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Proper widescreen support, with proper aspect ratio.

Support for a stable minimum of 60 FPS.

Full support of framebuffer, DOF and other effects from the PSX version (maybe even dithering).

Proper hardware rendering, with perspective corrected textures, and an option for "nearest" filtering. An option for a nice CRT overlay effect would be great.

The same sound quality as the PSX version (Integral PC has terrible audio quality).

Proper menus with proper setup of controls, visuals etc.

Proper controller support

Rumble support!!!

....I think that's about it. Anything I've been missing?
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falojazz: Proper widescreen support, with proper aspect ratio.

Support for a stable minimum of 60 FPS.

Full support of framebuffer, DOF and other effects from the PSX version (maybe even dithering).

Proper hardware rendering, with perspective corrected textures, and an option for "nearest" filtering. An option for a nice CRT overlay effect would be great.

The same sound quality as the PSX version (Integral PC has terrible audio quality).

Proper menus with proper setup of controls, visuals etc.

Proper controller support

Rumble support!!!

....I think that's about it. Anything I've been missing?
Have you tried RE; Code Veronica on Emulator? if you switch off the sound subsystem you will reach 60+FPS (game was designed for 30 FPS) but the gameplay it's ruined and everything feels unnatural. I think some old games that were designed for specific hardware limitations will never achieve the quality of the original with ports. A proper remastered version of the game.is needed in those cases :)
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ROCKMAN_77: Have you tried RE; Code Veronica on Emulator? if you switch off the sound subsystem you will reach 60+FPS (game was designed for 30 FPS) but the gameplay it's ruined and everything feels unnatural. I think some old games that were designed for specific hardware limitations will never achieve the quality of the original with ports. A proper remastered version of the game.is needed in those cases :)
Yeah, I know some of this is impossible :)
This will not happen because they lost the source code, or even if they have it the documentation is Japanese. To do any fixes they have to reverse engineer the exe (this is what the fan fixes do), and of course this will never result in a flawless port
Post edited September 30, 2020 by dragon084
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falojazz: Proper widescreen support, with proper aspect ratio.

Support for a stable minimum of 60 FPS.

Full support of framebuffer, DOF and other effects from the PSX version (maybe even dithering).

Proper hardware rendering, with perspective corrected textures, and an option for "nearest" filtering. An option for a nice CRT overlay effect would be great.

The same sound quality as the PSX version (Integral PC has terrible audio quality).

Proper menus with proper setup of controls, visuals etc.

Proper controller support

Rumble support!!!

....I think that's about it. Anything I've been missing?
Then use an emulator. RetroArch's Beetle PSX HW core has a feature called PGXP, which fixed the polygon warping and corrects texture perspective.
Beetle PSX HW also has a really nice feature called "CPU Frequency Scaling (Overclock)". It basically overclocks the emulated PSX CPU, which causes the annoying slowdowns to get completely eliminated.

I have set mine to 190% and the game runs at a smooth 30FPS, like the PC version. It also supports control stick 360 degree movement, vibration, has subtitles during FMVs, the FMVs are actually rendered on full screen.

I can go on and on, but I do believe that until they fix the PC version, the PSX version running on Beetle PSX with those settings is the definitive version of the game.
Post edited October 02, 2020 by SpyrosChr
Also poor music in-gameplay quality due to 8bit WAV's (in MDX folder). It always be noise, even putting good quality (maybe after a bit of work it could be less noticeable). But looks like no loop control files, could be longer tracks.
Other that 8bit not gonna work, i tried, need to game support for better quality (but why cutscenes audio is ok?!).

Compare this 2 modded tracks with original: http://www.mediafire.com/file/l9ldz7taep1za0h/MGS1_-_MDX.rar/file
0x04.wav not that bad, but worst cases on lover volume parts (e.g. 0x02.wav starting, ending).

EDIT: Actually 0x02.wav bad starting/ending sounds not that noticeable in-game.
Post edited October 02, 2020 by ReiKaz