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Yeay! Hail GrayFace!!!
GrayFace MM7 Patch v2.1
https://grayface.github.io/mm/#GrayFace-MM7-Patch
https://www.celestialheavens.com/forum/10/10078?start=260#p372109
Post edited July 09, 2018 by ERISS
Any idea why my sound crackles with the patch installed? It changes the sound format perhaps?
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Hal900x: Any idea why my sound crackles with the patch installed?
My sound is good. Maybe install the last K-Lite Codec Pack or/and sound driver.
YES! Finally, in 2.1 dragons can attack rats, and the goblin guards in the north village won't be hostile if you join the side of dark in MM7.
For me the sound crackles when it is loading in might and magic 8 only, I presume that it is due to the new scaled screen. Now the game can be ran in borderless screen with the desktop resolution and that can be a bit demanding. The rest of the game is fluid though, and no sign of sound glitches or stutters.

Apart of this, one of the new features is that now the games are able to play a wav soundtrack. the advantage is that it will loop as intended.

Anyone owns the gog tracks in wav format?

Greetings
Post edited July 16, 2018 by Gudadantza
Ok, I've converted the MP3 tracks in WAV and I can confirm that the Tracks Loop correctly in game.
But now the Music folder is around 445 Megas in size, but It is worthy. The behaviour of the tracks playng only once was annoying to me.
A heads-up for anyone having problems installing v2.1, I had to add the line SupportTrueColor=0 to the mm7.ini file before the patch would run with Hardware Acceleration on an Nvidia card and Win7x64. The error was Init - Failed to create D3D Device.
Post edited August 05, 2018 by kappaseven
So there is a crash bug in Tatalia when you try to get to the ship to travel somewhere the game crashes on the pier or after you travel to another map with the ship
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Tathor: So there is a crash bug in Tatalia when you try to get to the ship to travel somewhere the game crashes on the pier or after you travel to another map with the ship
I just cast Waterwalking on my party followed by a handy Jump spell to land directly on the ship. I hope this eventually gets fixed.
Post edited February 23, 2019 by oldschool
I didn't read all posts, so sorry, if this is mentioned already.

I didn't find a forum for the patch-creator, but is there one? I have some things, I would mention

It seems, that some mechanics aren't exactly as described in the mechanics screen.
For example: Liches (which are "immune" to mind and body) And Vampires (which are "immune" to mind) can get insane (mind-effect?), , and poisoned (body-effect?) at least. At least in M&M 8. I saw this solemly as effect from undead dragons.

The "blind" and "Dark Grasp" spells in M&M 8 don't 100% work. (At least casters do cast spells and can damage the party.)

It would be great if this issues would be fixed...
Aside from that, the patches seem to be avesome (didn't try them, yet.)

AND there is a merge-mod, which I can't wait to try. (Hm. first, I play M&M 8 through, I think) which also seems to work with the fan-patch. (at least, that was, what I understood, as I was reading about it.)
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Migromul: I didn't read all posts, so sorry, if this is mentioned already.
I didn't find a forum for the patch-creator, but is there one?
It seems, that some mechanics aren't exactly as described in the mechanics screen.
For example: in M&M 8. in M&M 8 It would be great if this issues would be fixed...
I play M&M 8
At least please read the title of the thread, and the 1st post.
You'll know it's about MM7, and you'll find the link to the forum you want.
GrayFace had released some other versions, early June leading to 2.3.1
Still link of the DLs

There is too a fix here to be added for its bug (Haste prevented by Weak). (edit: useless if you don't use a mod)
Post edited September 17, 2019 by ERISS
Do I correctly assume that the latest patch includes all previous patches? I'm a little behind on patches, and cannot tell from Gface's site whether this is so.
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islavin2011: Do I correctly assume that the latest patch includes all previous patches?
Yes you do. "All changes are included."

By the way, the patch just went 2.4
Post edited September 17, 2019 by ERISS
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islavin2011: Do I correctly assume that the latest patch includes all previous patches?
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ERISS: Yes you do. "All changes are included."

By the way, the patch just went 2.4
Thanks.