Posted February 07, 2018
darthvictorbr: And note that Etherealnessis amazing to rebuff/heal the party while sorc don't have more his best "retreat and rebuff" spell(aka time stop)
Valkinaz: No, sorc is pretty ok with his insanely high buffed AC, save or die spells and enhanced asoc metamagic. Need to retreat - throw quicken invisibility. Damn, invisibility even make ass out of Lorne. Don't call class weak if you don't know how to play with it Also lumping together all divine casters is just stupid. Flavored soul and Clerics have different spell lists compared to Druid and shaman, with shaman pretty much being one of the lamest divine casters. You don't lump paladin and bard in the same heap, so please, keep it comparable
IMHO the unique fault of nwn1 is that a lot of stuff is "hard coded", turning very hard to create for example custom "spellbooks" and some classes that are far different from pnp. Like Pale Master don`t giving CL, Arcane Archer that can only imbue fire, the Conjurer specialized Wizard is useless due the one summon limit and the fact that the opposite school had the best spells and spells that ignore SR in pnp don`t ignore in nwn1... I play this games because i don`t have more a group to play PnP, so i don`t understand why the idea of using a mod that someone dedicated a lot of time and effort to develop is viewed as a "heresy" here. I have 49 mos in Skyrim, some add sun damage to vampires, some locations, some new spells, some new enemies, etc and 27 on Morrowind. Mods increase a lot of replay value and make any game better. As if Obsidian is a "god" and if they made alterations into some spells, races, etc, nobody can prefer the dnd way.