Posted August 26, 2012
DryMango: I usually just gave the clerics and sorcerers all the horseshoes I could find.
My knights never really needed them. They're usually all good to go well before the sorcerer can be anything decent.
Overall, Might and Magic VI: The Mandate of Heaven is easy for RPG gamers. I'm not much of a RPG gamer, but this game was easy enough for me to pick up and beat in a couple months time.
I'm sure many would agree that Castle Darkmoor is the hardest dungeon in the game. Many liches and flying eyes that constantly cast 'Dispel Magic', makes your characters less effective in combat. Having 'Hour of Power', 'Day of the Gods', and 'Day of Protection' makes a HUGE difference, and having them dispelled is more than frustrating.
Tomb of VARN wasn't nearly that difficult, but it was by far the most beautiful dungeon. I also liked how it contained several references to Star Trek.
fablefox: Castle Darkmoor. If I remember correctly I didn't fight much in this dungeon. I just run around casting "pylon" spell at a safe place (corners without enemies). In a lot of "grab the item" mission, I usually just went in for the item. Not dungeon cleansing. Only after all my characters is of high enough of a level do I return for vengeance. Hence, I even start my first dungeon at level 12, if you follow my above tips. In other words, I cleanse a dungeon when I'm more than 10 level higher than the dungeon was designed for. My knights never really needed them. They're usually all good to go well before the sorcerer can be anything decent.
Overall, Might and Magic VI: The Mandate of Heaven is easy for RPG gamers. I'm not much of a RPG gamer, but this game was easy enough for me to pick up and beat in a couple months time.
I'm sure many would agree that Castle Darkmoor is the hardest dungeon in the game. Many liches and flying eyes that constantly cast 'Dispel Magic', makes your characters less effective in combat. Having 'Hour of Power', 'Day of the Gods', and 'Day of Protection' makes a HUGE difference, and having them dispelled is more than frustrating.
Tomb of VARN wasn't nearly that difficult, but it was by far the most beautiful dungeon. I also liked how it contained several references to Star Trek.
I happen to be a completionist, although it bothers a lot of people I don't mind cleaning out a dungeon. Castle Darkmoor is one of the few that I skip cleaning out, because the flying eyes are more than enough for me to be pulling hairs.
Played MM6 through and through long before a GOG.com, and beaten it several times without once consulting a guide. Should anybody have questions how to beat the game, don't hesitate to ask me.