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I did some searching and found this:
"The soundtrack consists of three components: a General MIDI music track, incidental sound effects, and, on the CD edition, full voice for all in-game dialogue. The music is cheesy and repetitive, but it still adds to the mood of the game and doesn't get on your nerves. Sound effects are loud and somewhat crude (figuratively and literally; the city guard on the Darkside says "Fuck off" if you don't have a pass to that city), including both incidental sound effects and some short speech clips. The full voice is handled somewhat oddly, increasing the difficulty of retrogaming, as each voice sample is set up as a Red Book CD audio track on the CD rather than as a sample, requiring the use of the original CD (which the CD version will not function without)."
http://everything2.com/title/World+of+Xeen
There is no trace of the CD images in GOGs version, so I must assume they are missing the additional in-game voice acting after all.
Is there perhaps a technical problem that prevents the inclusion of the voice acting? From what I can find, "World of Xeen" consists of 2 CDs, both containing Red Book audio tracks. This means you would probably have to exchange the CDs during the Game.
This is perfectly possible within DOSBox, but would leave many players unfamiliar with DOSBox confused when they are promptet to exchange CDs. Perhaps that is the reason why GOG staff decided to use the non-talkie version.
Needless to say I would much prefer the talkie version. Is there some way this could be made possible? Thank you and best regards.
This question / problem has been solved by Paczykimage
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Lafazar: I did some searching and found this:
"The soundtrack consists of three components: a General MIDI music track, incidental sound effects, and, on the CD edition, full voice for all in-game dialogue. The music is cheesy and repetitive, but it still adds to the mood of the game and doesn't get on your nerves. Sound effects are loud and somewhat crude (figuratively and literally; the city guard on the Darkside says "Fuck off" if you don't have a pass to that city), including both incidental sound effects and some short speech clips. The full voice is handled somewhat oddly, increasing the difficulty of retrogaming, as each voice sample is set up as a Red Book CD audio track on the CD rather than as a sample, requiring the use of the original CD (which the CD version will not function without)."
http://everything2.com/title/World+of+Xeen
There is no trace of the CD images in GOGs version, so I must assume they are missing the additional in-game voice acting after all.
Is there perhaps a technical problem that prevents the inclusion of the voice acting? From what I can find, "World of Xeen" consists of 2 CDs, both containing Red Book audio tracks. This means you would probably have to exchange the CDs during the Game.
This is perfectly possible within DOSBox, but would leave many players unfamiliar with DOSBox confused when they are promptet to exchange CDs. Perhaps that is the reason why GOG staff decided to use the non-talkie version.
Needless to say I would much prefer the talkie version. Is there some way this could be made possible? Thank you and best regards.

Lafazar, in another thread GOG already said it's the talkie version, even without the CD images. They might have found a way around it. It would probably be better to ask whoever has already played GOG's version if they have voice acting or not.
Thank You for putting this in to our attention.
The reason for all this confusion is that there are some voiced dialogues in the game which made me believe that this is what You were talking about.
Hoverer Might and magic VI Limited Edition didn't have this version included so GOG's realise is still the complete one.
We will look closely into this and if there will be no technical/legal reasons against, the current World of Xeen will be replaced with the fully voiced one.
Edit: I just wanted to add that this have to be confirmed for sure, for now I am just assuming that the World of Xeen in the Limited Edition (which we have) isn't the 2CD one.
Post edited September 03, 2009 by Paczyk
@Paczyk: Thank you so much for looking into this. You guys are really the best.
@Wolfox: As stated, the reason why this is so confusing is that the floppy versions do already have some voice acting. It's just that the CD versions apparently have much more voice acting.
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Lafazar: @Paczyk: Thank you so much for looking into this. You guys are really the best.
@Wolfox: As stated, the reason why this is so confusing is that the floppy versions do already have some voice acting. It's just that the CD versions apparently have much more voice acting.

I see. I'm glad GOG stepped in to answer, and I hope they get the "full voice" version available if possible.
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Lafazar: (figuratively and literally; the city guard on the Darkside says "Fuck off" if you don't have a pass to that city),

Listen again - he says back off.
Yes, it would be cool if you could get this to work, GOG. But just to warn you, it's probably going to be a huge pain in the butt. I've got the CD version of World of Xeen (several, actually) and I tried to get the full voice to work in Dosbox a couple years ago and could never manage it. I ended up having to pull out an old computer to play it in Windows 98.
You see, Lafazar is right that World of Xeen had a weird way of handling the full voice. All that full voice is actually put into 1 huge audio track on each CD. The game would have to go to the right time in that audio track to play each voice sample correctly, which actually didn't work properly on some of the more finicky CD-ROM drives back then.
And it seems because of this, World of Xeen actually requires some low-level functions in the CD drivers that Dosbox didn't support at the time. This was a couple years ago I tried this, though, so maybe they'll have it working now. Also, I couldn't get it to work with CD images either, but then again that was with an old version of Alcohol 120% for Windows 98, lol.
And yes, you did have to exchange the CDs during the game whenever you moved back and forth between MM4 (Clouds side of the Xeen world) and MM5 (Darkside of the Xeen world). I even tried having 2 CD drives to stop having to switch discs, but it kept insisting to only use the first drive.
So, if you guys at GOG can figure this crazy crap out, I'll call you all miracle workers and buy this again for the convenience, even though I've already got 4 copies of this game, LOL!
EDIT: I just saw this:
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Lafazar: (figuratively and literally; the city guard on the Darkside says "Fuck off" if you don't have a pass to that city),
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ajvitaly: Listen again - he says back off.

Yep, it's "back off," though it does sound garbled enough to be something else. That would have been rather surprising for NWC, considering how clean the game is. Besides, I don't think my parents would have let me play this when I was 11 if they heard that, lol.
Post edited September 03, 2009 by ethanpd
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ajvitaly: Listen again - he says back off.

Thanks for the clarification, but I didn't write that, I just quoted it from the linked page. :-)
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ethanpd: And it seems because of this, World of Xeen actually requires some low-level functions in the CD drivers that Dosbox didn't support at the time. This was a couple years ago I tried this, though, so maybe they'll have it working now. Also, I couldn't get it to work with CD images either, but then again that was with an old version of Alcohol 120% for Windows 98, lol.

As far as I know DOSBox emulates this kind of lowlevel access flawlessly now. The cd image needs to be in the bin/cue format for that to work. As far as I know it is even possible to use mp3 or ogg/compression on the tracks (necessitates modifying the cue sheet) but from what I remember there is some accuracy lost (+/- a few frames) so that playback could start too early or too late. This shouldn't be a problem if the pauses between the dialogues are long enough, it is only a problem if there are animations that are accompanied by the cd audio.
Edit: more info here: [url=]http://www.dosbox.com/wiki/Cuesheet[/url]
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ethanpd: And yes, you did have to exchange the CDs during the game whenever you moved back and forth between MM4 (Clouds side of the Xeen world) and MM5 (Darkside of the Xeen world). I even tried having 2 CD drives to stop having to switch discs, but it kept insisting to only use the first drive.

Thankfully you can mount two disc images in DOSBox and switch around between them on the touch of a button (CTRL + F4). Much more convenient.
I could foresee some Players unfamiliar with DOSBox getting baffled by this, though. Perhaps GOG team should flash a short "Press CTRL+F4 to swap discs" Dialog before the game starts.
Post edited September 03, 2009 by Lafazar
If GOG decides to add the World of Xeen CD edition, please also remember that savegames are not compatibile with the floppy disk edition. The CD came with a utility called SAV2WOX.EXE which converted all of the .sav files to .wox files. People will need to use this utility if they start a party in the older version and then want to continue the party in the new version.
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icyinferno: If GOG decides to add the World of Xeen CD edition, please also remember that savegames are not compatibile with the floppy disk edition. The CD came with a utility called SAV2WOX.EXE which converted all of the .sav files to .wox files. People will need to use this utility if they start a party in the older version and then want to continue the party in the new version.

Hmm, that probably means there were some bugs/stat changes/balancing issues in the floppy version that were fixed in the cd version. One more reason to get the cd version.
I have the original CD version of World of Xeen, ripped to BIN/CUE, the download just for World of Xeen (without Swords of Xeen) would be 1.21GB.
Plus for some reason when ripping the original CDs with any BIN/CUE program I was able to find, I still had to manually edit the CUE files to correct the audio.
Here is the thread on Vogons of my issue. http://vogons.zetafleet.com/viewtopic.php?t=21769
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UrielDagda: I have the original CD version of World of Xeen, ripped to BIN/CUE, the download just for World of Xeen (without Swords of Xeen) would be 1.21GB.
Plus for some reason when ripping the original CDs with any BIN/CUE program I was able to find, I still had to manually edit the CUE files to correct the audio.
Here is the thread on Vogons of my issue. http://vogons.zetafleet.com/viewtopic.php?t=21769

That's because correct gap detection is a science for itself. I recommend using the freeware "Exact Audio Copy" for creating the cue sheet. It is a complex software, not easy to set up correctly, but if set up correctly you can make the best and most accurate audio tracks possible.
Some links:
http://wiki.hydrogenaudio.org/index.php?title=Gap_settings
http://wiki.hydrogenaudio.org/index.php?title=EAC_CUE_Sheets
http://forum.dbpoweramp.com/showthread.php?p=83419
Post edited September 04, 2009 by Lafazar
World of Xeen soundtracks should work properly with the current version of DOSBox -- there was some related discussion on DOSBox forums a little while ago and I remember trying that version then. The "talkie" version of World of Xeen is not common but it was included in Ultimate RPG Archives taking two CDs out of five. I guess it would be possible to do some lossy compression in GOG installer to minimize the download size. The original quality of soundtracks is not that great to begin with. Alternatively, it would not be that difficult to create a custom version of DOSBox, intercepting attempts to play certain soundtrack chunks and substituting those calls with MP3s.
while starting up MM4, I'm unable to exit the starting town as it asks for a password. Any help?
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ralphcontreras: while starting up MM4, I'm unable to exit the starting town as it asks for a password. Any help?

take a look here.