Posted November 29, 2012
I've gotten most of my party in MM1 to level 6 now and also found a nice bunch of items to deck out my chars. I'm quite happy with the performance of my chars atm (especially the casters start to shine the higher their lvl it seems) but my robber is really a problem for me.
Armor wise he is the second weakest char due to the restriction to ring mail, whereas even the cleric can wear chain. Then he can't use 2h weapons and up to now I haven't found any real good 1h weapons (he uses a battle axe). Thing is he takes a lot of dmg and only does about 1-4 dmg in combat if he manages to hit at all (and I tried hard to boost his accuracy @ char creation). That leaves the ranged weapons, but again I've found lots of good bows but never something better than the regular crossbow you can buy at Sorpigal shop and the dmg output here is very low, too.
Have I mentioned he fails at disarming traps quite a lot? Well I would be interested in how you are using the robber class in game and how you integrate them into combat.
Armor wise he is the second weakest char due to the restriction to ring mail, whereas even the cleric can wear chain. Then he can't use 2h weapons and up to now I haven't found any real good 1h weapons (he uses a battle axe). Thing is he takes a lot of dmg and only does about 1-4 dmg in combat if he manages to hit at all (and I tried hard to boost his accuracy @ char creation). That leaves the ranged weapons, but again I've found lots of good bows but never something better than the regular crossbow you can buy at Sorpigal shop and the dmg output here is very low, too.
Have I mentioned he fails at disarming traps quite a lot? Well I would be interested in how you are using the robber class in game and how you integrate them into combat.