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Please forgive me: I've played MM6 and MM7 several times before, but I've never heard the term "kiting." Does it have anything to do with running combat in real time?
Post edited August 01, 2022 by ArthurWalden
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ArthurWalden: Please forgive me: I've played MM6 and MM7 several times before, but I've never heard the term "kiting." Does it have anything to do with running combat in real time?
It's a term from wider in gaming than just these two games.

Basically, kiting is when you are attacking a pursuing enemy while running away from them, preferably in a way where they can't attack you while you're dealing damage to them. For example, getting a bunch of melee-only enemies to chase you around a room while you shoot arrows at them.

In MM7, you can do it in Turn Based time as well since you have a movement phase. One example area is in Tatalia, shooting the trolls during the attack phase, then turning around and sprinting away from them during your movement phase, turning back toward to attack, rinse and repeat. If you're willing to invest the time, you can kill all the trolls without them ever even getting a swing on you.

It is harder in MM6, since there is no movement phase in Turn Based. You can either do it all in Real Time or you can do a hybrid by running away, switching on Turn Based and shooting for a while as the enemies approach, then switching back to Real Time to run away again.
Post edited August 01, 2022 by Bookwyrm627
As a historical note, I'm first familiar with kiting being used in Everquest, where there were a lot of classes that could put damage over time effects on enemies and run around being chased until the enemy died (bards were exceptional at this, from my vague memory).

So the idea is that you're running around and the enemies are a kite that you're pulling in the air behind you or something.