stan223: In certain games on ultrarich planets, I get a production bug, that isn't there at start I don't know what causes it. a planet like Orion, huge & ultrarich. seems once I have to many androids or add a subterranean race, to max out population, there will at some point get multiple years to completion for something like trade goods. a star fortress or doom star wont be able to be purchased, it will say I need a negative amount of credits. it does not do this on all huge ultra rich planets.
I add these lines to my config file
I play 150i mod I believe it does this in the standard 150 mod also
send_last_pop = 1;
wormhole_color = 7;
zero_colony_lost = 0;
multibuild = 1;
mapgen -ttoxic = 1;
I also run these switches
/skipintro /nobh /nonebula /droids /planets=5
caused by multibuild which is not usable for normal games, it is used for Melee mod (which has no economy)