his bloodline?
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darthvictorbr: I play nwn to have a experience similar to D&D and will use fixes to un-nerf some classes. Clearly nwn2 was designed in mind that the MC will be a melee fighter. And if i wanna be a silver dragon disciple. Can i do this in core nwn? Or a Dragon disciple need to have the most chaotic evil enemy of humankind type of dragon(red dragon) in his bloodline?
Lots of people play wizards in the stock game, and breeze through it.

Enjoy your cheesy additions and the glitches that comes with it.
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darthvictorbr: I play nwn to have a experience similar to D&D and will use fixes to un-nerf some classes. Clearly nwn2 was designed in mind that the MC will be a melee fighter. And if i wanna be a silver dragon disciple. Can i do this in core nwn? Or a Dragon disciple need to have the most chaotic evil enemy of humankind type of dragon(red dragon) in his bloodline?
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PeterScott: Lots of people play wizards in the stock game, and breeze through it.

Enjoy your cheesy additions and the glitches that comes with it.
They multiclass to have more chances to survive... Try complete the OC at max difficulty with a sorcerer; good lucky with some bosses because

"Another problem is that nwn2 is full of cutscenes that force your character to bravely stand in front of your companions and talk tough with a big group of melee thugs. It's just nonsensical for squishy characters."

"he biggest problem is that there are circumstances where the game will strip you of your debuffs (even ones that would have lasted a full 24 hours) and/or move you to the front of the party to begin battle almost in melee range of the enemy. These annoying anti-caster measures don't make the Sorcerer unviable, though"
https://www.gog.com/forum/neverwinter_nights_series/are_sorcerers_viable_in_nwn2/page1

Note that everyone that advocates that Arcane Casters are "balanced" say that you should relay on multiclassing to have a chance to survive and almost everyone agrees that melee > divine > arcane in nwn2.

PS : I have completed BG1 with a solo Sorc, if i can't play the BG module or IWD module in nwn2, is because nwn2 is broken. If i can't with PnP spells, i will play other game.

PS 2 : Have tons of mods installed on nwn1. My unique problem was leveling up Psion class. and the tutorial with Pision(PRC).
Post edited February 04, 2018 by darthvictorbr
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darthvictorbr: PS : I have completed BG1 with a solo Sorc, if i can't play the BG module or IWD module in nwn2, is because nwn2 is broken. If i can't with PnP spells, i will play other game.
Sorry but just NO!

Not being able to complete NWN2 with a solo sorcerer on Max difficulty, is NOT a sign the game is broken.

It's a sign that the game is intended to be played with a full party. Which works just fine if you leave off your mods which are messing it up.

Classes are NOT intended to be balanced against each other, they are intended to cooperate with overlapping strengths and weaknesses.

Why do you think they went through all the trouble of Adding Full Party Control to NWN2? It was so players that like micromanaging battles can get their fill.

NWN1 = Single character + sidekick.

NWN2 = Full party, with full party control, which necessitates greater difficulty in modules.


TLDR: You are breaking the game, then complaining it is broken. The game is fine. This is almost entirely a PEBCAK issue.
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darthvictorbr: PS : I have completed BG1 with a solo Sorc, if i can't play the BG module or IWD module in nwn2, is because nwn2 is broken. If i can't with PnP spells, i will play other game.
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PeterScott: Sorry but just NO!

Not being able to complete NWN2 with a solo sorcerer on Max difficulty, is NOT a sign the game is broken.

It's a sign that the game is intended to be played with a full party. Which works just fine if you leave off your mods which are messing it up.

Classes are NOT intended to be balanced against each other, they are intended to cooperate with overlapping strengths and weaknesses.

Why do you think they went through all the trouble of Adding Full Party Control to NWN2? It was so players that like micromanaging battles can get their fill.

NWN1 = Single character + sidekick.

NWN2 = Full party, with full party control, which necessitates greater difficulty in modules.

TLDR: You are breaking the game, then complaining it is broken. The game is fine. This is almost entirely a PEBCAK issue.
Even for full party. Compare the usefullness of a sorc with the usefullness with a druid or a cleric. A sorc = one less character in party. The fact that you can complete the game with a max party size - 1 doesn't means that a sorc as MC is viable. Means that all other classes that you are using are viable.

Divine casters have a better BAB progresssion, better spells(since they removed a lot of good spells like time stop and nerfed others to oblivion), better companion(compare a Dinossaur or a epic dragon with a useless mudcrab), better hit dice, better AC, can cast spells in armor...

IF SORCERERS AREN'T BROKEN IN PNP, THEY AREN'T BROKEN WITH A MOD THAT PUT PNP SPELLS. I an not using a single mod that gives caster more power than they already have in DnD pnp. To be honest, considerind that you are dispeled from your defensive spells after cutscenes, even with mods thats fixes the spells, divine casters still much better than arcane casters.

Arcane casters aren't OP in PNP D&D, BG1, BG2, IWD1, IWD2, NWN1, are simple viable because they are more close to pnp;(divine casters still more powerful even in nwn1);;; I have no reason to pick a arcane caster over a divine caster in nwn2. hit dice? d4 vs d8, ignoring the feats and the CON, a divine caster have 2x more HP than a arcane caster of the same level. BAB progression = low VS med, OHK spells? +3 on save from spells like Implosion, AOE spells? Druids rocks. Single target DPS? Cleric Rocks. Companion/Familiar? Druid can have a dynossaur and a epic dragon, while sorc/wiz have only non combat familiar. AC? Divine casters can use armor and feats like divine shield(...) There are nothing that a arcane caster can do in nwn2 that a divine caster can't do better protected by a armor. Is possible to have more AC than fighters due feats like Divine Shield and spells to buff AC.

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I have played nwn2 with both. A arcane and a divine caster and can say by my experience. Arcane casters usefull as a rock that die in one round and takes party slots. Of course, you can win with other party members, but a cleric or a druid is much more usefull. Will do more damage to enemies, will have a better companion, better AC, better 2x more hit dice...
Post edited February 05, 2018 by darthvictorbr
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darthvictorbr: Divine casters have a better BAB progresssion, better spells(since they removed a lot of good spells like time stop and nerfed others to oblivion), better companion(compare a Dinossaur or a epic dragon with a useless mudcrab), better hit dice, better AC, can cast spells in armor...

IF SORCERERS AREN'T BROKEN IN PNP, THEY AREN'T BROKEN WITH A MOD THAT PUT PNP SPELLS.

(lots more whining about sorcerers snipped)
Clerics have had all those advantages in just about every D&D game since time began, and again, classes were NEVER meant to be balanced against each other.

NWN2 is a computer game, not PnP.

Zero sympathy for your self induced "plight".