Posted July 31, 2020
dtgreene: Thing is, last time I checked chest traps don't make attack rolls (unless MM6 changed that).
If what you said is true, interesting that MM7 changed things so that armor reduces damage; I wouldn't expect that significant a change between the two games. Then again, apparently MM7 limits skill rank by class, unlike MM6 where anyone can grandmaster any available skill (or MM5 where the mechanic doesn't exist at all).
Sarisio: It wasn't phrased with enough clarity on the forums, but there was no changes in Armor mechanics in MM7 and beyond. If what you said is true, interesting that MM7 changed things so that armor reduces damage; I wouldn't expect that significant a change between the two games. Then again, apparently MM7 limits skill rank by class, unlike MM6 where anyone can grandmaster any available skill (or MM5 where the mechanic doesn't exist at all).
The damage reduction part comes from Armor skills, so if your skill in wearing Plate is at Master level, you will get 50% physical damage reduction, if your skill level is 7 or 57. Grandmaster in Chain Skill gets 25% physical damage reduction. Shield Grandmaster gives you 50% missile damage reduction.
So in MM7+ if your AC is 10 or if it is 20000 you still get hit for the same amount of damage if hit connects.
Perhaps this might justify wearing armor, but not justify wearing powerful armor that's more expensive to repair. On the other hand, this is still only likely to be particularly useful if either:
1. One can get such armor skill on everyone, or
2. There's a way to force enemies to aim their attacks primarily at the characters who are wearing heavier armor. (The lack of a way to do this is one flaw in MM3-5; I've also encountered this issue in the SaGa 3 remake, even though that's a completely different game.)