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Nickcronomicon: +1 to Charon above me for posting absolute truth! If you're not too far in already, I'd strongly suggest taking up a cleric
Yea I'm going to start again, i only just cleared out my castle anyway.

I also think i put the wrong stats into my party members stuff, need to find out which stat to put for which person to get the most out of them.
Clerics thrive on personality, Sorcerers on Intellect. That's the most important thing basically, don't exchange them between the classes as it won't do much good :)
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evilfangs: I also think i put the wrong stats into my party members stuff, need to find out which stat to put for which person to get the most out of them.
That's easy. Knights need Might, but also benefit greatly from Accuracy, Speed and Endurance. Luck and Speed are important for Thieves. Clerics will need a high Personality, while Intellect is only useful for Sorcerers.

Might determines melee damage, Intellect gives you bonus spell points, Personality is important for Self magic, Endurance adds to characters' hit points, Accuracy determines the chance to hit, Speed reduces the recovery time between two attacks, and Luck increases various resistances.

Edit: almost forgot – here's a link that should help you: http://www.cheatbook.de/wfiles/mightandmagicviiparty.htm
Post edited March 09, 2013 by Charon121
Cool thank you guys.
Are there any negative effects of lowering the basic Intelligence of a Cleric or the Personality of a Wizard? When I've created my characters I noticed the option, but since they stats turned red I decided against it.
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gaspop: Are there any negative effects of lowering the basic Intelligence of a Cleric or the Personality of a Wizard? When I've created my characters I noticed the option, but since they stats turned red I decided against it.
It's definitely worth lowering those stats to the minimum. The only negative effect is at stat tests (but you'll have an easier time with the higher stats in return) and there are even location which raise a stat only if it'S low.
I really can't seem to get into this game, there are so many different changes. It's like learning a whole new game again.
What exactly is so different? Personally, I like the new skill system, although the search for trainers can be a tad annoying. Wait until you discover Arcomage. ;)
Hang in there. Clear out all of Harmondale first, then head to Barrow Downs and do the quest in Stone City, then to the desert to rescue the dwarves in the mine and you should be off to a good start. That's when it started getting fun for me.

I didn't like it at first either and I played it directly after MM6. There was alot more to keep an eye on regarding the skills, combat didn't pack quite the same punch and everything just felt watered down somehow. MM6 was more fun at the start and I'd say the fights were a bit more fun in that game, especially outdoors. In MM7, once I got good at meteor shower and starburst there weren't really any enemies left to use it on.

But unlike MM7, MM6 had parts where I considered giving up because they were so tedious. Darkmoor castle or the pyramid just to name a few. Huge neverending dungeons with enemies that drive you insane, both in-game and in terms of patience. I don't have much negative to say about MM7 other than it was harder to get into than MM6. In the end I definetely like MM7 better.
The problem with any MM game after you just finished an earlier (or later one if you prefer) is the overwhelming feeling of having to start over, getting to know a handload of new areas all over again, new towns etc. After you've explored most of the MM6 maps and really got to know the world it is very nasty to start all over on a new continent. I've had the same thing when I got to play MM6 after 4-5, when I played MM7 after 6 etc etc. You'll get the hang of it eventually and you'll start to love it. Antagarich is a great and interesting place :)
Post edited March 13, 2013 by Nickcronomicon
What I like about the plot of MM7 is that there you don't start meddling in high politics and ancient prophecies right off the bat. Instead, the entire first half of the game is about acquiring the deed to your castle, destroying the goblins and rats infesting it, then enlisting the help of dwarves to repair it. Afterwards, since your territory lies right between Tatalia and Erathia, you help mediate the conflict between humans and elves, bringing peace to your land again. It's a purely local affair, which many RPGs spurn in favour of earth-shattering plots. Harmondale is a beautiful map; you really get the feeling that it's your home and that you have to protect it from goblins.
I like the plot in this game as well. Quite clever and best in the series, next to Xeen of course ;).

I actually played and beat this game when it first came out but I had no recollection of this until I got closer to the end of the game, recognizing the last bits. Guess I can't say the story was that memorable after all :P
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Nickcronomicon: After you've explored most of the MM6 maps and really got to know the world it is very nasty to start all over on a new continent. I've had the same thing when I got to play MM6 after 4-5, when I played MM7 after 6 etc etc. You'll get the hang of it eventually and you'll start to love it. Antagarich is a great and interesting place :)
QFT!
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Charon121: What I like about the plot of MM7 is that there you don't start meddling in high politics and ancient prophecies right off the bat. Instead, the entire first half of the game is about acquiring the deed to your castle, destroying the goblins and rats infesting it, then enlisting the help of dwarves to repair it. Afterwards, since your territory lies right between Tatalia and Erathia, you help mediate the conflict between humans and elves, bringing peace to your land again. It's a purely local affair, which many RPGs spurn in favour of earth-shattering plots. Harmondale is a beautiful map; you really get the feeling that it's your home and that you have to protect it from goblins.
Totally agree on this. I wish more games would have the forethought to not immediately reach toward epicness, but build up to it a little more smoothly.
Post edited March 13, 2013 by gammaleak