Thank you for taking the time to answer my questions!
Alex.150: No, just when tactical is off. AI battles by tactical rules if tactical is on.
So, there is actually a simulation of the AI battles? If I could be more impressed by MoO2 I would be now.^^
Alex.150: There is no way currently. It's possible to add some new per hull modifier, but that'll make formulas even more obscure and I doubt it'll improve the game.
You can tune hull hp/space to make it more attractive, ICE does it.
Well, I still would like to see the smaller ships to be harder to hit, since they present smaller targets. But that is just my opinion. Another approach would be to make the larger ships slower, especially the Doom Star. I will try a game with these stats:
drive nuclear_drive = 0 0 0 0 0 0 0 0 0 0 0 0 11 8 6 5 4 2 15 13 11 10 9 7 2;
drive fusion_drive = 0 0 0 0 0 0 0 0 0 0 0 0 13 10 8 7 6 4 17 15 13 12 11 9 3;
drive ion_drive = 0 0 0 0 0 0 0 0 0 0 0 0 15 12 10 9 8 6 19 17 15 14 13 10 4;
drive anti_matter_drive = 0 0 0 0 0 0 0 0 0 0 0 0 17 14 12 11 8 9 21 19 17 16 15 12 5;
drive hyper_drive = 0 0 0 0 0 0 0 0 0 0 0 0 19 16 14 13 12 9 23 21 19 18 17 14 6;
drive interphased_drive = 0 0 0 0 0 0 0 0 0 0 0 0 21 18 16 15 14 11 25 23 21 20 19 15 7;
Another thing - is there currently a way to turn off the auto hit for weapons like the Mauler or the Stellar Converter?
And, are random events scalable for starting Tech Level? It seems that currently only Antaran attacks are scaled for pre-warp.