Posted October 12, 2017
My question, here, is what requirements must your party have to be able to complete each Might and Magic game?
For purposes of this topic, let's require that the party must be able to complete the game in a reasonable manner; for instance, parties that require a specific random loot drop (like an item to cast a mandatory spell) do not count as being able to complete the game.
As for what I know:
MM2: Party must have at least one non-Robber character, as a party of all Robbers can't complete any of the class specific quests, which is required to beat the game.
MM4: Party must have at least one Sorcerer or Archer thanks to the need for the Teleport spell. (Why can't Druids and Rangers use that spell?)
MM5: Party must have at least one Sorcerer, Archer, Druid, or Ranger in order to cast Jump, which is mandatory.
Any information about the other games in the series? Can they be (reasonably) beaten with arbitrary parties, or does the game expect your party to have specific capabilities? (Can MM3 be beaten without magic, for example?)
For purposes of this topic, let's require that the party must be able to complete the game in a reasonable manner; for instance, parties that require a specific random loot drop (like an item to cast a mandatory spell) do not count as being able to complete the game.
As for what I know:
MM2: Party must have at least one non-Robber character, as a party of all Robbers can't complete any of the class specific quests, which is required to beat the game.
MM4: Party must have at least one Sorcerer or Archer thanks to the need for the Teleport spell. (Why can't Druids and Rangers use that spell?)
MM5: Party must have at least one Sorcerer, Archer, Druid, or Ranger in order to cast Jump, which is mandatory.
Any information about the other games in the series? Can they be (reasonably) beaten with arbitrary parties, or does the game expect your party to have specific capabilities? (Can MM3 be beaten without magic, for example?)